Merge pull request #290 from MihailRis/global-reformat

Global project reformat
This commit is contained in:
MihailRis 2024-08-10 06:04:20 +03:00 committed by GitHub
commit bcdff0f816
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GPG Key ID: B5690EEEBB952194
294 changed files with 1474 additions and 1983 deletions

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@ -13,7 +13,7 @@ set(CMAKE_CXX_STANDARD 17)
file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/*.hpp)
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
add_executable(${PROJECT_NAME} ${HEADERS} ${SOURCES})
add_executable(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
if(VOXELENGINE_BUILD_APPDIR)

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@ -1,5 +1,4 @@
#ifndef ASSETS_ASSETS_HPP_
#define ASSETS_ASSETS_HPP_
#pragma once
#include <functional>
#include <memory>
@ -11,7 +10,7 @@
#include <unordered_map>
#include <vector>
#include <graphics/core/TextureAnimation.hpp>
#include "graphics/core/TextureAnimation.hpp"
class Assets;
@ -113,5 +112,3 @@ void assetload::assets_setup(const Assets* assets) {
}
}
}
#endif // ASSETS_ASSETS_HPP_

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@ -4,19 +4,19 @@
#include <memory>
#include <utility>
#include <coders/imageio.hpp>
#include <constants.hpp>
#include <content/Content.hpp>
#include <content/ContentPack.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <graphics/core/Texture.hpp>
#include <logic/scripting/scripting.hpp>
#include <objects/rigging.hpp>
#include <util/ThreadPool.hpp>
#include <voxels/Block.hpp>
#include "coders/imageio.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"

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@ -1,5 +1,4 @@
#ifndef ASSETS_ASSETS_LOADER_HPP_
#define ASSETS_ASSETS_LOADER_HPP_
#pragma once
#include <filesystem>
#include <functional>
@ -9,9 +8,9 @@
#include <string>
#include <utility>
#include <delegates.hpp>
#include <interfaces/Task.hpp>
#include <typedefs.hpp>
#include "delegates.hpp"
#include "interfaces/Task.hpp"
#include "typedefs.hpp"
#include "Assets.hpp"
namespace dynamic {
@ -104,5 +103,3 @@ public:
const std::vector<std::filesystem::path>& alternatives
);
};
#endif // ASSETS_ASSETS_LOADER_HPP_

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@ -4,25 +4,25 @@
#include <iostream>
#include <stdexcept>
#include <audio/audio.hpp>
#include <coders/GLSLExtension.hpp>
#include <coders/commons.hpp>
#include <coders/imageio.hpp>
#include <coders/json.hpp>
#include <coders/obj.hpp>
#include <constants.hpp>
#include <data/dynamic.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <frontend/UiDocument.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Font.hpp>
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/TextureAnimation.hpp>
#include <objects/rigging.hpp>
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/commons.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/obj.hpp"
#include "constants.hpp"
#include "data/dynamic.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Font.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/TextureAnimation.hpp"
#include "objects/rigging.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"

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@ -1,5 +1,4 @@
#ifndef ASSETS_ASSET_LOADERS_HPP_
#define ASSETS_ASSET_LOADERS_HPP_
#pragma once
#include <memory>
#include <string>
@ -64,5 +63,3 @@ namespace assetload {
const std::shared_ptr<AssetCfg>& settings
);
}
#endif // ASSETS_ASSET_LOADERS_HPP_

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@ -3,7 +3,7 @@
#include <string>
#include <utility>
#include <debug/Logger.hpp>
#include "debug/Logger.hpp"
#include "alutil.hpp"
static debug::Logger logger("al-audio");

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@ -1,5 +1,4 @@
#ifndef SRC_AUDIO_AUDIO_HPP_
#define SRC_AUDIO_AUDIO_HPP_
#pragma once
#include <glm/glm.hpp>
#include <queue>
@ -7,8 +6,8 @@
#include <unordered_map>
#include <vector>
#include <typedefs.hpp>
#include <audio/audio.hpp>
#include "typedefs.hpp"
#include "audio/audio.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>
@ -178,5 +177,3 @@ namespace audio {
static std::unique_ptr<ALAudio> create();
};
}
#endif // SRC_AUDIO_AUDIO_HPP_

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@ -5,7 +5,7 @@
#include <memory>
#include <type_traits>
#include <debug/Logger.hpp>
#include "debug/Logger.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>

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@ -1,11 +1,10 @@
#ifndef AUDIO_AUDIOUTIL_HPP_
#define AUDIO_AUDIOUTIL_HPP_
#pragma once
#include <cstdint>
#include <string>
#include <type_traits>
#include <typedefs.hpp>
#include "typedefs.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>
@ -83,5 +82,3 @@ namespace AL {
}
}
}
#endif // AUDIO_AUDIOUTIL_HPP_

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@ -1,5 +1,4 @@
#ifndef AUDIO_NOAUDIO_HPP_
#define AUDIO_NOAUDIO_HPP_
#pragma once
#include "audio.hpp"
@ -91,5 +90,3 @@ namespace audio {
static std::unique_ptr<NoAudio> create();
};
}
#endif // AUDIO_NOAUDIO_HPP_

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@ -4,8 +4,8 @@
#include <stdexcept>
#include <utility>
#include <coders/ogg.hpp>
#include <coders/wav.hpp>
#include "coders/ogg.hpp"
#include "coders/wav.hpp"
#include "AL/ALAudio.hpp"
#include "NoAudio.hpp"

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@ -1,12 +1,11 @@
#ifndef AUDIO_AUDIO_HPP_
#define AUDIO_AUDIO_HPP_
#pragma once
#include <filesystem>
#include <glm/glm.hpp>
#include <memory>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
namespace fs = std::filesystem;
@ -520,5 +519,3 @@ namespace audio {
/// @brief Finalize audio system
void close();
};
#endif // AUDIO_AUDIO_HPP_

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@ -5,10 +5,10 @@
#include <stdexcept>
#include <utility>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <typedefs.hpp>
#include <util/stringutil.hpp>
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "typedefs.hpp"
#include "util/stringutil.hpp"
namespace fs = std::filesystem;

