Merge branch 'main' into text3d
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commit
c29db60fa4
@ -74,6 +74,7 @@ Properties:
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| ----------- | ------ | ---- | ----- | ------------------------------------------------------------------------------------ |
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| text | string | yes | yes | entered text or placeholder |
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| placeholder | string | yes | yes | placeholder (used if nothing has been entered) |
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| hint | string | yes | yes | text to display when nothing is entered |
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| caret | int | yes | yes | carriage position. `textbox.caret = -1` will set the position to the end of the text |
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| editable | bool | yes | yes | text mutability |
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| multiline | bool | yes | yes | multiline support |
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@ -72,17 +72,20 @@ Fragments used by the generator must present in the directory:
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## Structures
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A structure is a set of rules for inserting a fragment into the world by the generator. It currently has no properties, being created as empty objects in the `generators/generator_name.files/structures.toml` file. Example:
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A structure is a set of rules for inserting a fragment into the world by the generator. Structures are declared as objects in the file `generators/generator_name.files/structures.toml`. Example:
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```toml
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tree0 = {}
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tree1 = {}
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tree2 = {}
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tower = {}
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tower = {lowering=2}
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coal_ore0 = {}
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```
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Currently, the name of the structure must match the name of the fragment used.
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Available properties:
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- lowering - depth of structure lowering.
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## Biomes
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A biome defines what blocks and layers the terrain is generated from, as well as a set of plants and structures.
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@ -74,6 +74,7 @@ document["worlds-panel"]:clear()
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| ----------- | ------ | ------ | ------ | ---------------------------------------------------------------------- |
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| text | string | да | да | введенный текст или заполнитель |
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| placeholder | string | да | да | заполнитель (используется если ничего не было введено) |
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| hint | string | да | да | текст, отображаемый, когда ничего не введено |
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| caret | int | да | да | позиция каретки. `textbox.caret = -1` установит позицию в конец текста |
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| editable | bool | да | да | изменяемость текста |
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| multiline | bool | да | да | поддержка многострочности |
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@ -72,17 +72,20 @@
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## Структуры
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Структура - набор правил по вставке фрагмента в мир генератором. На данный момент не имеет свойств, создаваясь в виде пустых объектов в файле `generators/имя_генератора.files/structures.toml`. Пример:
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Структура - набор правил по вставке фрагмента в мир генератором. Структуры объявляются в виде объектов в файле `generators/имя_генератора.files/structures.toml`. Пример:
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```toml
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tree0 = {}
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tree1 = {}
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tree2 = {}
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tower = {}
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tower = {lowering=-2}
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coal_ore0 = {}
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```
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На данный момент, имя структуры должно совпадать с именем использованного фрагмента.
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Доступные свойства:
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- lowering - глубина погружения структуры под поверхность.
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## Биомы
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Биом определяет то, из каких блоков и какими слоями генерируется ландшафт, а так же набор растений, структур.
