format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov 2024-08-03 19:53:48 +03:00 committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
No known key found for this signature in database
GPG Key ID: 472FA343B3CC3287
202 changed files with 7389 additions and 5609 deletions

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@ -1,29 +1,21 @@
#ifndef ASSETS_ASSETS_HPP_
#define ASSETS_ASSETS_HPP_
#include "../graphics/core/TextureAnimation.hpp"
#include <string>
#include <memory>
#include <stdexcept>
#include <optional>
#include <functional>
#include <unordered_map>
#include <memory>
#include <optional>
#include <stdexcept>
#include <string>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <vector>
#include "../graphics/core/TextureAnimation.hpp"
class Assets;
enum class AssetType {
TEXTURE,
SHADER,
FONT,
ATLAS,
LAYOUT,
SOUND,
MODEL
};
enum class AssetType { TEXTURE, SHADER, FONT, ATLAS, LAYOUT, SOUND, MODEL };
namespace assetload {
/// @brief final work to do in the main thread
@ -39,9 +31,8 @@ namespace assetload {
std::string filename;
std::string reason;
public:
error(
AssetType type, std::string filename, std::string reason
) : std::runtime_error(filename + ": " + reason),
error(AssetType type, std::string filename, std::string reason)
: std::runtime_error(filename + ": " + reason),
type(type),
filename(std::move(filename)),
reason(std::move(reason)) {

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@ -1,30 +1,29 @@
#include "AssetsLoader.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
#include "../util/ThreadPool.hpp"
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../coders/imageio.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../voxels/Block.hpp"
#include "../objects/rigging.hpp"
#include "../graphics/core/Texture.hpp"
#include "../logic/scripting/scripting.hpp"
#include <iostream>
#include <memory>
#include <utility>
#include "../coders/imageio.hpp"
#include "../constants.hpp"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
#include "../graphics/core/Texture.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/rigging.hpp"
#include "../util/ThreadPool.hpp"
#include "../voxels/Block.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
static debug::Logger logger("assets-loader");
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
: assets(assets), paths(paths)
{
: assets(assets), paths(paths) {
addLoader(AssetType::SHADER, assetload::shader);
addLoader(AssetType::TEXTURE, assetload::texture);
addLoader(AssetType::FONT, assetload::font);
@ -38,7 +37,12 @@ void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
loaders[tag] = std::move(func);
}
void AssetsLoader::add(AssetType tag, const std::string& filename, const std::string& alias, std::shared_ptr<AssetCfg> settings) {
void AssetsLoader::add(
AssetType tag,
const std::string& filename,
const std::string& alias,
std::shared_ptr<AssetCfg> settings
) {
entries.push(aloader_entry {tag, filename, alias, std::move(settings)});
}
@ -61,7 +65,8 @@ void AssetsLoader::loadNext() {
logger.info() << "loading " << entry.filename << " as " << entry.alias;
try {
aloader_func loader = getLoader(entry.tag);
auto postfunc = loader(this, paths, entry.filename, entry.alias, entry.config);
auto postfunc =
loader(this, paths, entry.filename, entry.alias, entry.config);
postfunc(assets);
entries.pop();
} catch (std::runtime_error& err) {
@ -74,16 +79,25 @@ void AssetsLoader::loadNext() {
}
}
void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
void addLayouts(
const scriptenv& env,
const std::string& prefix,
const fs::path& folder,
AssetsLoader& loader
) {
if (!fs::is_directory(folder)) {
return;
}
for (auto& entry : fs::directory_iterator(folder)) {
const fs::path& file = entry.path();
if (file.extension().u8string() != ".xml")
continue;
if (file.extension().u8string() != ".xml") continue;
std::string name = prefix + ":" + file.stem().u8string();
loader.add(AssetType::LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
loader.add(
AssetType::LAYOUT,
file.u8string(),
name,
std::make_shared<LayoutCfg>(env)
);
}
}
@ -97,21 +111,26 @@ void AssetsLoader::tryAddSound(const std::string& name) {
static std::string assets_def_folder(AssetType tag) {
switch (tag) {
case AssetType::FONT: return FONTS_FOLDER;
case AssetType::SHADER: return SHADERS_FOLDER;
case AssetType::TEXTURE: return TEXTURES_FOLDER;
case AssetType::ATLAS: return TEXTURES_FOLDER;
case AssetType::LAYOUT: return LAYOUTS_FOLDER;
case AssetType::SOUND: return SOUNDS_FOLDER;
case AssetType::MODEL: return MODELS_FOLDER;
case AssetType::FONT:
return FONTS_FOLDER;
case AssetType::SHADER:
return SHADERS_FOLDER;
case AssetType::TEXTURE:
return TEXTURES_FOLDER;
case AssetType::ATLAS:
return TEXTURES_FOLDER;
case AssetType::LAYOUT:
return LAYOUTS_FOLDER;
case AssetType::SOUND:
return SOUNDS_FOLDER;
case AssetType::MODEL:
return MODELS_FOLDER;
}
return "<error>";
}
void AssetsLoader::processPreload(
AssetType tag,
const std::string& name,
dynamic::Map* map
AssetType tag, const std::string& name, dynamic::Map* map
) {
std::string defFolder = assets_def_folder(tag);
std::string path = defFolder + "/" + name;
@ -122,9 +141,10 @@ void AssetsLoader::processPreload(
map->str("path", path);
switch (tag) {
case AssetType::SOUND:
add(tag, path, name, std::make_shared<SoundCfg>(
map->get("keep-pcm", false)
));
add(tag,
path,
name,
std::make_shared<SoundCfg>(map->get("keep-pcm", false)));
break;
default:
add(tag, path, name);
@ -192,7 +212,12 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.tryAddSound(material.breakSound);
}
addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
addLayouts(
0,
"core",
loader.getPaths()->getMainRoot() / fs::path("layouts"),
loader
);
for (auto& entry : content->getPacks()) {
auto pack = entry.second.get();
auto& info = pack->getInfo();
@ -205,7 +230,9 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
for (auto& bone : skeleton.getBones()) {
auto& model = bone->model.name;
if (!model.empty()) {
loader.add(AssetType::MODEL, MODELS_FOLDER+"/"+model, model);
loader.add(
AssetType::MODEL, MODELS_FOLDER + "/" + model, model
);
}
}
}
@ -245,21 +272,25 @@ public:
LoaderWorker(AssetsLoader* loader) : loader(loader) {
}
assetload::postfunc operator()(const std::shared_ptr<aloader_entry>& entry) override {
assetload::postfunc operator()(const std::shared_ptr<aloader_entry>& entry
) override {
aloader_func loadfunc = loader->getLoader(entry->tag);
return loadfunc(loader, loader->getPaths(), entry->filename, entry->alias, entry->config);
return loadfunc(
loader,
loader->getPaths(),
entry->filename,
entry->alias,
entry->config
);
}
};
std::shared_ptr<Task> AssetsLoader::startTask(runnable onDone) {
auto pool = std::make_shared<
util::ThreadPool<aloader_entry, assetload::postfunc>
>(
auto pool =
std::make_shared<util::ThreadPool<aloader_entry, assetload::postfunc>>(
"assets-loader-pool",
[=]() { return std::make_shared<LoaderWorker>(this); },
[=](assetload::postfunc& func) {
func(assets);
}
[=](assetload::postfunc& func) { func(assets); }
);
pool->setOnComplete(std::move(onDone));
while (!entries.empty()) {

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@ -1,19 +1,19 @@
#ifndef ASSETS_ASSETS_LOADER_HPP_
#define ASSETS_ASSETS_LOADER_HPP_
#include "Assets.hpp"
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include "../delegates.hpp"
#include <string>
#include <memory>
#include <filesystem>
#include <functional>
#include <map>
#include <memory>
#include <queue>
#include <string>
#include <utility>
#include "../delegates.hpp"
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include "Assets.hpp"
namespace dynamic {
class Map;
class List;
@ -24,28 +24,27 @@ class AssetsLoader;
class Content;
struct AssetCfg {
virtual ~AssetCfg() {}
virtual ~AssetCfg() {
}
};
struct LayoutCfg : AssetCfg {
scriptenv env;
LayoutCfg(scriptenv env) : env(std::move(env)) {}
LayoutCfg(scriptenv env) : env(std::move(env)) {
}
};
struct SoundCfg : AssetCfg {
bool keepPCM;
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {}
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {
}
};
using aloader_func = std::function<assetload::postfunc(
AssetsLoader*,
const ResPaths*,
const std::string&,
const std::string&,
std::shared_ptr<AssetCfg>)
>;
using aloader_func = std::function<
assetload::
postfunc(AssetsLoader*, const ResPaths*, const std::string&, const std::string&, std::shared_ptr<AssetCfg>)>;
struct aloader_entry {
AssetType tag;
@ -62,7 +61,9 @@ class AssetsLoader {
void tryAddSound(const std::string& name);
void processPreload(AssetType tag, const std::string& name, dynamic::Map* map);
void processPreload(
AssetType tag, const std::string& name, dynamic::Map* map
);
void processPreloadList(AssetType tag, dynamic::List* list);
void processPreloadConfig(const std::filesystem::path& file);
void processPreloadConfigs(const Content* content);

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@ -1,30 +1,30 @@
#include "assetload_funcs.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"
#include "../data/dynamic.hpp"
#include <filesystem>
#include <iostream>
#include <stdexcept>
#include "../audio/audio.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include "../coders/GLSLExtension.hpp"
#include "../coders/commons.hpp"
#include "../coders/imageio.hpp"
#include "../coders/json.hpp"
#include "../coders/obj.hpp"
#include "../coders/GLSLExtension.hpp"
#include "../graphics/core/Shader.hpp"
#include "../graphics/core/Texture.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
#include "../frontend/UiDocument.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Font.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../graphics/core/Model.hpp"
#include "../graphics/core/Shader.hpp"
#include "../graphics/core/Texture.hpp"
#include "../graphics/core/TextureAnimation.hpp"
#include "../objects/rigging.hpp"
#include "../frontend/UiDocument.hpp"
#include "../constants.hpp"
#include <iostream>
#include <stdexcept>
#include <filesystem>
#include "Assets.hpp"
#include "AssetsLoader.hpp"
namespace fs = std::filesystem;
@ -37,13 +37,8 @@ static bool animation(
Atlas* dstAtlas
);
assetload::postfunc assetload::texture(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
texture(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
std::shared_ptr<ImageData> image(
imageio::read(paths->find(filename + ".png").u8string()).release()
);
@ -52,13 +47,8 @@ assetload::postfunc assetload::texture(
};
}
assetload::postfunc assetload::shader(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
shader(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
fs::path vertexFile = paths->find(filename + ".glslv");
fs::path fragmentFile = paths->find(filename + ".glslf");
@ -66,14 +56,19 @@ assetload::postfunc assetload::shader(
std::string fragmentSource = files::read_string(fragmentFile);
vertexSource = Shader::preprocessor->process(vertexFile, vertexSource);
fragmentSource = Shader::preprocessor->process(fragmentFile, fragmentSource);
fragmentSource =
Shader::preprocessor->process(fragmentFile, fragmentSource);
return [=](auto assets) {
assets->store(Shader::create(
assets->store(
Shader::create(
vertexFile.u8string(),
fragmentFile.u8string(),
vertexSource, fragmentSource
), name);
vertexSource,
fragmentSource
),
name
);
};
}
@ -89,19 +84,12 @@ static bool append_atlas(AtlasBuilder& atlas, const fs::path& file) {
return true;
}
assetload::postfunc assetload::atlas(
AssetsLoader*,
const ResPaths* paths,
const std::string& directory,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
atlas(AssetsLoader*, const ResPaths* paths, const std::string& directory, const std::string& name, const std::shared_ptr<AssetCfg>&) {
AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) {
if (!imageio::is_read_supported(file.extension().u8string()))
continue;
if (!append_atlas(builder, file))
continue;
if (!imageio::is_read_supported(file.extension().u8string())) continue;
if (!append_atlas(builder, file)) continue;
}
std::set<std::string> names = builder.getNames();
Atlas* atlas = builder.build(2, false).release();
@ -114,13 +102,8 @@ assetload::postfunc assetload::atlas(
};
}
assetload::postfunc assetload::font(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
font(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto pages = std::make_shared<std::vector<std::unique_ptr<ImageData>>>();
for (size_t i = 0; i <= 4; i++) {
std::string pagefile = filename + "_" + std::to_string(i) + ".png";
@ -133,7 +116,9 @@ assetload::postfunc assetload::font(
for (auto& page : *pages) {
textures.emplace_back(Texture::from(page.get()));
}
assets->store(std::make_unique<Font>(std::move(textures), res, 4), name);
assets->store(
std::make_unique<Font>(std::move(textures), res, 4), name
);
};
}
@ -189,11 +174,13 @@ assetload::postfunc assetload::sound(
// loading sound variants
for (uint i = 1;; i++) {
auto variantFile = paths->find(file+"_"+std::to_string(i)+extension);
auto variantFile =
paths->find(file + "_" + std::to_string(i) + extension);
if (!fs::exists(variantFile)) {
break;
}
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM)
);
}
auto sound = baseSound.release();
@ -202,13 +189,8 @@ assetload::postfunc assetload::sound(
};
}
assetload::postfunc assetload::model(
AssetsLoader* loader,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
model(AssetsLoader* loader, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto path = paths->find(file + ".obj");
auto text = files::read_string(path);
try {
@ -217,7 +199,9 @@ assetload::postfunc assetload::model(
for (auto& mesh : model->meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add(AssetType::TEXTURE, filename, mesh.texture, nullptr);
loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr
);
}
}
assets->store(std::unique_ptr<model::Model>(model), name);
@ -272,8 +256,10 @@ static TextureAnimation create_animation(
const int extension = 2;
frame.dstPos = glm::ivec2(region.u1 * dstWidth, region.v1 * dstHeight) - extension;
frame.size = glm::ivec2(region.u2 * dstWidth, region.v2 * dstHeight) - frame.dstPos + extension;
frame.dstPos =
glm::ivec2(region.u1 * dstWidth, region.v1 * dstHeight) - extension;
frame.size = glm::ivec2(region.u2 * dstWidth, region.v2 * dstHeight) -
frame.dstPos + extension;
for (const auto& elem : frameList) {
if (!srcAtlas->has(elem.first)) {
@ -284,7 +270,11 @@ static TextureAnimation create_animation(
if (elem.second > 0) {
frame.duration = static_cast<float>(elem.second) / 1000.0f;
}
frame.srcPos = glm::ivec2(region.u1 * srcWidth, srcHeight - region.v2 * srcHeight) - extension;
frame.srcPos =
glm::ivec2(
region.u1 * srcWidth, srcHeight - region.v2 * srcHeight
) -
extension;
animation.addFrame(frame);
}
return animation;
@ -326,11 +316,11 @@ static bool animation(
read_anim_file(animFile, frameList);
}
for (const auto& file : paths->listdir(animsDir + "/" + name)) {
if (!frameList.empty() && !contains(frameList, file.stem().u8string())) {
if (!frameList.empty() &&
!contains(frameList, file.stem().u8string())) {
continue;
}
if (!append_atlas(builder, file))
continue;
if (!append_atlas(builder, file)) continue;
}
auto srcAtlas = builder.build(2, true);
if (frameList.empty()) {
@ -341,7 +331,9 @@ static bool animation(
auto animation = create_animation(
srcAtlas.get(), dstAtlas, name, builder.getNames(), frameList
);
assets->store(std::move(srcAtlas), atlasName + "/" + name + "_animation");
assets->store(
std::move(srcAtlas), atlasName + "/" + name + "_animation"
);
assets->store(animation);
return true;
}

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@ -1,10 +1,10 @@
#ifndef ASSETS_ASSET_LOADERS_HPP_
#define ASSETS_ASSET_LOADERS_HPP_
#include "Assets.hpp"
#include <string>
#include <memory>
#include <string>
#include "Assets.hpp"
class ResPaths;
class Assets;

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@ -1,18 +1,19 @@
#include "ALAudio.hpp"
#include "alutil.hpp"
#include "../../debug/Logger.hpp"
#include <string>
#include <utility>
#include "../../debug/Logger.hpp"
#include "alutil.hpp"
static debug::Logger logger("al-audio");
using namespace audio;
ALSound::ALSound(ALAudio* al, uint buffer, const std::shared_ptr<PCM>& pcm, bool keepPCM)
: al(al), buffer(buffer)
{
ALSound::ALSound(
ALAudio* al, uint buffer, const std::shared_ptr<PCM>& pcm, bool keepPCM
)
: al(al), buffer(buffer) {
duration = pcm->getDuration();
if (keepPCM) {
this->pcm = pcm;
@ -36,7 +37,9 @@ std::unique_ptr<Speaker> ALSound::newInstance(int priority, int channel) const {
return speaker;
}
ALStream::ALStream(ALAudio* al, std::shared_ptr<PCMStream> source, bool keepSource)
ALStream::ALStream(
ALAudio* al, std::shared_ptr<PCMStream> source, bool keepSource
)
: al(al), source(std::move(source)), keepSource(keepSource) {
}
@ -60,10 +63,12 @@ std::shared_ptr<PCMStream> ALStream::getSource() const {
bool ALStream::preloadBuffer(uint buffer, bool loop) {
size_t read = source->readFully(this->buffer, BUFFER_SIZE, loop);
if (!read)
return false;
ALenum format = AL::to_al_format(source->getChannels(), source->getBitsPerSample());
AL_CHECK(alBufferData(buffer, format, this->buffer, read, source->getSampleRate()));
if (!read) return false;
ALenum format =
AL::to_al_format(source->getChannels(), source->getBitsPerSample());
AL_CHECK(alBufferData(
buffer, format, this->buffer, read, source->getSampleRate()
));
return true;
}
@ -83,7 +88,6 @@ std::unique_ptr<Speaker> ALStream::createSpeaker(bool loop, int channel) {
return std::make_unique<ALSpeaker>(al, source, PRIORITY_HIGH, channel);
}
void ALStream::bindSpeaker(speakerid_t speaker) {
auto sp = audio::get_speaker(this->speaker);
if (sp) {
@ -166,10 +170,12 @@ void ALStream::update(double delta) {
duration_t ALStream::getTime() const {
uint total = totalPlayedSamples;
auto alspeaker = dynamic_cast<ALSpeaker*>(audio::get_speaker(this->speaker));
auto alspeaker =
dynamic_cast<ALSpeaker*>(audio::get_speaker(this->speaker));
if (alspeaker) {
uint alsource = alspeaker->source;
total += static_cast<duration_t>(AL::getSourcef(alsource, AL_SAMPLE_OFFSET));
total +=
static_cast<duration_t>(AL::getSourcef(alsource, AL_SAMPLE_OFFSET));
if (source->isSeekable()) {
total %= source->getTotalSamples();
}
@ -178,11 +184,11 @@ duration_t ALStream::getTime() const {
}
void ALStream::setTime(duration_t time) {
if (!source->isSeekable())
return;
if (!source->isSeekable()) return;
uint sample = time * source->getSampleRate();
source->seek(sample);
auto alspeaker = dynamic_cast<ALSpeaker*>(audio::get_speaker(this->speaker));
auto alspeaker =
dynamic_cast<ALSpeaker*>(audio::get_speaker(this->speaker));
if (alspeaker) {
bool paused = alspeaker->isPaused();
AL_CHECK(alSourceStop(alspeaker->source));
@ -209,8 +215,7 @@ ALSpeaker::~ALSpeaker() {
}
void ALSpeaker::update(const Channel* channel) {
if (source == 0)
return;
if (source == 0) return;
float gain = this->volume * channel->getVolume();
AL_CHECK(alSourcef(source, AL_GAIN, gain));
@ -230,9 +235,12 @@ int ALSpeaker::getChannel() const {
State ALSpeaker::getState() const {
int state = AL::getSourcei(source, AL_SOURCE_STATE, AL_STOPPED);
switch (state) {
case AL_PLAYING: return State::playing;
case AL_PAUSED: return State::paused;
default: return State::stopped;
case AL_PLAYING:
return State::playing;
case AL_PAUSED:
return State::paused;
default:
return State::stopped;
}
}
@ -264,7 +272,11 @@ void ALSpeaker::play() {
paused = false;
stopped = false;
auto channel = get_channel(this->channel);
AL_CHECK(alSourcef(source, AL_GAIN, volume * channel->getVolume() * get_channel(0)->getVolume()));
AL_CHECK(alSourcef(
source,
AL_GAIN,
volume * channel->getVolume() * get_channel(0)->getVolume()
));
AL_CHECK(alSourcePlay(source));
}
@ -325,7 +337,9 @@ glm::vec3 ALSpeaker::getVelocity() const {
}
void ALSpeaker::setRelative(bool relative) {
AL_CHECK(alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE));
AL_CHECK(
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE)
);
}
bool ALSpeaker::isRelative() const {
@ -336,10 +350,8 @@ int ALSpeaker::getPriority() const {
return priority;
}
ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
: device(device), context(context)
{
: device(device), context(context) {
ALCint size;
alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
std::vector<ALCint> attrs(size);
@ -379,21 +391,26 @@ ALAudio::~ALAudio() {
context = nullptr;
}
std::unique_ptr<Sound> ALAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
std::unique_ptr<Sound> ALAudio::createSound(
std::shared_ptr<PCM> pcm, bool keepPCM
) {
auto format = AL::to_al_format(pcm->channels, pcm->bitsPerSample);
uint buffer = getFreeBuffer();
AL_CHECK(alBufferData(buffer, format, pcm->data.data(), pcm->data.size(), pcm->sampleRate));
AL_CHECK(alBufferData(
buffer, format, pcm->data.data(), pcm->data.size(), pcm->sampleRate
));
return std::make_unique<ALSound>(this, buffer, pcm, keepPCM);
}
std::unique_ptr<Stream> ALAudio::openStream(std::shared_ptr<PCMStream> stream, bool keepSource) {
std::unique_ptr<Stream> ALAudio::openStream(
std::shared_ptr<PCMStream> stream, bool keepSource
) {
return std::make_unique<ALStream>(this, stream, keepSource);
}
std::unique_ptr<ALAudio> ALAudio::create() {
ALCdevice* device = alcOpenDevice(nullptr);
if (device == nullptr)
return nullptr;
if (device == nullptr) return nullptr;
ALCcontext* context = alcCreateContext(device, nullptr);
if (!alcMakeContextCurrent(context)) {
alcCloseDevice(device);
@ -411,7 +428,8 @@ uint ALAudio::getFreeSource(){
return source;
}
if (allsources.size() == maxSources) {
logger.error() << "attempted to create new source, but limit is " << maxSources;
logger.error() << "attempted to create new source, but limit is "
<< maxSources;
return 0;
}
ALuint id;
@ -460,13 +478,14 @@ std::vector<std::string> ALAudio::getAvailableDevices() const {
do {
devicesVec.emplace_back(ptr);
ptr += devicesVec.back().size() + 1;
}
while (ptr[0]);
} while (ptr[0]);
return devicesVec;
}
void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
void ALAudio::setListener(
glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up
) {
ALfloat listenerOri[] = {at.x, at.y, at.z, up.x, up.y, up.z};
AL_CHECK(alListener3f(AL_POSITION, position.x, position.y, position.z));

View File

@ -1,14 +1,14 @@
#ifndef SRC_AUDIO_AUDIO_HPP_
#define SRC_AUDIO_AUDIO_HPP_
#include "../audio.hpp"
#include "../../typedefs.hpp"
#include <queue>
#include <vector>
#include <string>
#include <glm/glm.hpp>
#include <queue>
#include <string>
#include <unordered_map>
#include <vector>
#include "../../typedefs.hpp"
#include "../audio.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>
@ -29,7 +29,12 @@ namespace audio {
std::shared_ptr<PCM> pcm;
duration_t duration;
public:
ALSound(ALAudio* al, uint buffer, const std::shared_ptr<PCM>& pcm, bool keepPCM);
ALSound(
ALAudio* al,
uint buffer,
const std::shared_ptr<PCM>& pcm,
bool keepPCM
);
~ALSound();
duration_t getDuration() const override {
@ -40,7 +45,8 @@ namespace audio {
return pcm;
}
std::unique_ptr<Speaker> newInstance(int priority, int channel) const override;
std::unique_ptr<Speaker> newInstance(int priority, int channel)
const override;
};
class ALStream : public Stream {
@ -60,7 +66,9 @@ namespace audio {
public:
size_t totalPlayedSamples = 0;
ALStream(ALAudio* al, std::shared_ptr<PCMStream> source, bool keepSource);
ALStream(
ALAudio* al, std::shared_ptr<PCMStream> source, bool keepSource
);
~ALStream();
std::shared_ptr<PCMStream> getSource() const override;
@ -147,8 +155,12 @@ namespace audio {
std::vector<std::string> getAvailableDevices() const;
std::unique_ptr<Sound> createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
std::unique_ptr<Stream> openStream(std::shared_ptr<PCMStream> stream, bool keepSource) override;
std::unique_ptr<Sound> createSound(
std::shared_ptr<PCM> pcm, bool keepPCM
) override;
std::unique_ptr<Stream> openStream(
std::shared_ptr<PCMStream> stream, bool keepSource
) override;
void setListener(
glm::vec3 position,

