commit
b22e20154e
@ -538,6 +538,7 @@ void Hud::closeInventory() {
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exchangeSlotInv = nullptr;
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inventoryOpen = false;
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inventoryView = nullptr;
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secondInvView = nullptr;
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secondUI = nullptr;
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for (auto& element : elements) {
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@ -597,6 +598,9 @@ void Hud::remove(const std::shared_ptr<UINode>& node) {
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}
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}
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cleanup();
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if (node == secondUI) {
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closeInventory();
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}
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}
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void Hud::setDebug(bool flag) {
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@ -126,7 +126,15 @@ void Batch3D::sprite(
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float scale = 1.0f / static_cast<float>(atlasRes);
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float u = (index % atlasRes) * scale;
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float v = 1.0f - ((index / atlasRes) * scale) - scale;
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sprite(pos, up, right, w, h, UVRegion(u, v, u+scale, v+scale), tint);
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sprite(
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pos + right * w + up * h, // revert centering
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up,
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right,
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w,
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h,
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UVRegion(u, v, u + scale, v + scale),
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tint
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);
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}
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void Batch3D::sprite(
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@ -51,6 +51,7 @@ void TextsRenderer::renderNote(
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glm::vec3 yvec = note.getAxisY();
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int width = font.calcWidth(text, text.length());
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int height = font.getLineHeight();
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if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
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preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
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xvec = camera.position - pos;
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@ -96,8 +97,11 @@ void TextsRenderer::renderNote(
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pos = screenPos / screenPos.w;
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}
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} else if (!frustum.isBoxVisible(pos - xvec * (width * 0.5f * preset.scale),
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pos + xvec * (width * 0.5f * preset.scale))) {
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} else if (!frustum.isBoxVisible(
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pos - xvec * (width * 0.5f) * preset.scale,
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pos + xvec * (width * 0.5f) * preset.scale +
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yvec * static_cast<float>(height) * preset.scale
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)) {
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return;
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}
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auto color = preset.color;
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@ -46,7 +46,7 @@ static int l_open(lua::State* L) {
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}
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return lua::pushinteger(L, hud->openInventory(
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layout,
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level->inventories->get(invid),
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lua::isnoneornil(L, 3) ? nullptr : level->inventories->get(invid),
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playerInventory
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)->getId());
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}
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