add 'translucent' block property
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@ -6,5 +6,6 @@
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"sky-light-passing": false,
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"obstacle": false,
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"selectable": false,
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"replaceable": true
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"replaceable": true,
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"translucent": true
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}
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@ -333,6 +333,7 @@ void ContentLoader::loadBlock(
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root.at("inventory-size").get(def.inventorySize);
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root.at("tick-interval").get(def.tickInterval);
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root.at("overlay-texture").get(def.overlayTexture);
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root.at("translucent").get(def.translucent);
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if (root.has("fields")) {
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def.dataStruct = std::make_unique<StructLayout>();
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@ -140,6 +140,7 @@ void Block::cloneTo(Block& dst) {
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dst.inventorySize = inventorySize;
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dst.tickInterval = tickInterval;
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dst.overlayTexture = overlayTexture;
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dst.translucent = translucent;
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if (particles) {
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dst.particles = std::make_unique<ParticlesPreset>(*particles);
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}
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@ -172,6 +172,9 @@ public:
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/// @brief Turns off block item generation
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bool hidden = false;
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/// @brief Block has semi-transparent texture
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bool translucent = false;
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/// @brief Set of block physical hitboxes
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std::vector<AABB> hitboxes;
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