update libblock
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e0b3425eff
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@ -128,7 +128,7 @@ static int l_get_x(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto vox = level->chunksStorage->get(x, y, z);
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if (vox == nullptr) {
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
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return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
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}
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}
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@ -145,7 +145,7 @@ static int l_get_y(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto vox = level->chunksStorage->get(x, y, z);
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if (vox == nullptr) {
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
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return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
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}
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}
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@ -162,7 +162,7 @@ static int l_get_z(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto vox = level->chunksStorage->get(x, y, z);
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if (vox == nullptr) {
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if (vox == nullptr) {
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return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
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return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
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}
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}
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@ -179,7 +179,7 @@ static int l_get_rotation(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto z = lua::tointeger(L, 3);
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voxel* vox = level->chunks->get(x, y, z);
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voxel* vox = level->chunksStorage->get(x, y, z);
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int rotation = vox == nullptr ? 0 : vox->state.rotation;
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int rotation = vox == nullptr ? 0 : vox->state.rotation;
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return lua::pushinteger(L, rotation);
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return lua::pushinteger(L, rotation);
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}
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}
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@ -197,7 +197,7 @@ static int l_get_states(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto vox = level->chunksStorage->get(x, y, z);
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int states = vox == nullptr ? 0 : blockstate2int(vox->state);
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int states = vox == nullptr ? 0 : blockstate2int(vox->state);
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return lua::pushinteger(L, states);
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return lua::pushinteger(L, states);
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}
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}
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