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@ -1,5 +1,4 @@
#ifndef CODERS_GLSL_EXTESION_HPP_
#define CODERS_GLSL_EXTESION_HPP_
#pragma once
#include <filesystem>
#include <string>
@ -35,5 +34,3 @@ public:
bool header = false
);
};
#endif // CODERS_GLSL_EXTESION_HPP_

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@ -2,7 +2,7 @@
#include <stdexcept>
#include <data/dynamic.hpp>
#include "data/dynamic.hpp"
#include "byte_utils.hpp"
#include "gzip.hpp"

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@ -1,10 +1,9 @@
#ifndef CODERS_BINARY_JSON_HPP_
#define CODERS_BINARY_JSON_HPP_
#pragma once
#include <memory>
#include <vector>
#include <data/dynamic_fwd.hpp>
#include "data/dynamic_fwd.hpp"
namespace dynamic {
class Map;
@ -34,5 +33,3 @@ namespace json {
);
std::shared_ptr<dynamic::Map> from_binary(const ubyte* src, size_t size);
}
#endif // CODERS_BINARY_JSON_HPP_

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@ -1,10 +1,9 @@
#ifndef CODERS_BYTE_UTILS_HPP_
#define CODERS_BYTE_UTILS_HPP_
#pragma once
#include <string>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
/* byteorder: little-endian */
class ByteBuilder {
@ -79,5 +78,3 @@ public:
const ubyte* pointer() const;
void skip(size_t n);
};
#endif // CODERS_BYTE_UTILS_HPP_

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@ -5,7 +5,7 @@
#include <sstream>
#include <stdexcept>
#include <util/stringutil.hpp>
#include "util/stringutil.hpp"
inline double power(double base, int64_t power) {
double result = 1.0;

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@ -1,11 +1,10 @@
#ifndef CODERS_COMMONS_HPP_
#define CODERS_COMMONS_HPP_
#pragma once
#include <stdexcept>
#include <string>
#include <data/dynamic.hpp>
#include <typedefs.hpp>
#include "data/dynamic.hpp"
#include "typedefs.hpp"
inline int is_box(int c) {
switch (c) {
@ -108,5 +107,3 @@ public:
BasicParser(std::string_view file, std::string_view source);
};
#endif // CODERS_COMMONS_HPP_

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@ -1,9 +1,8 @@
#ifndef CODERS_GZIP_HPP_
#define CODERS_GZIP_HPP_
#pragma once
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
namespace gzip {
const unsigned char MAGIC[] = "\x1F\x8B";
@ -18,5 +17,3 @@ namespace gzip {
@param size length of GZIP data */
std::vector<ubyte> decompress(const ubyte* src, size_t size);
}
#endif // CODERS_GZIP_HPP_

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@ -4,7 +4,7 @@
#include <functional>
#include <unordered_map>
#include <graphics/core/ImageData.hpp>
#include "graphics/core/ImageData.hpp"
#include "png.hpp"
namespace fs = std::filesystem;

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@ -1,5 +1,4 @@
#ifndef CODERS_IMAGEIO_HPP_
#define CODERS_IMAGEIO_HPP_
#pragma once
#include <memory>
#include <string>
@ -15,5 +14,3 @@ namespace imageio {
std::unique_ptr<ImageData> read(const std::string& filename);
void write(const std::string& filename, const ImageData* image);
}
#endif // CODERS_IMAGEIO_HPP_

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@ -6,8 +6,8 @@
#include <memory>
#include <sstream>
#include <data/dynamic.hpp>
#include <util/stringutil.hpp>
#include "data/dynamic.hpp"
#include "util/stringutil.hpp"
#include "commons.hpp"
using namespace json;

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@ -1,10 +1,9 @@
#ifndef CODERS_JSON_HPP_
#define CODERS_JSON_HPP_
#pragma once
#include <string>
#include <data/dynamic.hpp>
#include <typedefs.hpp>
#include "data/dynamic.hpp"
#include "typedefs.hpp"
#include "binary_json.hpp"
namespace json {
@ -19,5 +18,3 @@ namespace json {
const dynamic::Value& value, bool nice, const std::string& indent
);
}
#endif // CODERS_JSON_HPP_

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@ -1,6 +1,6 @@
#include "obj.hpp"
#include <graphics/core/Model.hpp>
#include "graphics/core/Model.hpp"
#include "commons.hpp"
using namespace model;

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@ -1,5 +1,4 @@
#ifndef CODERS_OBJ_HPP_
#define CODERS_OBJ_HPP_
#pragma once
#include <memory>
#include <string>
@ -15,5 +14,3 @@ namespace obj {
const std::string_view file, const std::string_view src
);
}
#endif // CODERS_OBJ_HPP_

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@ -5,9 +5,9 @@
#include <string>
#include <audio/audio.hpp>
#include <debug/Logger.hpp>
#include <typedefs.hpp>
#include "audio/audio.hpp"
#include "debug/Logger.hpp"
#include "typedefs.hpp"
static debug::Logger logger("ogg");

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@ -1,5 +1,4 @@
#ifndef CODERS_OGG_HPP_
#define CODERS_OGG_HPP_
#pragma once
#include <filesystem>
@ -16,5 +15,3 @@ namespace ogg {
const std::filesystem::path& file
);
}
#endif // CODERS_OGG_HPP_

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@ -4,10 +4,10 @@
#include <iostream>
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include <graphics/core/GLTexture.hpp>
#include <graphics/core/ImageData.hpp>
#include "debug/Logger.hpp"
#include "files/files.hpp"
#include "graphics/core/GLTexture.hpp"
#include "graphics/core/ImageData.hpp"
static debug::Logger logger("png-coder");

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@ -1,5 +1,4 @@
#ifndef CODERS_PNG_HPP_
#define CODERS_PNG_HPP_
#pragma once
#include <memory>
#include <string>
@ -12,5 +11,3 @@ namespace png {
void write_image(const std::string& filename, const ImageData* image);
std::unique_ptr<Texture> load_texture(const std::string& filename);
}
#endif // CODERS_PNG_HPP_

