add Schedule class & add time.schedule.world schedule group
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cd2bc8fbf6
commit
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37
res/modules/schedule.lua
Normal file
37
res/modules/schedule.lua
Normal file
@ -0,0 +1,37 @@
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local Schedule = {
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__index = {
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set_interval = function(self, ms, callback)
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local id = self._next_interval
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self._intervals[id] = {
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last_called = 0.0,
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delay = ms / 1000.0,
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callback = callback,
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}
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self._next_interval = id + 1
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return id
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end,
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tick = function(self, dt)
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local timer = self._timer + dt
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for id, interval in pairs(self._intervals) do
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if timer - interval.last_called >= interval.delay then
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xpcall(interval.callback, function(s)
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debug.error(s..'\n'..debug.traceback())
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end)
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interval.last_called = timer
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end
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end
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self._timer = timer
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end,
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remove_interval = function (self, id)
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self._intervals[id] = nil
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end
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}
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}
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return function ()
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return setmetatable({
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_next_interval = 1,
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_timer = 0.0,
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_intervals = {},
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}, Schedule)
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end
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@ -450,8 +450,37 @@ function __vc_on_hud_open()
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hud.open_permanent("core:ingame_chat")
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end
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local ScheduleGroup_mt = {
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__index = {
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publish = function(self, schedule)
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local id = self._next_schedule
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self._schedules[id] = schedule
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self._next_schedule = id + 1
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end,
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tick = function(self, dt)
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for id, schedule in pairs(self._schedules) do
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schedule:tick(dt)
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end
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end,
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remove = function(self, id)
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self._schedules[id] = nil
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end
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}
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}
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local function ScheduleGroup()
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return setmetatable({
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_next_schedule = 1,
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_schedules = {},
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}, ScheduleGroup_mt)
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end
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time.schedules = {}
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local RULES_FILE = "world:rules.toml"
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function __vc_on_world_open()
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time.schedules.world = ScheduleGroup()
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if not file.exists(RULES_FILE) then
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return
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end
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@ -461,6 +490,10 @@ function __vc_on_world_open()
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end
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end
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function __vc_on_world_tick()
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time.schedules.world:tick(1.0 / 20.0)
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end
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function __vc_on_world_save()
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local rule_values = {}
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for name, rule in pairs(rules.rules) do
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@ -299,6 +299,9 @@ void scripting::on_world_load(LevelController* controller) {
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void scripting::on_world_tick() {
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "__vc_on_world_tick")) {
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lua::call_nothrow(L, 0, 0);
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}
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldtick");
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}
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