View File

@ -1,12 +1,12 @@
#include "alutil.hpp"
#include "../../debug/Logger.hpp"
#include <fstream>
#include <cstring>
#include <fstream>
#include <memory>
#include <type_traits>
#include "../../debug/Logger.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
@ -17,25 +17,31 @@
static debug::Logger logger("open-al");
bool AL::check_errors(const std::string& filename, const std::uint_fast32_t line){
bool AL::check_errors(
const std::string& filename, const std::uint_fast32_t line
) {
ALenum error = alGetError();
if (error != AL_NO_ERROR) {
logger.error() << filename << ": " << line;
switch (error) {
case AL_INVALID_NAME:
logger.error() << "a bad name (ID) was passed to an OpenAL function";
logger.error()
<< "a bad name (ID) was passed to an OpenAL function";
break;
case AL_INVALID_ENUM:
logger.error() << "an invalid enum value was passed to an OpenAL function";
logger.error()
<< "an invalid enum value was passed to an OpenAL function";
break;
case AL_INVALID_VALUE:
logger.error() << "an invalid value was passed to an OpenAL function";
logger.error()
<< "an invalid value was passed to an OpenAL function";
break;
case AL_INVALID_OPERATION:
logger.error() << "the requested operation is not valid";
break;
case AL_OUT_OF_MEMORY:
logger.error() << "the requested operation resulted in OpenAL running out of memory";
logger.error() << "the requested operation resulted in OpenAL "
"running out of memory";
break;
default:
logger.error() << "UNKNOWN AL ERROR: " << error;

View File

@ -1,11 +1,11 @@
#ifndef AUDIO_AUDIOUTIL_HPP_
#define AUDIO_AUDIOUTIL_HPP_
#include "../../typedefs.hpp"
#include <cstdint>
#include <string>
#include <type_traits>
#include <cstdint>
#include "../../typedefs.hpp"
#ifdef __APPLE__
#include <OpenAL/al.h>
@ -15,12 +15,16 @@
#include <glm/glm.hpp>
#define AL_CHECK(STATEMENT) STATEMENT; AL::check_errors(__FILE__, __LINE__)
#define AL_CHECK(STATEMENT) \
STATEMENT; \
AL::check_errors(__FILE__, __LINE__)
#define AL_GET_ERROR() AL::check_errors(__FILE__, __LINE__)
namespace AL {
/// @return true if no errors
bool check_errors(const std::string& filename, const std::uint_fast32_t line);
bool check_errors(
const std::string& filename, const std::uint_fast32_t line
);
/// @brief alGetSourcef wrapper
/// @param source target source
@ -29,8 +33,7 @@ namespace AL {
/// @return field value or default
inline float getSourcef(uint source, ALenum field, float def = 0.0f) {
float value = def;
if (source == 0)
return def;
if (source == 0) return def;
AL_CHECK(alGetSourcef(source, field, &value));
return value;
}
@ -40,10 +43,11 @@ namespace AL {
/// @param field enum value
/// @param def default value will be returned in case of error
/// @return field value or default
inline glm::vec3 getSource3f(uint source, ALenum field, glm::vec3 def={}) {
inline glm::vec3 getSource3f(
uint source, ALenum field, glm::vec3 def = {}
) {
glm::vec3 value = def;
if (source == 0)
return def;
if (source == 0) return def;
AL_CHECK(alGetSource3f(source, field, &value.x, &value.y, &value.z));
return value;
}
@ -55,8 +59,7 @@ namespace AL {
/// @return field value or default
inline float getSourcei(uint source, ALenum field, int def = 0) {
int value = def;
if (source == 0)
return def;
if (source == 0) return def;
AL_CHECK(alGetSourcei(source, field, &value));
return value;
}

View File

@ -9,11 +9,15 @@ NoSound::NoSound(const std::shared_ptr<PCM>& pcm, bool keepPCM) {
}
}
std::unique_ptr<Sound> NoAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
std::unique_ptr<Sound> NoAudio::createSound(
std::shared_ptr<PCM> pcm, bool keepPCM
) {
return std::make_unique<NoSound>(pcm, keepPCM);
}
std::unique_ptr<Stream> NoAudio::openStream(std::shared_ptr<PCMStream> stream, bool keepSource) {
std::unique_ptr<Stream> NoAudio::openStream(
std::shared_ptr<PCMStream> stream, bool keepSource
) {
return std::make_unique<NoStream>(stream, keepSource);
}

View File

@ -9,7 +9,8 @@ namespace audio {
duration_t duration;
public:
NoSound(const std::shared_ptr<PCM>& pcm, bool keepPCM);
~NoSound() {}
~NoSound() {
}
duration_t getDuration() const override {
return duration;
@ -19,7 +20,8 @@ namespace audio {
return pcm;
}
std::unique_ptr<Speaker> newInstance(int priority, int channel) const override {
std::unique_ptr<Speaker> newInstance(int priority, int channel)
const override {
return nullptr;
}
};
@ -42,7 +44,8 @@ namespace audio {
void bindSpeaker(speakerid_t speaker) override {
}
std::unique_ptr<Speaker> createSpeaker(bool loop, int channel) override {
std::unique_ptr<Speaker> createSpeaker(bool loop, int channel)
override {
return nullptr;
}
@ -63,19 +66,23 @@ namespace audio {
class NoAudio : public Backend {
public:
~NoAudio() {}
~NoAudio() {
}
std::unique_ptr<Sound> createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
std::unique_ptr<Stream> openStream(std::shared_ptr<PCMStream> stream, bool keepSource) override;
std::unique_ptr<Sound> createSound(
std::shared_ptr<PCM> pcm, bool keepPCM
) override;
std::unique_ptr<Stream> openStream(
std::shared_ptr<PCMStream> stream, bool keepSource
) override;
void setListener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 at,
glm::vec3 up
) override {}
glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up
) override {
}
void update(double delta) override {}
void update(double delta) override {
}
bool isDummy() const override {
return true;

View File

@ -1,15 +1,14 @@
#include "audio.hpp"
#include "NoAudio.hpp"
#include "AL/ALAudio.hpp"
#include "../coders/wav.hpp"
#include "../coders/ogg.hpp"
#include <iostream>
#include <stdexcept>
#include <utility>
#include "../coders/ogg.hpp"
#include "../coders/wav.hpp"
#include "AL/ALAudio.hpp"
#include "NoAudio.hpp"
namespace audio {
static speakerid_t nextId = 1;
static Backend* backend;
@ -89,8 +88,8 @@ public:
: totalSamples(totalSamples),
remain(totalSamples),
sampleRate(sampleRate),
seekable(seekable)
{}
seekable(seekable) {
}
size_t read(char*, size_t bufferSize) override {
if (closed) {
@ -171,11 +170,15 @@ std::unique_ptr<PCM> audio::load_PCM(const fs::path& file, bool headerOnly) {
}
std::unique_ptr<Sound> audio::load_sound(const fs::path& file, bool keepPCM) {
std::shared_ptr<PCM> pcm(load_PCM(file, !keepPCM && backend->isDummy()).release());
std::shared_ptr<PCM> pcm(
load_PCM(file, !keepPCM && backend->isDummy()).release()
);
return create_sound(pcm, keepPCM);
}
std::unique_ptr<Sound> audio::create_sound(std::shared_ptr<PCM> pcm, bool keepPCM) {
std::unique_ptr<Sound> audio::create_sound(
std::shared_ptr<PCM> pcm, bool keepPCM
) {
return backend->createSound(std::move(pcm), keepPCM);
}
@ -189,31 +192,32 @@ std::unique_ptr<PCMStream> audio::open_PCM_stream(const fs::path& file) {
throw std::runtime_error("unsupported audio stream format");
}
std::unique_ptr<Stream> audio::open_stream(const fs::path& file, bool keepSource) {
std::unique_ptr<Stream> audio::open_stream(
const fs::path& file, bool keepSource
) {
if (!keepSource && backend->isDummy()) {
auto header = load_PCM(file, true);
// using void source sized as audio instead of actual audio file
return open_stream(
std::make_shared<PCMVoidSource>(header->totalSamples, header->sampleRate, header->seekable),
std::make_shared<PCMVoidSource>(
header->totalSamples, header->sampleRate, header->seekable
),
keepSource
);
}
return open_stream(
std::shared_ptr<PCMStream>(open_PCM_stream(file)),
keepSource
std::shared_ptr<PCMStream>(open_PCM_stream(file)), keepSource
);
}
std::unique_ptr<Stream> audio::open_stream(std::shared_ptr<PCMStream> stream, bool keepSource) {
std::unique_ptr<Stream> audio::open_stream(
std::shared_ptr<PCMStream> stream, bool keepSource
) {
return backend->openStream(std::move(stream), keepSource);
}
void audio::set_listener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
glm::vec3 position, glm::vec3 velocity, glm::vec3 lookAt, glm::vec3 up
) {
backend->setListener(position, velocity, lookAt, up);
}

View File

@ -1,12 +1,12 @@
#ifndef AUDIO_AUDIO_HPP_
#define AUDIO_AUDIO_HPP_
#include "../typedefs.hpp"
#include <vector>
#include <memory>
#include <filesystem>
#include <glm/glm.hpp>
#include <memory>
#include <vector>
#include "../typedefs.hpp"
namespace fs = std::filesystem;
@ -29,14 +29,11 @@ namespace audio {
class Speaker;
/// @brief Audio speaker states
enum class State {
playing,
paused,
stopped
};
enum class State { playing, paused, stopped };
/// @brief Mixer channel controls speakers volume and effects
/// There is main channel 'master' and sub-channels like 'regular', 'music', 'ambient'...
/// There is main channel 'master' and sub-channels like 'regular', 'music',
/// 'ambient'...
class Channel {
/// @brief Channel name
std::string name;
@ -57,8 +54,7 @@ namespace audio {
const std::string& getName() const;
inline void setPaused(bool flag) {
if (flag == paused)
return;
if (flag == paused) return;
if (flag) {
pause();
} else {
@ -92,19 +88,19 @@ namespace audio {
/// @brief Audio source is seekable
bool seekable;
PCM(
std::vector<char> data,
PCM(std::vector<char> data,
size_t totalSamples,
uint8_t channels,
uint8_t bitsPerSample,
uint sampleRate,
bool seekable
) : data(std::move(data)),
bool seekable)
: data(std::move(data)),
totalSamples(totalSamples),
channels(channels),
bitsPerSample(bitsPerSample),
sampleRate(sampleRate),
seekable(seekable) {}
seekable(seekable) {
}
/// @brief Get total audio duration
/// @return duration in seconds
@ -179,7 +175,9 @@ namespace audio {
/// @param loop is stream looped (required for correct buffers preload)
/// @param channel channel index
/// @return speaker id or 0
virtual std::unique_ptr<Speaker> createSpeaker(bool loop, int channel) = 0;
virtual std::unique_ptr<Speaker> createSpeaker(
bool loop, int channel
) = 0;
/// @brief Unbind previous speaker and bind new speaker to the stream
/// @param speaker speaker id or 0 if all you need is unbind speaker
@ -209,7 +207,8 @@ namespace audio {
/// @brief Sound variants will be chosen randomly to play
std::vector<std::shared_ptr<Sound>> variants;
virtual ~Sound() {}
virtual ~Sound() {
}
/// @brief Get sound duration
/// @return duration in seconds (>= 0.0)
@ -225,14 +224,16 @@ namespace audio {
/// @param channel channel index
/// @return new speaker with sound bound or nullptr
/// if all speakers are in use
virtual std::unique_ptr<Speaker> newInstance(int priority, int channel) const = 0;
virtual std::unique_ptr<Speaker> newInstance(int priority, int channel)
const = 0;
};
/// @brief Audio source controller interface.
/// @attention Speaker is not supposed to be reused
class Speaker {
public:
virtual ~Speaker() {}
virtual ~Speaker() {
}
/// @brief Synchronize the speaker with channel settings
/// @param channel speaker channel
@ -336,8 +337,12 @@ namespace audio {
public:
virtual ~Backend() {};
virtual std::unique_ptr<Sound> createSound(std::shared_ptr<PCM> pcm, bool keepPCM) = 0;
virtual std::unique_ptr<Stream> openStream(std::shared_ptr<PCMStream> stream, bool keepSource) = 0;
virtual std::unique_ptr<Sound> createSound(
std::shared_ptr<PCM> pcm, bool keepPCM
) = 0;
virtual std::unique_ptr<Stream> openStream(
std::shared_ptr<PCMStream> stream, bool keepSource
) = 0;
virtual void setListener(
glm::vec3 position,
glm::vec3 velocity,
@ -364,14 +369,16 @@ namespace audio {
/// @brief Load sound from file
/// @param file audio file path
/// @param keepPCM store PCM data in sound to make it accessible with Sound::getPCM
/// @param keepPCM store PCM data in sound to make it accessible with
/// Sound::getPCM
/// @throws std::runtime_error if I/O error ocurred or format is unknown
/// @return new Sound instance
std::unique_ptr<Sound> load_sound(const fs::path& file, bool keepPCM);
/// @brief Create new sound from PCM data
/// @param pcm PCM data
/// @param keepPCM store PCM data in sound to make it accessible with Sound::getPCM
/// @param keepPCM store PCM data in sound to make it accessible with
/// Sound::getPCM
/// @return new Sound instance
std::unique_ptr<Sound> create_sound(std::shared_ptr<PCM> pcm, bool keepPCM);
@ -383,15 +390,19 @@ namespace audio {
/// @brief Open new audio stream from file
/// @param file audio file path
/// @param keepSource store PCMStream in stream to make it accessible with Stream::getSource
/// @param keepSource store PCMStream in stream to make it accessible with
/// Stream::getSource
/// @return new Stream instance
std::unique_ptr<Stream> open_stream(const fs::path& file, bool keepSource);
/// @brief Open new audio stream from source
/// @param stream PCM data source
/// @param keepSource store PCMStream in stream to make it accessible with Stream::getSource
/// @param keepSource store PCMStream in stream to make it accessible with
/// Stream::getSource
/// @return new Stream instance
std::unique_ptr<Stream> open_stream(std::shared_ptr<PCMStream> stream, bool keepSource);
std::unique_ptr<Stream> open_stream(
std::shared_ptr<PCMStream> stream, bool keepSource
);
/// @brief Configure 3D listener
/// @param position listener position
@ -399,10 +410,7 @@ namespace audio {
/// @param lookAt point the listener look at
/// @param up camera up vector
void set_listener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
glm::vec3 position, glm::vec3 velocity, glm::vec3 lookAt, glm::vec3 up
);
/// @brief Play 3D sound in the world

View File

@ -1,15 +1,15 @@
#include "GLSLExtension.hpp"
#include "../util/stringutil.hpp"
#include "../typedefs.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
#include <utility>
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
#include "../typedefs.hpp"
#include "../util/stringutil.hpp"
namespace fs = std::filesystem;
void GLSLExtension::setVersion(std::string version) {
@ -66,26 +66,29 @@ void GLSLExtension::undefine(const std::string& name) {
}
inline std::runtime_error parsing_error(
const fs::path& file,
uint linenum,
const std::string& message) {
return std::runtime_error("file "+file.string()+": "+message+
" at line "+std::to_string(linenum));
const fs::path& file, uint linenum, const std::string& message
) {
return std::runtime_error(
"file " + file.string() + ": " + message + " at line " +
std::to_string(linenum)
);
}
inline void parsing_warning(
const fs::path& file,
uint linenum, const
std::string& message) {
const fs::path& file, uint linenum, const std::string& message
) {
std::cerr << "file " + file.string() + ": warning: " + message +
" at line "+std::to_string(linenum) << std::endl;
" at line " + std::to_string(linenum)
<< std::endl;
}
inline void source_line(std::stringstream& ss, uint linenum) {
ss << "#line " << linenum << "\n";
}
std::string GLSLExtension::process(const fs::path& file, const std::string& source, bool header) {
std::string GLSLExtension::process(
const fs::path& file, const std::string& source, bool header
) {
std::stringstream ss;
size_t pos = 0;
uint linenum = 1;
@ -110,12 +113,14 @@ std::string GLSLExtension::process(const fs::path& file, const std::string& sour
line = line.substr(7);
util::trim(line);
if (line.length() < 3) {
throw parsing_error(file, linenum,
"invalid 'include' syntax");
throw parsing_error(
file, linenum, "invalid 'include' syntax"
);
}
if (line[0] != '<' || line[line.length() - 1] != '>') {
throw parsing_error(file, linenum,
"expected '#include <filename>' syntax");
throw parsing_error(
file, linenum, "expected '#include <filename>' syntax"
);
}
std::string name = line.substr(1, line.length() - 2);
if (!hasHeader(name)) {

View File

@ -1,10 +1,10 @@
#ifndef CODERS_GLSL_EXTESION_HPP_
#define CODERS_GLSL_EXTESION_HPP_
#include <string>
#include <vector>
#include <unordered_map>
#include <filesystem>
#include <string>
#include <unordered_map>
#include <vector>
class ResPaths;

View File

@ -1,11 +1,11 @@
#include "binary_json.hpp"
#include "gzip.hpp"
#include "byte_utils.hpp"
#include "../data/dynamic.hpp"
#include <stdexcept>
#include "../data/dynamic.hpp"
#include "byte_utils.hpp"
#include "gzip.hpp"
using namespace json;
using namespace dynamic;

View File

@ -1,10 +1,10 @@
#ifndef CODERS_BINARY_JSON_HPP_
#define CODERS_BINARY_JSON_HPP_
#include "../data/dynamic_fwd.hpp"
#include <vector>
#include <memory>
#include <vector>
#include "../data/dynamic_fwd.hpp"
namespace dynamic {
class Map;
@ -26,8 +26,12 @@ namespace json {
inline constexpr int BJSON_TYPE_NULL = 0xC;
inline constexpr int BJSON_TYPE_CDOCUMENT = 0x1F;
std::vector<ubyte> to_binary(const dynamic::Map* obj, bool compress=false);
std::vector<ubyte> to_binary(const dynamic::Value& obj, bool compress=false);
std::vector<ubyte> to_binary(
const dynamic::Map* obj, bool compress = false
);
std::vector<ubyte> to_binary(
const dynamic::Value& obj, bool compress = false
);
std::shared_ptr<dynamic::Map> from_binary(const ubyte* src, size_t size);
}

View File

@ -102,8 +102,7 @@ ByteReader::ByteReader(const ubyte* data, size_t size)
: data(data), size(size), pos(0) {
}
ByteReader::ByteReader(const ubyte* data)
: data(data), size(4), pos(0) {
ByteReader::ByteReader(const ubyte* data) : data(data), size(4), pos(0) {
size = getInt32();
}
@ -194,7 +193,9 @@ std::string ByteReader::getString() {
throw std::runtime_error("buffer underflow");
}
pos += length;
return std::string(reinterpret_cast<const char*>(data+pos-length), length);
return std::string(
reinterpret_cast<const char*>(data + pos - length), length
);
}
bool ByteReader::hasNext() const {

View File

@ -1,11 +1,11 @@
#ifndef CODERS_BYTE_UTILS_HPP_
#define CODERS_BYTE_UTILS_HPP_
#include "../typedefs.hpp"
#include <string>
#include <vector>
#include "../typedefs.hpp"
/* byteorder: little-endian */
class ByteBuilder {
std::vector<ubyte> buffer;

View File

@ -1,10 +1,11 @@
#include "commons.hpp"
#include "../util/stringutil.hpp"
#include <math.h>
#include <sstream>
#include <stdexcept>
#include <math.h>
#include "../util/stringutil.hpp"
inline double power(double base, int64_t power) {
double result = 1.0;
@ -21,9 +22,12 @@ parsing_error::parsing_error(
uint pos,
uint line,
uint linestart
) : std::runtime_error(message), filename(filename),
pos(pos), line(line), linestart(linestart)
{
)
: std::runtime_error(message),
filename(filename),
pos(pos),
line(line),
linestart(linestart) {
size_t end = source.find("\n", linestart);
if (end == std::string::npos) {
end = source.length();
@ -35,7 +39,8 @@ std::string parsing_error::errorLog() const {
std::stringstream ss;
uint linepos = pos - linestart;
ss << "parsing error in file '" << filename;
ss << "' at " << (line+1) << ":" << linepos << ": " << this->what() << "\n";
ss << "' at " << (line + 1) << ":" << linepos << ": " << this->what()
<< "\n";
ss << source << "\n";
for (uint i = 0; i < linepos; i++) {
ss << " ";
@ -44,10 +49,8 @@ std::string parsing_error::errorLog() const {
return ss.str();
}
BasicParser::BasicParser(
std::string_view file,
std::string_view source
) : filename(file), source(source) {
BasicParser::BasicParser(std::string_view file, std::string_view source)
: filename(file), source(source) {
}
void BasicParser::skipWhitespace() {
@ -128,8 +131,7 @@ void BasicParser::expect(char expected) {
}
void BasicParser::expect(const std::string& substring) {
if (substring.empty())
return;
if (substring.empty()) return;
for (uint i = 0; i < substring.length(); i++) {
if (source.length() <= pos + i || source[pos + i] != substring[i]) {
throw error(util::quote(substring) + " expected");
@ -347,19 +349,40 @@ std::string BasicParser::parseString(char quote, bool closeRequired) {
continue;
}
switch (c) {
case 'n': ss << '\n'; break;
case 'r': ss << '\r'; break;
case 'b': ss << '\b'; break;
case 't': ss << '\t'; break;
case 'f': ss << '\f'; break;
case '\'': ss << '\\'; break;
case '"': ss << '"'; break;
case '\\': ss << '\\'; break;
case '/': ss << '/'; break;
case '\n': pos++; continue;
case 'n':
ss << '\n';
break;
case 'r':
ss << '\r';
break;
case 'b':
ss << '\b';
break;
case 't':
ss << '\t';
break;
case 'f':
ss << '\f';
break;
case '\'':
ss << '\\';
break;
case '"':
ss << '"';
break;
case '\\':
ss << '\\';
break;
case '/':
ss << '/';
break;
case '\n':
pos++;
continue;
default:
throw error("'\\" + std::string({c}) +
"' is an illegal escape");
throw error(
"'\\" + std::string({c}) + "' is an illegal escape"
);
}
continue;
}

View File

@ -1,12 +1,12 @@
#ifndef CODERS_COMMONS_HPP_
#define CODERS_COMMONS_HPP_
#include <stdexcept>
#include <string>
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include <string>
#include <stdexcept>
inline int is_box(int c) {
switch (c) {
case 'B':
@ -31,7 +31,8 @@ inline bool is_whitespace(int c) {
}
inline bool is_identifier_start(int c) {
return (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || c == '_' || c == '.';
return (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || c == '_' ||
c == '.';
}
inline bool is_identifier_part(int c) {
@ -95,7 +96,6 @@ protected:
std::string parseString(char chr, bool closeRequired = true);
parsing_error error(const std::string& message);
public:
std::string_view readUntil(char c);
std::string_view readUntilEOL();

View File

@ -3,8 +3,9 @@
#include "byte_utils.hpp"
#define ZLIB_CONST
#include <zlib.h>
#include <math.h>
#include <zlib.h>
#include <memory>
std::vector<ubyte> gzip::compress(const ubyte* src, size_t size) {
@ -23,8 +24,14 @@ std::vector<ubyte> gzip::compress(const ubyte* src, size_t size) {
defstream.next_out = buffer.data();
// compression
deflateInit2(&defstream, Z_DEFAULT_COMPRESSION, Z_DEFLATED,
16 + MAX_WBITS, 8, Z_DEFAULT_STRATEGY);
deflateInit2(
&defstream,
Z_DEFAULT_COMPRESSION,
Z_DEFLATED,
16 + MAX_WBITS,
8,
Z_DEFAULT_STRATEGY
);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
@ -35,7 +42,8 @@ std::vector<ubyte> gzip::compress(const ubyte* src, size_t size) {
std::vector<ubyte> gzip::decompress(const ubyte* src, size_t size) {
// getting uncompressed data length from gzip footer
size_t decompressed_size = *reinterpret_cast<const uint32_t*>(src+size-4);
size_t decompressed_size =
*reinterpret_cast<const uint32_t*>(src + size - 4);
std::vector<ubyte> buffer;
buffer.resize(decompressed_size);

View File

@ -1,9 +1,10 @@
#ifndef CODERS_GZIP_HPP_
#define CODERS_GZIP_HPP_
#include "../typedefs.hpp"
#include <vector>
#include "../typedefs.hpp"
namespace gzip {
const unsigned char MAGIC[] = "\x1F\x8B";

View File

@ -1,15 +1,16 @@
#include "imageio.hpp"
#include "png.hpp"
#include "../graphics/core/ImageData.hpp"
#include <filesystem>
#include <functional>
#include <unordered_map>
#include "../graphics/core/ImageData.hpp"
#include "png.hpp"
namespace fs = std::filesystem;
using image_reader = std::function<std::unique_ptr<ImageData>(const std::string&)>;
using image_reader =
std::function<std::unique_ptr<ImageData>(const std::string&)>;
using image_writer = std::function<void(const std::string&, const ImageData*)>;
static std::unordered_map<std::string, image_reader> readers {
@ -35,7 +36,9 @@ inline std::string extensionOf(const std::string& filename) {
std::unique_ptr<ImageData> imageio::read(const std::string& filename) {
auto found = readers.find(extensionOf(filename));
if (found == readers.end()) {
throw std::runtime_error("file format is not supported (read): "+filename);
throw std::runtime_error(
"file format is not supported (read): " + filename
);
}
return std::unique_ptr<ImageData>(found->second(filename));
}
@ -43,7 +46,9 @@ std::unique_ptr<ImageData> imageio::read(const std::string& filename) {
void imageio::write(const std::string& filename, const ImageData* image) {
auto found = writers.find(extensionOf(filename));
if (found == writers.end()) {
throw std::runtime_error("file format is not supported (write): "+filename);
throw std::runtime_error(
"file format is not supported (write): " + filename
);
}
return found->second(filename, image);
}