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@ -1,7 +1,6 @@
#ifndef CODERS_RLE_HPP_
#define CODERS_RLE_HPP_
#pragma once
#include <typedefs.hpp>
#include "typedefs.hpp"
namespace rle {
size_t encode(const ubyte* src, size_t length, ubyte* dst);
@ -13,5 +12,3 @@ namespace extrle {
size_t encode(const ubyte* src, size_t length, ubyte* dst);
size_t decode(const ubyte* src, size_t length, ubyte* dst);
}
#endif // CODERS_RLE_HPP_

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@ -6,10 +6,10 @@
#include <iomanip>
#include <sstream>
#include <data/dynamic.hpp>
#include <data/setting.hpp>
#include <files/settings_io.hpp>
#include <util/stringutil.hpp>
#include "data/dynamic.hpp"
#include "data/setting.hpp"
#include "files/settings_io.hpp"
#include "util/stringutil.hpp"
#include "commons.hpp"
using namespace toml;

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@ -1,9 +1,8 @@
#ifndef CODERS_TOML_HPP_
#define CODERS_TOML_HPP_
#pragma once
#include <string>
#include <data/dynamic.hpp>
#include "data/dynamic.hpp"
class SettingsHandler;
@ -16,5 +15,3 @@ namespace toml {
SettingsHandler& handler, std::string_view file, std::string_view source
);
}
#endif // CODERS_TOML_HPP_

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@ -6,8 +6,8 @@
#include <string>
#include <vector>
#include <audio/audio.hpp>
#include <debug/Logger.hpp>
#include "audio/audio.hpp"
#include "debug/Logger.hpp"
namespace fs = std::filesystem;

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@ -1,5 +1,4 @@
#ifndef CODERS_WAV_HPP_
#define CODERS_WAV_HPP_
#pragma once
#include <filesystem>
@ -16,5 +15,3 @@ namespace wav {
const std::filesystem::path& file
);
}
#endif // CODERS_WAV_HPP_

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@ -5,7 +5,7 @@
#include <stdexcept>
#include <utility>
#include <util/stringutil.hpp>
#include "util/stringutil.hpp"
using namespace xml;

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@ -1,5 +1,4 @@
#ifndef CODERS_XML_HPP_
#define CODERS_XML_HPP_
#pragma once
#include <glm/glm.hpp>
#include <memory>
@ -144,5 +143,3 @@ namespace xml {
const std::string& filename, const std::string& source
);
}
#endif // CODERS_XML_HPP_

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@ -1,7 +1,6 @@
#ifndef CONSTANTS_HPP_
#define CONSTANTS_HPP_
#pragma once
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <limits>
#include <string>
@ -52,5 +51,3 @@ inline const std::string LAYOUTS_FOLDER = "layouts";
inline const std::string SOUNDS_FOLDER = "sounds";
inline const std::string MODELS_FOLDER = "models";
inline const std::string SKELETONS_FOLDER = "skeletons";
#endif // CONSTANTS_HPP_

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@ -5,11 +5,11 @@
#include <stdexcept>
#include <utility>
#include <items/ItemDef.hpp>
#include <logic/scripting/scripting.hpp>
#include <objects/EntityDef.hpp>
#include <objects/rigging.hpp>
#include <voxels/Block.hpp>
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/EntityDef.hpp"
#include "objects/rigging.hpp"
#include "voxels/Block.hpp"
#include "ContentPack.hpp"
ContentIndices::ContentIndices(

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@ -1,5 +1,4 @@
#ifndef CONTENT_CONTENT_HPP_
#define CONTENT_CONTENT_HPP_
#pragma once
#include <memory>
#include <optional>
@ -9,7 +8,7 @@
#include <unordered_map>
#include <vector>
#include <data/dynamic_fwd.hpp>
#include "data/dynamic_fwd.hpp"
#include "content_fwd.hpp"
using DrawGroups = std::set<ubyte>;
@ -230,5 +229,3 @@ public:
const UptrsMap<std::string, ContentPackRuntime>& getPacks() const;
const UptrsMap<std::string, rigging::SkeletonConfig>& getSkeletons() const;
};
#endif // CONTENT_CONTENT_HPP_

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@ -1,6 +1,6 @@
#include "ContentBuilder.hpp"
#include <objects/rigging.hpp>
#include "objects/rigging.hpp"
ContentBuilder::~ContentBuilder() = default;

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@ -1,5 +1,4 @@
#ifndef CONTENT_CONTENT_BUILDER_HPP_
#define CONTENT_CONTENT_BUILDER_HPP_
#pragma once
#include <memory>
#include <unordered_map>
@ -7,9 +6,9 @@
#include "Content.hpp"
#include "ContentPack.hpp"
#include <items/ItemDef.hpp>
#include <objects/EntityDef.hpp>
#include <voxels/Block.hpp>
#include "items/ItemDef.hpp"
#include "objects/EntityDef.hpp"
#include "voxels/Block.hpp"
template <class T>
class ContentUnitBuilder {
@ -71,5 +70,3 @@ public:
std::unique_ptr<Content> build();
};
#endif // CONTENT_CONTENT_BUILDER_HPP_

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@ -2,11 +2,11 @@
#include <memory>
#include <coders/json.hpp>
#include <constants.hpp>
#include <files/files.hpp>
#include <items/ItemDef.hpp>
#include <voxels/Block.hpp>
#include "coders/json.hpp"
#include "constants.hpp"
#include "files/files.hpp"
#include "items/ItemDef.hpp"
#include "voxels/Block.hpp"
#include "Content.hpp"
ContentLUT::ContentLUT(

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@ -1,14 +1,13 @@
#ifndef CONTENT_CONTENT_LUT_HPP_
#define CONTENT_CONTENT_LUT_HPP_
#pragma once
#include <filesystem>
#include <string>
#include <utility>
#include <vector>
#include <constants.hpp>
#include <data/dynamic.hpp>
#include <typedefs.hpp>
#include "constants.hpp"
#include "data/dynamic.hpp"
#include "typedefs.hpp"
#include "Content.hpp"
namespace fs = std::filesystem;
@ -113,5 +112,3 @@ public:
std::vector<contententry> getMissingContent() const;
};
#endif // CONTENT_CONTENT_LUT_HPP_

