Block animation speed fix

This commit is contained in:
@clasher113 2024-01-22 10:50:49 +02:00
parent b80e36f008
commit bdc21df5c7

View File

@ -25,13 +25,17 @@ void TextureAnimator::update(float delta) {
frameBuffer->bind();
for (auto& elem : animations) {
if (changedTextures.find(elem.dstTexture->id) == changedTextures.end()) changedTextures.insert(elem.dstTexture->id);
elem.timer -= delta;
Frame& frame = elem.frames[elem.currentFrame];
if (elem.timer <= 0) {
elem.timer = frame.duration;
elem.timer += delta;
size_t frameNum = elem.currentFrame;
Frame frame = elem.frames[elem.currentFrame];
while (elem.timer >= frame.duration) {
elem.timer -= frame.duration;
elem.currentFrame++;
if (elem.currentFrame >= elem.frames.size()) elem.currentFrame = 0;
frame = elem.frames[elem.currentFrame];
}
if (frameNum != elem.currentFrame){
if (changedTextures.find(elem.dstTexture->id) == changedTextures.end()) changedTextures.insert(elem.dstTexture->id);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elem.srcTexture->id, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, elem.dstTexture->id, 0);