View File

@ -1,8 +1,8 @@
#ifndef CODERS_IMAGEIO_HPP_
#define CODERS_IMAGEIO_HPP_
#include <string>
#include <memory>
#include <string>
class ImageData;

View File

@ -1,14 +1,14 @@
#include "json.hpp"
#include "commons.hpp"
#include <math.h>
#include <iomanip>
#include <memory>
#include <sstream>
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
#include <math.h>
#include <sstream>
#include <iomanip>
#include <memory>
#include "commons.hpp"
using namespace json;
using namespace dynamic;
@ -24,9 +24,7 @@ public:
};
inline void newline(
std::stringstream& ss,
bool nice, uint indent,
const std::string& indentstr
std::stringstream& ss, bool nice, uint indent, const std::string& indentstr
) {
if (nice) {
ss << "\n";
@ -55,8 +53,7 @@ void stringifyValue(
) {
if (auto map = std::get_if<Map_sptr>(&value)) {
stringifyObj(map->get(), ss, indent, indentstr, nice);
}
else if (auto listptr = std::get_if<List_sptr>(&value)) {
} else if (auto listptr = std::get_if<List_sptr>(&value)) {
auto list = *listptr;
if (list->size() == 0) {
ss << "[]";
@ -127,9 +124,7 @@ void stringifyObj(
}
std::string json::stringify(
const Map* obj,
bool nice,
const std::string& indent
const Map* obj, bool nice, const std::string& indent
) {
std::stringstream ss;
stringifyObj(obj, ss, 1, indent, nice);
@ -137,9 +132,7 @@ std::string json::stringify(
}
std::string json::stringify(
const dynamic::Value& value,
bool nice,
const std::string& indent
const dynamic::Value& value, bool nice, const std::string& indent
) {
std::stringstream ss;
stringifyValue(value, ss, 1, indent, nice);
@ -242,7 +235,9 @@ Value Parser::parseValue() {
throw error("unexpected character '" + std::string({next}) + "'");
}
dynamic::Map_sptr json::parse(std::string_view filename, std::string_view source) {
dynamic::Map_sptr json::parse(
std::string_view filename, std::string_view source
) {
Parser parser(filename, source);
return parser.parse();
}

View File

@ -1,27 +1,22 @@
#ifndef CODERS_JSON_HPP_
#define CODERS_JSON_HPP_
#include "binary_json.hpp"
#include <string>
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include <string>
#include "binary_json.hpp"
namespace json {
dynamic::Map_sptr parse(std::string_view filename, std::string_view source);
dynamic::Map_sptr parse(std::string_view source);
std::string stringify(
const dynamic::Map* obj,
bool nice,
const std::string& indent
const dynamic::Map* obj, bool nice, const std::string& indent
);
std::string stringify(
const dynamic::Value& value,
bool nice,
const std::string& indent
const dynamic::Value& value, bool nice, const std::string& indent
);
}

View File

@ -1,7 +1,7 @@
#include "obj.hpp"
#include "commons.hpp"
#include "../graphics/core/Model.hpp"
#include "commons.hpp"
using namespace model;
@ -34,8 +34,7 @@ class ObjParser : BasicParser {
} while (peekInLine() != '\n' && ++i < 3);
vertices.push_back(Vertex {
coords[indices[0]], uvs[indices[1]], normals[indices[2]]
});
coords[indices[0]], uvs[indices[1]], normals[indices[2]]});
}
}
if (peekInLine() != '\n' && hasNext()) {
@ -51,7 +50,8 @@ class ObjParser : BasicParser {
}
}
public:
ObjParser(const std::string_view file, const std::string_view src) : BasicParser(file, src) {
ObjParser(const std::string_view file, const std::string_view src)
: BasicParser(file, src) {
}
std::unique_ptr<Model> parse() {

View File

@ -1,8 +1,8 @@
#ifndef CODERS_OBJ_HPP_
#define CODERS_OBJ_HPP_
#include <string>
#include <memory>
#include <string>
/// Wavefont OBJ files parser

View File

@ -1,13 +1,14 @@
#include "ogg.hpp"
#include "../debug/Logger.hpp"
#include "../audio/audio.hpp"
#include "../typedefs.hpp"
#include <string>
#include <vorbis/codec.h>
#include <vorbis/vorbisfile.h>
#include <string>
#include "../audio/audio.hpp"
#include "../debug/Logger.hpp"
#include "../typedefs.hpp"
static debug::Logger logger("ogg");
namespace fs = std::filesystem;
@ -15,13 +16,20 @@ using namespace audio;
static inline std::string vorbis_error_message(int code) {
switch (code) {
case 0: return "no error";
case OV_EREAD: return "a read from media returned an error";
case OV_ENOTVORBIS: return "the given file/data was not recognized as Ogg Vorbis data";
case OV_EVERSION: return "vorbis version mismatch";
case OV_EBADHEADER: return "invalid Vorbis bitstream header";
case OV_EFAULT: return "internal logic fault";
case OV_EINVAL: return "invalid read operation";
case 0:
return "no error";
case OV_EREAD:
return "a read from media returned an error";
case OV_ENOTVORBIS:
return "the given file/data was not recognized as Ogg Vorbis data";
case OV_EVERSION:
return "vorbis version mismatch";
case OV_EBADHEADER:
return "invalid Vorbis bitstream header";
case OV_EFAULT:
return "internal logic fault";
case OV_EINVAL:
return "invalid read operation";
case OV_EBADLINK:
return "the given link exists in the Vorbis data stream,"
" but is not decipherable due to garbacge or corruption";
@ -34,7 +42,9 @@ static inline std::string vorbis_error_message(int code) {
}
}
std::unique_ptr<audio::PCM> ogg::load_pcm(const fs::path& file, bool headerOnly) {
std::unique_ptr<audio::PCM> ogg::load_pcm(
const fs::path& file, bool headerOnly
) {
OggVorbis_File vf;
int code;
if ((code = ov_fopen(file.u8string().c_str(), &vf))) {
@ -59,9 +69,12 @@ std::unique_ptr<audio::PCM> ogg::load_pcm(const fs::path& file, bool headerOnly)
if (ret == 0) {
eof = true;
} else if (ret < 0) {
logger.error() << "ogg::load_pcm: " << vorbis_error_message(ret);
logger.error()
<< "ogg::load_pcm: " << vorbis_error_message(ret);
} else {
data.insert(data.end(), std::begin(buffer), std::begin(buffer)+ret);
data.insert(
data.end(), std::begin(buffer), std::begin(buffer) + ret
);
}
}
totalSamples = data.size() / channels / 2;
@ -103,7 +116,8 @@ public:
int bitstream = 0;
long bytes = ov_read(&vf, buffer, bufferSize, 0, 2, true, &bitstream);
if (bytes < 0) {
logger.error() << "ogg::load_pcm: " << vorbis_error_message(bytes) << " " << bytes;
logger.error() << "ogg::load_pcm: " << vorbis_error_message(bytes)
<< " " << bytes;
return PCMStream::ERROR;
}
return bytes;

View File

@ -9,8 +9,12 @@ namespace audio {
}
namespace ogg {
std::unique_ptr<audio::PCM> load_pcm(const std::filesystem::path& file, bool headerOnly);
std::unique_ptr<audio::PCMStream> create_stream(const std::filesystem::path& file);
std::unique_ptr<audio::PCM> load_pcm(
const std::filesystem::path& file, bool headerOnly
);
std::unique_ptr<audio::PCMStream> create_stream(
const std::filesystem::path& file
);
}
#endif // CODERS_OGG_HPP_

View File

@ -1,12 +1,13 @@
#include "png.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../graphics/core/GLTexture.hpp"
#include "../files/files.hpp"
#include "../debug/Logger.hpp"
#include <GL/glew.h>
#include <iostream>
#include <GL/glew.h>
#include "../debug/Logger.hpp"
#include "../files/files.hpp"
#include "../graphics/core/GLTexture.hpp"
#include "../graphics/core/ImageData.hpp"
static debug::Logger logger("png-coder");
@ -18,7 +19,9 @@ static debug::Logger logger("png-coder");
#include <png.h>
// returns 0 if all-right, 1 otherwise
int _png_write(const char* filename, uint width, uint height, const ubyte* data, bool alpha) {
int _png_write(
const char* filename, uint width, uint height, const ubyte* data, bool alpha
) {
uint pixsize = alpha ? 4 : 3;
// Open file for writing (binary mode)
@ -30,7 +33,9 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
}
// Initialize write structure
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
png_structp png_ptr = png_create_write_struct(
PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr
);
if (png_ptr == nullptr) {
logger.error() << "could not allocate write struct";
fclose(fp);
@ -45,7 +50,6 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
png_destroy_write_struct(&png_ptr, (png_infopp) nullptr);
return 1;
}
// Setup Exception handling
@ -60,13 +64,17 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
png_init_io(png_ptr, fp);
// Write header (8 bit colour depth)
png_set_IHDR(png_ptr, info_ptr, width, height,
png_set_IHDR(
png_ptr,
info_ptr,
width,
height,
8,
alpha ? PNG_COLOR_TYPE_RGBA :
PNG_COLOR_TYPE_RGB,
alpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE,
PNG_FILTER_TYPE_BASE);
PNG_FILTER_TYPE_BASE
);
png_write_info(png_ptr, info_ptr);
@ -75,7 +83,8 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
for (uint y = 0; y < height; y++) {
for (uint x = 0; x < width; x++) {
for (uint i = 0; i < pixsize; i++) {
row[x * pixsize + i] = (png_byte)data[(y * width + x) * pixsize + i];
row[x * pixsize + i] =
(png_byte)data[(y * width + x) * pixsize + i];
}
}
png_write_row(png_ptr, row.get());
@ -95,7 +104,9 @@ std::unique_ptr<ImageData> _png_load(const char* file){
if ((fp = fopen(file, "rb")) == nullptr) {
return nullptr;
}
png_struct* png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
png_struct* png = png_create_read_struct(
PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr
);
if (png == nullptr) {
fclose(fp);
return nullptr;
@ -127,21 +138,17 @@ std::unique_ptr<ImageData> _png_load(const char* file){
png_byte color_type = png_get_color_type(png, info);
int bit_depth = png_get_bit_depth(png, info);
if(bit_depth == 16)
png_set_strip_16(png);
if (bit_depth == 16) png_set_strip_16(png);
if(color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png);
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png);
if(png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
if (png_get_valid(png, info, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png);
// These color_type don't have an alpha channel then fill it with 0xff.
if(color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_GRAY ||
if (color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_PALETTE)
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
@ -175,25 +182,30 @@ std::unique_ptr<ImageData> _png_load(const char* file){
format = ImageFormat::rgb888;
break;
default:
logger.error() << "color type " << color_type << " is not supported!";
logger.error() << "color type " << color_type
<< " is not supported!";
png_destroy_read_struct(&png, &info, &end_info);
fclose(fp);
return nullptr;
}
auto image = std::make_unique<ImageData>(format, width, height, std::move(image_data));
auto image = std::make_unique<ImageData>(
format, width, height, std::move(image_data)
);
png_destroy_read_struct(&png, &info, &end_info);
fclose(fp);
return image;
}
#else
#include <inttypes.h>
#include <spng.h>
#include <stdio.h>
#include <inttypes.h>
static const int SPNG_SUCCESS = 0;
// returns spng result code
int _png_write(const char* filename, uint width, uint height, const ubyte* data, bool alpha) {
int _png_write(
const char* filename, uint width, uint height, const ubyte* data, bool alpha
) {
int fmt;
int ret = 0;
spng_ctx* ctx = nullptr;
@ -205,12 +217,19 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
ihdr.width = width;
ihdr.height = height;
ihdr.color_type = alpha ? SPNG_COLOR_TYPE_TRUECOLOR_ALPHA : SPNG_COLOR_TYPE_TRUECOLOR;
ihdr.color_type =
alpha ? SPNG_COLOR_TYPE_TRUECOLOR_ALPHA : SPNG_COLOR_TYPE_TRUECOLOR;
ihdr.bit_depth = 8;
spng_set_ihdr(ctx, &ihdr);
fmt = SPNG_FMT_PNG;
ret = spng_encode_image(ctx, data, (size_t)width * (size_t)height * pixsize , fmt, SPNG_ENCODE_FINALIZE);
ret = spng_encode_image(
ctx,
data,
(size_t)width * (size_t)height * pixsize,
fmt,
SPNG_ENCODE_FINALIZE
);
if (ret != SPNG_SUCCESS) {
logger.error() << "spng_encode_image() error: " << spng_strerror(ret);
spng_ctx_free(ctx);
@ -222,8 +241,7 @@ int _png_write(const char* filename, uint width, uint height, const ubyte* data,
if (png_buf == nullptr) {
logger.error() << "spng_get_png_buffer() error: " << spng_strerror(ret);
}
else {
} else {
files::write_bytes(filename, (const unsigned char*)png_buf, png_size);
}
spng_ctx_free(ctx);
@ -250,7 +268,8 @@ std::unique_ptr<ImageData> _png_load(const char* file){
return nullptr;
}
auto pngbuf = std::make_unique<char[]>(siz_pngbuf);
if(fread(pngbuf.get(), siz_pngbuf, 1, png) != 1){ //check of read elements count
if (fread(pngbuf.get(), siz_pngbuf, 1, png) !=
1) { // check of read elements count
fclose(png);
logger.error() << "fread() failed: " << file;
return nullptr;
@ -305,7 +324,9 @@ std::unique_ptr<ImageData> _png_load(const char* file){
}
}
auto image = std::make_unique<ImageData>(ImageFormat::rgba8888, ihdr.width, ihdr.height, std::move(flipped));
auto image = std::make_unique<ImageData>(
ImageFormat::rgba8888, ihdr.width, ihdr.height, std::move(flipped)
);
spng_ctx_free(ctx);
return image;
}

View File

@ -26,8 +26,7 @@ size_t rle::encode(const ubyte* src, size_t srclen, ubyte* dst) {
dst[offset++] = c;
c = cnext;
counter = 0;
}
else {
} else {
counter++;
}
}
@ -36,7 +35,6 @@ size_t rle::encode(const ubyte* src, size_t srclen, ubyte* dst) {
return offset;
}
size_t extrle::decode(const ubyte* src, size_t srclen, ubyte* dst) {
size_t offset = 0;
for (size_t i = 0; i < srclen;) {
@ -66,23 +64,20 @@ size_t extrle::encode(const ubyte* src, size_t srclen, ubyte* dst) {
if (counter >= 0x80) {
dst[offset++] = 0x80 | (counter & 0x7F);
dst[offset++] = counter >> 7;
}
else {
} else {
dst[offset++] = counter;
}
dst[offset++] = c;
c = cnext;
counter = 0;
}
else {
} else {
counter++;
}
}
if (counter >= 0x80) {
dst[offset++] = 0x80 | (counter & 0x7F);
dst[offset++] = counter >> 7;
}
else {
} else {
dst[offset++] = counter;
}
dst[offset++] = c;

View File

@ -1,15 +1,16 @@
#include "toml.hpp"
#include "commons.hpp"
#include "../data/setting.hpp"
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
#include "../files/settings_io.hpp"
#include <assert.h>
#include <math.h>
#include <iomanip>
#include <sstream>
#include <assert.h>
#include "../data/dynamic.hpp"
#include "../data/setting.hpp"
#include "../files/settings_io.hpp"
#include "../util/stringutil.hpp"
#include "commons.hpp"
using namespace toml;
@ -93,11 +94,8 @@ class TomlReader : BasicParser {
expectNewLine();
}
}
public:
TomlReader(
std::string_view file,
std::string_view source)
TomlReader(std::string_view file, std::string_view source)
: BasicParser(file, source) {
root = dynamic::create_map();
}
@ -150,8 +148,10 @@ std::string toml::stringify(dynamic::Map& root, const std::string& name) {
}
for (auto& entry : root.values) {
if (auto submap = std::get_if<dynamic::Map_sptr>(&entry.second)) {
ss << "\n" << toml::stringify(
**submap, name.empty() ? entry.first : name+"."+entry.first
ss << "\n"
<< toml::stringify(
**submap,
name.empty() ? entry.first : name + "." + entry.first
);
}
}

View File

@ -1,9 +1,10 @@
#ifndef CODERS_TOML_HPP_
#define CODERS_TOML_HPP_
#include "../data/dynamic.hpp"
#include <string>
#include "../data/dynamic.hpp"
class SettingsHandler;
namespace toml {
@ -12,9 +13,7 @@ namespace toml {
dynamic::Map_sptr parse(std::string_view file, std::string_view source);
void parse(
SettingsHandler& handler,
std::string_view file,
std::string_view source
SettingsHandler& handler, std::string_view file, std::string_view source
);
}

View File

@ -1,13 +1,13 @@
#include "wav.hpp"
#include "../audio/audio.hpp"
#include "../debug/Logger.hpp"
#include <vector>
#include <string>
#include <cstring>
#include <fstream>
#include <stdexcept>
#include <string>
#include <vector>
#include "../audio/audio.hpp"
#include "../debug/Logger.hpp"
namespace fs = std::filesystem;
@ -24,8 +24,7 @@ std::int32_t convert_to_int(char* buffer, std::size_t len){
std::int32_t a = 0;
if (!is_big_endian()) {
std::memcpy(&a, buffer, len);
}
else {
} else {
for (std::size_t i = 0; i < len; ++i) {
reinterpret_cast<char*>(&a)[3 - i] = buffer[i];
}
@ -50,12 +49,12 @@ public:
uint sampleRate,
size_t size,
size_t initialPosition
) : in(std::move(in)),
)
: in(std::move(in)),
channels(channels),
bytesPerSample(bitsPerSample / 8),
sampleRate(sampleRate),
totalSize(size)
{
totalSize(size) {
totalSamples = totalSize / channels / bytesPerSample;
this->initialPosition = initialPosition;
}
@ -76,8 +75,7 @@ public:
}
void close() override {
if (!isOpen())
return;
if (!isOpen()) return;
in.close();
}
@ -110,18 +108,22 @@ public:
}
void seek(size_t position) override {
if (!isOpen())
return;
if (!isOpen()) return;
position %= totalSamples;
in.clear();
in.seekg(initialPosition + position * channels * bytesPerSample, std::ios_base::beg);
in.seekg(
initialPosition + position * channels * bytesPerSample,
std::ios_base::beg
);
}
};
std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
std::ifstream in(file, std::ios::binary);
if (!in.is_open()) {
throw std::runtime_error("could not to open file '"+file.u8string()+"'");
throw std::runtime_error(
"could not to open file '" + file.u8string() + "'"
);
}
char buffer[6];
@ -130,7 +132,9 @@ std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
throw std::runtime_error("could not to read RIFF");
}
if (std::strncmp(buffer, "RIFF", 4) != 0) {
throw std::runtime_error("file is not a valid WAVE file (header doesn't begin with RIFF)");
throw std::runtime_error(
"file is not a valid WAVE file (header doesn't begin with RIFF)"
);
}
// the size of the file
if (!in.read(buffer, 4)) {
@ -141,7 +145,9 @@ std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
throw std::runtime_error("could not to read WAVE");
}
if (std::strncmp(buffer, "WAVE", 4) != 0) {
throw std::runtime_error("file is not a valid WAVE file (header doesn't contain WAVE)");
throw std::runtime_error(
"file is not a valid WAVE file (header doesn't contain WAVE)"
);
}
// "fmt/0"
if (!in.read(buffer, 4)) {
@ -175,7 +181,10 @@ std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
}
int bitsPerSample = convert_to_int(buffer, 2);
if (bitsPerSample >= 24) {
throw std::runtime_error(std::to_string(bitsPerSample)+" bit depth is not supported by OpenAL");
throw std::runtime_error(
std::to_string(bitsPerSample) +
" bit depth is not supported by OpenAL"
);
}
// data chunk header "data"
@ -201,7 +210,9 @@ std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
}
if (std::strncmp(buffer, "data", 4) != 0) {
throw std::runtime_error("file is not a valid WAVE file (doesn't have 'data' tag)");
throw std::runtime_error(
"file is not a valid WAVE file (doesn't have 'data' tag)"
);
}
// size of data
@ -222,7 +233,9 @@ std::unique_ptr<audio::PCMStream> wav::create_stream(const fs::path& file) {
);
}
std::unique_ptr<audio::PCM> wav::load_pcm(const fs::path& file, bool headerOnly) {
std::unique_ptr<audio::PCM> wav::load_pcm(
const fs::path& file, bool headerOnly
) {
auto stream = wav::create_stream(file);
size_t totalSamples = stream->getTotalSamples();
@ -233,8 +246,7 @@ std::unique_ptr<audio::PCM> wav::load_pcm(const fs::path& file, bool headerOnly)
std::vector<char> data;
if (!headerOnly) {
size_t size = stream->getTotalSamples() *
(stream->getBitsPerSample()/8) *
stream->getChannels();
(stream->getBitsPerSample() / 8) * stream->getChannels();
data.resize(size);
stream->readFully(data.data(), size, false);
}

View File

@ -9,8 +9,12 @@ namespace audio {
}
namespace wav {
std::unique_ptr<audio::PCM> load_pcm(const std::filesystem::path& file, bool headerOnly);
std::unique_ptr<audio::PCMStream> create_stream(const std::filesystem::path& file);
std::unique_ptr<audio::PCM> load_pcm(
const std::filesystem::path& file, bool headerOnly
);
std::unique_ptr<audio::PCMStream> create_stream(
const std::filesystem::path& file
);
}
#endif // CODERS_WAV_HPP_

View File

@ -1,17 +1,16 @@
#include "xml.hpp"
#include "../util/stringutil.hpp"
#include <charconv>
#include <stdexcept>
#include <sstream>
#include <stdexcept>
#include <utility>
#include "../util/stringutil.hpp"
using namespace xml;
Attribute::Attribute(std::string name, std::string text)
: name(std::move(name)),
text(std::move(text)) {
: name(std::move(name)), text(std::move(text)) {
}
const std::string& Attribute::getName() const {
@ -123,7 +122,9 @@ const std::string& Node::getTag() const {
const xmlattribute& Node::attr(const std::string& name) const {
auto found = attrs.find(name);
if (found == attrs.end()) {
throw std::runtime_error("element <"+tag+" ...> missing attribute "+name);
throw std::runtime_error(
"element <" + tag + " ...> missing attribute " + name
);
}
return found->second;
}
@ -158,8 +159,7 @@ const xmlelements_map& Node::getAttributes() const {
}
Document::Document(std::string version, std::string encoding)
: version(std::move(version)),
encoding(std::move(encoding)) {
: version(std::move(version)), encoding(std::move(encoding)) {
}
void Document::setRoot(const xmlelement& element) {
@ -190,8 +190,7 @@ xmlelement Parser::parseOpenTag() {
while (true) {
skipWhitespace();
c = peek();
if (c == '/' || c == '>' || c == '?')
break;
if (c == '/' || c == '>' || c == '?') break;
std::string attrname = parseXMLName();
std::string attrtext = "";
skipWhitespace();
@ -343,13 +342,9 @@ xmldocument xml::parse(const std::string& filename, const std::string& source) {
}
inline void newline(
std::stringstream& ss,
bool nice,
const std::string& indentStr,
int indent
std::stringstream& ss, bool nice, const std::string& indentStr, int indent
) {
if (!nice)
return;
if (!nice) return;
ss << '\n';
for (int i = 0; i < indent; i++) {
ss << indentStr;
@ -411,13 +406,10 @@ static void stringifyElement(
} else {
ss << "/>";
}
}
std::string xml::stringify(
const xmldocument& document,
bool nice,
const std::string& indentStr
const xmldocument& document, bool nice, const std::string& indentStr
) {
std::stringstream ss;

View File

@ -1,13 +1,13 @@
#ifndef CODERS_XML_HPP_
#define CODERS_XML_HPP_
#include "commons.hpp"
#include <string>
#include <memory>
#include <vector>
#include <glm/glm.hpp>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "commons.hpp"
namespace xml {
class Node;
@ -37,7 +37,8 @@ namespace xml {
glm::vec4 asColor() const;
};
/// @brief XML element class. Text element has tag 'text' and attribute 'text'
/// @brief XML element class. Text element has tag 'text' and attribute
/// 'text'
class Node {
std::string tag;
std::unordered_map<std::string, xmlattribute> attrs;
@ -75,7 +76,8 @@ namespace xml {
/// @param def default value will be returned wrapped in xmlattribute
/// if element has no attribute
/// @return xmlattribute - {name, value} or {name, def} if not found*/
xmlattribute attr(const std::string& name, const std::string& def) const;
xmlattribute attr(const std::string& name, const std::string& def)
const;
/// @brief Check if element has attribute
/// @param name attribute name
@ -138,7 +140,9 @@ namespace xml {
/// @param filename file name will be shown in error messages
/// @param source xml source code string
/// @return xml document
extern xmldocument parse(const std::string& filename, const std::string& source);
extern xmldocument parse(
const std::string& filename, const std::string& source
);
}
#endif // CODERS_XML_HPP_

