update sky lights constants
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@ -9,7 +9,7 @@
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// lighting
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#define SKY_LIGHT_MUL 2.9
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#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
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#define SKY_LIGHT_TINT (vec3(1.0, 0.95, 0.9) * 2.0)
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#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
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// fog
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@ -4,7 +4,7 @@
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#include <constants>
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vec3 pick_sky_color(samplerCube cubemap) {
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vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
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vec3 skyLightColor = texture(cubemap, vec3(0.8f, 0.01f, 0.4f)).rgb;
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skyLightColor *= SKY_LIGHT_TINT;
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skyLightColor = min(vec3(1.0f), skyLightColor * SKY_LIGHT_MUL);
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skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
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