locale independent util::parse_double
This commit is contained in:
parent
84e8fd1af6
commit
bc72742ee3
@ -4,19 +4,6 @@
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#include <stdexcept>
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#include <math.h>
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inline int char2int(int c) {
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if (c >= '0' && c <= '9') {
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return c - '0';
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}
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if (c >= 'a' && c <= 'f') {
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return 10 + c - 'a';
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}
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if (c >= 'A' && c <= 'F') {
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return 10 + c - 'A';
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}
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return -1;
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}
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inline double power(double base, int64_t power) {
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double result = 1.0;
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for (int64_t i = 0; i < power; i++) {
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@ -216,7 +203,7 @@ std::string BasicParser::parseName() {
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int64_t BasicParser::parseSimpleInt(int base) {
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char c = peek();
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int index = char2int(c);
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int index = hexchar2int(c);
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if (index == -1 || index >= base) {
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throw error("invalid number literal");
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}
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@ -227,7 +214,7 @@ int64_t BasicParser::parseSimpleInt(int base) {
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while (c == '_') {
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c = source[++pos];
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}
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index = char2int(c);
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index = hexchar2int(c);
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if (index == -1 || index >= base) {
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return value;
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}
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@ -41,6 +41,19 @@ inline bool is_identifier_part(int c) {
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return is_identifier_start(c) || is_digit(c);
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}
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inline int hexchar2int(int c) {
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if (c >= '0' && c <= '9') {
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return c - '0';
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}
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if (c >= 'a' && c <= 'f') {
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return 10 + c - 'a';
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}
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if (c >= 'A' && c <= 'F') {
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return 10 + c - 'A';
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}
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return -1;
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}
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extern std::string escape_string(std::string s);
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class parsing_error : public std::runtime_error {
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@ -25,12 +25,7 @@ int64_t Attribute::asInt() const {
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}
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double Attribute::asFloat() const {
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double value;
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auto res = std::from_chars(text.data(), text.data()+text.size(), value);
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if (res.ptr != text.data()+text.size()) {
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throw std::runtime_error("invalid number format "+escape_string(text));
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}
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return value;
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return util::parse_double(text);
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}
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bool Attribute::asBool() const {
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@ -45,7 +40,7 @@ void Node::add(xmlelement element) {
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}
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void Node::set(std::string name, std::string text) {
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attrs.insert_or_assign(name, Attribute(name, text));
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attrs[name] = Attribute(name, text);
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}
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const std::string& Node::getTag() const {
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@ -22,6 +22,7 @@ namespace xml {
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std::string name;
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std::string text;
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public:
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Attribute() {};
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Attribute(std::string name, std::string text);
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const std::string& getName() const;
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10
src/delegates.h
Normal file
10
src/delegates.h
Normal file
@ -0,0 +1,10 @@
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#ifndef DELEGATES_H_
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#define DELEGATES_H_
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#include <functional>
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#include <string>
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typedef std::function<void()> runnable;
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typedef std::function<void(const std::string&)> stringconsumer;
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#endif // DELEGATES_H_
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@ -44,9 +44,6 @@ class Camera;
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*/
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namespace gui {
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typedef std::function<void()> runnable;
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typedef std::function<void(const std::string&)> stringconsumer;
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class UINode;
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class Container;
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class PagesControl;
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@ -115,6 +115,15 @@ void UINode::setSize(vec2 size) {
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void UINode::setColor(vec4 color) {
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this->color = color;
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this->hoverColor = color;
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}
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void UINode::setHoverColor(glm::vec4 newColor) {
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this->hoverColor = newColor;
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}
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glm::vec4 UINode::getHoverColor() const {
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return hoverColor;
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}
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vec4 UINode::getColor() const {
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@ -24,6 +24,7 @@ namespace gui {
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glm::vec2 coord;
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glm::vec2 size;
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glm::vec4 color {1.0f};
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glm::vec4 hoverColor {1.0f};
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glm::vec4 margin {1.0f};
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bool visible = true;
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bool hover = false;
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@ -50,9 +51,16 @@ namespace gui {
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virtual void setParent(UINode* node);
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UINode* getParent() const;
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/* Set element color (doesn't affect inner elements).
