block ui test

This commit is contained in:
MihailRis 2024-02-16 14:45:46 +03:00
parent 7e553efdec
commit af7c828d73
17 changed files with 84 additions and 30 deletions

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@ -1,4 +1,4 @@
<inventory color="#1F1F1FE0" position-func="inventory_reposition">
<inventory color="#1F1F1FE0">
<slots-grid coord="0, 164" rows="1" count="10" sharefunc="inventory_share_func"/>
<slots-grid rows="3" start-index="10" count="30" sharefunc="inventory_share_func"/>
</inventory>

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@ -420,6 +420,8 @@ void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inven
}
openInventory();
if (blockinv == nullptr) {
Events::toggleCursor();
abort();
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
}
blockUI->bind(blockinv, frontend, interaction.get());

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@ -1,20 +0,0 @@
#include "libhud.h"
#include <iostream>
#include "../scripting.h"
#include "../../../frontend/hud.h"
namespace scripting {
extern Hud* hud;
}
int l_hud_open_inventory(lua_State* L) {
scripting::hud->openInventory();
return 0;
}
int l_hud_close_inventory(lua_State* L) {
scripting::hud->closeInventory();
return 0;
}

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@ -2,9 +2,9 @@
#include <iostream>
#include "lua_util.h"
#include "api/api_lua.h"
#include "api/libgui.h"
#include "../../util/stringutil.h"
#include "api_lua.h"
#include "libgui.h"
#include "../../../util/stringutil.h"
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
}

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@ -1,7 +1,7 @@
#include "api_lua.h"
#include "../scripting.h"
#include "../lua_util.h"
#include "lua_util.h"
#include <glm/glm.hpp>
#include <iostream>

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@ -2,7 +2,7 @@
#include <iostream>
#include "../scripting.h"
#include "../lua_util.h"
#include "lua_util.h"
#include "../../../engine.h"
#include "../../../assets/Assets.h"

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@ -0,0 +1,65 @@
#include "libhud.h"
#include "LuaState.h"
#include <iostream>
#include <glm/glm.hpp>
#include "../scripting.h"
#include "../../../assets/Assets.h"
#include "../../../frontend/hud.h"
#include "../../../world/Level.h"
#include "../../../voxels/Chunks.h"
#include "../../../voxels/voxel.h"
#include "../../../voxels/Block.h"
#include "../../../content/Content.h"
#include "../../../logic/BlocksController.h"
#include "../../../items/Inventories.h"
#include "../../../engine.h"
namespace scripting {
extern Hud* hud;
}
int l_hud_open_inventory(lua_State* L) {
scripting::hud->openInventory();
return 0;
}
int l_hud_close_inventory(lua_State* L) {
scripting::hud->closeInventory();
return 0;
}
int l_hud_open_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
luaL_error(L, "block does not exists at %d %d %d", x, y, z);
}
auto def = scripting::content->getIndices()->getBlockDef(vox->id);
auto assets = scripting::engine->getAssets();
auto layout = assets->getLayout(def->uiLayout);
if (layout == nullptr) {
luaL_error(L, "block '%s' has no ui layout", def->name.c_str());
}
auto id = scripting::blocks->createBlockInventory(x, y, z);
if (id == 0) {
luaL_error(L,
"block '%s' at %d %d %d has no inventory",
def->name.c_str(),
x, y, z
);
}
scripting::hud->openInventory(
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id)
);
lua_pushinteger(L, id);
lua_pushstring(L, def->uiLayout.c_str());
return 2;
}

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@ -5,10 +5,12 @@
extern int l_hud_open_inventory(lua_State* L);
extern int l_hud_close_inventory(lua_State* L);
extern int l_hud_open_block(lua_State* L);
static const luaL_Reg hudlib [] = {
{"open_inventory", l_hud_open_inventory},
{"close_inventory", l_hud_close_inventory},
{"open_block", l_hud_open_block},
{NULL, NULL}
};

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@ -14,7 +14,7 @@
#include "../../logic/BlocksController.h"
#include "../../frontend/UiDocument.h"
#include "../../engine.h"
#include "LuaState.h"
#include "lua/LuaState.h"
#include "../../util/stringutil.h"
#include "../../util/timeutil.h"

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@ -1,8 +1,8 @@
#include "scripting_frontend.h"
#include "scripting.h"
#include "api/libhud.h"
#include "LuaState.h"
#include "lua/libhud.h"
#include "lua/LuaState.h"
namespace scripting {
extern lua::LuaState* state;

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@ -2,7 +2,7 @@
#include <iostream>
#include "LuaState.h"
#include "lua/LuaState.h"
#include "../../util/stringutil.h"
namespace scripting {

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@ -97,6 +97,7 @@ public:
BlockRotProfile rotations;
std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
std::string scriptName = name.substr(name.find(':')+1);
std::string uiLayout = name;
uint inventorySize = 0;
struct {

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@ -12,6 +12,7 @@
#include "../world/World.h"
#include "../maths/voxmaths.h"
#include "../lighting/Lightmap.h"
#include "../items/Inventories.h"
#include "../typedefs.h"
ChunksStorage::ChunksStorage(Level* level) : level(level) {
@ -60,6 +61,9 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto invs = wfile->fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs));
chunk->setLoaded(true);
for(auto& entry : chunk->inventories) {
level->inventories->store(entry.second);
}
verifyLoadedChunk(level->content->getIndices(), chunk.get());
}