View File

@ -1,26 +1,26 @@
#include "Content.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <stdexcept>
#include <glm/glm.hpp>
#include <utility>
#include "../voxels/Block.hpp"
#include "../items/ItemDef.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/rigging.hpp"
#include "../voxels/Block.hpp"
#include "ContentPack.hpp"
#include "../logic/scripting/scripting.hpp"
ContentIndices::ContentIndices(
ContentUnitIndices<Block> blocks,
ContentUnitIndices<ItemDef> items,
ContentUnitIndices<EntityDef> entities
) : blocks(std::move(blocks)),
)
: blocks(std::move(blocks)),
items(std::move(items)),
entities(std::move(entities))
{}
entities(std::move(entities)) {
}
Content::Content(
std::unique_ptr<ContentIndices> indices,
@ -32,15 +32,15 @@ Content::Content(
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
ResourceIndicesSet resourceIndices
) : indices(std::move(indices)),
)
: indices(std::move(indices)),
packs(std::move(packs)),
blockMaterials(std::move(blockMaterials)),
skeletons(std::move(skeletons)),
blocks(std::move(blocks)),
items(std::move(items)),
entities(std::move(entities)),
drawGroups(std::move(drawGroups))
{
drawGroups(std::move(drawGroups)) {
for (size_t i = 0; i < RESOURCE_TYPES_COUNT; i++) {
this->resourceIndices[i] = std::move(resourceIndices[i]);
}
@ -48,7 +48,8 @@ Content::Content(
Content::~Content() = default;
const rigging::SkeletonConfig* Content::getSkeleton(const std::string& id) const {
const rigging::SkeletonConfig* Content::getSkeleton(const std::string& id
) const {
auto found = skeletons.find(id);
if (found == skeletons.end()) {
return nullptr;
@ -80,6 +81,7 @@ const UptrsMap<std::string, ContentPackRuntime>& Content::getPacks() const {
return packs;
}
const UptrsMap<std::string, rigging::SkeletonConfig>& Content::getSkeletons() const {
const UptrsMap<std::string, rigging::SkeletonConfig>& Content::getSkeletons(
) const {
return skeletons;
}

View File

@ -1,17 +1,16 @@
#ifndef CONTENT_CONTENT_HPP_
#define CONTENT_CONTENT_HPP_
#include "content_fwd.hpp"
#include "../data/dynamic_fwd.hpp"
#include <string>
#include <vector>
#include <memory>
#include <optional>
#include <stdexcept>
#include <unordered_map>
#include <set>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <vector>
#include "../data/dynamic_fwd.hpp"
#include "content_fwd.hpp"
using DrawGroups = std::set<ubyte>;
template <class K, class V>
@ -28,10 +27,14 @@ namespace rigging {
constexpr const char* contenttype_name(contenttype type) {
switch (type) {
case contenttype::none: return "none";
case contenttype::block: return "block";
case contenttype::item: return "item";
case contenttype::entity: return "entity";
case contenttype::none:
return "none";
case contenttype::block:
return "block";
case contenttype::item:
return "item";
case contenttype::entity:
return "entity";
default:
return "unknown";
}
@ -41,7 +44,8 @@ class namereuse_error: public std::runtime_error {
contenttype type;
public:
namereuse_error(const std::string& msg, contenttype type)
: std::runtime_error(msg), type(type) {}
: std::runtime_error(msg), type(type) {
}
inline contenttype getType() const {
return type;
@ -52,7 +56,8 @@ template<class T>
class ContentUnitIndices {
std::vector<T*> defs;
public:
ContentUnitIndices(std::vector<T*> defs) : defs(std::move(defs)) {}
ContentUnitIndices(std::vector<T*> defs) : defs(std::move(defs)) {
}
inline T* get(blockid_t id) const {
if (id >= defs.size()) {
@ -88,8 +93,7 @@ template<class T>
class ContentUnitDefs {
UptrsMap<std::string, T> defs;
public:
ContentUnitDefs(UptrsMap<std::string, T> defs)
: defs(std::move(defs)) {
ContentUnitDefs(UptrsMap<std::string, T> defs) : defs(std::move(defs)) {
}
T* find(const std::string& id) const {
@ -152,8 +156,10 @@ public:
constexpr const char* to_string(ResourceType type) {
switch (type) {
case ResourceType::CAMERA: return "camera";
default: return "unknown";
case ResourceType::CAMERA:
return "camera";
default:
return "unknown";
}
}

View File

@ -66,9 +66,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
auto content = std::make_unique<Content>(
std::make_unique<ContentIndices>(
blockDefsIndices,
itemDefsIndices,
entityDefsIndices),
blockDefsIndices, itemDefsIndices, entityDefsIndices
),
std::move(groups),
blocks.build(),
items.build(),

View File

@ -1,15 +1,15 @@
#ifndef CONTENT_CONTENT_BUILDER_HPP_
#define CONTENT_CONTENT_BUILDER_HPP_
#include "../items/ItemDef.hpp"
#include "../voxels/Block.hpp"
#include "../objects/EntityDef.hpp"
#include <memory>
#include <unordered_map>
#include <vector>
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include <memory>
#include <vector>
#include <unordered_map>
#include "../items/ItemDef.hpp"
#include "../objects/EntityDef.hpp"
#include "../voxels/Block.hpp"
template <class T>
class ContentUnitBuilder {
@ -19,7 +19,9 @@ class ContentUnitBuilder {
void checkIdentifier(const std::string& id) {
const auto& found = allNames.find(id);
if (found != allNames.end()) {
throw namereuse_error("name "+id+" is already used", found->second);
throw namereuse_error(
"name " + id + " is already used", found->second
);
}
}
public:
@ -27,9 +29,10 @@ public:
std::vector<std::string> names;
ContentUnitBuilder(
std::unordered_map<std::string, contenttype>& allNames,
contenttype type
) : allNames(allNames), type(type) {}
std::unordered_map<std::string, contenttype>& allNames, contenttype type
)
: allNames(allNames), type(type) {
}
T& create(const std::string& id) {
auto found = defs.find(id);

View File

@ -1,26 +1,30 @@
#include "ContentLUT.hpp"
#include "Content.hpp"
#include "../constants.hpp"
#include "../files/files.hpp"
#include "../coders/json.hpp"
#include "../voxels/Block.hpp"
#include "../items/ItemDef.hpp"
#include <memory>
ContentLUT::ContentLUT(const ContentIndices* indices, size_t blocksCount, size_t itemsCount)
: blocks(blocksCount, indices->blocks, BLOCK_VOID, contenttype::block),
items(itemsCount, indices->items, ITEM_VOID, contenttype::item)
{}
#include "../coders/json.hpp"
#include "../constants.hpp"
#include "../files/files.hpp"
#include "../items/ItemDef.hpp"
#include "../voxels/Block.hpp"
#include "Content.hpp"
template<class T> static constexpr size_t get_entries_count(
const ContentUnitIndices<T>& indices, const dynamic::List_sptr& list) {
ContentLUT::ContentLUT(
const ContentIndices* indices, size_t blocksCount, size_t itemsCount
)
: blocks(blocksCount, indices->blocks, BLOCK_VOID, contenttype::block),
items(itemsCount, indices->items, ITEM_VOID, contenttype::item) {
}
template <class T>
static constexpr size_t get_entries_count(
const ContentUnitIndices<T>& indices, const dynamic::List_sptr& list
) {
return list ? std::max(list->size(), indices.count()) : indices.count();
}
std::shared_ptr<ContentLUT> ContentLUT::create(
const fs::path& filename,
const Content* content
const fs::path& filename, const Content* content
) {
auto root = files::read_json(filename);
auto blocklist = root->list("blocks");

View File

@ -1,16 +1,15 @@
#ifndef CONTENT_CONTENT_LUT_HPP_
#define CONTENT_CONTENT_LUT_HPP_
#include "Content.hpp"
#include "../typedefs.hpp"
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include <filesystem>
#include <string>
#include <utility>
#include <vector>
#include <filesystem>
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include "Content.hpp"
namespace fs = std::filesystem;
@ -28,7 +27,12 @@ class ContentUnitLUT {
T missingValue;
contenttype type;
public:
ContentUnitLUT(size_t count, const ContentUnitIndices<U>& unitIndices, T missingValue, contenttype type)
ContentUnitLUT(
size_t count,
const ContentUnitIndices<U>& unitIndices,
T missingValue,
contenttype type
)
: missingValue(missingValue), type(type) {
for (size_t i = 0; i < count; i++) {
indices.push_back(i);
@ -97,8 +101,7 @@ public:
ContentLUT(const ContentIndices* indices, size_t blocks, size_t items);
static std::shared_ptr<ContentLUT> create(
const fs::path& filename,
const Content* content
const fs::path& filename, const Content* content
);
inline bool hasContentReorder() const {

View File

@ -1,34 +1,33 @@
#include "ContentLoader.hpp"
#include "Content.hpp"
#include "ContentPack.hpp"
#include "ContentBuilder.hpp"
#include <algorithm>
#include <glm/glm.hpp>
#include <iostream>
#include <memory>
#include <string>
#include "../coders/json.hpp"
#include "../core_defs.hpp"
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../files/files.hpp"
#include "../items/ItemDef.hpp"
#include "../objects/rigging.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/rigging.hpp"
#include "../typedefs.hpp"
#include "../util/listutil.hpp"
#include "../util/stringutil.hpp"
#include "../voxels/Block.hpp"
#include <iostream>
#include <string>
#include <memory>
#include <algorithm>
#include <glm/glm.hpp>
#include "Content.hpp"
#include "ContentBuilder.hpp"
#include "ContentPack.hpp"
namespace fs = std::filesystem;
static debug::Logger logger("content-loader");
ContentLoader::ContentLoader(ContentPack* pack, ContentBuilder& builder)
: pack(pack), builder(builder)
{
: pack(pack), builder(builder) {
auto runtime = std::make_unique<ContentPackRuntime>(
*pack, scripting::create_pack_environment(*pack)
);
@ -119,7 +118,9 @@ void ContentLoader::fixPackIndices() {
}
}
void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::path& file) {
void ContentLoader::loadBlock(
Block& def, const std::string& name, const fs::path& file
) {
auto root = files::read_json(file);
root->str("caption", def.caption);
@ -245,8 +246,10 @@ void ContentLoader::loadCustomBlockModel(Block& def, dynamic::Map* primitives) {
/* Parse aabb */
auto boxarr = modelboxes->list(i);
AABB modelbox;
modelbox.a = glm::vec3(boxarr->num(0), boxarr->num(1), boxarr->num(2));
modelbox.b = glm::vec3(boxarr->num(3), boxarr->num(4), boxarr->num(5));
modelbox.a =
glm::vec3(boxarr->num(0), boxarr->num(1), boxarr->num(2));
modelbox.b =
glm::vec3(boxarr->num(3), boxarr->num(4), boxarr->num(5));
modelbox.b += modelbox.a;
def.modelBoxes.push_back(modelbox);
@ -282,7 +285,9 @@ void ContentLoader::loadCustomBlockModel(Block& def, dynamic::Map* primitives) {
}
}
void ContentLoader::loadItem(ItemDef& def, const std::string& name, const fs::path& file) {
void ContentLoader::loadItem(
ItemDef& def, const std::string& name, const fs::path& file
) {
auto root = files::read_json(file);
root->str("caption", def.caption);
@ -310,7 +315,9 @@ void ContentLoader::loadItem(ItemDef& def, const std::string& name, const fs::pa
}
}
void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs::path& file) {
void ContentLoader::loadEntity(
EntityDef& def, const std::string& name, const fs::path& file
) {
auto root = files::read_json(file);
if (auto componentsarr = root->list("components")) {
for (size_t i = 0; i < componentsarr->size(); i++) {
@ -325,14 +332,21 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
if (auto sensorarr = sensorsarr->list(i)) {
auto sensorType = sensorarr->str(0);
if (sensorType == "aabb") {
def.boxSensors.emplace_back(i, AABB{
{sensorarr->num(1), sensorarr->num(2), sensorarr->num(3)},
{sensorarr->num(4), sensorarr->num(5), sensorarr->num(6)}
});
def.boxSensors.emplace_back(
i,
AABB {
{sensorarr->num(1),
sensorarr->num(2),
sensorarr->num(3)},
{sensorarr->num(4),
sensorarr->num(5),
sensorarr->num(6)}}
);
} else if (sensorType == "radius") {
def.radialSensors.emplace_back(i, sensorarr->num(1));
} else {
logger.error() << name << ": sensor #" << i << " - unknown type "
logger.error()
<< name << ": sensor #" << i << " - unknown type "
<< util::quote(sensorType);
}
}
@ -354,13 +368,17 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
root->flag("blocking", def.blocking);
}
void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const std::string& name) {
void ContentLoader::loadEntity(
EntityDef& def, const std::string& full, const std::string& name
) {
auto folder = pack->folder;
auto configFile = folder / fs::path("entities/" + name + ".json");
if (fs::exists(configFile)) loadEntity(def, full, configFile);
}
void ContentLoader::loadBlock(Block& def, const std::string& full, const std::string& name) {
void ContentLoader::loadBlock(
Block& def, const std::string& full, const std::string& name
) {
auto folder = pack->folder;
auto configFile = folder / fs::path("blocks/" + name + ".json");
if (fs::exists(configFile)) loadBlock(def, full, configFile);
@ -384,7 +402,9 @@ void ContentLoader::loadBlock(Block& def, const std::string& full, const std::st
}
}
void ContentLoader::loadItem(ItemDef& def, const std::string& full, const std::string& name) {
void ContentLoader::loadItem(
ItemDef& def, const std::string& full, const std::string& name
) {
auto folder = pack->folder;
auto configFile = folder / fs::path("items/" + name + ".json");
if (fs::exists(configFile)) loadItem(def, full, configFile);
@ -395,7 +415,9 @@ void ContentLoader::loadItem(ItemDef& def, const std::string& full, const std::s
}
}
void ContentLoader::loadBlockMaterial(BlockMaterial& def, const fs::path& file) {
void ContentLoader::loadBlockMaterial(
BlockMaterial& def, const fs::path& file
) {
auto root = files::read_json(file);
root->str("steps-sound", def.stepsSound);
root->str("place-sound", def.placeSound);
@ -411,11 +433,12 @@ void ContentLoader::load() {
fs::path scriptFile = folder / fs::path("scripts/world.lua");
if (fs::is_regular_file(scriptFile)) {
scripting::load_world_script(env, pack->id, scriptFile, runtime->worldfuncsset);
scripting::load_world_script(
env, pack->id, scriptFile, runtime->worldfuncsset
);
}
if (!fs::is_regular_file(pack->getContentFile()))
return;
if (!fs::is_regular_file(pack->getContentFile())) return;
auto root = files::read_json(pack->getContentFile());
@ -423,10 +446,12 @@ void ContentLoader::load() {
for (size_t i = 0; i < blocksarr->size(); i++) {
std::string name = blocksarr->str(i);
auto colon = name.find(':');
std::string full = colon == std::string::npos ? pack->id + ":" + name : name;
std::string full =
colon == std::string::npos ? pack->id + ":" + name : name;
if (colon != std::string::npos) name[colon] = '/';
auto& def = builder.blocks.create(full);
if (colon != std::string::npos) def.scriptName = name.substr(0, colon) + '/' + def.scriptName;
if (colon != std::string::npos)
def.scriptName = name.substr(0, colon) + '/' + def.scriptName;
loadBlock(def, full, name);
stats->totalBlocks++;
}
@ -435,10 +460,12 @@ void ContentLoader::load() {
for (size_t i = 0; i < itemsarr->size(); i++) {
std::string name = itemsarr->str(i);
auto colon = name.find(':');
std::string full = colon == std::string::npos ? pack->id + ":" + name : name;
std::string full =
colon == std::string::npos ? pack->id + ":" + name : name;
if (colon != std::string::npos) name[colon] = '/';
auto& def = builder.items.create(full);
if (colon != std::string::npos) def.scriptName = name.substr(0, colon) + '/' + def.scriptName;
if (colon != std::string::npos)
def.scriptName = name.substr(0, colon) + '/' + def.scriptName;
loadItem(def, full, name);
stats->totalItems++;
}
@ -448,7 +475,8 @@ void ContentLoader::load() {
for (size_t i = 0; i < entitiesarr->size(); i++) {
std::string name = entitiesarr->str(i);
auto colon = name.find(':');
std::string full = colon == std::string::npos ? pack->id + ":" + name : name;
std::string full =
colon == std::string::npos ? pack->id + ":" + name : name;
if (colon != std::string::npos) name[colon] = '/';
auto& def = builder.entities.create(full);
loadEntity(def, full, name);
@ -471,7 +499,9 @@ void ContentLoader::load() {
const fs::path& file = entry.path();
std::string name = pack->id + ":" + file.stem().u8string();
std::string text = files::read_string(file);
builder.add(rigging::SkeletonConfig::parse(text, file.u8string(), name));
builder.add(
rigging::SkeletonConfig::parse(text, file.u8string(), name)
);
}
}
@ -504,6 +534,7 @@ void ContentLoader::load() {
void ContentLoader::loadResources(ResourceType type, dynamic::List* list) {
for (size_t i = 0; i < list->size(); i++) {
builder.resourceIndices[static_cast<size_t>(type)].add(
pack->id+":"+list->str(i), nullptr);
pack->id + ":" + list->str(i), nullptr
);
}
}

View File

@ -1,11 +1,11 @@
#ifndef CONTENT_CONTENT_LOADER_HPP_
#define CONTENT_CONTENT_LOADER_HPP_
#include "content_fwd.hpp"
#include <string>
#include <memory>
#include <filesystem>
#include <memory>
#include <string>
#include "content_fwd.hpp"
namespace fs = std::filesystem;
@ -31,15 +31,27 @@ class ContentLoader {
ContentBuilder& builder;
ContentPackStats* stats;
void loadBlock(Block& def, const std::string& full, const std::string& name);
void loadItem(ItemDef& def, const std::string& full, const std::string& name);
void loadEntity(EntityDef& def, const std::string& full, const std::string& name);
void loadBlock(
Block& def, const std::string& full, const std::string& name
);
void loadItem(
ItemDef& def, const std::string& full, const std::string& name
);
void loadEntity(
EntityDef& def, const std::string& full, const std::string& name
);
static void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
static void loadBlockMaterial(BlockMaterial& def, const fs::path& file);
static void loadBlock(Block& def, const std::string& name, const fs::path& file);
static void loadItem(ItemDef& def, const std::string& name, const fs::path& file);
static void loadEntity(EntityDef& def, const std::string& name, const fs::path& file);
static void loadBlock(
Block& def, const std::string& name, const fs::path& file
);
static void loadItem(
ItemDef& def, const std::string& name, const fs::path& file
);
static void loadEntity(
EntityDef& def, const std::string& name, const fs::path& file
);
void loadResources(ResourceType type, dynamic::List* list);
public:
ContentLoader(ContentPack* pack, ContentBuilder& builder);

View File

@ -1,25 +1,25 @@
#include "ContentPack.hpp"
#include <iostream>
#include <algorithm>
#include <iostream>
#include <utility>
#include "../coders/json.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include "../data/dynamic.hpp"
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
namespace fs = std::filesystem;
const std::vector<std::string> ContentPack::RESERVED_NAMES = {
"res", "abs", "local", "core", "user", "world", "none", "null"
};
"res", "abs", "local", "core", "user", "world", "none", "null"};
contentpack_error::contentpack_error(
std::string packId,
fs::path folder,
const std::string& message)
: std::runtime_error(message), packId(std::move(packId)), folder(std::move(folder)) {
std::string packId, fs::path folder, const std::string& message
)
: std::runtime_error(message),
packId(std::move(packId)),
folder(std::move(folder)) {
}
std::string contentpack_error::getPackId() const {
@ -39,22 +39,26 @@ bool ContentPack::is_pack(const fs::path& folder) {
static void checkContentPackId(const std::string& id, const fs::path& folder) {
if (id.length() < 2 || id.length() > 24)
throw contentpack_error(id, folder,
"content-pack id length is out of range [2, 24]");
throw contentpack_error(
id, folder, "content-pack id length is out of range [2, 24]"
);
if (isdigit(id[0]))
throw contentpack_error(id, folder,
"content-pack id must not start with a digit");
throw contentpack_error(
id, folder, "content-pack id must not start with a digit"
);
for (char c : id) {
if (!isalnum(c) && c != '_') {
throw contentpack_error(id, folder,
"illegal character in content-pack id");
throw contentpack_error(
id, folder, "illegal character in content-pack id"
);
}
}
if (std::find(ContentPack::RESERVED_NAMES.begin(),
ContentPack::RESERVED_NAMES.end(), id)
!= ContentPack::RESERVED_NAMES.end()) {
throw contentpack_error(id, folder,
"this content-pack id is reserved");
if (std::find(
ContentPack::RESERVED_NAMES.begin(),
ContentPack::RESERVED_NAMES.end(),
id
) != ContentPack::RESERVED_NAMES.end()) {
throw contentpack_error(id, folder, "this content-pack id is reserved");
}
}
@ -78,26 +82,24 @@ ContentPack ContentPack::read(const fs::path& folder) {
}
if (pack.id == "none")
throw contentpack_error(pack.id, folder,
"content-pack id is not specified");
throw contentpack_error(
pack.id, folder, "content-pack id is not specified"
);
checkContentPackId(pack.id, folder);
return pack;
}
void ContentPack::scanFolder(
const fs::path& folder,
std::vector<ContentPack>& packs
const fs::path& folder, std::vector<ContentPack>& packs
) {
if (!fs::is_directory(folder)) {
return;
}
for (const auto& entry : fs::directory_iterator(folder)) {
const fs::path& folder = entry.path();
if (!fs::is_directory(folder))
continue;
if (!is_pack(folder))
continue;
if (!fs::is_directory(folder)) continue;
if (!is_pack(folder)) continue;
try {
packs.push_back(read(folder));
} catch (const contentpack_error& err) {
@ -119,7 +121,9 @@ std::vector<std::string> ContentPack::worldPacksList(const fs::path& folder) {
return files::read_list(listfile);
}
fs::path ContentPack::findPack(const EnginePaths* paths, const fs::path& worldDir, const std::string& name) {
fs::path ContentPack::findPack(
const EnginePaths* paths, const fs::path& worldDir, const std::string& name
) {
fs::path folder = worldDir / fs::path("content") / fs::path(name);
if (fs::is_directory(folder)) {
return folder;
@ -135,11 +139,8 @@ fs::path ContentPack::findPack(const EnginePaths* paths, const fs::path& worldDi
return folder;
}
ContentPackRuntime::ContentPackRuntime(
ContentPack info,
scriptenv env
) : info(std::move(info)), env(std::move(env))
{
ContentPackRuntime::ContentPackRuntime(ContentPack info, scriptenv env)
: info(std::move(info)), env(std::move(env)) {
}
ContentPackRuntime::~ContentPackRuntime() = default;

View File

@ -1,12 +1,12 @@
#ifndef CONTENT_CONTENT_PACK_HPP_
#define CONTENT_CONTENT_PACK_HPP_
#include "../typedefs.hpp"
#include <filesystem>
#include <stdexcept>
#include <string>
#include <vector>
#include <stdexcept>
#include <filesystem>
#include "../typedefs.hpp"
class EnginePaths;
@ -16,7 +16,9 @@ class contentpack_error : public std::runtime_error {
std::string packId;
fs::path folder;
public:
contentpack_error(std::string packId, fs::path folder, const std::string& message);
contentpack_error(
std::string packId, fs::path folder, const std::string& message
);
std::string getPackId() const;
fs::path getFolder() const;
@ -28,7 +30,6 @@ enum class DependencyLevel {
weak, // only affects packs order
};
/// @brief Content-pack that should be installed earlier the dependent
struct DependencyPack {
DependencyLevel level;
@ -57,8 +58,7 @@ struct ContentPack {
static ContentPack read(const fs::path& folder);
static void scanFolder(
const fs::path& folder,
std::vector<ContentPack>& packs
const fs::path& folder, std::vector<ContentPack>& packs
);
static std::vector<std::string> worldPacksList(const fs::path& folder);
@ -92,10 +92,7 @@ class ContentPackRuntime {
public:
world_funcs_set worldfuncsset {};
ContentPackRuntime(
ContentPack info,
scriptenv env
);
ContentPackRuntime(ContentPack info, scriptenv env);
~ContentPackRuntime();
inline const ContentPackStats& getStats() const {

