Merge branch 'main' into text3d

This commit is contained in:
MihailRis 2024-11-13 01:14:19 +03:00
commit c29db60fa4
12 changed files with 84 additions and 21 deletions

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@ -74,6 +74,7 @@ Properties:
| ----------- | ------ | ---- | ----- | ------------------------------------------------------------------------------------ |
| text | string | yes | yes | entered text or placeholder |
| placeholder | string | yes | yes | placeholder (used if nothing has been entered) |
| hint | string | yes | yes | text to display when nothing is entered |
| caret | int | yes | yes | carriage position. `textbox.caret = -1` will set the position to the end of the text |
| editable | bool | yes | yes | text mutability |
| multiline | bool | yes | yes | multiline support |

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@ -72,17 +72,20 @@ Fragments used by the generator must present in the directory:
## Structures
A structure is a set of rules for inserting a fragment into the world by the generator. It currently has no properties, being created as empty objects in the `generators/generator_name.files/structures.toml` file. Example:
A structure is a set of rules for inserting a fragment into the world by the generator. Structures are declared as objects in the file `generators/generator_name.files/structures.toml`. Example:
```toml
tree0 = {}
tree1 = {}
tree2 = {}
tower = {}
tower = {lowering=2}
coal_ore0 = {}
```
Currently, the name of the structure must match the name of the fragment used.
Available properties:
- lowering - depth of structure lowering.
## Biomes
A biome defines what blocks and layers the terrain is generated from, as well as a set of plants and structures.

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@ -74,6 +74,7 @@ document["worlds-panel"]:clear()
| ----------- | ------ | ------ | ------ | ---------------------------------------------------------------------- |
| text | string | да | да | введенный текст или заполнитель |
| placeholder | string | да | да | заполнитель (используется если ничего не было введено) |
| hint | string | да | да | текст, отображаемый, когда ничего не введено |
| caret | int | да | да | позиция каретки. `textbox.caret = -1` установит позицию в конец текста |
| editable | bool | да | да | изменяемость текста |
| multiline | bool | да | да | поддержка многострочности |

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@ -72,17 +72,20 @@
## Структуры
Структура - набор правил по вставке фрагмента в мир генератором. На данный момент не имеет свойств, создаваясь в виде пустых объектов в файле `generators/имя_генератора.files/structures.toml`. Пример:
Структура - набор правил по вставке фрагмента в мир генератором. Структуры объявляются в виде объектов в файле `generators/имя_генератора.files/structures.toml`. Пример:
```toml
tree0 = {}
tree1 = {}
tree2 = {}
tower = {}
tower = {lowering=-2}
coal_ore0 = {}
```
На данный момент, имя структуры должно совпадать с именем использованного фрагмента.
Доступные свойства:
- lowering - глубина погружения структуры под поверхность.
## Биомы
Биом определяет то, из каких блоков и какими слоями генерируется ландшафт, а так же набор растений, структур.

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@ -1,5 +1,5 @@
tree0 = {}
tree1 = {}
tree2 = {}
tower = {}
tower = {lowering=2}
coal_ore0 = {}

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@ -127,7 +127,7 @@ static VoxelStructureMeta load_structure_meta(
) {
VoxelStructureMeta meta;
meta.name = name;
config.at("lowering").get(meta.lowering);
return meta;
}

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@ -127,7 +127,7 @@ void TextBox::drawBackground(const DrawContext* pctx, Assets*) {
void TextBox::refreshLabel() {
label->setColor(glm::vec4(input.empty() ? 0.5f : 1.0f));
label->setText(getText());
label->setText(input.empty() && !hint.empty() ? hint : getText());
if (autoresize && font) {
auto size = getSize();
@ -505,7 +505,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
} else {
defocus();
if (validate() && consumer) {
consumer(label->getText());
consumer(getText());
}
}
} else if (key == keycode::TAB) {
@ -627,7 +627,7 @@ glm::vec4 TextBox::getErrorColor() const {
return invalidColor;
}
std::wstring TextBox::getText() const {
const std::wstring& TextBox::getText() const {
if (input.empty())
return placeholder;
return input;
@ -638,7 +638,7 @@ void TextBox::setText(const std::wstring& value) {
input.erase(std::remove(input.begin(), input.end(), '\r'), input.end());
}
std::wstring TextBox::getPlaceholder() const {
const std::wstring& TextBox::getPlaceholder() const {
return placeholder;
}
@ -646,6 +646,15 @@ void TextBox::setPlaceholder(const std::wstring& placeholder) {
this->placeholder = placeholder;
}
const std::wstring& TextBox::getHint() const {
return hint;
}
void TextBox::setHint(const std::wstring& text) {
this->hint = text;
}
std::wstring TextBox::getSelection() const {
return input.substr(selectionStart, selectionEnd-selectionStart);
}