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@ -1,5 +1,5 @@
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tree0 = {}
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tree1 = {}
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tree2 = {}
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tower = {}
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tower = {lowering=2}
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coal_ore0 = {}
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@ -127,7 +127,7 @@ static VoxelStructureMeta load_structure_meta(
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) {
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VoxelStructureMeta meta;
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meta.name = name;
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config.at("lowering").get(meta.lowering);
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return meta;
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}
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@ -127,7 +127,7 @@ void TextBox::drawBackground(const DrawContext* pctx, Assets*) {
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void TextBox::refreshLabel() {
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label->setColor(glm::vec4(input.empty() ? 0.5f : 1.0f));
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label->setText(getText());
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label->setText(input.empty() && !hint.empty() ? hint : getText());
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if (autoresize && font) {
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auto size = getSize();
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@ -505,7 +505,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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} else {
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defocus();
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if (validate() && consumer) {
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consumer(label->getText());
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consumer(getText());
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}
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}
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} else if (key == keycode::TAB) {
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@ -627,7 +627,7 @@ glm::vec4 TextBox::getErrorColor() const {
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return invalidColor;
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}
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std::wstring TextBox::getText() const {
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const std::wstring& TextBox::getText() const {
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if (input.empty())
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return placeholder;
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return input;
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@ -638,7 +638,7 @@ void TextBox::setText(const std::wstring& value) {
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input.erase(std::remove(input.begin(), input.end(), '\r'), input.end());
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}
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std::wstring TextBox::getPlaceholder() const {
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const std::wstring& TextBox::getPlaceholder() const {
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return placeholder;
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}
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@ -646,6 +646,15 @@ void TextBox::setPlaceholder(const std::wstring& placeholder) {
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this->placeholder = placeholder;
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}
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const std::wstring& TextBox::getHint() const {
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return hint;
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}
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void TextBox::setHint(const std::wstring& text) {
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this->hint = text;
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}
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std::wstring TextBox::getSelection() const {
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return input.substr(selectionStart, selectionEnd-selectionStart);
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}
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@ -13,23 +13,35 @@ namespace gui {
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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glm::vec4 invalidColor {0.1f, 0.05f, 0.03f, 1.0f};
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std::shared_ptr<Label> label;
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/// @brief Current user input
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std::wstring input;
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/// @brief Text will be used if nothing entered
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std::wstring placeholder;
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/// @brief Text will be shown when nothing entered
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std::wstring hint;
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/// @brief Text supplier called every frame when not focused
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wstringsupplier supplier = nullptr;
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/// @brief Text supplier called on Enter pressed
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wstringconsumer consumer = nullptr;
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/// @brief Text supplier called while input
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wstringconsumer subconsumer = nullptr;
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/// @brief Text validator returning boolean value
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wstringchecker validator = nullptr;
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/// @brief Function called on focus
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runnable onEditStart = nullptr;
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/// @brief Function called on up arrow pressed
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runnable onUpPressed;
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/// @brief Function called on down arrow pressed
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runnable onDownPressed;
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/// @brief Is current input valid
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bool valid = true;
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/// @brief text input pointer, value may be greather than text length
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/// @brief Text input pointer, value may be greather than text length
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size_t caret = 0;
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/// @brief actual local (line) position of the caret on vertical move
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/// @brief Actual local (line) position of the caret on vertical move
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size_t maxLocalCaret = 0;
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size_t textOffset = 0;
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int textInitX;
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/// @brief last time of the caret was moved (used for blink animation)
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/// @brief Last time of the caret was moved (used for blink animation)
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double caretLastMove = 0.0;
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Font* font = nullptr;
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@ -101,17 +113,24 @@ namespace gui {
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virtual glm::vec4 getErrorColor() const;
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/// @brief Get TextBox content text or placeholder if empty
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virtual std::wstring getText() const;
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virtual const std::wstring& getText() const;
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/// @brief Set TextBox content text
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virtual void setText(const std::wstring &value);
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/// @brief Get text placeholder
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virtual std::wstring getPlaceholder() const;
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virtual const std::wstring& getPlaceholder() const;
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/// @brief Set text placeholder
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/// @param text will be used instead of empty