View File

@ -1,10 +1,10 @@
#include "PacksManager.hpp"
#include "../util/listutil.hpp"
#include <queue>
#include <sstream>
#include "../util/listutil.hpp"
PacksManager::PacksManager() = default;
void PacksManager::setSources(std::vector<fs::path> sources) {
@ -35,7 +35,9 @@ std::vector<std::string> PacksManager::getAllNames() const {
return names;
}
std::vector<ContentPack> PacksManager::getAll(const std::vector<std::string>& names) const {
std::vector<ContentPack> PacksManager::getAll(
const std::vector<std::string>& names
) const {
std::vector<ContentPack> packsList;
for (auto& name : names) {
auto found = packs.find(name);
@ -47,7 +49,9 @@ std::vector<ContentPack> PacksManager::getAll(const std::vector<std::string>& na
return packsList;
}
static contentpack_error on_circular_dependency(std::queue<const ContentPack*>& queue) {
static contentpack_error on_circular_dependency(
std::queue<const ContentPack*>& queue
) {
const ContentPack* lastPack = queue.back();
// circular dependency
std::stringstream ss;
@ -66,8 +70,10 @@ static contentpack_error on_circular_dependency(std::queue<const ContentPack*>&
/// @param allNames all already done or enqueued packs
/// @param added packs with all dependencies resolved
/// @param queue current pass queue
/// @param resolveWeaks make weak dependencies resolved if found but not added to queue
/// @return true if all dependencies are already added or not found (optional/weak)
/// @param resolveWeaks make weak dependencies resolved if found but not added
/// to queue
/// @return true if all dependencies are already added or not found
/// (optional/weak)
/// @throws contentpack_error if required dependency is not found
static bool resolve_dependencies(
const ContentPack* pack,
@ -85,7 +91,9 @@ static bool resolve_dependencies (
auto found = packs.find(dep.id);
bool exists = found != packs.end();
if (!exists && dep.level == DependencyLevel::required) {
throw contentpack_error(dep.id, fs::path(), "dependency of '"+pack->id+"'");
throw contentpack_error(
dep.id, fs::path(), "dependency of '" + pack->id + "'"
);
}
if (!exists) {
// ignored for optional or weak dependencies
@ -93,11 +101,13 @@ static bool resolve_dependencies (
}
if (resolveWeaks && dep.level == DependencyLevel::weak) {
// dependency pack is found but not added yet
// resolveWeaks is used on second iteration, so it's will not be added
// resolveWeaks is used on second iteration, so it's will not be
// added
continue;
}
if (!util::contains(allNames, dep.id) && dep.level != DependencyLevel::weak) {
if (!util::contains(allNames, dep.id) &&
dep.level != DependencyLevel::weak) {
allNames.push_back(dep.id);
queue.push(&found->second);
}
@ -106,7 +116,9 @@ static bool resolve_dependencies (
return satisfied;
}
std::vector<std::string> PacksManager::assembly(const std::vector<std::string>& names) const {
std::vector<std::string> PacksManager::assembly(
const std::vector<std::string>& names
) const {
std::vector<std::string> allNames = names;
std::vector<std::string> added;
std::queue<const ContentPack*> queue;
@ -127,9 +139,13 @@ std::vector<std::string> PacksManager::assembly(const std::vector<std::string>&
auto* pack = queue.front();
queue.pop();
if (resolve_dependencies(pack, packs, allNames, added, queue, resolveWeaks)) {
if (resolve_dependencies(
pack, packs, allNames, added, queue, resolveWeaks
)) {
if (util::contains(added, pack->id)) {
throw contentpack_error(pack->id, pack->folder, "pack duplication");
throw contentpack_error(
pack->id, pack->folder, "pack duplication"
);
}
added.push_back(pack->id);
addedInIteration++;
@ -148,7 +164,9 @@ std::vector<std::string> PacksManager::assembly(const std::vector<std::string>&
return added;
}
std::vector<std::string> PacksManager::getNames(const std::vector<ContentPack>& packs) {
std::vector<std::string> PacksManager::getNames(
const std::vector<ContentPack>& packs
) {
std::vector<std::string> result;
for (const auto& pack : packs) {
result.push_back(pack.id);

View File

@ -1,11 +1,11 @@
#ifndef CONTENT_PACKS_MANAGER_HPP_
#define CONTENT_PACKS_MANAGER_HPP_
#include "ContentPack.hpp"
#include <vector>
#include <filesystem>
#include <unordered_map>
#include <vector>
#include "ContentPack.hpp"
namespace fs = std::filesystem;
@ -31,17 +31,21 @@ public:
/// @brief Get packs by names (id)
/// @param names pack names
/// @throws contentpack_error if pack not found
std::vector<ContentPack> getAll(const std::vector<std::string>& names) const;
std::vector<ContentPack> getAll(const std::vector<std::string>& names
) const;
/// @brief Resolve all dependencies and fix packs order
/// @param names required packs (method can add extra packs)
/// @return resulting ordered vector of pack names
/// @throws contentpack_error if required dependency not found or
/// circular dependency detected
std::vector<std::string> assembly(const std::vector<std::string>& names) const;
std::vector<std::string> assembly(const std::vector<std::string>& names
) const;
/// @brief Collect all pack names (identifiers) into a new vector
static std::vector<std::string> getNames(const std::vector<ContentPack>& packs);
static std::vector<std::string> getNames(
const std::vector<ContentPack>& packs
);
};
#endif // CONTENT_PACKS_MANAGER_HPP_

View File

@ -6,15 +6,11 @@
class Content;
class ContentPackRuntime;
enum class contenttype {
none, block, item, entity
};
enum class contenttype { none, block, item, entity };
enum class ResourceType : size_t {
CAMERA,
LAST=CAMERA
};
enum class ResourceType : size_t { CAMERA, LAST = CAMERA };
inline constexpr auto RESOURCE_TYPES_COUNT = static_cast<size_t>(ResourceType::LAST)+1;
inline constexpr auto RESOURCE_TYPES_COUNT =
static_cast<size_t>(ResourceType::LAST) + 1;
#endif // CONTENT_CONTENT_FWD_HPP_

View File

@ -14,7 +14,9 @@ std::ostream& operator<<(std::ostream& stream, const dynamic::Map_sptr& value) {
return stream;
}
std::ostream& operator<<(std::ostream& stream, const dynamic::List_sptr& value) {
std::ostream& operator<<(
std::ostream& stream, const dynamic::List_sptr& value
) {
stream << json::stringify(value, false, " ");
return stream;
}
@ -22,10 +24,14 @@ std::ostream& operator<<(std::ostream& stream, const dynamic::List_sptr& value)
std::string List::str(size_t index) const {
const auto& value = values[index];
switch (static_cast<Type>(value.index())) {
case Type::string: return std::get<std::string>(value);
case Type::boolean: return std::get<bool>(value) ? "true" : "false";
case Type::number: return std::to_string(std::get<double>(value));
case Type::integer: return std::to_string(std::get<int64_t>(value));
case Type::string:
return std::get<std::string>(value);
case Type::boolean:
return std::get<bool>(value) ? "true" : "false";
case Type::number:
return std::to_string(std::get<double>(value));
case Type::integer:
return std::to_string(std::get<int64_t>(value));
default:
throw std::runtime_error("type error");
}
@ -34,10 +40,14 @@ std::string List::str(size_t index) const {
number_t List::num(size_t index) const {
const auto& value = values[index];
switch (static_cast<Type>(value.index())) {
case Type::number: return std::get<number_t>(value);
case Type::integer: return std::get<integer_t>(value);
case Type::string: return std::stoll(std::get<std::string>(value));
case Type::boolean: return std::get<bool>(value);
case Type::number:
return std::get<number_t>(value);
case Type::integer:
return std::get<integer_t>(value);
case Type::string:
return std::stoll(std::get<std::string>(value));
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
@ -46,10 +56,14 @@ number_t List::num(size_t index) const {
integer_t List::integer(size_t index) const {
const auto& value = values[index];
switch (static_cast<Type>(value.index())) {
case Type::number: return std::get<number_t>(value);
case Type::integer: return std::get<integer_t>(value);
case Type::string: return std::stoll(std::get<std::string>(value));
case Type::boolean: return std::get<bool>(value);
case Type::number:
return std::get<number_t>(value);
case Type::integer:
return std::get<integer_t>(value);
case Type::string:
return std::stoll(std::get<std::string>(value));
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
@ -74,8 +88,10 @@ List* List::list(size_t index) const {
bool List::flag(size_t index) const {
const auto& value = values[index];
switch (static_cast<Type>(value.index())) {
case Type::integer: return std::get<integer_t>(value);
case Type::boolean: return std::get<bool>(value);
case Type::integer:
return std::get<integer_t>(value);
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
@ -112,55 +128,69 @@ void Map::str(const std::string& key, std::string& dst) const {
std::string Map::get(const std::string& key, const std::string& def) const {
auto found = values.find(key);
if (found == values.end())
return def;
if (found == values.end()) return def;
auto& value = found->second;
switch (static_cast<Type>(value.index())) {
case Type::string: return std::get<std::string>(value);
case Type::boolean: return std::get<bool>(value) ? "true" : "false";
case Type::number: return std::to_string(std::get<number_t>(value));
case Type::integer: return std::to_string(std::get<integer_t>(value));
default: throw std::runtime_error("type error");
case Type::string:
return std::get<std::string>(value);
case Type::boolean:
return std::get<bool>(value) ? "true" : "false";
case Type::number:
return std::to_string(std::get<number_t>(value));
case Type::integer:
return std::to_string(std::get<integer_t>(value));
default:
throw std::runtime_error("type error");
}
}
number_t Map::get(const std::string& key, double def) const {
auto found = values.find(key);
if (found == values.end())
return def;
if (found == values.end()) return def;
auto& value = found->second;
switch (static_cast<Type>(value.index())) {
case Type::number: return std::get<number_t>(value);
case Type::integer: return std::get<integer_t>(value);
case Type::string: return std::stoull(std::get<std::string>(value));
case Type::boolean: return std::get<bool>(value);
default: throw std::runtime_error("type error");
case Type::number:
return std::get<number_t>(value);
case Type::integer:
return std::get<integer_t>(value);
case Type::string:
return std::stoull(std::get<std::string>(value));
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
}
integer_t Map::get(const std::string& key, integer_t def) const {
auto found = values.find(key);
if (found == values.end())
return def;
if (found == values.end()) return def;
auto& value = found->second;
switch (static_cast<Type>(value.index())) {
case Type::number: return std::get<number_t>(value);
case Type::integer: return std::get<integer_t>(value);
case Type::string: return std::stoull(std::get<std::string>(value));
case Type::boolean: return std::get<bool>(value);
default: throw std::runtime_error("type error");
case Type::number:
return std::get<number_t>(value);
case Type::integer:
return std::get<integer_t>(value);
case Type::string:
return std::stoull(std::get<std::string>(value));
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
}
bool Map::get(const std::string& key, bool def) const {
auto found = values.find(key);
if (found == values.end())
return def;
if (found == values.end()) return def;
auto& value = found->second;
switch (static_cast<Type>(value.index())) {
case Type::integer: return std::get<integer_t>(value);
case Type::boolean: return std::get<bool>(value);
default: throw std::runtime_error("type error");
case Type::integer:
return std::get<integer_t>(value);
case Type::boolean:
return std::get<bool>(value);
default:
throw std::runtime_error("type error");
}
}
@ -204,8 +234,7 @@ Map_sptr Map::map(const std::string& key) const {
List_sptr Map::list(const std::string& key) const {
auto found = values.find(key);
if (found != values.end())
return std::get<List_sptr>(found->second);
if (found != values.end()) return std::get<List_sptr>(found->second);
return nullptr;
}
@ -260,7 +289,9 @@ List_sptr dynamic::create_list(std::initializer_list<Value> values) {
return std::make_shared<List>(values);
}
Map_sptr dynamic::create_map(std::initializer_list<std::pair<const std::string, Value>> entries) {
Map_sptr dynamic::create_map(
std::initializer_list<std::pair<const std::string, Value>> entries
) {
return std::make_shared<Map>(entries);
}

View File

@ -1,25 +1,24 @@
#ifndef DATA_DYNAMIC_HPP_
#define DATA_DYNAMIC_HPP_
#include "dynamic_fwd.hpp"
#include <cmath>
#include <string>
#include <vector>
#include <memory>
#include <ostream>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <vector>
#include "dynamic_fwd.hpp"
namespace dynamic {
enum class Type {
none=0, map, list, string, number, boolean, integer
};
enum class Type { none = 0, map, list, string, number, boolean, integer };
const std::string& type_name(const Value& value);
List_sptr create_list(std::initializer_list<Value> values = {});
Map_sptr create_map(std::initializer_list<std::pair<const std::string, Value>> entries={});
Map_sptr create_map(
std::initializer_list<std::pair<const std::string, Value>> entries = {}
);
number_t get_number(const Value& value);
integer_t get_integer(const Value& value);
@ -42,7 +41,8 @@ namespace dynamic {
std::vector<Value> values;
List() = default;
List(std::vector<Value> values) : values(std::move(values)) {}
List(std::vector<Value> values) : values(std::move(values)) {
}
std::string str(size_t index) const;
number_t num(size_t index) const;

View File

@ -1,12 +1,12 @@
#ifndef DATA_DYNAMIC_FWD_HPP_
#define DATA_DYNAMIC_FWD_HPP_
#include "../typedefs.hpp"
#include <functional>
#include <memory>
#include <string>
#include <variant>
#include <functional>
#include "../typedefs.hpp"
namespace dynamic {
class Map;
@ -26,8 +26,7 @@ namespace dynamic {
std::string,
number_t,
bool,
integer_t
>;
integer_t>;
using to_string_func = std::function<std::string(const Value&)>;
}

View File

@ -1,10 +1,10 @@
#ifndef DATA_DYNAMIC_UTIL_HPP_
#define DATA_DYNAMIC_UTIL_HPP_
#include "dynamic.hpp"
#include <glm/glm.hpp>
#include "dynamic.hpp"
namespace dynamic {
template <int n>
inline dynamic::List_sptr to_value(glm::vec<n, float> vec) {
@ -27,7 +27,11 @@ namespace dynamic {
}
template <int n>
void get_vec(const dynamic::Map_sptr& root, const std::string& name, glm::vec<n, float>& vec) {
void get_vec(
const dynamic::Map_sptr& root,
const std::string& name,
glm::vec<n, float>& vec
) {
if (const auto& list = root->list(name)) {
for (size_t i = 0; i < n; i++) {
vec[i] = list->num(i);
@ -36,7 +40,9 @@ namespace dynamic {
}
template <int n>
void get_vec(const dynamic::List_sptr& root, size_t index, glm::vec<n, float>& vec) {
void get_vec(
const dynamic::List_sptr& root, size_t index, glm::vec<n, float>& vec
) {
if (const auto& list = root->list(index)) {
for (size_t i = 0; i < n; i++) {
vec[i] = list->num(i);
@ -45,7 +51,11 @@ namespace dynamic {
}
template <int n, int m>
void get_mat(const dynamic::Map_sptr& root, const std::string& name, glm::mat<n, m, float>& mat) {
void get_mat(
const dynamic::Map_sptr& root,
const std::string& name,
glm::mat<n, m, float>& mat
) {
if (const auto& list = root->list(name)) {
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {
@ -56,7 +66,9 @@ namespace dynamic {
}
template <int n, int m>
void get_mat(const dynamic::List_sptr& root, size_t index, glm::mat<n, m, float>& mat) {
void get_mat(
const dynamic::List_sptr& root, size_t index, glm::mat<n, m, float>& mat
) {
if (const auto& list = root->list(index)) {
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {

View File

@ -7,7 +7,8 @@ std::string NumberSetting::toString() const {
case setting_format::simple:
return util::to_string(value);
case setting_format::percent:
return std::to_string(static_cast<integer_t>(round(value * 100))) + "%";
return std::to_string(static_cast<integer_t>(round(value * 100))) +
"%";
default:
return "invalid format";
}

View File

@ -3,15 +3,13 @@
#include <limits>
#include <string>
#include <vector>
#include <unordered_map>
#include <vector>
#include "../typedefs.hpp"
#include "../delegates.hpp"
#include "../typedefs.hpp"
enum class setting_format {
simple, percent
};
enum class setting_format { simple, percent };
class Setting {
protected:
@ -20,7 +18,8 @@ public:
Setting(setting_format format) : format(format) {
}
virtual ~Setting() {}
virtual ~Setting() {
}
virtual void resetToDefault() = 0;
@ -40,7 +39,8 @@ protected:
T value;
public:
ObservableSetting(T value, setting_format format)
: Setting(format), initial(value), value(value) {}
: Setting(format), initial(value), value(value) {
}
observer_handler observe(consumer<T> callback, bool callOnStart = false) {
const int id = nextid++;
@ -91,10 +91,9 @@ public:
number_t min = std::numeric_limits<number_t>::min(),
number_t max = std::numeric_limits<number_t>::max(),
setting_format format = setting_format::simple
) : ObservableSetting(value, format),
min(min),
max(max)
{}
)
: ObservableSetting(value, format), min(min), max(max) {
}
number_t& operator*() {
return value;
@ -133,10 +132,9 @@ public:
integer_t min = std::numeric_limits<integer_t>::min(),
integer_t max = std::numeric_limits<integer_t>::max(),
setting_format format = setting_format::simple
) : ObservableSetting(value, format),
min(min),
max(max)
{}
)
: ObservableSetting(value, format), min(min), max(max) {
}
integer_t getMin() const {
return min;
@ -155,10 +153,9 @@ public:
class FlagSetting : public ObservableSetting<bool> {
public:
FlagSetting(
bool value,
setting_format format=setting_format::simple
) : ObservableSetting(value, format) {}
FlagSetting(bool value, setting_format format = setting_format::simple)
: ObservableSetting(value, format) {
}
void toggle() {
set(!get());
@ -170,9 +167,10 @@ public:
class StringSetting : public ObservableSetting<std::string> {
public:
StringSetting(
std::string value,
setting_format format=setting_format::simple
) : ObservableSetting(value, format) {}
std::string value, setting_format format = setting_format::simple
)
: ObservableSetting(value, format) {
}
virtual std::string toString() const override;
};

View File

@ -1,8 +1,8 @@
#include "Logger.hpp"
#include <chrono>
#include <ctime>
#include <iomanip>
#include <chrono>
#include <iostream>
#include <utility>
@ -20,7 +20,9 @@ LogMessage::~LogMessage() {
Logger::Logger(std::string name) : name(std::move(name)) {
}
void Logger::log(LogLevel level, const std::string& name, const std::string& message) {
void Logger::log(
LogLevel level, const std::string& name, const std::string& message
) {
using namespace std::chrono;
std::stringstream ss;
@ -42,10 +44,13 @@ void Logger::log(LogLevel level, const std::string& name, const std::string& mes
break;
}
time_t tm = std::time(nullptr);
auto ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch()) % 1000;
auto ms =
duration_cast<milliseconds>(system_clock::now().time_since_epoch()) %
1000;
ss << " " << std::put_time(std::localtime(&tm), "%Y/%m/%d %T");
ss << '.' << std::setfill('0') << std::setw(3) << ms.count();
ss << utcOffset << " [" << std::setfill(' ') << std::setw(moduleLen) << name << "] ";
ss << utcOffset << " [" << std::setfill(' ') << std::setw(moduleLen) << name
<< "] ";
ss << message;
{
std::lock_guard<std::mutex> lock(mutex);

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@ -1,14 +1,12 @@
#ifndef DEBUG_LOGGER_HPP_
#define DEBUG_LOGGER_HPP_
#include <sstream>
#include <fstream>
#include <mutex>
#include <sstream>
namespace debug {
enum class LogLevel {
debug, info, warning, error
};
enum class LogLevel { debug, info, warning, error };
class Logger;
@ -17,7 +15,9 @@ namespace debug {
LogLevel level;
std::stringstream ss;
public:
LogMessage(Logger* logger, LogLevel level) : logger(logger), level(level) {}
LogMessage(Logger* logger, LogLevel level)
: logger(logger), level(level) {
}
~LogMessage();
template <class T>
@ -35,7 +35,9 @@ namespace debug {
std::string name;
static void log(LogLevel level, const std::string& name, const std::string& message);
static void log(
LogLevel level, const std::string& name, const std::string& message
);
public:
static void init(const std::string& filename);
static void flush();

View File

@ -1,6 +1,9 @@
#include "WorldConverter.hpp"
#include "WorldFiles.hpp"
#include <iostream>
#include <memory>
#include <stdexcept>
#include <utility>
#include "../content/ContentLUT.hpp"
#include "../data/dynamic.hpp"
@ -9,11 +12,7 @@
#include "../objects/Player.hpp"
#include "../util/ThreadPool.hpp"
#include "../voxels/Chunk.hpp"
#include <memory>
#include <iostream>
#include <stdexcept>
#include <utility>
#include "WorldFiles.hpp"
namespace fs = std::filesystem;
@ -23,7 +22,8 @@ class ConverterWorker : public util::Worker<convert_task, int> {
std::shared_ptr<WorldConverter> converter;
public:
ConverterWorker(std::shared_ptr<WorldConverter> converter)
: converter(std::move(converter)) {}
: converter(std::move(converter)) {
}
int operator()(const std::shared_ptr<convert_task>& task) override {
converter->convert(*task);
@ -35,16 +35,18 @@ WorldConverter::WorldConverter(
const fs::path& folder,
const Content* content,
std::shared_ptr<ContentLUT> lut
) : wfile(std::make_unique<WorldFiles>(folder)),
)
: wfile(std::make_unique<WorldFiles>(folder)),
lut(std::move(lut)),
content(content)
{
fs::path regionsFolder = wfile->getRegions().getRegionsFolder(REGION_LAYER_VOXELS);
content(content) {
fs::path regionsFolder =
wfile->getRegions().getRegionsFolder(REGION_LAYER_VOXELS);
if (!fs::is_directory(regionsFolder)) {
logger.error() << "nothing to convert";
return;
}
tasks.push(convert_task {convert_task_type::player, wfile->getPlayerFile()});
tasks.push(convert_task {convert_task_type::player, wfile->getPlayerFile()}
);
for (const auto& file : fs::directory_iterator(regionsFolder)) {
tasks.push(convert_task {convert_task_type::region, file.path()});
}
@ -111,8 +113,7 @@ void WorldConverter::convertPlayer(const fs::path& file) const {
}
void WorldConverter::convert(const convert_task& task) const {
if (!fs::is_regular_file(task.file))
return;
if (!fs::is_regular_file(task.file)) return;
switch (task.type) {
case convert_task_type::region:

View File

@ -1,13 +1,13 @@
#ifndef FILES_WORLD_CONVERTER_HPP_
#define FILES_WORLD_CONVERTER_HPP_
#include <queue>
#include <memory>
#include <filesystem>
#include <memory>
#include <queue>
#include "../typedefs.hpp"
#include "../delegates.hpp"
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
namespace fs = std::filesystem;
@ -15,9 +15,7 @@ class Content;
class ContentLUT;
class WorldFiles;
enum class convert_task_type {
region, player
};
enum class convert_task_type { region, player };
struct convert_task {
convert_task_type type;

View File

@ -1,5 +1,13 @@
#include "WorldFiles.hpp"
#include <cassert>
#include <cstdint>
#include <cstring>
#include <fstream>
#include <iostream>
#include <sstream>
#include <utility>
#include "../coders/byte_utils.hpp"
#include "../coders/json.hpp"
#include "../constants.hpp"
@ -11,11 +19,11 @@
#include "../items/ItemDef.hpp"
#include "../lighting/Lightmap.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/Player.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../typedefs.hpp"
#include "../settings.hpp"
#include "../typedefs.hpp"
#include "../util/data_io.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
@ -23,24 +31,16 @@
#include "../window/Camera.hpp"
#include "../world/World.hpp"
#include <cassert>
#include <iostream>
#include <cstdint>
#include <fstream>
#include <sstream>
#include <cstring>
#include <utility>
#define WORLD_FORMAT_MAGIC ".VOXWLD"
static debug::Logger logger("world-files");
WorldFiles::WorldFiles(const fs::path& directory) : directory(directory), regions(directory) {
WorldFiles::WorldFiles(const fs::path& directory)
: directory(directory), regions(directory) {
}
WorldFiles::WorldFiles(const fs::path& directory, const DebugSettings& settings)
: WorldFiles(directory)
{
: WorldFiles(directory) {
generatorTestMode = settings.generatorTestMode.get();
doWriteLights = settings.doWriteLights.get();
regions.generatorTestMode = generatorTestMode;
@ -100,7 +100,9 @@ void WorldFiles::writePacks(const std::vector<ContentPack>& packs) {
}
template <class T>
static void write_indices(const ContentUnitIndices<T>& indices, dynamic::List& list) {
static void write_indices(
const ContentUnitIndices<T>& indices, dynamic::List& list
) {
size_t count = indices.count();
for (size_t i = 0; i < count; i++) {
list.put(indices.get(i)->name);
@ -131,9 +133,7 @@ bool WorldFiles::readWorldInfo(World* world) {
}
static void read_resources_data(
const Content* content,
const dynamic::List_sptr& list,
ResourceType type
const Content* content, const dynamic::List_sptr& list, ResourceType type
) {
const auto& indices = content->getIndices(type);
for (size_t i = 0; i < list->size(); i++) {
@ -173,8 +173,7 @@ static void erase_pack_indices(dynamic::Map* root, const std::string& id) {
auto blocks = root->list("blocks");
for (uint i = 0; i < blocks->size(); i++) {
auto name = blocks->str(i);
if (name.find(prefix) != 0)
continue;
if (name.find(prefix) != 0) continue;
auto value = blocks->getValueWriteable(i);
*value = CORE_AIR;
}
@ -182,8 +181,7 @@ static void erase_pack_indices(dynamic::Map* root, const std::string& id) {
auto items = root->list("items");
for (uint i = 0; i < items->size(); i++) {
auto name = items->str(i);
if (name.find(prefix) != 0)
continue;
if (name.find(prefix) != 0) continue;
auto value = items->getValueWriteable(i);
*value = CORE_EMPTY;
}

