Content packs selection menu WIP

This commit is contained in:
MihailRis 2023-12-19 13:44:48 +03:00
parent aefc9aa909
commit b4caf888dc

View File

@ -28,14 +28,11 @@
using glm::vec2;
using glm::vec4;
using std::string;
using std::wstring;
using std::make_unique;
using std::unique_ptr;
using std::shared_ptr;
using std::filesystem::path;
using std::filesystem::u8path;
using std::filesystem::directory_iterator;
namespace fs = std::filesystem;
using namespace gui;
Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
@ -60,6 +57,40 @@ void menus::refresh_menus(Engine* engine, PagesControl* menu) {
menu->add("main", create_main_menu_panel(engine, menu));
}
void show_content_select(GUI* gui, const EnginePaths* paths,
std::vector<ContentPack>& packs) {
PagesControl* menu = gui->getMenu();
Panel* panel = new Panel(vec2(200, 200), vec4(8.0f), 8.0f);
auto resdir = paths->getResources();
std::vector<ContentPack> allpacks;
ContentPack::scan(resdir / fs::path("content"), allpacks);
for (ContentPack& pack : allpacks) {
bool selected = false;
for (ContentPack& spack : packs) {
if (spack.id == pack.id) {
selected = true;
break;
}
}
Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
checkpanel->color(vec4(0.0f));
checkpanel->orientation(Orientation::horizontal);
CheckBox* checkbox = new CheckBox(selected);
checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
checkpanel->add(checkbox);
checkpanel->add(new Label(langs::get(util::str2wstr_utf8(pack.title), L"pack-title")));
panel->add(checkpanel);
}
panel->add(guiutil::backButton(menu));
menu->add("content-select", panel);
menu->set("content-select");
}
void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
PagesControl* menu = gui->getMenu();
Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
@ -98,7 +129,7 @@ void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
}
void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
path folder) {
fs::path folder) {
guiutil::confirm(gui, langs::get(L"world.convert-request"),
[=]() {
std::cout << "Convert the world: " << folder.string() << std::endl;
@ -115,14 +146,14 @@ void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->scrollable(true);
std::vector<string> locales;
std::vector<std::string> locales;
for (auto& entry : langs::locales_info) {
locales.push_back(entry.first);
}
std::sort(locales.begin(), locales.end());
for (string& name : locales) {
for (std::string& name : locales) {
auto& locale = langs::locales_info.at(name);
string& fullName = locale.name;
std::string& fullName = locale.name;
Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
button->listenAction([=](GUI*) {
@ -147,26 +178,26 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f));
worldsPanel->maxLength(400);
path worldsFolder = paths->getWorldsFolder();
fs::path worldsFolder = paths->getWorldsFolder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
for (auto const& entry : fs::directory_iterator(worldsFolder)) {
if (!entry.is_directory()) {
continue;
}
string name = entry.path().filename().u8string();
std::string name = entry.path().filename().u8string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
button->listenAction([=](GUI* gui) {
// TODO: complete and move somewhere
auto folder = paths->getWorldsFolder()/u8path(name);
auto folder = paths->getWorldsFolder()/fs::u8path(name);
auto resdir = engine->getPaths()->getResources();
auto& packs = engine->getContentPacks();
packs.clear();
auto packnames = ContentPack::worldPacksList(folder);
for (auto name : packnames) {
path packfolder;
fs::path packfolder;
try {
packfolder = ContentPack::findPack(paths, name);
} catch (std::runtime_error& error) {
@ -246,13 +277,17 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
panel->add(seedInput);
}
panel->add((new Button(langs::get(L"Content", L"menu"), vec4(10.0f)))->listenAction([=](GUI* gui){
show_content_select(gui, engine->getPaths(), engine->getContentPacks());
}));
{
Button* button = new Button(langs::get(L"Create World", L"world"), vec4(10.0f));
button->margin(vec4(1, 20, 1, 1));
vec4 basecolor = worldNameInput->color();
button->listenAction([=](GUI*) {
wstring name = worldNameInput->text();
string nameutf8 = util::wstr2str_utf8(name);
std::wstring name = worldNameInput->text();
std::string nameutf8 = util::wstr2str_utf8(name);
EnginePaths* paths = engine->getPaths();
// Basic validation
@ -271,29 +306,29 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
return;
}
wstring seedstr = seedInput->text();
std::wstring seedstr = seedInput->text();
uint64_t seed;
if (util::is_integer(seedstr)) {
try {
seed = std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<wstring> hash;
std::hash<std::wstring> hash;
seed = hash(seedstr);
}
} else {
std::hash<wstring> hash;
std::hash<std::wstring> hash;
seed = hash(seedstr);
}
std::cout << "world seed: " << seed << std::endl;
auto folder = paths->getWorldsFolder()/u8path(nameutf8);
auto folder = paths->getWorldsFolder()/fs::u8path(nameutf8);
std::filesystem::create_directories(folder);
// TODO: complete and move somewhere
auto resdir = engine->getPaths()->getResources();
auto& packs = engine->getContentPacks();
packs.clear();
packs.push_back(ContentPack::read(resdir/path("content/base")));
packs.push_back(ContentPack::read(resdir/fs::path("content/base")));
engine->loadContent();
Level* level = World::create(nameutf8,
@ -337,7 +372,7 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
scrollPanel->maxLength(400);
for (auto& entry : Events::bindings){
string bindname = entry.first;
std::string bindname = entry.first;
Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f);
subpanel->color(vec4(0.0f));
@ -464,7 +499,7 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
}
{
string langName = langs::locales_info.at(langs::current->getId()).name;
std::string langName = langs::locales_info.at(langs::current->getId()).name;
panel->add(guiutil::gotoButton(
langs::get(L"Language", L"settings")+L": "+
util::str2wstr_utf8(langName),