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@ -6,18 +6,18 @@
#include <memory>
#include <string>
#include <coders/json.hpp>
#include <core_defs.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include <items/ItemDef.hpp>
#include <logic/scripting/scripting.hpp>
#include <objects/rigging.hpp>
#include <typedefs.hpp>
#include <util/listutil.hpp>
#include <util/stringutil.hpp>
#include <voxels/Block.hpp>
#include "coders/json.hpp"
#include "core_defs.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
#include "files/files.hpp"
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/rigging.hpp"
#include "typedefs.hpp"
#include "util/listutil.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
#include "Content.hpp"
#include "ContentBuilder.hpp"
#include "ContentPack.hpp"

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@ -1,5 +1,4 @@
#ifndef CONTENT_CONTENT_LOADER_HPP_
#define CONTENT_CONTENT_LOADER_HPP_
#pragma once
#include <filesystem>
#include <memory>
@ -64,5 +63,3 @@ public:
void fixPackIndices();
void load();
};
#endif // CONTENT_CONTENT_LOADER_HPP_

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@ -4,10 +4,10 @@
#include <iostream>
#include <utility>
#include <coders/json.hpp>
#include <data/dynamic.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include "coders/json.hpp"
#include "data/dynamic.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
namespace fs = std::filesystem;

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@ -1,12 +1,11 @@
#ifndef CONTENT_CONTENT_PACK_HPP_
#define CONTENT_CONTENT_PACK_HPP_
#pragma once
#include <filesystem>
#include <stdexcept>
#include <string>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
class EnginePaths;
@ -115,5 +114,3 @@ public:
return env;
}
};
#endif // CONTENT_CONTENT_PACK_HPP_

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@ -3,7 +3,7 @@
#include <queue>
#include <sstream>
#include <util/listutil.hpp>
#include "util/listutil.hpp"
PacksManager::PacksManager() = default;

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@ -1,5 +1,4 @@
#ifndef CONTENT_PACKS_MANAGER_HPP_
#define CONTENT_PACKS_MANAGER_HPP_
#pragma once
#include <filesystem>
#include <unordered_map>
@ -47,5 +46,3 @@ public:
const std::vector<ContentPack>& packs
);
};
#endif // CONTENT_PACKS_MANAGER_HPP_

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@ -1,7 +1,6 @@
#ifndef CONTENT_CONTENT_FWD_HPP_
#define CONTENT_CONTENT_FWD_HPP_
#pragma once
#include <typedefs.hpp>
#include "typedefs.hpp"
class Content;
class ContentPackRuntime;
@ -12,5 +11,3 @@ enum class ResourceType : size_t { CAMERA, LAST = CAMERA };
inline constexpr auto RESOURCE_TYPES_COUNT =
static_cast<size_t>(ResourceType::LAST) + 1;
#endif // CONTENT_CONTENT_FWD_HPP_

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@ -1,14 +1,14 @@
#include "core_defs.hpp"
#include <items/ItemDef.hpp>
#include <content/Content.hpp>
#include <content/ContentBuilder.hpp>
#include <files/files.hpp>
#include <files/engine_paths.hpp>
#include <window/Window.hpp>
#include <window/Events.hpp>
#include <window/input.hpp>
#include <voxels/Block.hpp>
#include "items/ItemDef.hpp"
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "files/files.hpp"
#include "files/engine_paths.hpp"
#include "window/Window.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "voxels/Block.hpp"
// All in-game definitions (blocks, items, etc..)
void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {

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@ -1,5 +1,4 @@
#ifndef CORE_DEFS_HPP_
#define CORE_DEFS_HPP_
#pragma once
#include <string>
@ -34,5 +33,3 @@ class ContentBuilder;
namespace corecontent {
void setup(EnginePaths* paths, ContentBuilder* builder);
}
#endif // CORE_DEFS_HPP_

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@ -1,6 +1,6 @@
#include "dynamic.hpp"
#include <coders/json.hpp>
#include "coders/json.hpp"
using namespace dynamic;

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@ -1,5 +1,4 @@
#ifndef DATA_DYNAMIC_HPP_
#define DATA_DYNAMIC_HPP_
#pragma once
#include <cmath>
#include <memory>
@ -163,5 +162,3 @@ namespace dynamic {
std::ostream& operator<<(std::ostream& stream, const dynamic::Value& value);
std::ostream& operator<<(std::ostream& stream, const dynamic::Map_sptr& value);
std::ostream& operator<<(std::ostream& stream, const dynamic::List_sptr& value);
#endif // DATA_DYNAMIC_HPP_

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@ -1,12 +1,11 @@
#ifndef DATA_DYNAMIC_FWD_HPP_
#define DATA_DYNAMIC_FWD_HPP_
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <variant>
#include <typedefs.hpp>
#include "typedefs.hpp"
namespace dynamic {
class Map;
@ -30,5 +29,3 @@ namespace dynamic {
using to_string_func = std::function<std::string(const Value&)>;
}
#endif // DATA_DYNAMIC_FWD_HPP_

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@ -1,5 +1,4 @@
#ifndef DATA_DYNAMIC_UTIL_HPP_
#define DATA_DYNAMIC_UTIL_HPP_
#pragma once
#include <glm/glm.hpp>
@ -78,5 +77,3 @@ namespace dynamic {
}
}
}
#endif // DATA_DYNAMIC_UTIL_HPP_

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@ -1,6 +1,6 @@
#include "setting.hpp"
#include <util/stringutil.hpp>
#include "util/stringutil.hpp"
std::string NumberSetting::toString() const {
switch (getFormat()) {

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@ -1,13 +1,12 @@
#ifndef DATA_SETTING_HPP_
#define DATA_SETTING_HPP_
#pragma once
#include <limits>
#include <string>
#include <unordered_map>
#include <vector>
#include <delegates.hpp>
#include <typedefs.hpp>
#include "delegates.hpp"
#include "typedefs.hpp"
enum class setting_format { simple, percent };
@ -174,5 +173,3 @@ public:
virtual std::string toString() const override;
};
#endif // DATA_SETTING_HPP_

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@ -1,5 +1,4 @@
#ifndef DEBUG_LOGGER_HPP_
#define DEBUG_LOGGER_HPP_
#pragma once
#include <fstream>
#include <mutex>
@ -63,5 +62,3 @@ namespace debug {
}
};
}
#endif // DEBUG_LOGGER_HPP_

