add audio.get_input_devices_names()
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@ -479,6 +479,27 @@ std::unique_ptr<Stream> ALAudio::openStream(
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return std::make_unique<ALStream>(this, stream, keepSource);
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}
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std::vector<std::string> ALAudio::getInputDeviceNames() {
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std::vector<std::string> devices;
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if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT")) {
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auto deviceList = alcGetString(nullptr, ALC_CAPTURE_DEVICE_SPECIFIER);
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if (deviceList == nullptr) {
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logger.warning() << "no input devices found";
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return devices;
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}
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while (*deviceList) {
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std::string deviceName(deviceList);
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devices.push_back(deviceName);
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deviceList += deviceName.length() + 1;
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}
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} else {
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logger.warning() << "enumeration extension is not available";
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}
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return devices;
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}
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std::unique_ptr<InputDevice> ALAudio::openInputDevice(
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uint sampleRate, uint channels, uint bitsPerSample
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) {
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@ -490,6 +511,7 @@ std::unique_ptr<InputDevice> ALAudio::openInputDevice(
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sampleRate * channels * bps / 8
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);
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check_alc_errors(device, "alcCaptureOpenDevice");
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return std::make_unique<ALInputDevice>(
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this, device, channels, bitsPerSample
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);
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@ -186,6 +186,8 @@ namespace audio {
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uint sampleRate, uint channels, uint bitsPerSample
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) override;
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std::vector<std::string> getInputDeviceNames() override;
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void setListener(
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glm::vec3 position,
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glm::vec3 velocity,
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@ -82,6 +82,10 @@ namespace audio {
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return nullptr;
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}
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std::vector<std::string> getInputDeviceNames() override {
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return {};
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}
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void setListener(
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glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up
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) override {
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@ -253,6 +253,16 @@ std::unique_ptr<Stream> audio::open_stream(
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return backend->openStream(std::move(stream), keepSource);
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}
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std::unique_ptr<InputDevice> audio::open_input_device(
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uint sampleRate, uint channels, uint bitsPerSample
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) {
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return backend->openInputDevice(sampleRate, channels, bitsPerSample);
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}
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std::vector<std::string> audio::get_input_devices_names() {
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return backend->getInputDeviceNames();
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}
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void audio::set_listener(
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glm::vec3 position, glm::vec3 velocity, glm::vec3 lookAt, glm::vec3 up
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) {
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@ -370,6 +370,7 @@ namespace audio {
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glm::vec3 lookAt,
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glm::vec3 up
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) = 0;
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virtual std::vector<std::string> getInputDeviceNames() = 0;
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virtual void update(double delta) = 0;
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/// @brief Check if backend is an abstraction that does not internally
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@ -434,6 +435,10 @@ namespace audio {
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uint sampleRate, uint channels, uint bitsPerSample
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);
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/// @brief Retrieve names of available audio input devices
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/// @return list of device names
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std::vector<std::string> get_input_devices_names();
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/// @brief Configure 3D listener
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/// @param position listener position
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/// @param velocity listener velocity (used for Doppler effect)
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@ -408,6 +408,17 @@ static int l_audio_fetch_input(lua::State* L) {
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return lua::create_bytearray(L, std::move(bytes));
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}
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static int l_audio_get_input_devices_names(lua::State* L) {
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auto device_names = audio::get_input_devices_names();
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lua::createtable(L, device_names.size(), 0);
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int index = 1;
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for (const auto& name : device_names) {
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lua::pushstring(L, name.c_str());
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lua::rawseti(L, index++);
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}
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return 1;
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}
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const luaL_Reg audiolib[] = {
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{"play_sound", lua::wrap<l_audio_play_sound>},
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{"play_sound_2d", lua::wrap<l_audio_play_sound_2d>},
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@ -434,5 +445,6 @@ const luaL_Reg audiolib[] = {
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{"count_speakers", lua::wrap<l_audio_count_speakers>},
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{"count_streams", lua::wrap<l_audio_count_streams>},
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{"fetch_input", lua::wrap<l_audio_fetch_input>},
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{"get_input_devices_names", lua::wrap<l_audio_get_input_devices_names>},
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{nullptr, nullptr}
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};
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