View File

@ -1,19 +1,17 @@
#ifndef FILES_WORLD_FILES_HPP_
#define FILES_WORLD_FILES_HPP_
#include "WorldRegions.hpp"
#include "files.hpp"
#include "../typedefs.hpp"
#include "../content/ContentPack.hpp"
#include "../voxels/Chunk.hpp"
#include <vector>
#include <string>
#include <memory>
#include <filesystem>
#include <glm/glm.hpp>
#include <memory>
#include <string>
#include <vector>
#include "../content/ContentPack.hpp"
#include "../typedefs.hpp"
#include "../voxels/Chunk.hpp"
#include "WorldRegions.hpp"
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"

View File

@ -1,5 +1,9 @@
#include "WorldRegions.hpp"
#include <cstring>
#include <utility>
#include <vector>
#include "../coders/byte_utils.hpp"
#include "../coders/rle.hpp"
#include "../data/dynamic.hpp"
@ -7,10 +11,6 @@
#include "../maths/voxmaths.hpp"
#include "../util/data_io.hpp"
#include <cstring>
#include <utility>
#include <vector>
#define REGION_FORMAT_MAGIC ".VOXREG"
regfile::regfile(fs::path filename) : file(std::move(filename)) {
@ -20,7 +20,8 @@ regfile::regfile(fs::path filename) : file(std::move(filename)) {
file.read(header, REGION_HEADER_SIZE);
// avoid of use strcmp_s
if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
if (std::string(header, strlen(REGION_FORMAT_MAGIC)) !=
REGION_FORMAT_MAGIC) {
throw std::runtime_error("invalid region file magic number");
}
version = header[8];
@ -52,9 +53,11 @@ std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
}
WorldRegion::WorldRegion()
: chunksData(std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)),
sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
{}
: chunksData(
std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
),
sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT)) {
}
WorldRegion::~WorldRegion() = default;
@ -93,7 +96,8 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
}
layers[REGION_LAYER_VOXELS].folder = directory / fs::path("regions");
layers[REGION_LAYER_LIGHTS].folder = directory / fs::path("lights");
layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
layers[REGION_LAYER_INVENTORIES].folder =
directory / fs::path("inventories");
layers[REGION_LAYER_ENTITIES].folder = directory / fs::path("entities");
}
@ -121,7 +125,9 @@ WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
return region;
}
std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
std::unique_ptr<ubyte[]> WorldRegions::compress(
const ubyte* src, size_t srclen, size_t& len
) {
auto buffer = bufferPool.get();
auto bytes = buffer.get();
@ -133,7 +139,9 @@ std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen,
return data;
}
std::unique_ptr<ubyte[]> WorldRegions::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
std::unique_ptr<ubyte[]> WorldRegions::decompress(
const ubyte* src, size_t srclen, size_t dstlen
) {
auto decompressed = std::make_unique<ubyte[]>(dstlen);
extrle::decode(src, srclen, decompressed.get());
return decompressed;
@ -158,7 +166,9 @@ std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
}
/// @brief Read missing chunks data (null pointers) from region file
void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
void WorldRegions::fetchChunks(
WorldRegion* region, int x, int z, regfile* file
) {
auto* chunks = region->getChunks();
uint32_t* sizes = region->getSizes();
@ -226,7 +236,8 @@ regfile_ptr WorldRegions::getRegFile(glm::ivec3 coord, bool create) {
}
regfile_ptr WorldRegions::createRegFile(glm::ivec3 coord) {
fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
fs::path file =
layers[coord[2]].folder / getRegionFilename(coord[0], coord[1]);
if (!fs::exists(file)) {
return nullptr;
}
@ -294,7 +305,9 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
offsets[i] = offset;
size_t compressedSize = sizes[i];
dataio::write_int32_big(compressedSize, reinterpret_cast<ubyte*>(intbuf), 0);
dataio::write_int32_big(
compressedSize, reinterpret_cast<ubyte*>(intbuf), 0
);
offset += 4 + compressedSize;
file.write(intbuf, 4);
@ -302,7 +315,9 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
}
}
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
dataio::write_int32_big(offsets[i], reinterpret_cast<ubyte*>(intbuf), 0);
dataio::write_int32_big(
offsets[i], reinterpret_cast<ubyte*>(intbuf), 0
);
file.write(intbuf, 4);
}
}
@ -318,7 +333,14 @@ void WorldRegions::writeRegions(int layer) {
}
}
void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
void WorldRegions::put(
int x,
int z,
int layer,
std::unique_ptr<ubyte[]> data,
size_t size,
bool rle
) {
if (rle) {
size_t compressedSize;
auto compressed = compress(data.get(), size, compressedSize);
@ -333,7 +355,9 @@ void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, s
region->put(localX, localZ, data.release(), size);
}
static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
static std::unique_ptr<ubyte[]> write_inventories(
Chunk* chunk, uint& datasize
) {
auto& inventories = chunk->inventories;
ByteBuilder builder;
builder.putInt32(inventories.size());
@ -365,20 +389,32 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
int regionX, regionZ, localX, localZ;
calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
chunk->encode(), CHUNK_DATA_LEN, true);
put(chunk->x,
chunk->z,
REGION_LAYER_VOXELS,
chunk->encode(),
CHUNK_DATA_LEN,
true);
// Writing lights cache
if (doWriteLights && chunk->flags.lighted) {
put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
put(chunk->x,
chunk->z,
REGION_LAYER_LIGHTS,
chunk->lightmap.encode(),
LIGHTMAP_DATA_LEN,
true);
}
// Writing block inventories
if (!chunk->inventories.empty()) {
uint datasize;
auto data = write_inventories(chunk, datasize);
put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
std::move(data), datasize, false);
put(chunk->x,
chunk->z,
REGION_LAYER_INVENTORIES,
std::move(data),
datasize,
false);
}
// Writing entities
if (!entitiesData.empty()) {
@ -386,8 +422,12 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
for (size_t i = 0; i < entitiesData.size(); i++) {
data[i] = entitiesData[i];
}
put(chunk->x, chunk->z, REGION_LAYER_ENTITIES,
std::move(data), entitiesData.size(), false);
put(chunk->x,
chunk->z,
REGION_LAYER_ENTITIES,
std::move(data),
entitiesData.size(),
false);
}
}
@ -465,7 +505,12 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
}
data = decompress(data.get(), length, CHUNK_DATA_LEN);
if (func(data.get())) {
put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
put(gx,
gz,
REGION_LAYER_VOXELS,
std::move(data),
CHUNK_DATA_LEN,
true);
}
}
}
@ -475,7 +520,6 @@ fs::path WorldRegions::getRegionsFolder(int layer) const {
return layers[layer].folder;
}
void WorldRegions::write() {
for (auto& layer : layers) {
fs::create_directories(layer.folder);
@ -483,7 +527,9 @@ void WorldRegions::write() {
}
}
bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
bool WorldRegions::parseRegionFilename(
const std::string& name, int& x, int& z
) {
size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length() - 1) {
return false;

View File

@ -1,20 +1,19 @@
#ifndef FILES_WORLD_REGIONS_HPP_
#define FILES_WORLD_REGIONS_HPP_
#include "files.hpp"
#include <condition_variable>
#include <filesystem>
#include <functional>
#include <glm/glm.hpp>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "../data/dynamic_fwd.hpp"
#include "../typedefs.hpp"
#include "../util/BufferPool.hpp"
#include "../voxels/Chunk.hpp"
#include "../data/dynamic_fwd.hpp"
#include <mutex>
#include <memory>
#include <functional>
#include <filesystem>
#include <unordered_map>
#include <condition_variable>
#include <glm/glm.hpp>
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
@ -36,7 +35,8 @@ inline constexpr uint MAX_OPEN_REGION_FILES = 16;
class illegal_region_format : public std::runtime_error {
public:
illegal_region_format(const std::string& message)
: std::runtime_error(message) {}
: std::runtime_error(message) {
}
};
class WorldRegion {
@ -83,14 +83,14 @@ class regfile_ptr {
regfile* file;
std::condition_variable* cv;
public:
regfile_ptr(
regfile* file,
std::condition_variable* cv
) : file(file), cv(cv) {}
regfile_ptr(regfile* file, std::condition_variable* cv)
: file(file), cv(cv) {
}
regfile_ptr(const regfile_ptr&) = delete;
regfile_ptr(std::nullptr_t) : file(nullptr), cv(nullptr) {}
regfile_ptr(std::nullptr_t) : file(nullptr), cv(nullptr) {
}
bool operator==(std::nullptr_t) const {
return file == nullptr;
@ -123,8 +123,7 @@ class WorldRegions {
std::condition_variable regFilesCv;
RegionsLayer layers[4] {};
util::BufferPool<ubyte> bufferPool {
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
};
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2};
WorldRegion* getRegion(int x, int z, int layer);
WorldRegion* getOrCreateRegion(int x, int z, int layer);
@ -134,16 +133,22 @@ class WorldRegions {
/// @param srclen length of the source buffer
/// @param len (out argument) length of result buffer
/// @return compressed bytes array
std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
std::unique_ptr<ubyte[]> compress(
const ubyte* src, size_t srclen, size_t& len
);
/// @brief Decompress buffer with extrle
/// @param src compressed buffer
/// @param srclen length of compressed buffer
/// @param dstlen max expected length of source buffer
/// @return decompressed bytes array
std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
std::unique_ptr<ubyte[]> decompress(
const ubyte* src, size_t srclen, size_t dstlen
);
std::unique_ptr<ubyte[]> readChunkData(int x, int y, uint32_t& length, regfile* file);
std::unique_ptr<ubyte[]> readChunkData(
int x, int y, uint32_t& length, regfile* file
);
void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
@ -181,7 +186,14 @@ public:
/// @param data target data
/// @param size data size
/// @param rle compress with ext-RLE
void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
void put(
int x,
int z,
int layer,
std::unique_ptr<ubyte[]> data,
size_t size,
bool rle
);
std::unique_ptr<ubyte[]> getChunk(int x, int z);
std::unique_ptr<light_t[]> getLights(int x, int z);

View File

@ -1,13 +1,13 @@
#include "engine_paths.hpp"
#include <stack>
#include <sstream>
#include <filesystem>
#include <algorithm>
#include <filesystem>
#include <sstream>
#include <stack>
#include <utility>
#include "../util/stringutil.hpp"
#include "../typedefs.hpp"
#include "../util/stringutil.hpp"
#include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};
@ -44,10 +44,14 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
fs::path filename = folder/fs::u8path("screenshot-"+datetimestr+"."+ext);
fs::path filename =
folder / fs::u8path("screenshot-" + datetimestr + "." + ext);
uint index = 0;
while (fs::exists(filename)) {
filename = folder/fs::u8path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
filename = folder / fs::u8path(
"screenshot-" + datetimestr + "-" +
std::to_string(index) + "." + ext
);
index++;
}
return filename;
@ -77,8 +81,7 @@ std::vector<fs::path> EnginePaths::scanForWorlds() {
std::vector<fs::path> folders;
fs::path folder = getWorldsFolder();
if (!fs::is_directory(folder))
return folders;
if (!fs::is_directory(folder)) return folders;
for (const auto& entry : fs::directory_iterator(folder)) {
if (!entry.is_directory()) {
@ -125,8 +128,7 @@ static fs::path toCanonic(fs::path path) {
while (true) {
parts.push(path.filename().u8string());
path = path.parent_path();
if (path.empty())
break;
if (path.empty()) break;
}
path = fs::u8path("");
while (!parts.empty()) {
@ -205,13 +207,13 @@ std::string ResPaths::findRaw(const std::string& filename) const {
throw std::runtime_error("could not to find file " + util::quote(filename));
}
std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName) const {
std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
) const {
std::vector<std::string> entries;
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder))
continue;
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
entries.emplace_back(root.name + ":" + folderName + "/" + name);
@ -219,8 +221,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName) con
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder))
return entries;
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
entries.emplace_back("core:" + folderName + "/" + name);
@ -234,16 +235,14 @@ std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder))
continue;
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder))
return entries;
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}

View File

@ -1,10 +1,10 @@
#ifndef FILES_ENGINE_PATHS_HPP_
#define FILES_ENGINE_PATHS_HPP_
#include <filesystem>
#include <stdexcept>
#include <string>
#include <vector>
#include <stdexcept>
#include <filesystem>
#include "../content/ContentPack.hpp"
@ -12,7 +12,8 @@ namespace fs = std::filesystem;
class files_access_error : public std::runtime_error {
public:
files_access_error(const std::string& msg) : std::runtime_error(msg) {}
files_access_error(const std::string& msg) : std::runtime_error(msg) {
}
};
class EnginePaths {
@ -53,10 +54,7 @@ class ResPaths {
fs::path mainRoot;
std::vector<PathsRoot> roots;
public:
ResPaths(
fs::path mainRoot,
std::vector<PathsRoot> roots
);
ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots);
fs::path find(const std::string& filename) const;
std::string findRaw(const std::string& filename) const;

View File

@ -1,18 +1,19 @@
#include "files.hpp"
#include "../coders/commons.hpp"
#include "../coders/json.hpp"
#include "../coders/toml.hpp"
#include "../coders/gzip.hpp"
#include "../util/stringutil.hpp"
#include "../data/dynamic.hpp"
#include <stdint.h>
#include <fstream>
#include <iostream>
#include <memory>
#include <stdint.h>
#include <stdexcept>
#include "../coders/commons.hpp"
#include "../coders/gzip.hpp"
#include "../coders/json.hpp"
#include "../coders/toml.hpp"
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
namespace fs = std::filesystem;
files::rafile::rafile(const fs::path& filename)
@ -36,19 +37,21 @@ void files::rafile::read(char* buffer, std::streamsize size) {
file.read(buffer, size);
}
bool files::write_bytes(const fs::path& filename, const ubyte* data, size_t size) {
bool files::write_bytes(
const fs::path& filename, const ubyte* data, size_t size
) {
std::ofstream output(filename, std::ios::binary);
if (!output.is_open())
return false;
if (!output.is_open()) return false;
output.write((const char*)data, size);
output.close();
return true;
}
uint files::append_bytes(const fs::path& filename, const ubyte* data, size_t size) {
uint files::append_bytes(
const fs::path& filename, const ubyte* data, size_t size
) {
std::ofstream output(filename, std::ios::binary | std::ios::app);
if (!output.is_open())
return 0;
if (!output.is_open()) return 0;
uint position = output.tellp();
output.write((const char*)data, size);
output.close();
@ -57,17 +60,17 @@ uint files::append_bytes(const fs::path& filename, const ubyte* data, size_t siz
bool files::read(const fs::path& filename, char* data, size_t size) {
std::ifstream output(filename, std::ios::binary);
if (!output.is_open())
return false;
if (!output.is_open()) return false;
output.read(data, size);
output.close();
return true;
}
std::unique_ptr<ubyte[]> files::read_bytes(const fs::path& filename, size_t& length) {
std::unique_ptr<ubyte[]> files::read_bytes(
const fs::path& filename, size_t& length
) {
std::ifstream input(filename, std::ios::binary);
if (!input.is_open())
return nullptr;
if (!input.is_open()) return nullptr;
input.seekg(0, std::ios_base::end);
length = input.tellg();
input.seekg(0, std::ios_base::beg);
@ -80,8 +83,7 @@ std::unique_ptr<ubyte[]> files::read_bytes(const fs::path& filename, size_t& len
std::vector<ubyte> files::read_bytes(const fs::path& filename) {
std::ifstream input(filename, std::ios::binary);
if (!input.is_open())
return {};
if (!input.is_open()) return {};
input.seekg(0, std::ios_base::end);
size_t length = input.tellg();
input.seekg(0, std::ios_base::beg);
@ -97,8 +99,9 @@ std::string files::read_string(const fs::path& filename) {
size_t size;
std::unique_ptr<ubyte[]> bytes(read_bytes(filename, size));
if (bytes == nullptr) {
throw std::runtime_error("could not to load file '"+
filename.string()+"'");
throw std::runtime_error(
"could not to load file '" + filename.string() + "'"
);
}
return std::string((const char*)bytes.get(), size);
}
@ -112,11 +115,15 @@ bool files::write_string(const fs::path& filename, const std::string content) {
return true;
}
bool files::write_json(const fs::path& filename, const dynamic::Map* obj, bool nice) {
bool files::write_json(
const fs::path& filename, const dynamic::Map* obj, bool nice
) {
return files::write_string(filename, json::stringify(obj, nice, " "));
}
bool files::write_binary_json(const fs::path& filename, const dynamic::Map* obj, bool compression) {
bool files::write_binary_json(
const fs::path& filename, const dynamic::Map* obj, bool compression
) {
auto bytes = json::to_binary(obj, compression);
return files::write_bytes(filename, bytes.data(), bytes.size());
}
@ -139,16 +146,16 @@ std::shared_ptr<dynamic::Map> files::read_toml(const fs::path& file) {
std::vector<std::string> files::read_list(const fs::path& filename) {
std::ifstream file(filename);
if (!file) {
throw std::runtime_error("could not to open file "+filename.u8string());
throw std::runtime_error(
"could not to open file " + filename.u8string()
);
}
std::vector<std::string> lines;
std::string line;
while (std::getline(file, line)) {
util::trim(line);
if (line.length() == 0)
continue;
if (line[0] == '#')
continue;
if (line.length() == 0) continue;
if (line[0] == '#') continue;
lines.push_back(line);
}
return lines;

View File

@ -1,11 +1,12 @@
#ifndef FILES_FILES_HPP_
#define FILES_FILES_HPP_
#include <filesystem>
#include <fstream>
#include <memory>
#include <string>
#include <vector>
#include <memory>
#include <fstream>
#include <filesystem>
#include "../typedefs.hpp"
namespace fs = std::filesystem;
@ -43,8 +44,11 @@ namespace files {
bool write_string(const fs::path& filename, const std::string content);
/// @brief Write dynamic data to the JSON file
/// @param nice if true, human readable format will be used, otherwise minimal
bool write_json(const fs::path& filename, const dynamic::Map* obj, bool nice=true);
/// @param nice if true, human readable format will be used, otherwise
/// minimal
bool write_json(
const fs::path& filename, const dynamic::Map* obj, bool nice = true
);
/// @brief Write dynamic data to the binary JSON file
/// (see src/coders/binary_json_spec.md)

View File

@ -1,15 +1,15 @@
#include "settings_io.hpp"
#include "../window/Events.hpp"
#include "../window/input.hpp"
#include "../coders/toml.hpp"
#include "../coders/json.hpp"
#include "../debug/Logger.hpp"
#include "../settings.hpp"
#include <memory>
#include <utility>
#include "../coders/json.hpp"
#include "../coders/toml.hpp"
#include "../debug/Logger.hpp"
#include "../settings.hpp"
#include "../window/Events.hpp"
#include "../window/input.hpp"
static debug::Logger logger("settings_io");
struct SectionsBuilder {
@ -19,7 +19,8 @@ struct SectionsBuilder {
SectionsBuilder(
std::unordered_map<std::string, Setting*>& map,
std::vector<Section>& sections
) : map(map), sections(sections) {
)
: map(map), sections(sections) {
}
void section(std::string name) {
@ -132,7 +133,9 @@ static void set_numeric_value(T* setting, const dynamic::Value& value) {
}
}
void SettingsHandler::setValue(const std::string& name, const dynamic::Value& value) {
void SettingsHandler::setValue(
const std::string& name, const dynamic::Value& value
) {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
@ -157,7 +160,9 @@ void SettingsHandler::setValue(const std::string& name, const dynamic::Value& va
throw std::runtime_error("not implemented for type");
}
} else {
throw std::runtime_error("type is not implement - setting '"+name+"'");
throw std::runtime_error(
"type is not implement - setting '" + name + "'"
);
}
}

View File

@ -1,12 +1,12 @@
#ifndef FILES_SETTINGS_IO_HPP_
#define FILES_SETTINGS_IO_HPP_
#include "../data/dynamic.hpp"
#include <string>
#include <memory>
#include <vector>
#include <string>
#include <unordered_map>
#include <vector>
#include "../data/dynamic.hpp"
class Setting;
struct EngineSettings;

View File

@ -40,15 +40,13 @@ void Inventories::remove(int64_t id) {
std::shared_ptr<Inventory> Inventories::get(int64_t id) {
auto found = map.find(id);
if (found == map.end())
return nullptr;
if (found == map.end()) return nullptr;
return found->second;
}
std::shared_ptr<Inventory> Inventories::clone(int64_t id) {
auto original = get(id);
if (original == nullptr)
return nullptr;
if (original == nullptr) return nullptr;
auto clone = std::make_shared<Inventory>(*original);
clone->setId(level.getWorld()->getNextInventoryId());
store(clone);

View File

@ -1,12 +1,12 @@
#ifndef ITEMS_INVENTORIES_HPP_
#define ITEMS_INVENTORIES_HPP_
#include <string>
#include <memory>
#include <string>
#include <unordered_map>
#include "Inventory.hpp"
#include "../maths/util.hpp"
#include "Inventory.hpp"
class Level;

View File

@ -1,7 +1,7 @@
#include "Inventory.hpp"
#include "../data/dynamic.hpp"
#include "../content/ContentLUT.hpp"
#include "../data/dynamic.hpp"
Inventory::Inventory(int64_t id, size_t size) : id(id), slots(size) {
}
@ -35,11 +35,8 @@ size_t Inventory::findSlotByItem(itemid_t id, size_t begin, size_t end) {
}
void Inventory::move(
ItemStack& item,
const ContentIndices* indices,
size_t begin,
size_t end)
{
ItemStack& item, const ContentIndices* indices, size_t begin, size_t end
) {
end = std::min(slots.size(), end);
for (size_t i = begin; i < end && !item.isEmpty(); i++) {
ItemStack& slot = slots[i];

View File

@ -1,13 +1,12 @@
#ifndef ITEMS_INVENTORY_HPP_
#define ITEMS_INVENTORY_HPP_
#include "ItemStack.hpp"
#include "../typedefs.hpp"
#include "../interfaces/Serializable.hpp"
#include <vector>
#include <memory>
#include <vector>
#include "../interfaces/Serializable.hpp"
#include "../typedefs.hpp"
#include "ItemStack.hpp"
namespace dynamic {
class Map;
@ -36,7 +35,8 @@ public:
ItemStack& item,
const ContentIndices* indices,
size_t begin = 0,
size_t end=-1);
size_t end = -1
);
/* deserializing inventory */
void deserialize(dynamic::Map* src) override;

View File

@ -1,4 +1,5 @@
#include "ItemDef.hpp"
#include "../util/stringutil.hpp"
ItemDef::ItemDef(const std::string& name) : name(name) {

View File

@ -1,8 +1,8 @@
#ifndef CONTENT_ITEMS_ITEM_DEF_HPP_
#define CONTENT_ITEMS_ITEM_DEF_HPP_
#include <string>
#include <glm/glm.hpp>
#include <string>
#include "../typedefs.hpp"

View File

@ -1,12 +1,13 @@
#include "ItemStack.hpp"
#include "ItemDef.hpp"
#include "../content/Content.hpp"
#include "ItemDef.hpp"
ItemStack::ItemStack() : item(ITEM_EMPTY), count(0) {
}
ItemStack::ItemStack(itemid_t item, itemcount_t count) : item(item), count(count) {
ItemStack::ItemStack(itemid_t item, itemcount_t count)
: item(item), count(count) {
}
void ItemStack::set(const ItemStack& item) {

View File

@ -1,8 +1,8 @@
#ifndef ITEMS_ITEM_STACK_HPP_
#define ITEMS_ITEM_STACK_HPP_
#include "../typedefs.hpp"
#include "../constants.hpp"
#include "../typedefs.hpp"
class ContentIndices;

