increase moon sprite distance

This commit is contained in:
MihailRis 2025-12-03 22:45:34 +03:00 committed by ShiftyX1
parent 32189b5fa2
commit be420352eb

View File

@ -134,16 +134,16 @@ void Skybox::draw(
DrawContext ctx = pctx.sub();
ctx.setBlendMode(BlendMode::addition);
auto p_shader = assets.get<Shader>("ui3d");
p_shader->use();
p_shader->uniformMatrix("u_projview", camera.getProjView(false));
p_shader->uniformMatrix("u_apply", glm::mat4(1.0f));
auto shader = assets.get<Shader>("ui3d");
shader->use();
shader->uniformMatrix("u_projview", camera.getProjView(false));
shader->uniformMatrix("u_apply", glm::mat4(1.0f));
batch3d->begin();
float angle = daytime * glm::pi<float>() * 2.0f;
float opacity = glm::pow(1.0f - fog, 7.0f);
float depthScale = 1e3;
float depthScale = 2e3;
for (auto& sprite : sprites) {
batch3d->texture(assets.get<Texture>(sprite.texture));