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@ -1,5 +1,4 @@
#ifndef DELEGATES_HPP_
#define DELEGATES_HPP_
#pragma once
#include <glm/glm.hpp>
#include <functional>
@ -21,5 +20,3 @@ using doubleconsumer = std::function<void(double)>;
using boolconsumer = std::function<void(bool)>;
using int_array_consumer = std::function<void(const int[], size_t)>;
using wstringchecker = std::function<bool(const std::wstring&)>;
#endif // DELEGATES_HPP_

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@ -2,42 +2,42 @@
#define GLEW_STATIC
#include <debug/Logger.hpp>
#include <assets/AssetsLoader.hpp>
#include <audio/audio.hpp>
#include <coders/GLSLExtension.hpp>
#include <coders/imageio.hpp>
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include <content/Content.hpp>
#include <content/ContentBuilder.hpp>
#include <content/ContentLoader.hpp>
#include <core_defs.hpp>
#include <files/files.hpp>
#include <files/settings_io.hpp>
#include <frontend/locale.hpp>
#include <frontend/menu.hpp>
#include <frontend/screens/Screen.hpp>
#include <frontend/screens/MenuScreen.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/ui/GUI.hpp>
#include <objects/rigging.hpp>
#include <logic/EngineController.hpp>
#include <logic/CommandsInterpreter.hpp>
#include <logic/scripting/scripting.hpp>
#include <util/listutil.hpp>
#include <util/platform.hpp>
#include <voxels/DefaultWorldGenerator.hpp>
#include <voxels/FlatWorldGenerator.hpp>
#include <window/Camera.hpp>
#include <window/Events.hpp>
#include <window/input.hpp>
#include <window/Window.hpp>
#include <world/WorldGenerators.hpp>
#include <settings.hpp>
#include "debug/Logger.hpp"
#include "assets/AssetsLoader.hpp"
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "content/ContentLoader.hpp"
#include "core_defs.hpp"
#include "files/files.hpp"
#include "files/settings_io.hpp"
#include "frontend/locale.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/ui/GUI.hpp"
#include "objects/rigging.hpp"
#include "logic/EngineController.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "voxels/DefaultWorldGenerator.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <iostream>
#include <assert.h>

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@ -1,15 +1,14 @@
#ifndef ENGINE_HPP_
#define ENGINE_HPP_
#pragma once
#include <delegates.hpp>
#include <typedefs.hpp>
#include "delegates.hpp"
#include "typedefs.hpp"
#include <assets/Assets.hpp>
#include <content/content_fwd.hpp>
#include <content/ContentPack.hpp>
#include <content/PacksManager.hpp>
#include <files/engine_paths.hpp>
#include <util/ObjectsKeeper.hpp>
#include "assets/Assets.hpp"
#include "content/content_fwd.hpp"
#include "content/ContentPack.hpp"
#include "content/PacksManager.hpp"
#include "files/engine_paths.hpp"
#include "util/ObjectsKeeper.hpp"
#include <filesystem>
#include <memory>
@ -148,5 +147,3 @@ public:
SettingsHandler& getSettingsHandler();
};
#endif // ENGINE_HPP_

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@ -5,13 +5,13 @@
#include <stdexcept>
#include <utility>
#include <content/ContentLUT.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include <objects/Player.hpp>
#include <util/ThreadPool.hpp>
#include <voxels/Chunk.hpp>
#include "content/ContentLUT.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
#include "files/files.hpp"
#include "objects/Player.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Chunk.hpp"
#include "WorldFiles.hpp"
namespace fs = std::filesystem;

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@ -1,13 +1,12 @@
#ifndef FILES_WORLD_CONVERTER_HPP_
#define FILES_WORLD_CONVERTER_HPP_
#pragma once
#include <filesystem>
#include <memory>
#include <queue>
#include <delegates.hpp>
#include <interfaces/Task.hpp>
#include <typedefs.hpp>
#include "delegates.hpp"
#include "interfaces/Task.hpp"
#include "typedefs.hpp"
namespace fs = std::filesystem;
@ -61,4 +60,3 @@ public:
);
};
#endif // FILES_WORLD_CONVERTER_HPP_

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@ -8,28 +8,28 @@
#include <sstream>
#include <utility>
#include <coders/byte_utils.hpp>
#include <coders/json.hpp>
#include <constants.hpp>
#include <content/Content.hpp>
#include <core_defs.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <lighting/Lightmap.hpp>
#include <maths/voxmaths.hpp>
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>
#include <physics/Hitbox.hpp>
#include <settings.hpp>
#include <typedefs.hpp>
#include <util/data_io.hpp>
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/voxel.hpp>
#include <window/Camera.hpp>
#include <world/World.hpp>
#include "coders/byte_utils.hpp"
#include "coders/json.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "core_defs.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
#include "items/Inventory.hpp"
#include "items/ItemDef.hpp"
#include "lighting/Lightmap.hpp"
#include "maths/voxmaths.hpp"
#include "objects/EntityDef.hpp"
#include "objects/Player.hpp"
#include "physics/Hitbox.hpp"
#include "settings.hpp"
#include "typedefs.hpp"
#include "util/data_io.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/voxel.hpp"
#include "window/Camera.hpp"
#include "world/World.hpp"
#define WORLD_FORMAT_MAGIC ".VOXWLD"

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@ -1,5 +1,4 @@
#ifndef FILES_WORLD_FILES_HPP_
#define FILES_WORLD_FILES_HPP_
#pragma once
#include <filesystem>
#include <glm/glm.hpp>
@ -7,13 +6,13 @@
#include <string>
#include <vector>
#include <content/ContentPack.hpp>
#include <typedefs.hpp>
#include <voxels/Chunk.hpp>
#include "content/ContentPack.hpp"
#include "typedefs.hpp"
#include "voxels/Chunk.hpp"
#include "WorldRegions.hpp"
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
#include <glm/gtx/hash.hpp>
inline constexpr uint WORLD_FORMAT_VERSION = 1;
@ -72,5 +71,3 @@ public:
return doWriteLights;
}
};
#endif // FILES_WORLD_FILES_HPP_