View File

@ -1,18 +1,17 @@
#include "BlocksController.hpp"
#include "../voxels/voxel.hpp"
#include "../content/Content.hpp"
#include "../items/Inventories.hpp"
#include "../items/Inventory.hpp"
#include "../lighting/Lighting.hpp"
#include "../maths/fastmaths.hpp"
#include "../util/timeutil.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"
#include "../voxels/voxel.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "../content/Content.hpp"
#include "../lighting/Lighting.hpp"
#include "../util/timeutil.hpp"
#include "../maths/fastmaths.hpp"
#include "../items/Inventory.hpp"
#include "../items/Inventories.hpp"
#include "scripting/scripting.hpp"
BlocksController::BlocksController(Level* level, uint padding)
@ -34,18 +33,24 @@ void BlocksController::updateSides(int x, int y, int z) {
updateBlock(x, y, z + 1);
}
void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
void BlocksController::breakBlock(
Player* player, const Block* def, int x, int y, int z
) {
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::destruction);
player, glm::ivec3(x, y, z), def, BlockInteraction::destruction
);
chunks->set(x, y, z, 0, {});
lighting->onBlockSet(x, y, z, 0);
scripting::on_block_broken(player, def, x, y, z);
updateSides(x, y, z);
}
void BlocksController::placeBlock(Player* player, const Block* def, blockstate state, int x, int y, int z) {
void BlocksController::placeBlock(
Player* player, const Block* def, blockstate state, int x, int y, int z
) {
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::placing);
player, glm::ivec3(x, y, z), def, BlockInteraction::placing
);
chunks->set(x, y, z, def->rt.id, state);
lighting->onBlockSet(x, y, z, def->rt.id);
if (def->rt.funcsset.onplaced) {
@ -56,8 +61,7 @@ void BlocksController::placeBlock(Player* player, const Block* def, blockstate s
void BlocksController::updateBlock(int x, int y, int z) {
voxel* vox = chunks->get(x, y, z);
if (vox == nullptr)
return;
if (vox == nullptr) return;
auto def = level->content->getIndices()->blocks.get(vox->id);
if (def->grounded) {
const auto& vec = get_ground_direction(def, vox->state.rotation);
@ -88,8 +92,7 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
auto indices = content->getIndices();
int tickRate = blocksTickClock.getTickRate();
for (size_t id = 0; id < indices->blocks.count(); id++) {
if ((id + tickid) % parts != 0)
continue;
if ((id + tickid) % parts != 0) continue;
auto def = indices->blocks.get(id);
auto interval = def->tickInterval;
if (def->rt.funcsset.onblockstick && tickid / parts % interval == 0) {
@ -112,9 +115,7 @@ void BlocksController::randomTick(
Block* block = indices->blocks.get(vox.id);
if (block->rt.funcsset.randupdate) {
scripting::random_update_block(
block,
chunk.x * CHUNK_W + bx, by,
chunk.z * CHUNK_D + bz
block, chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
);
}
}
@ -187,16 +188,15 @@ void BlocksController::unbindInventory(int x, int y, int z) {
}
void BlocksController::onBlockInteraction(
Player* player,
glm::ivec3 pos,
const Block* def,
BlockInteraction type
Player* player, glm::ivec3 pos, const Block* def, BlockInteraction type
) {
for (const auto& callback : blockInteractionCallbacks) {
callback(player, pos, def, type);
}
}
void BlocksController::listenBlockInteraction(const on_block_interaction& callback) {
void BlocksController::listenBlockInteraction(
const on_block_interaction& callback
) {
blockInteractionCallbacks.push_back(callback);
}

View File

@ -1,14 +1,14 @@
#ifndef LOGIC_BLOCKS_CONTROLLER_HPP_
#define LOGIC_BLOCKS_CONTROLLER_HPP_
#include "../typedefs.hpp"
#include "../maths/fastmaths.hpp"
#include "../voxels/voxel.hpp"
#include "../util/Clock.hpp"
#include <functional>
#include <glm/glm.hpp>
#include "../maths/fastmaths.hpp"
#include "../typedefs.hpp"
#include "../util/Clock.hpp"
#include "../voxels/voxel.hpp"
class Player;
class Block;
class Level;
@ -17,16 +17,11 @@ class Chunks;
class Lighting;
class ContentIndices;
enum class BlockInteraction {
step,
destruction,
placing
};
enum class BlockInteraction { step, destruction, placing };
/// @brief Player argument is nullable
using on_block_interaction = std::function<void(
Player*, glm::ivec3, const Block*, BlockInteraction type
)>;
using on_block_interaction = std::function<
void(Player*, glm::ivec3, const Block*, BlockInteraction type)>;
/// BlocksController manages block updates and data (inventories, metadata)
class BlocksController {
@ -46,10 +41,14 @@ public:
void updateBlock(int x, int y, int z);
void breakBlock(Player* player, const Block* def, int x, int y, int z);
void placeBlock(Player* player, const Block* def, blockstate state, int x, int y, int z);
void placeBlock(
Player* player, const Block* def, blockstate state, int x, int y, int z
);
void update(float delta);
void randomTick(const Chunk& chunk, int segments, const ContentIndices* indices);
void randomTick(
const Chunk& chunk, int segments, const ContentIndices* indices
);
void randomTick(int tickid, int parts);
void onBlocksTick(int tickid, int parts);
int64_t createBlockInventory(int x, int y, int z);
@ -57,10 +56,7 @@ public:
void unbindInventory(int x, int y, int z);
void onBlockInteraction(
Player* player,
glm::ivec3 pos,
const Block* def,
BlockInteraction type
Player* player, glm::ivec3 pos, const Block* def, BlockInteraction type
);
/// @brief Add block interaction callback

View File

@ -1,23 +1,24 @@
#include "ChunksController.hpp"
#include <limits.h>
#include <iostream>
#include <memory>
#include "../content/Content.hpp"
#include "../files/WorldFiles.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../lighting/Lighting.hpp"
#include "../maths/voxmaths.hpp"
#include "../util/timeutil.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"
#include "../voxels/ChunksStorage.hpp"
#include "../voxels/WorldGenerator.hpp"
#include "../world/WorldGenerators.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../lighting/Lighting.hpp"
#include "../files/WorldFiles.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "../maths/voxmaths.hpp"
#include "../util/timeutil.hpp"
#include <limits.h>
#include <memory>
#include <iostream>
#include "../world/WorldGenerators.hpp"
const uint MAX_WORK_PER_FRAME = 128;
const uint MIN_SURROUNDING = 9;
@ -27,7 +28,9 @@ ChunksController::ChunksController(Level* level, uint padding)
chunks(level->chunks.get()),
lighting(level->lighting.get()),
padding(padding),
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
generator(WorldGenerators::createGenerator(
level->getWorld()->getGenerator(), level->content
)) {
}
ChunksController::~ChunksController() = default;
@ -93,8 +96,7 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
int surrounding = 0;
for (int oz = -1; oz <= 1; oz++) {
for (int ox = -1; ox <= 1; ox++) {
if (chunks->getChunk(chunk->x+ox, chunk->z+oz))
surrounding++;
if (chunks->getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
}
}
if (surrounding == MIN_SURROUNDING) {
@ -115,18 +117,13 @@ void ChunksController::createChunk(int x, int z) {
auto& chunkFlags = chunk->flags;
if (!chunkFlags.loaded) {
generator->generate(
chunk->voxels, x, z,
level->getWorld()->getSeed()
);
generator->generate(chunk->voxels, x, z, level->getWorld()->getSeed());
chunkFlags.unsaved = true;
}
chunk->updateHeights();
if (!chunkFlags.loadedLights) {
Lighting::prebuildSkyLight(
chunk.get(), level->content->getIndices()
);
Lighting::prebuildSkyLight(chunk.get(), level->content->getIndices());
}
chunkFlags.loaded = true;
chunkFlags.ready = true;

View File

@ -1,9 +1,10 @@
#ifndef VOXELS_CHUNKSCONTROLLER_HPP_
#define VOXELS_CHUNKSCONTROLLER_HPP_
#include "../typedefs.hpp"
#include <memory>
#include "../typedefs.hpp"
class Level;
class Chunk;
class Chunks;

View File

@ -1,11 +1,11 @@
#include "CommandsInterpreter.hpp"
#include "../coders/commons.hpp"
#include "../util/stringutil.hpp"
#include <iostream>
#include <utility>
#include "../coders/commons.hpp"
#include "../util/stringutil.hpp"
using namespace cmd;
inline bool is_cmd_identifier_part(char c, bool allowColon) {
@ -156,14 +156,16 @@ public:
}
}
return Command(
name, std::move(args), std::move(kwargs),
std::string(description), std::move(executor)
name,
std::move(args),
std::move(kwargs),
std::string(description),
std::move(executor)
);
}
inline parsing_error argumentError(
const std::string& argname,
const std::string& message
const std::string& argname, const std::string& message
) {
return error("argument " + util::quote(argname) + ": " + message);
}
@ -179,7 +181,9 @@ public:
}
template <typename T>
inline bool typeCheck(Argument* arg, const dynamic::Value& value, const std::string& tname) {
inline bool typeCheck(
Argument* arg, const dynamic::Value& value, const std::string& tname
) {
if (!std::holds_alternative<T>(value)) {
if (arg->optional) {
return false;
@ -211,9 +215,12 @@ public:
case ArgType::enumvalue: {
if (auto* string = std::get_if<std::string>(&value)) {
auto& enumname = arg->enumname;
if (enumname.find("|"+*string+"|") == std::string::npos) {
throw error("argument "+util::quote(arg->name)+
": invalid enumeration value");
if (enumname.find("|" + *string + "|") ==
std::string::npos) {
throw error(
"argument " + util::quote(arg->name) +
": invalid enumeration value"
);
}
} else {
if (arg->optional) {
@ -245,7 +252,9 @@ public:
return true;
}
dynamic::Value fetchOrigin(CommandsInterpreter* interpreter, Argument* arg) {
dynamic::Value fetchOrigin(
CommandsInterpreter* interpreter, Argument* arg
) {
if (dynamic::is_numeric(arg->origin)) {
return arg->origin;
} else if (auto string = std::get_if<std::string>(&arg->origin)) {
@ -255,9 +264,7 @@ public:
}
dynamic::Value applyRelative(
Argument* arg,
dynamic::Value value,
const dynamic::Value& origin
Argument* arg, dynamic::Value value, const dynamic::Value& origin
) {
if (origin.index() == 0) {
return value;
@ -266,14 +273,17 @@ public:
if (arg->type == ArgType::number) {
return dynamic::get_number(origin) + dynamic::get_number(value);
} else {
return dynamic::get_integer(origin) + dynamic::get_integer(value);
return dynamic::get_integer(origin) +
dynamic::get_integer(value);
}
} catch (std::runtime_error& err) {
throw argumentError(arg->name, err.what());
}
}
dynamic::Value parseRelativeValue(CommandsInterpreter* interpreter, Argument* arg) {
dynamic::Value parseRelativeValue(
CommandsInterpreter* interpreter, Argument* arg
) {
if (arg->type != ArgType::number && arg->type != ArgType::integer) {
throw error("'~' operator is only allowed for numeric arguments");
}
@ -290,12 +300,13 @@ public:
}
inline dynamic::Value performKeywordArg(
CommandsInterpreter* interpreter, Command* command, const std::string& key
CommandsInterpreter* interpreter,
Command* command,
const std::string& key
) {
if (auto arg = command->getArgument(key)) {
nextChar();
auto value = peek() == '~'
? parseRelativeValue(interpreter, arg)
auto value = peek() == '~' ? parseRelativeValue(interpreter, arg)
: parseValue();
typeCheck(arg, value);
return value;
@ -336,7 +347,9 @@ public:
// keyword argument
if (!relative && hasNext() && peek() == '=') {
auto key = std::get<std::string>(value);
kwargs->put(key, performKeywordArg(interpreter, command, key));
kwargs->put(
key, performKeywordArg(interpreter, command, key)
);
}
}
@ -364,7 +377,8 @@ public:
} while (!typeCheck(arg, value));
if (relative) {
value = applyRelative(arg, value, fetchOrigin(interpreter, arg));
value =
applyRelative(arg, value, fetchOrigin(interpreter, arg));
}
args->put(value);
}
@ -386,8 +400,13 @@ public:
}
};
Command Command::create(std::string_view scheme, std::string_view description, executor_func executor) {
return CommandParser("<string>", scheme).parseScheme(std::move(executor), description);
Command Command::create(
std::string_view scheme,
std::string_view description,
executor_func executor
) {
return CommandParser("<string>", scheme)
.parseScheme(std::move(executor), description);
}
void CommandsRepository::add(

View File

@ -1,26 +1,30 @@
#ifndef LOGIC_COMMANDS_INTERPRETER_HPP_
#define LOGIC_COMMANDS_INTERPRETER_HPP_
#include <functional>
#include <string>
#include <unordered_map>
#include <vector>
#include "../data/dynamic.hpp"
#include <string>
#include <vector>
#include <functional>
#include <unordered_map>
namespace cmd {
enum class ArgType {
number, integer, enumvalue, selector, string
};
enum class ArgType { number, integer, enumvalue, selector, string };
inline std::string argtype_name(ArgType type) {
switch (type) {
case ArgType::number: return "number";
case ArgType::integer: return "integer";
case ArgType::enumvalue: return "enumeration";
case ArgType::selector: return "selector";
case ArgType::string: return "string";
default: return "<unknown>";
case ArgType::number:
return "number";
case ArgType::integer:
return "integer";
case ArgType::enumvalue:
return "enumeration";
case ArgType::selector:
return "selector";
case ArgType::string:
return "string";
default:
return "<unknown>";
}
}
@ -43,9 +47,7 @@ namespace cmd {
};
using executor_func = std::function<dynamic::Value(
CommandsInterpreter*,
dynamic::List_sptr args,
dynamic::Map_sptr kwargs
CommandsInterpreter*, dynamic::List_sptr args, dynamic::Map_sptr kwargs
)>;
class Command {
@ -63,15 +65,16 @@ namespace cmd {
std::unordered_map<std::string, Argument> kwargs,
std::string description,
executor_func executor
) : name(name),
)
: name(name),
args(std::move(args)),
kwargs(std::move(kwargs)),
description(description),
executor(executor) {}
executor(executor) {
}
Argument* getArgument(size_t index) {
if (index >= args.size())
return nullptr;
if (index >= args.size()) return nullptr;
return &args[index];
}
@ -83,7 +86,9 @@ namespace cmd {
return &found->second;
}
dynamic::Value execute(CommandsInterpreter* interpreter, const Prompt& prompt) {
dynamic::Value execute(
CommandsInterpreter* interpreter, const Prompt& prompt
) {
return executor(interpreter, prompt.args, prompt.kwargs);
}
@ -104,9 +109,7 @@ namespace cmd {
}
static Command create(
std::string_view scheme,
std::string_view description,
executor_func
std::string_view scheme, std::string_view description, executor_func
);
};
@ -114,9 +117,7 @@ namespace cmd {
std::unordered_map<std::string, Command> commands;
public:
void add(
std::string_view scheme,
std::string_view description,
executor_func
std::string_view scheme, std::string_view description, executor_func
);
Command* get(const std::string& name);
@ -129,12 +130,15 @@ namespace cmd {
std::unique_ptr<CommandsRepository> repository;
std::unordered_map<std::string, dynamic::Value> variables;
public:
CommandsInterpreter() : repository(std::make_unique<CommandsRepository>()) {}
CommandsInterpreter()
: repository(std::make_unique<CommandsRepository>()) {
}
CommandsInterpreter(const CommandsInterpreter&) = delete;
CommandsInterpreter(std::unique_ptr<CommandsRepository> repository)
: repository(std::move(repository)){}
: repository(std::move(repository)) {
}
Prompt parse(std::string_view text);

View File

@ -1,27 +1,27 @@
#include "EngineController.hpp"
#include <algorithm>
#include <filesystem>
#include <memory>
#include "../coders/commons.hpp"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"
#include "../engine.hpp"
#include "../files/WorldFiles.hpp"
#include "../files/WorldConverter.hpp"
#include "../files/WorldFiles.hpp"
#include "../frontend/locale.hpp"
#include "../frontend/screens/MenuScreen.hpp"
#include "../frontend/screens/LevelScreen.hpp"
#include "../frontend/menu.hpp"
#include "../frontend/screens/LevelScreen.hpp"
#include "../frontend/screens/MenuScreen.hpp"
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/gui_util.hpp"
#include "../interfaces/Task.hpp"
#include "../util/stringutil.hpp"
#include "../world/World.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "LevelController.hpp"
#include <memory>
#include <filesystem>
#include <algorithm>
namespace fs = std::filesystem;
static debug::Logger logger("engine-control");
@ -31,11 +31,15 @@ EngineController::EngineController(Engine* engine) : engine(engine) {
void EngineController::deleteWorld(const std::string& name) {
fs::path folder = engine->getPaths()->getWorldFolder(name);
guiutil::confirm(engine->getGUI(), langs::get(L"delete-confirm", L"world")+
L" ("+util::str2wstr_utf8(folder.u8string())+L")", [=]() {
guiutil::confirm(
engine->getGUI(),
langs::get(L"delete-confirm", L"world") + L" (" +
util::str2wstr_utf8(folder.u8string()) + L")",
[=]() {
logger.info() << "deleting " << folder.u8string();
fs::remove_all(folder);
});
}
);
}
std::shared_ptr<Task> create_converter(
@ -43,16 +47,20 @@ std::shared_ptr<Task> create_converter(
const fs::path& folder,
const Content* content,
const std::shared_ptr<ContentLUT>& lut,
const runnable& postRunnable)
{
return WorldConverter::startTask(folder, content, lut, [=](){
const runnable& postRunnable
) {
return WorldConverter::startTask(
folder,
content,
lut,
[=]() {
auto menu = engine->getGUI()->getMenu();
menu->reset();
menu->setPage("main", false);
engine->getGUI()->postRunnable([=]() {
postRunnable();
});
}, true);
engine->getGUI()->postRunnable([=]() { postRunnable(); });
},
true
);
}
void show_convert_request(
@ -62,15 +70,23 @@ void show_convert_request(
const fs::path& folder,
const runnable& postRunnable
) {
guiutil::confirm(engine->getGUI(), langs::get(L"world.convert-request"), [=]() {
auto converter = create_converter(engine, folder, content, lut, postRunnable);
menus::show_process_panel(engine, converter, L"Converting world...");
}, L"", langs::get(L"Cancel"));
guiutil::confirm(
engine->getGUI(),
langs::get(L"world.convert-request"),
[=]() {
auto converter =
create_converter(engine, folder, content, lut, postRunnable);
menus::show_process_panel(
engine, converter, L"Converting world..."
);
},
L"",
langs::get(L"Cancel")
);
}
static void show_content_missing(
Engine* engine,
const std::shared_ptr<ContentLUT>& lut
Engine* engine, const std::shared_ptr<ContentLUT>& lut
) {
using namespace dynamic;
auto root = create_map();
@ -97,11 +113,13 @@ static void loadWorld(Engine* engine, const fs::path& folder) {
auto& settings = engine->getSettings();
auto level = World::load(folder, settings, content, packs);
engine->setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
engine->setScreen(
std::make_shared<LevelScreen>(engine, std::move(level))
);
} catch (const world_load_error& error) {
guiutil::alert(
engine->getGUI(), langs::get(L"Error")+L": "+
util::str2wstr_utf8(error.what())
engine->getGUI(),
langs::get(L"Error") + L": " + util::str2wstr_utf8(error.what())
);
return;
}
@ -123,9 +141,17 @@ void EngineController::openWorld(const std::string& name, bool confirmConvert) {
show_content_missing(engine, lut);
} else {
if (confirmConvert) {
menus::show_process_panel(engine, create_converter(engine, folder, content, lut, [=]() {
openWorld(name, false);
}), L"Converting world...");
menus::show_process_panel(
engine,
create_converter(
engine,
folder,
content,
lut,
[=]() { openWorld(name, false); }
),
L"Converting world..."
);
} else {
show_convert_request(engine, content, lut, folder, [=]() {
openWorld(name, false);
@ -168,7 +194,10 @@ void EngineController::createWorld(
return;
}
auto level = World::create(
name, generatorID, folder, seed,
name,
generatorID,
folder,
seed,
engine->getSettings(),
engine->getContent(),
engine->getContentPacks()
@ -208,7 +237,8 @@ void EngineController::reconfigPacks(
try {
auto manager = engine->createPacksManager(fs::path(""));
manager.scan();
std::vector<std::string> names = PacksManager::getNames(engine->getContentPacks());
std::vector<std::string> names =
PacksManager::getNames(engine->getContentPacks());
for (const auto& id : packsToAdd) {
names.push_back(id);
}
@ -219,7 +249,9 @@ void EngineController::reconfigPacks(
names = manager.assembly(names);
engine->getContentPacks() = manager.getAll(names);
} catch (const contentpack_error& err) {
throw std::runtime_error(std::string(err.what())+" ["+err.getPackId()+"]");
throw std::runtime_error(
std::string(err.what()) + " [" + err.getPackId() + "]"
);
}
} else {
auto world = controller->getLevel()->getWorld();
@ -245,8 +277,8 @@ void EngineController::reconfigPacks(
if (hasIndices) {
guiutil::confirm(
engine->getGUI(),
langs::get(L"remove-confirm", L"pack")+
L" ("+util::str2wstr_utf8(ss.str())+L")",
langs::get(L"remove-confirm", L"pack") + L" (" +
util::str2wstr_utf8(ss.str()) + L")",
[=]() { removeFunc(); }
);
} else {

View File

@ -1,34 +1,43 @@
#include "LevelController.hpp"
#include "../settings.hpp"
#include "../files/WorldFiles.hpp"
#include "../debug/Logger.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "../physics/Hitbox.hpp"
#include "../objects/Entities.hpp"
#include "scripting/scripting.hpp"
#include "../interfaces/Object.hpp"
#include <algorithm>
#include "../debug/Logger.hpp"
#include "../files/WorldFiles.hpp"
#include "../interfaces/Object.hpp"
#include "../objects/Entities.hpp"
#include "../physics/Hitbox.hpp"
#include "../settings.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "scripting/scripting.hpp"
static debug::Logger logger("level-control");
LevelController::LevelController(EngineSettings& settings, std::unique_ptr<Level> level)
: settings(settings), level(std::move(level)),
blocks(std::make_unique<BlocksController>(this->level.get(), settings.chunks.padding.get())),
chunks(std::make_unique<ChunksController>(this->level.get(), settings.chunks.padding.get())),
player(std::make_unique<PlayerController>(this->level.get(), settings, blocks.get())) {
LevelController::LevelController(
EngineSettings& settings, std::unique_ptr<Level> level
)
: settings(settings),
level(std::move(level)),
blocks(std::make_unique<BlocksController>(
this->level.get(), settings.chunks.padding.get()
)),
chunks(std::make_unique<ChunksController>(
this->level.get(), settings.chunks.padding.get()
)),
player(std::make_unique<PlayerController>(
this->level.get(), settings, blocks.get()
)) {
scripting::on_world_load(this);
}
void LevelController::update(float delta, bool input, bool pause) {
glm::vec3 position = player->getPlayer()->getPosition();
level->loadMatrix(position.x, position.z,
settings.chunks.loadDistance.get() +
settings.chunks.padding.get() * 2);
level->loadMatrix(
position.x,
position.z,
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
);
chunks->update(settings.chunks.loadSpeed.get());
if (!pause) {
@ -50,8 +59,10 @@ void LevelController::update(float delta, bool input, bool pause) {
auto& objects = level->objects;
objects.erase(
std::remove_if(
objects.begin(), objects.end(),
[](auto obj) { return obj == nullptr; }),
objects.begin(),
objects.end(),
[](auto obj) { return obj == nullptr; }
),
objects.end()
);
}

View File

@ -3,9 +3,9 @@
#include <memory>
#include "PlayerController.hpp"
#include "BlocksController.hpp"
#include "ChunksController.hpp"
#include "PlayerController.hpp"
class Level;
class Player;
@ -25,11 +25,7 @@ public:
/// @param delta time elapsed since the last update
/// @param input is user input allowed to be handled
/// @param pause is world and player simulation paused
void update(
float delta,
bool input,
bool pause
);
void update(float delta, bool input, bool pause);
void saveWorld();