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Also replaces hover color to avoid adding extra properties. */
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virtual void setColor(glm::vec4 newColor);
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/* Get element color */
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glm::vec4 getColor() const;
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virtual void setHoverColor(glm::vec4 newColor);
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glm::vec4 getHoverColor() const;
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virtual void setMargin(glm::vec4 margin);
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glm::vec4 getMargin() const;
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@ -66,18 +74,31 @@ namespace gui {
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bool isPressed() const;
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void defocus();
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bool isFocused() const;
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/* Check if elements catches all user input when focused */
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virtual bool isFocuskeeper() const {return false;}
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virtual void typed(unsigned int codepoint) {};
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virtual void keyPressed(int key) {};
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/* Check if screen position is inside of the element
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@param pos screen position */
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virtual bool isInside(glm::vec2 pos);
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/* Get element under the cursor.
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@param pos cursor screen position
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@param self shared pointer to element
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@return self, sub-element or nullptr if element is not interractive */
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
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/* Check if element is opaque for cursor */
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virtual bool isInteractive() const;
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/* Make the element opaque (true) or transparent (false) for cursor */
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virtual void setInteractive(bool flag);
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/* Get inner content offset. Used for scroll */
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virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
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/* Calculate screen position of the element */
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virtual glm::vec2 calcCoord() const;
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virtual void setCoord(glm::vec2 coord);
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virtual glm::vec2 getSize() const;
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@ -255,7 +255,7 @@ bool TextBox::isValid() const {
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return valid;
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}
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void TextBox::setOnEditStart(gui::runnable oneditstart) {
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void TextBox::setOnEditStart(runnable oneditstart) {
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onEditStart = oneditstart;
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}
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@ -6,10 +6,12 @@
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include "GUI.h"
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#include "UINode.h"
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#include "panels.h"
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#include "../../window/input.h"
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#include "../../delegates.h"
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class Batch2D;
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class Assets;
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@ -60,7 +62,9 @@ namespace gui {
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std::vector<onaction> actions;
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std::shared_ptr<Label> label = nullptr;
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public:
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Button(std::shared_ptr<UINode> content, glm::vec4 padding=glm::vec4(2.0f));
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Button(std::shared_ptr<UINode> content,
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glm::vec4 padding=glm::vec4(2.0f));
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Button(std::wstring text,
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glm::vec4 padding,
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onaction action);
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@ -5,6 +5,7 @@
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#include <glm/glm.hpp>
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#include "../locale/langs.h"
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#include "../../delegates.h"
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using namespace gui;
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using glm::vec2;
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@ -29,7 +30,7 @@ std::shared_ptr<Button> guiutil::gotoButton(
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});
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}
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void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden) {
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void guiutil::alert(GUI* gui, const std::wstring& text, runnable on_hidden) {
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auto menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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panel->setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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@ -69,7 +70,7 @@ void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden)
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void guiutil::confirm(
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GUI* gui,
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const std::wstring& text,
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gui::runnable on_confirm,
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runnable on_confirm,
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std::wstring yestext,
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std::wstring notext) {
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if (yestext.empty()) yestext = langs::get(L"Yes");
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@ -4,6 +4,7 @@
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#include <memory>
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#include <string>
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#include "GUI.h"
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#include "../../delegates.h"
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namespace gui {
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class Button;
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@ -23,13 +24,13 @@ namespace guiutil {
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void alert(
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gui::GUI* gui,
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const std::wstring& text,
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gui::runnable on_hidden=nullptr
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runnable on_hidden=nullptr
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);
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void confirm(
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gui::GUI* gui,
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const std::wstring& text,
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gui::runnable on_confirm=nullptr,
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runnable on_confirm=nullptr,
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std::wstring yestext=L"",
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std::wstring notext=L"");
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}
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@ -14,6 +14,7 @@ using glm::vec4;
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Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
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actualLength = size.y;
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setColor(glm::vec4());
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}
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std::shared_ptr<UINode> Container::getAt(vec2 pos, std::shared_ptr<UINode> self) {
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@ -96,6 +97,17 @@ void Container::draw(const GfxContext* pctx, Assets* assets) {
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}
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}
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void Container::drawBackground(const GfxContext* pctx, Assets* assets) {
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if (color.a <= 0.0f)
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return;
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vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = color;
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batch->rect(coord.x, coord.y, size.x, size.y);
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}
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void Container::addBack(std::shared_ptr<UINode> node) {
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nodes.insert(nodes.begin(), node);
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node->setParent(this);
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@ -138,15 +150,6 @@ Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
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Panel::~Panel() {
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}
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void Panel::drawBackground(const GfxContext* pctx, Assets* assets) {