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virtual void setPlaceholder(const std::wstring& text);
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/// @brief Get textbox hint
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virtual const std::wstring& getHint() const;
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/// @brief Set textbox hint
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/// @param text will be shown instead of empty
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virtual void setHint(const std::wstring& text);
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/// @brief Get selected text
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virtual std::wstring getSelection() const;
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@ -67,7 +67,11 @@ static runnable create_runnable(
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return nullptr;
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}
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static onaction create_action(UiXmlReader& reader, const xml::xmlelement& element, const std::string& name) {
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static onaction create_action(
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const UiXmlReader& reader,
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const xml::xmlelement& element,
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const std::string& name
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) {
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auto callback = create_runnable(reader, element, name);
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if (callback == nullptr) {
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return nullptr;
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@ -76,7 +80,9 @@ static onaction create_action(UiXmlReader& reader, const xml::xmlelement& elemen
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}
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/* Read basic UINode properties */
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static void _readUINode(UiXmlReader& reader, const xml::xmlelement& element, UINode& node) {
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static void _readUINode(
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const UiXmlReader& reader, const xml::xmlelement& element, UINode& node
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) {
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if (element->has("id")) {
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node.setId(element->attr("id").getText());
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}
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@ -331,8 +337,11 @@ static std::shared_ptr<UINode> readCheckBox(UiXmlReader& reader, const xml::xmle
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static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, const xml::xmlelement& element) {
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auto placeholder = util::str2wstr_utf8(element->attr("placeholder", "").getText());
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auto hint = util::str2wstr_utf8(element->attr("hint", "").getText());
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auto text = readAndProcessInnerText(element, reader.getContext());
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auto textbox = std::make_shared<TextBox>(placeholder, glm::vec4(0.0f));
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textbox->setHint(hint);
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_readPanel(reader, element, *textbox);
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textbox->setText(text);
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@ -242,6 +242,13 @@ static int p_get_placeholder(UINode* node, lua::State* L) {
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return 0;
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}
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static int p_get_hint(UINode* node, lua::State* L) {
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if (auto box = dynamic_cast<TextBox*>(node)) {
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return lua::pushwstring(L, box->getHint());
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}
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return 0;
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}
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static int p_get_text(UINode* node, lua::State* L) {
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if (auto button = dynamic_cast<Button*>(node)) {
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return lua::pushwstring(L, button->getText());
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@ -364,6 +371,7 @@ static int l_gui_getattr(lua::State* L) {
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{"clear", p_get_clear},
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{"setInterval", p_set_interval},
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{"placeholder", p_get_placeholder},
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{"hint", p_get_hint},
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{"valid", p_is_valid},
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{"caret", p_get_caret},
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{"text", p_get_text},
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@ -430,6 +438,11 @@ static void p_set_placeholder(UINode* node, lua::State* L, int idx) {
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box->setPlaceholder(lua::require_wstring(L, idx));
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}
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}
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static void p_set_hint(UINode* node, lua::State* L, int idx) {
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if (auto box = dynamic_cast<TextBox*>(node)) {
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box->setHint(lua::require_wstring(L, idx));
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}
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}
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static void p_set_text(UINode* node, lua::State* L, int idx) {
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if (auto label = dynamic_cast<Label*>(node)) {
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label->setText(lua::require_wstring(L, idx));
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@ -540,6 +553,7 @@ static int l_gui_setattr(lua::State* L) {
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{"visible", p_set_visible},
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{"enabled", p_set_enabled},
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{"placeholder", p_set_placeholder},
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{"hint", p_set_hint},
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{"text", p_set_text},
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{"editable", p_set_editable},
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{"src", p_set_src},
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@ -15,7 +15,10 @@ class VoxelFragment;
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struct GeneratorDef;
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struct VoxelStructureMeta {
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/// @brief Structure name
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std::string name;
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/// @brief Structure lowering on placement
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int lowering = 0;
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};
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struct BlocksLayer {
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@ -270,10 +270,11 @@ void WorldGenerator::generateStructures(
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if (height < def.seaLevel) {
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continue;
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}
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auto& structure = *def.structures[structureId]->fragments[rotation];
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glm::ivec3 position {x, height, z};
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position.x -= structure.getSize().x / 2;
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position.z -= structure.getSize().z / 2;
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auto& structure = *def.structures[structureId];
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auto& fragment = *structure.fragments[rotation];
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glm::ivec3 position {x, height-structure.meta.lowering, z};
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position.x -= fragment.getSize().x / 2;
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position.z -= fragment.getSize().z / 2;
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placeStructure(
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StructurePlacement {
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structureId,
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