View File

@ -1,31 +1,30 @@
#define _USE_MATH_DEFINES
#include <cmath>
#include "PlayerController.hpp"
#include "BlocksController.hpp"
#include "scripting/scripting.hpp"
#include "../objects/Player.hpp"
#include "../objects/Entities.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../physics/Hitbox.hpp"
#include "../lighting/Lighting.hpp"
#include "../world/Level.hpp"
#include "../content/Content.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/voxel.hpp"
#include "../voxels/Chunks.hpp"
#include "../window/Camera.hpp"
#include "../window/Window.hpp"
#include "../window/Events.hpp"
#include "../window/input.hpp"
#include "../items/ItemDef.hpp"
#include "../items/ItemStack.hpp"
#include "../items/Inventory.hpp"
#include "../core_defs.hpp"
#include "../settings.hpp"
#include <algorithm>
#include <cmath>
#include "../content/Content.hpp"
#include "../core_defs.hpp"
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include "../items/ItemStack.hpp"
#include "../lighting/Lighting.hpp"
#include "../objects/Entities.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../settings.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunks.hpp"
#include "../voxels/voxel.hpp"
#include "../window/Camera.hpp"
#include "../window/Events.hpp"
#include "../window/Window.hpp"
#include "../window/input.hpp"
#include "../world/Level.hpp"
#include "BlocksController.hpp"
#include "scripting/scripting.hpp"
const float STEPS_SPEED = 2.2f;
const float CAM_SHAKE_OFFSET = 0.0075f;
@ -38,7 +37,9 @@ const float RUN_ZOOM = 1.1f;
const float C_ZOOM = 0.1f;
const float CROUCH_SHIFT_Y = -0.2f;
CameraControl::CameraControl(const std::shared_ptr<Player>& player, const CameraSettings& settings)
CameraControl::CameraControl(
const std::shared_ptr<Player>& player, const CameraSettings& settings
)
: player(player),
camera(player->camera),
settings(settings),
@ -52,8 +53,8 @@ void CameraControl::refresh() {
void CameraControl::updateMouse(PlayerInput& input) {
glm::vec3& cam = player->cam;
float sensitivity = (input.zoom
? settings.sensitivity.get() / 4.f
float sensitivity =
(input.zoom ? settings.sensitivity.get() / 4.f
: settings.sensitivity.get());
auto d = glm::degrees(Events::delta / (float)Window::height * sensitivity);
@ -62,22 +63,24 @@ void CameraControl::updateMouse(PlayerInput& input) {
if (cam.y < -89.9f) {
cam.y = -89.9f;
}
else if (cam.y > 89.9f) {
} else if (cam.y > 89.9f) {
cam.y = 89.9f;
}
if (cam.x > 180.f) {
cam.x -= 360.f;
}
else if (cam.x < -180.f) {
} else if (cam.x < -180.f) {
cam.x += 360.f;
}
camera->rotation = glm::mat4(1.0f);
camera->rotate(glm::radians(cam.y), glm::radians(cam.x), glm::radians(cam.z));
camera->rotate(
glm::radians(cam.y), glm::radians(cam.x), glm::radians(cam.z)
);
}
glm::vec3 CameraControl::updateCameraShaking(const Hitbox& hitbox, float delta) {
glm::vec3 CameraControl::updateCameraShaking(
const Hitbox& hitbox, float delta
) {
glm::vec3 offset {};
const float k = CAM_SHAKE_DELTA_K;
const float ov = CAM_SHAKE_OFFSET_Y;
@ -104,8 +107,9 @@ glm::vec3 CameraControl::updateCameraShaking(const Hitbox& hitbox, float delta)
return offset;
}
void CameraControl::updateFovEffects(const Hitbox& hitbox,
PlayerInput input, float delta) {
void CameraControl::updateFovEffects(
const Hitbox& hitbox, PlayerInput input, float delta
) {
bool crouch = input.shift && hitbox.grounded && !input.sprint;
float dt = fmin(1.0f, delta * ZOOM_SPEED);
@ -116,8 +120,7 @@ void CameraControl::updateFovEffects(const Hitbox& hitbox,
} else if (input.sprint) {
zoomValue = RUN_ZOOM;
}
if (input.zoom)
zoomValue *= C_ZOOM;
if (input.zoom) zoomValue *= C_ZOOM;
camera->zoom = zoomValue * dt + camera->zoom * (1.0f - dt);
}
@ -125,17 +128,14 @@ void CameraControl::updateFovEffects(const Hitbox& hitbox,
// more extensible but uglier
void CameraControl::switchCamera() {
const std::vector<std::shared_ptr<Camera>> playerCameras {
camera, player->tpCamera, player->spCamera
};
camera, player->tpCamera, player->spCamera};
auto index = std::distance(
playerCameras.begin(),
std::find_if(
playerCameras.begin(),
playerCameras.end(),
[=](auto ptr) {
return ptr.get() == player->currentCamera.get();
}
[=](auto ptr) { return ptr.get() == player->currentCamera.get(); }
)
);
if (static_cast<size_t>(index) != playerCameras.size()) {
@ -168,20 +168,20 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
refresh();
if (player->currentCamera == spCamera) {
spCamera->position = chunks->rayCastToObstacle(
camera->position, camera->front, 3.0f) - 0.4f * camera->front;
spCamera->position =
chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) -
0.4f * camera->front;
spCamera->dir = -camera->dir;
spCamera->front = -camera->front;
}
else if (player->currentCamera == tpCamera) {
tpCamera->position = chunks->rayCastToObstacle(
camera->position, -camera->front, 3.0f) + 0.4f * camera->front;
} else if (player->currentCamera == tpCamera) {
tpCamera->position =
chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) +
0.4f * camera->front;
tpCamera->dir = camera->dir;
tpCamera->front = camera->front;
}
if (player->currentCamera == spCamera ||
player->currentCamera == tpCamera ||
player->currentCamera == camera) {
player->currentCamera == tpCamera || player->currentCamera == camera) {
player->currentCamera->setFov(glm::radians(settings.fov.get()));
}
}
@ -190,12 +190,12 @@ PlayerController::PlayerController(
Level* level,
const EngineSettings& settings,
BlocksController* blocksController
) : level(level),
)
: level(level),
player(level->getObject<Player>(0)),
camControl(player, settings.camera),
blocksController(blocksController)
{}
blocksController(blocksController) {
}
void PlayerController::onFootstep(const Hitbox& hitbox) {
auto pos = hitbox.position;
@ -209,11 +209,11 @@ void PlayerController::onFootstep(const Hitbox& hitbox) {
auto vox = level->chunks->get(x, y, z);
if (vox) {
auto def = level->content->getIndices()->blocks.get(vox->id);
if (!def->obstacle)
continue;
if (!def->obstacle) continue;
blocksController->onBlockInteraction(
player.get(),
glm::ivec3(x, y, z), def,
glm::ivec3(x, y, z),
def,
BlockInteraction::step
);
return;
@ -298,18 +298,25 @@ void PlayerController::updatePlayer(float delta) {
player->updateInput(input, delta);
}
static int determine_rotation(Block* def, const glm::ivec3& norm, glm::vec3& camDir) {
static int determine_rotation(
Block* def, const glm::ivec3& norm, glm::vec3& camDir
) {
if (def && def->rotatable) {
const std::string& name = def->rotations.name;
if (name == "pipe") {
if (norm.x < 0.0f) return BLOCK_DIR_WEST;
else if (norm.x > 0.0f) return BLOCK_DIR_EAST;
else if (norm.y > 0.0f) return BLOCK_DIR_UP;
else if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
else if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
else if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
}
else if (name == "pane") {
if (norm.x < 0.0f)
return BLOCK_DIR_WEST;
else if (norm.x > 0.0f)
return BLOCK_DIR_EAST;
else if (norm.y > 0.0f)
return BLOCK_DIR_UP;
else if (norm.y < 0.0f)
return BLOCK_DIR_DOWN;
else if (norm.z > 0.0f)
return BLOCK_DIR_NORTH;
else if (norm.z < 0.0f)
return BLOCK_DIR_SOUTH;
} else if (name == "pane") {
if (abs(camDir.x) > abs(camDir.z)) {
if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
@ -323,8 +330,9 @@ static int determine_rotation(Block* def, const glm::ivec3& norm, glm::vec3& cam
return 0;
}
static void pick_block(ContentIndices* indices, Chunks* chunks, Player* player,
int x, int y, int z) {
static void pick_block(
ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z
) {
auto block = indices->blocks.get(chunks->get(x, y, z)->id);
itemid_t id = block->rt.pickingItem;
auto inventory = player->getInventory();
@ -350,10 +358,7 @@ voxel* PlayerController::updateSelection(float maxDistance) {
glm::ivec3 iend;
glm::ivec3 norm;
voxel* vox = chunks->rayCast(
camera->position,
camera->front,
maxDistance,
end, norm, iend
camera->position, camera->front, maxDistance, end, norm, iend
);
if (vox) {
maxDistance = glm::distance(camera->position, end);
@ -362,9 +367,11 @@ voxel* PlayerController::updateSelection(float maxDistance) {
selection.entity = ENTITY_NONE;
selection.actualPosition = iend;
if (auto result = level->entities->rayCast(
camera->position, camera->front, maxDistance, player->getEntity())) {
camera->position, camera->front, maxDistance, player->getEntity()
)) {
selection.entity = result->entity;
selection.hitPosition = camera->position + camera->front * result->distance;
selection.hitPosition =
camera->position + camera->front * result->distance;
selection.position = selection.hitPosition;
selection.actualPosition = selection.position;
selection.normal = result->normal;
@ -413,7 +420,9 @@ void PlayerController::processRightClick(Block* def, Block* target) {
state.rotation = determine_rotation(def, selection.normal, camera->dir);
if (!input.shift && target->rt.funcsset.oninteract) {
if (scripting::on_block_interact(player.get(), target, selection.position)) {
if (scripting::on_block_interact(
player.get(), target, selection.position
)) {
return;
}
}
@ -440,17 +449,22 @@ void PlayerController::processRightClick(Block* def, Block* target) {
}
if (def->grounded) {
const auto& vec = get_ground_direction(def, state.rotation);
if (!chunks->isSolidBlock(coord.x+vec.x, coord.y+vec.y, coord.z+vec.z)) {
if (!chunks->isSolidBlock(
coord.x + vec.x, coord.y + vec.y, coord.z + vec.z
)) {
return;
}
}
if (chosenBlock != vox->id && chosenBlock) {
blocksController->placeBlock(
player.get(), def, state, coord.x, coord.y, coord.z);
player.get(), def, state, coord.x, coord.y, coord.z
);
}
}
void PlayerController::updateEntityInteraction(entityid_t eid, bool lclick, bool rclick) {
void PlayerController::updateEntityInteraction(
entityid_t eid, bool lclick, bool rclick
) {
auto entityOpt = level->entities->get(eid);
if (!entityOpt.has_value()) {
return;
@ -470,8 +484,10 @@ void PlayerController::updateInteraction() {
const auto& selection = player->selection;
bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) || (xkey && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) || (xkey && Events::active(BIND_PLAYER_BUILD));
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
(xkey && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) ||
(xkey && Events::active(BIND_PLAYER_BUILD));
float maxDistance = xkey ? 200.0f : 10.0f;
auto inventory = player->getInventory();
@ -491,13 +507,17 @@ void PlayerController::updateInteraction() {
auto iend = selection.position;
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, iend.x, iend.y, iend.z)) {
if (scripting::on_item_break_block(
player.get(), item, iend.x, iend.y, iend.z
)) {
return;
}
}
auto target = indices->blocks.get(vox->id);
if (lclick && target->breakable) {
blocksController->breakBlock(player.get(), target, iend.x, iend.y, iend.z);
blocksController->breakBlock(
player.get(), target, iend.x, iend.y, iend.z
);
}
if (rclick && !input.shift) {
bool preventDefault = false;

View File

@ -1,11 +1,11 @@
#ifndef PLAYER_CONTROL_HPP_
#define PLAYER_CONTROL_HPP_
#include "../objects/Player.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <vector>
#include <glm/glm.hpp>
#include "../objects/Player.hpp"
class Camera;
class Level;
@ -32,14 +32,14 @@ class CameraControl {
/// @brief Update field-of-view effects
/// @param input player inputs
/// @param delta delta time
void updateFovEffects(const Hitbox& hitbox, PlayerInput input,
float delta);
void updateFovEffects(const Hitbox& hitbox, PlayerInput input, float delta);
/// @brief Switch active player camera
void switchCamera();
public:
CameraControl(const std::shared_ptr<Player>& player,
const CameraSettings& settings);
CameraControl(
const std::shared_ptr<Player>& player, const CameraSettings& settings
);
void updateMouse(PlayerInput& input);
void update(PlayerInput input, float delta, Chunks* chunks);
void refresh();

View File

@ -1,10 +1,10 @@
#ifndef LOGIC_SCRIPTING_API_LUA_HPP_
#define LOGIC_SCRIPTING_API_LUA_HPP_
#include "lua_util.hpp"
#include <string>
#include <exception>
#include <string>
#include "lua_util.hpp"
/// Definitions can be found in local .cpp files
/// having same names as declarations
@ -55,19 +55,20 @@ namespace lua {
} else {
throw std::runtime_error(
"invalid number of arguments (" + std::to_string(a) +
" expected)");
" expected)"
);
}
}
[[nodiscard]]
inline uint check_argc(lua::State* L, int a, int b) {
[[nodiscard]] inline uint check_argc(lua::State* L, int a, int b) {
int argc = lua::gettop(L);
if (argc == a || argc == b) {
return static_cast<uint>(argc);
} else {
throw std::runtime_error(
"invalid number of arguments (" + std::to_string(a) + " or " +
std::to_string(b) + " expected)");
std::to_string(b) + " expected)"
);
}
}
}

View File

@ -1,6 +1,5 @@
#include "libentity.hpp"
#include "../../../util/stringutil.hpp"
#include "libentity.hpp"
static int l_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
@ -60,7 +59,9 @@ static int l_set_gravity_scale(lua::State* L) {
static int l_is_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(L, entity->getRigidbody().hitbox.verticalDamping);
return lua::pushboolean(
L, entity->getRigidbody().hitbox.verticalDamping
);
}
return 0;
}
@ -95,7 +96,9 @@ static int l_set_crouching(lua::State* L) {
static int l_get_body_type(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushstring(L, to_string(entity->getRigidbody().hitbox.type));
return lua::pushstring(
L, to_string(entity->getRigidbody().hitbox.type)
);
}
return 0;
}
@ -106,7 +109,8 @@ static int l_set_body_type(lua::State* L) {
entity->getRigidbody().hitbox.type = *type;
} else {
throw std::runtime_error(
"unknown body type "+util::quote(lua::tostring(L, 2)));
"unknown body type " + util::quote(lua::tostring(L, 2))
);
}
}
return 0;
@ -144,5 +148,4 @@ const luaL_Reg rigidbodylib [] = {
{"set_crouching", lua::wrap<l_set_crouching>},
{"get_body_type", lua::wrap<l_get_body_type>},
{"set_body_type", lua::wrap<l_set_body_type>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,12 +1,14 @@
#include "../../../objects/rigging.hpp"
#include "libentity.hpp"
#include "../../../objects/rigging.hpp"
static int index_range_check(const rigging::Skeleton& skeleton, lua::Integer index) {
static int index_range_check(
const rigging::Skeleton& skeleton, lua::Integer index
) {
if (static_cast<size_t>(index) >= skeleton.pose.matrices.size()) {
throw std::runtime_error("index out of range [0, " +
std::to_string(skeleton.pose.matrices.size()) +
"]");
throw std::runtime_error(
"index out of range [0, " +
std::to_string(skeleton.pose.matrices.size()) + "]"
);
}
return static_cast<int>(index);
}
@ -60,7 +62,8 @@ static int l_set_matrix(lua::State* L) {
static int l_get_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
skeleton.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
skeleton.textures[lua::require_string(L, 2)] =
lua::require_string(L, 3);
const auto& found = skeleton.textures.find(lua::require_string(L, 2));
if (found != skeleton.textures.end()) {
return lua::pushstring(L, found->second);
@ -72,7 +75,8 @@ static int l_get_texture(lua::State* L) {
static int l_set_texture(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
skeleton.textures[lua::require_string(L, 2)] = lua::require_string(L, 3);
skeleton.textures[lua::require_string(L, 2)] =
lua::require_string(L, 3);
}
return 0;
}
@ -140,5 +144,4 @@ const luaL_Reg skeletonlib [] = {
{"set_visible", lua::wrap<l_set_visible>},
{"get_color", lua::wrap<l_get_color>},
{"set_color", lua::wrap<l_set_color>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -51,5 +51,4 @@ const luaL_Reg transformlib [] = {
{"set_size", lua::wrap<l_set_size>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,7 +1,6 @@
#include "api_lua.hpp"
#include "../../../audio/audio.hpp"
#include "../../../engine.hpp"
#include "api_lua.hpp"
inline const char* DEFAULT_CHANNEL = "regular";
@ -39,9 +38,7 @@ inline audio::speakerid_t play_sound(
return audio::play(
sound,
glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
),
relative,
volume,
@ -70,9 +67,7 @@ inline audio::speakerid_t play_stream(
return audio::play_stream(
paths->find(filename),
glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
),
relative,
volume,
@ -92,8 +87,9 @@ inline audio::speakerid_t play_stream(
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_stream(lua::State* L) {
return lua::pushinteger(L, static_cast<lua::Integer>(
play_stream(
return lua::pushinteger(
L,
static_cast<lua::Integer>(play_stream(
lua::tostring(L, 1),
false,
lua::tonumber(L, 2),
@ -103,8 +99,8 @@ static int l_audio_play_stream(lua::State* L) {
lua::tonumber(L, 6),
lua::toboolean(L, 8),
extract_channel_index(L, 7)
)
));
))
);
}
/// @brief audio.play_stream_2d(
@ -114,17 +110,20 @@ static int l_audio_play_stream(lua::State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_stream_2d(lua::State* L) {
return lua::pushinteger(L, static_cast<lua::Integer>(
play_stream(
return lua::pushinteger(
L,
static_cast<lua::Integer>(play_stream(
lua::tostring(L, 1),
true,
0.0, 0.0, 0.0,
0.0,
0.0,
0.0,
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::toboolean(L, 5),
extract_channel_index(L, 4)
)
));
))
);
}
/// @brief audio.play_sound(
@ -137,8 +136,9 @@ static int l_audio_play_stream_2d(lua::State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_sound(lua::State* L) {
return lua::pushinteger(L, static_cast<lua::Integer>(
play_sound(
return lua::pushinteger(
L,
static_cast<lua::Integer>(play_sound(
lua::tostring(L, 1),
false,
lua::tonumber(L, 2),
@ -148,8 +148,8 @@ static int l_audio_play_sound(lua::State* L) {
lua::tonumber(L, 6),
lua::toboolean(L, 8),
extract_channel_index(L, 7)
)
));
))
);
}
/// @brief audio.play_sound_2d(
@ -159,17 +159,20 @@ static int l_audio_play_sound(lua::State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_sound_2d(lua::State* L) {
return lua::pushinteger(L, static_cast<lua::Integer>(
play_sound(
return lua::pushinteger(
L,
static_cast<lua::Integer>(play_sound(
lua::tostring(L, 1),
true,
0.0, 0.0, 0.0,
0.0,
0.0,
0.0,
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::toboolean(L, 5),
extract_channel_index(L, 4)
)
));
))
);
}
/// @brief audio.stop(speakerid: integer) -> nil
@ -235,7 +238,8 @@ static int l_audio_set_time(lua::State* L) {
return 0;
}
/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
/// @brief audio.set_position(speakerid: integer, x: number, y: number, z:
/// number) -> nil
static int l_audio_set_position(lua::State* L) {
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
@ -243,15 +247,14 @@ static int l_audio_set_position(lua::State* L) {
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
speaker->setPosition(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
));
}
return 0;
}
/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z:
/// number) -> nil
static int l_audio_set_velocity(lua::State* L) {
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
@ -259,9 +262,7 @@ static int l_audio_set_velocity(lua::State* L) {
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
speaker->setVelocity(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
static_cast<float>(z)
static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
));
}
return 0;
@ -383,5 +384,4 @@ const luaL_Reg audiolib [] = {
{"get_velocity", lua::wrap<l_audio_get_velocity>},
{"count_speakers", lua::wrap<l_audio_count_speakers>},
{"count_streams", lua::wrap<l_audio_count_streams>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,14 +1,13 @@
#include "api_lua.hpp"
#include "../../../world/Level.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/Chunk.hpp"
#include "../../../voxels/Block.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../lighting/Lighting.hpp"
#include "../../../content/Content.hpp"
#include "../../../lighting/Lighting.hpp"
#include "../../../logic/BlocksController.hpp"
#include "../../../logic/LevelController.hpp"
#include "../../../voxels/Block.hpp"
#include "../../../voxels/Chunk.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../world/Level.hpp"
#include "api_lua.hpp"
using namespace scripting;
@ -80,7 +79,9 @@ static int l_seek_origin(lua::State* L) {
auto z = lua::tointeger(L, 3);
auto vox = level->chunks->get(x, y, z);
auto def = indices->blocks.get(vox->id);
return lua::pushivec3_stack(L, level->chunks->seekOrigin({x, y, z}, def, vox->state));
return lua::pushivec3_stack(
L, level->chunks->seekOrigin({x, y, z}, def, vox->state)
);
}
static int l_set(lua::State* L) {
@ -323,11 +324,14 @@ static int l_place(lua::State* L) {
}
const auto def = level->content->getIndices()->blocks.get(id);
if (def == nullptr) {
throw std::runtime_error("there is no block with index "+std::to_string(id));
throw std::runtime_error(
"there is no block with index " + std::to_string(id)
);
}
auto player = level->getObject<Player>(playerid);
controller->getBlocksController()->placeBlock(
player ? player.get() : nullptr, def, int2blockstate(state), x, y, z);
player ? player.get() : nullptr, def, int2blockstate(state), x, y, z
);
return 0;
}
@ -343,7 +347,8 @@ static int l_destruct(lua::State* L) {
const auto def = level->content->getIndices()->blocks.get(voxel->id);
auto player = level->getObject<Player>(playerid);
controller->getBlocksController()->breakBlock(
player ? player.get() : nullptr, def, x, y, z);
player ? player.get() : nullptr, def, x, y, z
);
return 0;
}
@ -354,7 +359,9 @@ static int l_raycast(lua::State* L) {
glm::vec3 end;
glm::ivec3 normal;
glm::ivec3 iend;
if (auto voxel = level->chunks->rayCast(start, dir, maxDistance, end, normal, iend)) {
if (auto voxel = level->chunks->rayCast(
start, dir, maxDistance, end, normal, iend
)) {
if (lua::gettop(L) >= 4) {
lua::pushvalue(L, 4);
} else {
@ -386,9 +393,15 @@ static int l_compose_state(lua::State* L) {
}
blockstate state {};
lua::rawgeti(L, 1, 1); state.rotation = lua::tointeger(L, -1); lua::pop(L);
lua::rawgeti(L, 2, 1); state.segment = lua::tointeger(L, -1); lua::pop(L);
lua::rawgeti(L, 3, 1); state.userbits = lua::tointeger(L, -1); lua::pop(L);
lua::rawgeti(L, 1, 1);
state.rotation = lua::tointeger(L, -1);
lua::pop(L);
lua::rawgeti(L, 2, 1);
state.segment = lua::tointeger(L, -1);
lua::pop(L);
lua::rawgeti(L, 3, 1);
state.userbits = lua::tointeger(L, -1);
lua::pop(L);
return lua::pushinteger(L, blockstate2int(state));
}
@ -442,5 +455,4 @@ const luaL_Reg blocklib [] = {
{"raycast", lua::wrap<l_raycast>},
{"compose_state", lua::wrap<l_compose_state>},
{"decompose_state", lua::wrap<l_decompose_state>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,10 +1,9 @@
#include "api_lua.hpp"
#include <glm/ext.hpp>
#include "../../../content/Content.hpp"
#include "../../../world/Level.hpp"
#include "../../../window/Camera.hpp"
#include <glm/ext.hpp>
#include "../../../world/Level.hpp"
#include "api_lua.hpp"
using namespace scripting;
@ -92,12 +91,15 @@ static int l_look_at(lua::State* L) {
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
auto& camera = *level->cameras.at(index);
auto center = lua::tovec<3>(L, 2);
auto matrix = glm::inverse(glm::lookAt(glm::vec3(), center-camera.position, glm::vec3(0, 1, 0)));
auto matrix = glm::inverse(
glm::lookAt(glm::vec3(), center - camera.position, glm::vec3(0, 1, 0))
);
if (lua::isnumber(L, 3)) {
matrix = glm::mat4_cast(glm::slerp(
glm::quat(camera.rotation),
glm::quat(matrix),
static_cast<float>(lua::tonumber(L, 3))));
static_cast<float>(lua::tonumber(L, 3))
));
}
camera.rotation = matrix;
camera.updateVectors();
@ -123,5 +125,4 @@ const luaL_Reg cameralib [] = {
{"get_right", lua::wrap<l_camera_getter<getter_right>>},
{"get_up", lua::wrap<l_camera_getter<getter_up>>},
{"look_at", lua::wrap<l_look_at>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,8 +1,7 @@
#include "api_lua.hpp"
#include "../../CommandsInterpreter.hpp"
#include "../../../engine.hpp"
#include "../../../coders/commons.hpp"
#include "../../../engine.hpp"
#include "../../CommandsInterpreter.hpp"
#include "api_lua.hpp"
using namespace scripting;
@ -16,12 +15,16 @@ static int l_add_command(lua::State* L) {
auto func = lua::create_lambda(L);
try {
engine->getCommandsInterpreter()->getRepository()->add(
scheme, description, [func](auto, auto args, auto kwargs) {
scheme,
description,
[func](auto, auto args, auto kwargs) {
return func({args, kwargs});
}
);
} catch (const parsing_error& err) {
throw std::runtime_error(("command scheme error:\n"+err.errorLog()).c_str());
throw std::runtime_error(
("command scheme error:\n" + err.errorLog()).c_str()
);
}
return 0;
}
@ -112,5 +115,4 @@ const luaL_Reg consolelib [] = {
{"set", lua::wrap<l_set>},
{"get_commands_list", lua::wrap<l_get_commands_list>},
{"get_command_info", lua::wrap<l_get_command_info>},
{NULL, NULL}
};
{NULL, NULL}};

View File

@ -1,20 +1,19 @@
#include "api_lua.hpp"
#include <memory>
#include <vector>
#include "../../../constants.hpp"
#include "../../../engine.hpp"
#include "../../../files/settings_io.hpp"
#include "../../../files/engine_paths.hpp"
#include "../../../files/settings_io.hpp"
#include "../../../frontend/menu.hpp"
#include "../../../frontend/screens/MenuScreen.hpp"
#include "../../../logic/LevelController.hpp"
#include "../../../logic/EngineController.hpp"
#include "../../../world/Level.hpp"
#include "../../../logic/LevelController.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/WorldGenerators.hpp"
#include "../../../constants.hpp"
#include <vector>
#include <memory>
#include "api_lua.hpp"
using namespace scripting;
@ -79,10 +78,12 @@ static int l_delete_world(lua::State* L) {
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
throw std::runtime_error("strings array expected as the first argument"
);
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
throw std::runtime_error("strings array expected as the second argument"
);
}
std::vector<std::string> addPacks;
if (!lua::istable(L, 1)) {
@ -204,5 +205,4 @@ const luaL_Reg corelib [] = {
{"quit", lua::wrap<l_quit>},
{"get_default_generator", lua::wrap<l_get_default_generator>},
{"get_generators", lua::wrap<l_get_generators>},
{NULL, NULL}
};
{NULL, NULL}};

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