increase moon sprite distance
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32189b5fa2
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@ -134,16 +134,16 @@ void Skybox::draw(
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DrawContext ctx = pctx.sub();
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DrawContext ctx = pctx.sub();
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ctx.setBlendMode(BlendMode::addition);
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ctx.setBlendMode(BlendMode::addition);
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auto p_shader = assets.get<Shader>("ui3d");
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auto shader = assets.get<Shader>("ui3d");
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p_shader->use();
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shader->use();
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p_shader->uniformMatrix("u_projview", camera.getProjView(false));
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shader->uniformMatrix("u_projview", camera.getProjView(false));
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p_shader->uniformMatrix("u_apply", glm::mat4(1.0f));
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shader->uniformMatrix("u_apply", glm::mat4(1.0f));
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batch3d->begin();
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batch3d->begin();
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float angle = daytime * glm::pi<float>() * 2.0f;
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float angle = daytime * glm::pi<float>() * 2.0f;
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float opacity = glm::pow(1.0f - fog, 7.0f);
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float opacity = glm::pow(1.0f - fog, 7.0f);
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float depthScale = 1e3;
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float depthScale = 2e3;
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for (auto& sprite : sprites) {
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for (auto& sprite : sprites) {
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batch3d->texture(assets.get<Texture>(sprite.texture));
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batch3d->texture(assets.get<Texture>(sprite.texture));
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