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@ -4,12 +4,12 @@
#include <utility>
#include <vector>
#include <coders/byte_utils.hpp>
#include <coders/rle.hpp>
#include <data/dynamic.hpp>
#include <items/Inventory.hpp>
#include <maths/voxmaths.hpp>
#include <util/data_io.hpp>
#include "coders/byte_utils.hpp"
#include "coders/rle.hpp"
#include "data/dynamic.hpp"
#include "items/Inventory.hpp"
#include "maths/voxmaths.hpp"
#include "util/data_io.hpp"
#define REGION_FORMAT_MAGIC ".VOXREG"

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@ -1,5 +1,4 @@
#ifndef FILES_WORLD_REGIONS_HPP_
#define FILES_WORLD_REGIONS_HPP_
#pragma once
#include <condition_variable>
#include <filesystem>
@ -9,13 +8,14 @@
#include <mutex>
#include <unordered_map>
#include <data/dynamic_fwd.hpp>
#include <typedefs.hpp>
#include <util/BufferPool.hpp>
#include <voxels/Chunk.hpp>
#include "data/dynamic_fwd.hpp"
#include "typedefs.hpp"
#include "util/BufferPool.hpp"
#include "voxels/Chunk.hpp"
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
#include <glm/gtx/hash.hpp>
namespace fs = std::filesystem;
@ -213,5 +213,3 @@ public:
/// @return false if std::invalid_argument or std::out_of_range occurred
static bool parseRegionFilename(const std::string& name, int& x, int& y);
};
#endif // FILES_WORLD_REGIONS_HPP_

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@ -5,8 +5,8 @@
#include <filesystem>
#include <sstream>
#include <stack>
#include <typedefs.hpp>
#include <util/stringutil.hpp>
#include "typedefs.hpp"
#include "util/stringutil.hpp"
#include <utility>
#include "WorldFiles.hpp"

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@ -1,12 +1,11 @@
#ifndef FILES_ENGINE_PATHS_HPP_
#define FILES_ENGINE_PATHS_HPP_
#pragma once
#include <filesystem>
#include <stdexcept>
#include <string>
#include <vector>
#include <content/ContentPack.hpp>
#include "content/ContentPack.hpp"
class files_access_error : public std::runtime_error {
@ -68,5 +67,3 @@ private:
std::filesystem::path mainRoot;
std::vector<PathsRoot> roots;
};
#endif // FILES_ENGINE_PATHS_HPP_

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@ -7,12 +7,12 @@
#include <memory>
#include <stdexcept>
#include <coders/commons.hpp>
#include <coders/gzip.hpp>
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include <data/dynamic.hpp>
#include <util/stringutil.hpp>
#include "coders/commons.hpp"
#include "coders/gzip.hpp"
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "data/dynamic.hpp"
#include "util/stringutil.hpp"
namespace fs = std::filesystem;

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@ -1,5 +1,4 @@
#ifndef FILES_FILES_HPP_
#define FILES_FILES_HPP_
#pragma once
#include <filesystem>
#include <fstream>
@ -7,7 +6,7 @@
#include <string>
#include <vector>
#include <typedefs.hpp>
#include "typedefs.hpp"
namespace fs = std::filesystem;
@ -71,5 +70,3 @@ namespace files {
std::shared_ptr<dynamic::Map> read_toml(const fs::path& file);
std::vector<std::string> read_list(const fs::path& file);
}
#endif /* FILES_FILES_HPP_ */

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@ -3,12 +3,12 @@
#include <memory>
#include <utility>
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include <debug/Logger.hpp>
#include <settings.hpp>
#include <window/Events.hpp>
#include <window/input.hpp>
#include "coders/json.hpp"
#include "coders/toml.hpp"
#include "debug/Logger.hpp"
#include "settings.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
static debug::Logger logger("settings_io");

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@ -1,12 +1,11 @@
#ifndef FILES_SETTINGS_IO_HPP_
#define FILES_SETTINGS_IO_HPP_
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <data/dynamic.hpp>
#include "data/dynamic.hpp"
class Setting;
struct EngineSettings;
@ -30,5 +29,3 @@ public:
std::vector<Section>& getSections();
};
#endif // FILES_SETTINGS_IO_HPP_

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@ -2,13 +2,13 @@
#include "UiDocument.hpp"
#include <assets/Assets.hpp>
#include <content/Content.hpp>
#include <content/ContentPack.hpp>
#include <core_defs.hpp>
#include <graphics/core/Atlas.hpp>
#include <maths/UVRegion.hpp>
#include <voxels/Block.hpp>
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "core_defs.hpp"
#include "graphics/core/Atlas.hpp"
#include "maths/UVRegion.hpp"
#include "voxels/Block.hpp"
#include <string>

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@ -1,7 +1,6 @@
#ifndef FRONTEND_BLOCKS_GFX_CACHE_HPP_
#define FRONTEND_BLOCKS_GFX_CACHE_HPP_
#pragma once
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <memory>
@ -23,5 +22,3 @@ public:
const Content* getContent() const;
};
#endif // FRONTEND_BLOCKS_GFX_CACHE_HPP_

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@ -2,16 +2,16 @@
#include "ContentGfxCache.hpp"
#include <assets/Assets.hpp>
#include <audio/audio.hpp>
#include <content/Content.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/render/BlocksPreview.hpp>
#include <logic/LevelController.hpp>
#include <logic/PlayerController.hpp>
#include <objects/Player.hpp>
#include <voxels/Block.hpp>
#include <world/Level.hpp>
#include "assets/Assets.hpp"
#include "audio/audio.hpp"
#include "content/Content.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/render/BlocksPreview.hpp"
#include "logic/LevelController.hpp"
#include "logic/PlayerController.hpp"
#include "objects/Player.hpp"
#include "voxels/Block.hpp"
#include "world/Level.hpp"
LevelFrontend::LevelFrontend(
Player* currentPlayer, LevelController* controller, Assets* assets

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@ -1,5 +1,4 @@
#ifndef FRONTEND_LEVEL_FRONTEND_HPP_
#define FRONTEND_LEVEL_FRONTEND_HPP_
#pragma once
#include <memory>
@ -23,5 +22,3 @@ public:
ContentGfxCache* getContentGfxCache() const;
LevelController* getController() const;
};
#endif // FRONTEND_LEVEL_FRONTEND_HPP_

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@ -2,11 +2,11 @@
#include <utility>
#include <files/files.hpp>
#include <graphics/ui/elements/UINode.hpp>
#include <graphics/ui/elements/InventoryView.hpp>
#include <graphics/ui/gui_xml.hpp>
#include <logic/scripting/scripting.hpp>
#include "files/files.hpp"
#include "graphics/ui/elements/UINode.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
#include "graphics/ui/gui_xml.hpp"
#include "logic/scripting/scripting.hpp"
UiDocument::UiDocument(
std::string id,

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@ -1,7 +1,6 @@
#ifndef FRONTEND_UI_DOCUMENT_HPP_
#define FRONTEND_UI_DOCUMENT_HPP_
#pragma once
#include <typedefs.hpp>
#include "typedefs.hpp"
#include <string>
#include <memory>
@ -49,5 +48,3 @@ public:
static std::unique_ptr<UiDocument> read(const scriptenv& parent_env, const std::string& name, const fs::path& file);
static std::shared_ptr<gui::UINode> readElement(const fs::path& file);
};
#endif // FRONTEND_UI_DOCUMENT_HPP_

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@ -1,25 +1,25 @@
#include <audio/audio.hpp>
#include <delegates.hpp>
#include <engine.hpp>
#include <settings.hpp>
#include <content/Content.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/ui/elements/CheckBox.hpp>
#include <graphics/ui/elements/TextBox.hpp>
#include <graphics/ui/elements/TrackBar.hpp>
#include <graphics/ui/elements/InputBindBox.hpp>
#include <graphics/render/WorldRenderer.hpp>
#include <logic/scripting/scripting.hpp>
#include <objects/Player.hpp>
#include <objects/Entities.hpp>
#include <objects/EntityDef.hpp>
#include <physics/Hitbox.hpp>
#include <util/stringutil.hpp>
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <world/Level.hpp>
#include <world/World.hpp>
#include "audio/audio.hpp"
#include "delegates.hpp"
#include "engine.hpp"
#include "settings.hpp"
#include "content/Content.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/ui/elements/CheckBox.hpp"
#include "graphics/ui/elements/TextBox.hpp"
#include "graphics/ui/elements/TrackBar.hpp"
#include "graphics/ui/elements/InputBindBox.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/Player.hpp"
#include "objects/Entities.hpp"
#include "objects/EntityDef.hpp"
#include "physics/Hitbox.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include <string>
#include <memory>

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@ -4,45 +4,45 @@
#include "LevelFrontend.hpp"
#include "UiDocument.hpp"
#include <assets/Assets.hpp>
#include <content/Content.hpp>
#include <core_defs.hpp>
#include <delegates.hpp>
#include <engine.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Font.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/render/WorldRenderer.hpp>
#include <graphics/ui/elements/InventoryView.hpp>
#include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/elements/Panel.hpp>
#include <graphics/ui/elements/Plotter.hpp>
#include <graphics/ui/elements/UINode.hpp>
#include <graphics/ui/gui_util.hpp>
#include <graphics/ui/GUI.hpp>
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <logic/scripting/scripting.hpp>
#include <maths/voxmaths.hpp>
#include <objects/Player.hpp>
#include <physics/Hitbox.hpp>
#include <typedefs.hpp>
#include <util/stringutil.hpp>
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include <window/Camera.hpp>
#include <window/Events.hpp>
#include <window/input.hpp>
#include <window/Window.hpp>
#include <world/Level.hpp>
#include <world/World.hpp>
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "core_defs.hpp"
#include "delegates.hpp"
#include "engine.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Font.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/elements/Panel.hpp"
#include "graphics/ui/elements/Plotter.hpp"
#include "graphics/ui/elements/UINode.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "items/Inventories.hpp"
#include "items/Inventory.hpp"
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Player.hpp"
#include "physics/Hitbox.hpp"
#include "typedefs.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include <assert.h>
#include <memory>

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@ -1,8 +1,7 @@
#ifndef FRONTEND_HUD_HPP_
#define FRONTEND_HUD_HPP_
#pragma once
#include <typedefs.hpp>
#include <util/ObjectsKeeper.hpp>
#include "typedefs.hpp"
#include "util/ObjectsKeeper.hpp"
#include <string>
#include <memory>
@ -169,5 +168,3 @@ public:
std::shared_ptr<Inventory> getBlockInventory();
};
#endif // FRONTEND_HUD_HPP_

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@ -2,13 +2,13 @@
#include <utility>
#include <coders/json.hpp>
#include <coders/commons.hpp>
#include <content/ContentPack.hpp>
#include <files/files.hpp>
#include <util/stringutil.hpp>
#include <data/dynamic.hpp>
#include <debug/Logger.hpp>
#include "coders/json.hpp"
#include "coders/commons.hpp"
#include "content/ContentPack.hpp"
#include "files/files.hpp"
#include "util/stringutil.hpp"
#include "data/dynamic.hpp"
#include "debug/Logger.hpp"
static debug::Logger logger("locale");

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@ -1,5 +1,4 @@
#ifndef FRONTEND_LOCALES_HPP_
#define FRONTEND_LOCALES_HPP_
#pragma once
#include <string>
#include <vector>
@ -68,5 +67,3 @@ namespace langs {
std::string locale,
const std::vector<ContentPack>& packs);
}
#endif // FRONTEND_LOCALES_HPP_

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@ -4,19 +4,19 @@
#include "UiDocument.hpp"
#include "screens/MenuScreen.hpp"
#include <delegates.hpp>
#include <engine.hpp>
#include <data/dynamic.hpp>
#include <interfaces/Task.hpp>
#include <files/engine_paths.hpp>
#include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/gui_util.hpp>
#include <graphics/ui/GUI.hpp>
#include <logic/scripting/scripting.hpp>
#include <settings.hpp>
#include <coders/commons.hpp>
#include <util/stringutil.hpp>
#include <window/Window.hpp>
#include "delegates.hpp"
#include "engine.hpp"
#include "data/dynamic.hpp"
#include "interfaces/Task.hpp"
#include "files/engine_paths.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "logic/scripting/scripting.hpp"
#include "settings.hpp"
#include "coders/commons.hpp"
#include "util/stringutil.hpp"
#include "window/Window.hpp"
#include <filesystem>
#include <glm/glm.hpp>

