Fixed block preview texture selection
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81d246f3d0
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@ -61,7 +61,6 @@ int initialize_assets(Assets* assets) {
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LOAD_SHADER("res/ui.glslv", "res/ui.glslf", "ui");
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LOAD_SHADER("res/ui.glslv", "res/ui.glslf", "ui");
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LOAD_TEXTURE("res/block.png", "block");
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LOAD_TEXTURE("res/block.png", "block");
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LOAD_TEXTURE("res/block_select.png", "block_select");
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LOAD_FONT("res/font.png", "normal");
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LOAD_FONT("res/font.png", "normal");
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return 0;
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return 0;
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@ -132,10 +132,12 @@ void draw_hud(Player* player, Assets* assets, bool devdata, int fps){
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batch->render();
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batch->render();
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// choosen block preview
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// choosen block preview
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Texture* blocks = assets->getTexture("block_select");
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Texture* blocks = assets->getTexture("block");
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batch->texture(blocks);
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batch->texture(blocks);
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batch->sprite(14, 278, 68, 68, 16, player->choosenBlock, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(16, 280, 64, 64, 16, player->choosenBlock, vec4(1.0f));
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int texid = Block::blocks[player->choosenBlock]->textureFaces[3]; // face-3 is top face of block
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batch->sprite(14, 278, 68, 68, 16, texid, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(16, 280, 64, 64, 16, texid, vec4(1.0f));
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batch->render();
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batch->render();
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}
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}
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