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@ -13,23 +13,35 @@ namespace gui {
glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
glm::vec4 invalidColor {0.1f, 0.05f, 0.03f, 1.0f};
std::shared_ptr<Label> label;
/// @brief Current user input
std::wstring input;
/// @brief Text will be used if nothing entered
std::wstring placeholder;
/// @brief Text will be shown when nothing entered
std::wstring hint;
/// @brief Text supplier called every frame when not focused
wstringsupplier supplier = nullptr;
/// @brief Text supplier called on Enter pressed
wstringconsumer consumer = nullptr;
/// @brief Text supplier called while input
wstringconsumer subconsumer = nullptr;
/// @brief Text validator returning boolean value
wstringchecker validator = nullptr;
/// @brief Function called on focus
runnable onEditStart = nullptr;
/// @brief Function called on up arrow pressed
runnable onUpPressed;
/// @brief Function called on down arrow pressed
runnable onDownPressed;
/// @brief Is current input valid
bool valid = true;
/// @brief text input pointer, value may be greather than text length
/// @brief Text input pointer, value may be greather than text length
size_t caret = 0;
/// @brief actual local (line) position of the caret on vertical move
/// @brief Actual local (line) position of the caret on vertical move
size_t maxLocalCaret = 0;
size_t textOffset = 0;
int textInitX;
/// @brief last time of the caret was moved (used for blink animation)
/// @brief Last time of the caret was moved (used for blink animation)
double caretLastMove = 0.0;
Font* font = nullptr;
@ -101,17 +113,24 @@ namespace gui {
virtual glm::vec4 getErrorColor() const;
/// @brief Get TextBox content text or placeholder if empty
virtual std::wstring getText() const;
virtual const std::wstring& getText() const;
/// @brief Set TextBox content text
virtual void setText(const std::wstring &value);
/// @brief Get text placeholder
virtual std::wstring getPlaceholder() const;
virtual const std::wstring& getPlaceholder() const;
/// @brief Set text placeholder
/// @param text will be used instead of empty
virtual void setPlaceholder(const std::wstring& text);
/// @brief Get textbox hint
virtual const std::wstring& getHint() const;
/// @brief Set textbox hint
/// @param text will be shown instead of empty
virtual void setHint(const std::wstring& text);
/// @brief Get selected text
virtual std::wstring getSelection() const;

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@ -67,7 +67,11 @@ static runnable create_runnable(
return nullptr;
}
static onaction create_action(UiXmlReader& reader, const xml::xmlelement& element, const std::string& name) {
static onaction create_action(
const UiXmlReader& reader,
const xml::xmlelement& element,
const std::string& name
) {
auto callback = create_runnable(reader, element, name);
if (callback == nullptr) {
return nullptr;
@ -76,7 +80,9 @@ static onaction create_action(UiXmlReader& reader, const xml::xmlelement& elemen
}
/* Read basic UINode properties */
static void _readUINode(UiXmlReader& reader, const xml::xmlelement& element, UINode& node) {
static void _readUINode(
const UiXmlReader& reader, const xml::xmlelement& element, UINode& node
) {
if (element->has("id")) {
node.setId(element->attr("id").getText());
}
@ -331,8 +337,11 @@ static std::shared_ptr<UINode> readCheckBox(UiXmlReader& reader, const xml::xmle
static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, const xml::xmlelement& element) {
auto placeholder = util::str2wstr_utf8(element->attr("placeholder", "").getText());
auto hint = util::str2wstr_utf8(element->attr("hint", "").getText());
auto text = readAndProcessInnerText(element, reader.getContext());
auto textbox = std::make_shared<TextBox>(placeholder, glm::vec4(0.0f));
textbox->setHint(hint);
_readPanel(reader, element, *textbox);
textbox->setText(text);

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@ -242,6 +242,13 @@ static int p_get_placeholder(UINode* node, lua::State* L) {
return 0;
}
static int p_get_hint(UINode* node, lua::State* L) {
if (auto box = dynamic_cast<TextBox*>(node)) {
return lua::pushwstring(L, box->getHint());
}
return 0;
}
static int p_get_text(UINode* node, lua::State* L) {
if (auto button = dynamic_cast<Button*>(node)) {
return lua::pushwstring(L, button->getText());
@ -364,6 +371,7 @@ static int l_gui_getattr(lua::State* L) {
{"clear", p_get_clear},
{"setInterval", p_set_interval},
{"placeholder", p_get_placeholder},
{"hint", p_get_hint},
{"valid", p_is_valid},
{"caret", p_get_caret},
{"text", p_get_text},
@ -430,6 +438,11 @@ static void p_set_placeholder(UINode* node, lua::State* L, int idx) {
box->setPlaceholder(lua::require_wstring(L, idx));
}
}
static void p_set_hint(UINode* node, lua::State* L, int idx) {
if (auto box = dynamic_cast<TextBox*>(node)) {
box->setHint(lua::require_wstring(L, idx));
}
}
static void p_set_text(UINode* node, lua::State* L, int idx) {
if (auto label = dynamic_cast<Label*>(node)) {
label->setText(lua::require_wstring(L, idx));
@ -540,6 +553,7 @@ static int l_gui_setattr(lua::State* L) {
{"visible", p_set_visible},
{"enabled", p_set_enabled},
{"placeholder", p_set_placeholder},
{"hint", p_set_hint},
{"text", p_set_text},
{"editable", p_set_editable},
{"src", p_set_src},

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@ -15,7 +15,10 @@ class VoxelFragment;
struct GeneratorDef;
struct VoxelStructureMeta {
/// @brief Structure name
std::string name;
/// @brief Structure lowering on placement
int lowering = 0;
};
struct BlocksLayer {

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@ -270,10 +270,11 @@ void WorldGenerator::generateStructures(
if (height < def.seaLevel) {
continue;
}
auto& structure = *def.structures[structureId]->fragments[rotation];
glm::ivec3 position {x, height, z};
position.x -= structure.getSize().x / 2;
position.z -= structure.getSize().z / 2;
auto& structure = *def.structures[structureId];
auto& fragment = *structure.fragments[rotation];
glm::ivec3 position {x, height-structure.meta.lowering, z};
position.x -= fragment.getSize().x / 2;
position.z -= fragment.getSize().z / 2;
placeStructure(
StructurePlacement {
structureId,