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@ -1,8 +1,7 @@
#ifndef FRONTEND_MENU_MENU_HPP_
#define FRONTEND_MENU_MENU_HPP_
#pragma once
#include <data/dynamic.hpp>
#include <graphics/ui/elements/Menu.hpp>
#include "data/dynamic.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include <string>
#include <vector>
@ -29,5 +28,3 @@ namespace menus {
bool call(Engine* engine, runnable func);
}
#endif // FRONTEND_MENU_MENU_HPP_

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@ -1,31 +1,31 @@
#include "LevelScreen.hpp"
#include <core_defs.hpp>
#include <frontend/hud.hpp>
#include <frontend/LevelFrontend.hpp>
#include <audio/audio.hpp>
#include <coders/imageio.hpp>
#include <debug/Logger.hpp>
#include <engine.hpp>
#include <files/files.hpp>
#include <content/Content.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/ImageData.hpp>
#include <graphics/core/PostProcessing.hpp>
#include <graphics/core/Viewport.hpp>
#include <graphics/render/WorldRenderer.hpp>
#include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/GUI.hpp>
#include <logic/LevelController.hpp>
#include <logic/scripting/scripting_hud.hpp>
#include <util/stringutil.hpp>
#include <physics/Hitbox.hpp>
#include <voxels/Chunks.hpp>
#include <window/Camera.hpp>
#include <window/Events.hpp>
#include <window/Window.hpp>
#include <world/Level.hpp>
#include <world/World.hpp>
#include "core_defs.hpp"
#include "frontend/hud.hpp"
#include "frontend/LevelFrontend.hpp"
#include "audio/audio.hpp"
#include "coders/imageio.hpp"
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "files/files.hpp"
#include "content/Content.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/PostProcessing.hpp"
#include "graphics/core/Viewport.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/GUI.hpp"
#include "logic/LevelController.hpp"
#include "logic/scripting/scripting_hud.hpp"
#include "util/stringutil.hpp"
#include "physics/Hitbox.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Events.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
static debug::Logger logger("level-screen");

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@ -1,5 +1,4 @@
#ifndef FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
#define FRONTEND_SCREENS_LEVEL_SCREEN_HPP_
#pragma once
#include "Screen.hpp"
@ -40,5 +39,3 @@ public:
LevelController* getLevelController() const;
};
#endif // FRONTEND_SCREENS_LEVEL_SCREEN_HPP_

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@ -1,14 +1,14 @@
#include "MenuScreen.hpp"
#include <graphics/ui/GUI.hpp>
#include <graphics/ui/elements/Menu.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <maths/UVRegion.hpp>
#include <window/Window.hpp>
#include <window/Camera.hpp>
#include <engine.hpp>
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "maths/UVRegion.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "engine.hpp"
MenuScreen::MenuScreen(Engine* engine) : Screen(engine) {
engine->resetContent();

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@ -1,5 +1,4 @@
#ifndef FRONTEND_SCREENS_MENU_SCREEN_HPP_
#define FRONTEND_SCREENS_MENU_SCREEN_HPP_
#pragma once
#include "Screen.hpp"
@ -17,6 +16,3 @@ public:
void update(float delta) override;
void draw(float delta) override;
};
#endif // FRONTEND_SCREENS_MENU_SCREEN_HPP_

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@ -1,7 +1,7 @@
#include "Screen.hpp"
#include <graphics/core/Batch2D.hpp>
#include <engine.hpp>
#include "graphics/core/Batch2D.hpp"
#include "engine.hpp"
Screen::Screen(Engine* engine)
: engine(engine),

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@ -1,7 +1,6 @@
#ifndef FRONTEND_SCREENS_SCREEN_HPP_
#define FRONTEND_SCREENS_SCREEN_HPP_
#pragma once
#include <util/ObjectsKeeper.hpp>
#include "util/ObjectsKeeper.hpp"
class Engine;
class Batch2D;
@ -18,5 +17,3 @@ public:
virtual void draw(float delta) = 0;
virtual void onEngineShutdown() {};
};
#endif // FRONTEND_SCREENS_SCREEN_HPP_

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@ -2,7 +2,7 @@
#include "Texture.hpp"
#include "ImageData.hpp"
#include <maths/LMPacker.hpp>
#include "maths/LMPacker.hpp"
#include <stdexcept>

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@ -1,5 +1,4 @@
#ifndef GRAPHICS_CORE_ATLAS_HPP_
#define GRAPHICS_CORE_ATLAS_HPP_
#pragma once
#include <set>
#include <string>
@ -7,8 +6,9 @@
#include <vector>
#include <optional>
#include <unordered_map>
#include <maths/UVRegion.hpp>
#include <typedefs.hpp>
#include "maths/UVRegion.hpp"
#include "typedefs.hpp"
class ImageData;
class Texture;
@ -59,5 +59,3 @@ public:
/// @param maxResolution max atlas resolution
std::unique_ptr<Atlas> build(uint extrusion, bool prepare=true, uint maxResolution=0);
};
#endif // GRAPHICS_CORE_ATLAS_HPP_

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@ -2,7 +2,7 @@
#include "Mesh.hpp"
#include "Texture.hpp"
#include "gl_util.hpp"
#include <maths/UVRegion.hpp>
#include "maths/UVRegion.hpp"
#include <GL/glew.h>

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@ -1,12 +1,11 @@
#ifndef GRAPHICS_CORE_BATCH2D_HPP_
#define GRAPHICS_CORE_BATCH2D_HPP_
#pragma once
#include <memory>
#include <stdlib.h>
#include <glm/glm.hpp>
#include "commons.hpp"
#include <maths/UVRegion.hpp>
#include "maths/UVRegion.hpp"
class Mesh;
class Texture;
@ -93,5 +92,3 @@ public:
void lineWidth(float width);
};
#endif // GRAPHICS_CORE_BATCH2D_HPP_

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@ -4,8 +4,8 @@
#include "Texture.hpp"
#include <GL/glew.h>
#include <typedefs.hpp>
#include <maths/UVRegion.hpp>
#include "typedefs.hpp"
#include "maths/UVRegion.hpp"
/// xyz, uv, rgba
inline constexpr uint B3D_VERTEX_SIZE = 9;

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