update sky lights constants
This commit is contained in:
parent
1a04cde800
commit
b8646580cc
@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
// lighting
|
// lighting
|
||||||
#define SKY_LIGHT_MUL 2.9
|
#define SKY_LIGHT_MUL 2.9
|
||||||
#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
|
#define SKY_LIGHT_TINT (vec3(1.0, 0.95, 0.9) * 2.0)
|
||||||
#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
|
#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
|
||||||
|
|
||||||
// fog
|
// fog
|
||||||
|
|||||||
@ -4,7 +4,7 @@
|
|||||||
#include <constants>
|
#include <constants>
|
||||||
|
|
||||||
vec3 pick_sky_color(samplerCube cubemap) {
|
vec3 pick_sky_color(samplerCube cubemap) {
|
||||||
vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
|
vec3 skyLightColor = texture(cubemap, vec3(0.8f, 0.01f, 0.4f)).rgb;
|
||||||
skyLightColor *= SKY_LIGHT_TINT;
|
skyLightColor *= SKY_LIGHT_TINT;
|
||||||
skyLightColor = min(vec3(1.0f), skyLightColor * SKY_LIGHT_MUL);
|
skyLightColor = min(vec3(1.0f), skyLightColor * SKY_LIGHT_MUL);
|
||||||
skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
|
skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user