Makefiles autogenerated by Eclipse for build

Makefiles may be used for build the project with 'make'
(generated on Linux)
This commit is contained in:
MihailRis 2021-08-20 16:17:50 +03:00 committed by GitHub
parent 1a00a11917
commit bb07d8e5ed
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 341 additions and 0 deletions

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Debug/makefile Normal file
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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
-include ../makefile.init
RM := rm -rf
# All of the sources participating in the build are defined here
-include sources.mk
-include src/window/subdir.mk
-include src/voxels/subdir.mk
-include src/physics/subdir.mk
-include src/loaders/subdir.mk
-include src/lighting/subdir.mk
-include src/graphics/subdir.mk
-include src/files/subdir.mk
-include src/subdir.mk
-include subdir.mk
-include objects.mk
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(strip $(CC_DEPS)),)
-include $(CC_DEPS)
endif
ifneq ($(strip $(C++_DEPS)),)
-include $(C++_DEPS)
endif
ifneq ($(strip $(C_UPPER_DEPS)),)
-include $(C_UPPER_DEPS)
endif
ifneq ($(strip $(CXX_DEPS)),)
-include $(CXX_DEPS)
endif
ifneq ($(strip $(C_DEPS)),)
-include $(C_DEPS)
endif
ifneq ($(strip $(CPP_DEPS)),)
-include $(CPP_DEPS)
endif
endif
-include ../makefile.defs
# Add inputs and outputs from these tool invocations to the build variables
# All Target
all: voxel_engine
# Tool invocations
voxel_engine: $(OBJS) $(USER_OBJS)
@echo 'Building target: $@'
@echo 'Invoking: Cross G++ Linker'
g++ -o "voxel_engine" $(OBJS) $(USER_OBJS) $(LIBS)
@echo 'Finished building target: $@'
@echo ' '
# Other Targets
clean:
-$(RM) $(CC_DEPS)$(C++_DEPS)$(EXECUTABLES)$(OBJS)$(C_UPPER_DEPS)$(CXX_DEPS)$(C_DEPS)$(CPP_DEPS) voxel_engine
-@echo ' '
.PHONY: all clean dependents
-include ../makefile.targets

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
USER_OBJS :=
LIBS := -lglfw -lpng -lGL -lGLEW -lstdc++fs

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
C_UPPER_SRCS :=
CXX_SRCS :=
C++_SRCS :=
OBJ_SRCS :=
CC_SRCS :=
ASM_SRCS :=
C_SRCS :=
CPP_SRCS :=
O_SRCS :=
S_UPPER_SRCS :=
CC_DEPS :=
C++_DEPS :=
EXECUTABLES :=
OBJS :=
C_UPPER_DEPS :=
CXX_DEPS :=
C_DEPS :=
CPP_DEPS :=
# Every subdirectory with source files must be described here
SUBDIRS := \
src/files \
src/graphics \
src/lighting \
src/loaders \
src/physics \
src \
src/voxels \
src/window \

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/files/WorldFiles.cpp \
../src/files/files.cpp
OBJS += \
./src/files/WorldFiles.o \
./src/files/files.o
CPP_DEPS += \
./src/files/WorldFiles.d \
./src/files/files.d
# Each subdirectory must supply rules for building sources it contributes
src/files/%.o: ../src/files/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/graphics/LineBatch.cpp \
../src/graphics/Mesh.cpp \
../src/graphics/Shader.cpp \
../src/graphics/Texture.cpp \
../src/graphics/VoxelRenderer.cpp
OBJS += \
./src/graphics/LineBatch.o \
./src/graphics/Mesh.o \
./src/graphics/Shader.o \
./src/graphics/Texture.o \
./src/graphics/VoxelRenderer.o
CPP_DEPS += \
./src/graphics/LineBatch.d \
./src/graphics/Mesh.d \
./src/graphics/Shader.d \
./src/graphics/Texture.d \
./src/graphics/VoxelRenderer.d
# Each subdirectory must supply rules for building sources it contributes
src/graphics/%.o: ../src/graphics/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/lighting/LightSolver.cpp \
../src/lighting/Lighting.cpp \
../src/lighting/Lightmap.cpp
OBJS += \
./src/lighting/LightSolver.o \
./src/lighting/Lighting.o \
./src/lighting/Lightmap.o
CPP_DEPS += \
./src/lighting/LightSolver.d \
./src/lighting/Lighting.d \
./src/lighting/Lightmap.d
# Each subdirectory must supply rules for building sources it contributes
src/lighting/%.o: ../src/lighting/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/loaders/png_loading.cpp
OBJS += \
./src/loaders/png_loading.o
CPP_DEPS += \
./src/loaders/png_loading.d
# Each subdirectory must supply rules for building sources it contributes
src/loaders/%.o: ../src/loaders/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/physics/Hitbox.cpp \
../src/physics/PhysicsSolver.cpp
OBJS += \
./src/physics/Hitbox.o \
./src/physics/PhysicsSolver.o
CPP_DEPS += \
./src/physics/Hitbox.d \
./src/physics/PhysicsSolver.d
# Each subdirectory must supply rules for building sources it contributes
src/physics/%.o: ../src/physics/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/voxel_engine.cpp
OBJS += \
./src/voxel_engine.o
CPP_DEPS += \
./src/voxel_engine.d
# Each subdirectory must supply rules for building sources it contributes
src/%.o: ../src/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/voxels/Block.cpp \
../src/voxels/Chunk.cpp \
../src/voxels/Chunks.cpp \
../src/voxels/WorldGenerator.cpp \
../src/voxels/voxel.cpp
OBJS += \
./src/voxels/Block.o \
./src/voxels/Chunk.o \
./src/voxels/Chunks.o \
./src/voxels/WorldGenerator.o \
./src/voxels/voxel.o
CPP_DEPS += \
./src/voxels/Block.d \
./src/voxels/Chunk.d \
./src/voxels/Chunks.d \
./src/voxels/WorldGenerator.d \
./src/voxels/voxel.d
# Each subdirectory must supply rules for building sources it contributes
src/voxels/%.o: ../src/voxels/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '

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################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/window/Camera.cpp \
../src/window/Events.cpp \
../src/window/Window.cpp
OBJS += \
./src/window/Camera.o \
./src/window/Events.o \
./src/window/Window.o
CPP_DEPS += \
./src/window/Camera.d \
./src/window/Events.d \
./src/window/Window.d
# Each subdirectory must supply rules for building sources it contributes
src/window/%.o: ../src/window/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: Cross G++ Compiler'
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '