update base:drop component

This commit is contained in:
MihailRis 2024-11-26 11:01:29 +03:00
parent 51eadd397c
commit b3ac1bd8f4
5 changed files with 25 additions and 9 deletions

View File

@ -1,10 +1,10 @@
local base_entities = {}
function base_entities.drop(ppos, itemid, count, ready)
function base_entities.drop(ppos, itemid, count, pickup_delay)
return entities.spawn("base:drop", ppos, {base__drop={
id=itemid,
count=count,
ready=ready
pickup_delay=pickup_delay
}})
end

View File

@ -4,11 +4,11 @@ local rig = entity.skeleton
inair = true
target = -1
ready = false
timer = 0.3
local dropitem = ARGS
if dropitem then
ready = dropitem.ready
timer = dropitem.pickup_delay or timer
end
if SAVED_DATA.item then
dropitem.id = item.index(SAVED_DATA.item)
@ -43,7 +43,6 @@ function on_grounded(force)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
inair = false
ready = true
end
function on_fall()
@ -53,12 +52,12 @@ end
function on_sensor_enter(index, oid)
local playerid = hud.get_player()
local playerentity = player.get_entity(playerid)
if ready and oid == playerentity and index == 0 then
if timer < 0.0 and oid == playerentity and index == 0 then
entity:despawn()
inventory.add(player.get_inventory(playerid), dropitem.id, dropitem.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
end
if index == 1 and ready and oid == playerentity then
if index == 1 and oid == playerentity then
target = oid
end
end
@ -83,8 +82,12 @@ function on_render()
end
end
function on_update()
function on_update(tps)
timer = timer - 1.0/tps
if target ~= -1 then
if timer > 0.0 then
return
end
local dir = vec3.sub(entities.get(target).transform:get_pos(), tsf:get_pos())
vec3.normalize(dir, dir)
vec3.mul(dir, 10.0, dir)

View File

@ -19,7 +19,7 @@ function on_hud_open()
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = base_util.drop(ppos, itemid, 1)
local drop = base_util.drop(ppos, itemid, 1, 1.5)
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end)

View File

@ -0,0 +1,12 @@
function make_read_only(t)
setmetatable(t, {
__newindex = function()
error("table is read-only")
end
})
end
make_read_only(block.properties)
for k,v in pairs(block.properties) do
make_read_only(v)
end

View File

@ -195,6 +195,7 @@ void scripting::on_content_load(Content* content) {
lua::setfield(L, "properties");
lua::pop(L);
}
load_script(fs::path("post_content.lua"), true);
load_script(fs::path("stdcmd.lua"), true);
}