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vec2 coord = calcCoord();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->color = color;
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batch->rect(coord.x, coord.y, size.x, size.y);
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}
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void Panel::maxLength(int value) {
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maxLength_ = value;
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}
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@ -155,6 +158,14 @@ int Panel::maxLength() const {
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return maxLength_;
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}
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void Panel::setPadding(glm::vec4 padding) {
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this->padding = padding;
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}
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glm::vec4 Panel::getPadding() const {
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return padding;
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}
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void Panel::refresh() {
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float x = padding.x;
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float y = padding.y;
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@ -182,7 +193,7 @@ void Panel::refresh() {
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y += nodesize.y + margin.w + interval;
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float width = size.x - padding.x - padding.z - margin.x - margin.z;
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node->setSize(vec2(width, nodesize.y));;
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//node->setSize(vec2(width, nodesize.y));;
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node->refresh();
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maxw = fmax(maxw, ex+node->getSize().x+margin.z+padding.z);
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}
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@ -203,7 +214,7 @@ void Panel::refresh() {
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x += nodesize.x + margin.z + interval;
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float height = size.y - padding.y - padding.w - margin.y - margin.w;
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node->setSize(vec2(nodesize.x, height));
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//node->setSize(vec2(nodesize.x, height));
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node->refresh();
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maxh = fmax(maxh, y+margin.y+node->getSize().y+margin.w+padding.w);
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}
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@ -34,7 +34,7 @@ namespace gui {
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Container(glm::vec2 coord, glm::vec2 size);
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virtual void act(float delta) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) {};
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virtual void drawBackground(const GfxContext* pctx, Assets* assets);
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void addBack(std::shared_ptr<UINode> node);
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@ -55,11 +55,14 @@ namespace gui {
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bool resizing_;
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int maxLength_ = 0;
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public:
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Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
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Panel(
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glm::vec2 size,
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glm::vec4 padding=glm::vec4(2.0f),
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float interval=2.0f,
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bool resizing=true
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);
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virtual ~Panel();
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void orientation(Orientation orientation);
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Orientation orientation() const;
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@ -67,6 +70,9 @@ namespace gui {
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virtual void maxLength(int value);
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int maxLength() const;
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virtual void setPadding(glm::vec4 padding);
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glm::vec4 getPadding() const;
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};
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struct Page {
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@ -584,7 +584,7 @@ void create_settings_panel(Engine* engine) {
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langs::get(L"Backlight", L"settings"), vec2(400, 32)
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);
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checkbox->supplier([=]() {
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return engine->getSettings().graphics.backlight != 0;
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return engine->getSettings().graphics.backlight;
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});
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checkbox->consumer([=](bool checked) {
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engine->getSettings().graphics.backlight = checked;
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@ -19,7 +19,7 @@ Texture::Texture(ubyte* data, int width, int height, uint format)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glGenerateMipmap(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@ -101,6 +101,20 @@ void scripting::initialize(Engine* engine) {
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load_script(fs::path("stdlib.lua"));
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}
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// todo: luaL state check
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runnable scripting::create_runnable(
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const std::string& filename,
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const std::string& src
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) {
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return [=](){
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if (luaL_loadbuffer(L, src.c_str(), src.length(), filename.c_str())) {
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handleError(L);
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return;
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}
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call_func(L, 0, filename);
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};
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}
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void scripting::on_world_load(Level* level, BlocksController* blocks) {
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scripting::level = level;
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scripting::content = level->content;
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@ -1,6 +1,8 @@
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#include <string>
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#include <filesystem>
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#include "../../delegates.h"
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namespace fs = std::filesystem;
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class Engine;
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@ -20,6 +22,12 @@ namespace scripting {
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extern BlocksController* blocks;
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void initialize(Engine* engine);
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runnable create_runnable(
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const std::string& filename,
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const std::string& source
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);
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void on_world_load(Level* level, BlocksController* blocks);
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void on_world_save();
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void on_world_quit();
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@ -267,3 +267,15 @@ int util::replaceAll(std::string& str, const std::string& from, const std::strin
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}
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return count;
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}
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// replace it with std::from_chars in the far far future
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double util::parse_double(const std::string& str) {
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std::istringstream ss(str);
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ss.imbue(std::locale("C"));
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double d;
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ss >> d;
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if (ss.fail()) {
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throw std::runtime_error("invalid number format");
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}
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return d;
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}
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@ -28,6 +28,8 @@ namespace util {
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extern std::vector<ubyte> base64_decode(const std::string& str);
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extern int replaceAll(std::string& str, const std::string& from, const std::string& to);
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extern double parse_double(const std::string& str);
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}
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#endif // UTIL_STRINGUTIL_H_
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