update core:mob component

This commit is contained in:
MihailRis 2025-08-11 01:03:28 +03:00
parent 5a8f4de503
commit b60f0f0ea2

View File

@ -1,19 +1,35 @@
local body = entity.rigidbody
local jump_force = SAVED_DATA.jump_force or ARGS.jump_force or 0.0
local air_damping = SAVED_DATA.air_damping or ARGS.air_damping or 1.0
local ground_damping = SAVED_DATA.ground_damping or ARGS.ground_damping or 1.0
local movement_speed = SAVED_DATA.movement_speed or ARGS.movement_speed or 4.0
local run_speed_mul = SAVED_DATA.run_speed_mul or ARGS.run_speed_mul or 1.5
local crouch_speed_mul = SAVED_DATA.crouch_speed_mul or ARGS.crouch_speed_mul or 0.35
local flight_speed_mul = SAVED_DATA.flight_speed_mul or ARGS.flight_speed_mul or 4.0
local cheat_speed_mul = SAVED_DATA.cheat_speed_mul or ARGS.cheat_speed_mul or 5.0
local props = {}
local function def_prop(name, def_value)
props[name] = SAVED_DATA[name] or ARGS[name] or def_value
this["get_"..name] = function() return props[name] end
this["set_"..name] = function(value)
props[name] = value
if math.abs(value - def_value) < 1e-7 then
SAVED_DATA[name] = nil
else
SAVED_DATA[name] = value
end
end
end
def_prop("jump_force", 0.0)
def_prop("air_damping", 1.0)
def_prop("ground_damping", 1.0)
def_prop("movement_speed", 4.0)
def_prop("run_speed_mul", 1.5)
def_prop("crouch_speed_mul", 0.35)
def_prop("flight_speed_mul", 4.0)
def_prop("cheat_speed_mul", 5.0)
def_prop("gravity_scale", 1.0)
function jump(multiplier)
if body:is_grounded() then
local vel = body:get_vel()
body:set_vel(
vec3.add(vel, {0, jump_force * (multiplier or 1.0), 0}, vel))
vec3.add(vel, {0, props.jump_force * (multiplier or 1.0), 0}, vel))
end
end
@ -43,7 +59,7 @@ end
function on_update(tps)
local delta = (1.0 / tps)
local pid = entity:get_player()
if pid then
if pid and hud and not hud.is_inventory_open() and not menu.page ~= "" then
-- todo: replace with entity direction
local cam = cameras.get("core:first-person")
local front = cam:get_front()
@ -66,19 +82,19 @@ function on_update(tps)
local vel = body:get_vel()
local speed = movement_speed
local speed = props.movement_speed
if flight then
speed = speed * flight_speed_mul
speed = speed * props.flight_speed_mul
elseif issprint then
speed = speed * run_speed_mul
speed = speed * props.run_speed_mul
elseif iscrouch and grounded then
speed = speed * crouch_speed_mul
speed = speed * props.crouch_speed_mul
end
body:set_crouching(iscrouch)
if ischeat then
speed = speed * cheat_speed_mul
speed = speed * props.cheat_speed_mul
end
local dir = {0, 0, 0}
@ -109,9 +125,9 @@ function on_update(tps)
jump()
end
body:set_vdamping(flight)
body:set_gravity_scale(flight and 0.0 or 1.0)
body:set_gravity_scale(flight and 0.0 or props.gravity_scale)
body:set_linear_damping(
(flight or not grounded) and air_damping or ground_damping
(flight or not grounded) and props.air_damping or props.ground_damping
)
body:set_body_type(noclip and "kinematic" or "dynamic")
end