add docs for libcore.cpp
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@ -18,6 +18,10 @@
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using namespace scripting;
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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/// @param generator Type of generation
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static int l_new_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto seed = lua::require_string(L, 2);
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@ -27,6 +31,8 @@ static int l_new_world(lua::State* L) {
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return 0;
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}
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/// @brief Open world
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/// @param name Name world
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static int l_open_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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@ -35,12 +41,15 @@ static int l_open_world(lua::State* L) {
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return 0;
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}
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/// @brief Reopen world
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static int l_reopen_world(lua::State*) {
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auto controller = engine->getController();
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controller->reopenWorld(level->getWorld());
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return 0;
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}
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/// @brief Close world
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/// @param flag Save world (bool)
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static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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@ -56,6 +65,8 @@ static int l_close_world(lua::State* L) {
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return 0;
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}
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/// @brief Delete world
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/// @param name Name world
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static int l_delete_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto controller = engine->getController();
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@ -63,6 +74,9 @@ static int l_delete_world(lua::State* L) {
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return 0;
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}
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/// @brief Reconfigure packs
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/// @param addPacks An array of packs to add
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/// @param remPacks An array of packs to remove
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static int l_reconfig_packs(lua::State* L) {
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if (!lua::istable(L, 1)) {
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throw std::runtime_error("strings array expected as the first argument");
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@ -96,12 +110,18 @@ static int l_reconfig_packs(lua::State* L) {
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return 0;
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}
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/// @brief Get a setting value
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/// @param name The name of the setting
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/// @return The value of the setting
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static int l_get_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto value = engine->getSettingsHandler().getValue(name);
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return lua::pushvalue(L, value);
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}
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/// @brief Set a setting value
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/// @param name The name of the setting
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/// @param value The new value for the setting
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static int l_set_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto value = lua::tovalue(L, 2);
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@ -109,12 +129,18 @@ static int l_set_setting(lua::State* L) {
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return 0;
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}
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/// @brief Convert a setting value to a string
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/// @param name The name of the setting
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/// @return The string representation of the setting value
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static int l_str_setting(lua::State* L) {
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auto name = lua::require_string(L, 1);
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const auto string = engine->getSettingsHandler().toString(name);
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return lua::pushstring(L, string);
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}
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/// @brief Get information about a setting
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/// @param name The name of the setting
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/// @return A table with information about the setting
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static int l_get_setting_info(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto setting = engine->getSettingsHandler().getSetting(name);
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@ -137,15 +163,20 @@ static int l_get_setting_info(lua::State* L) {
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throw std::runtime_error("unsupported setting type");
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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Window::setShouldClose(true);
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return 0;
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}
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/// @brief Get the default world generator
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/// @return The ID of the default world generator
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static int l_get_default_generator(lua::State* L) {
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return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
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}
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/// @brief Get a list of all world generators
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/// @return A table with the IDs of all world generators
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static int l_get_generators(lua::State* L) {
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const auto& generators = WorldGenerators::getGeneratorsIDs();
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lua::createtable(L, generators.size(), 0);
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@ -159,6 +190,8 @@ static int l_get_generators(lua::State* L) {
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return 1;
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}
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/// @brief Get engine constants
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/// @return A table with engine constants
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static int l_get_constants(lua::State* L) {
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lua::createtable(L, 0, 20);
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@ -46,7 +46,7 @@ public:
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float factorSpeedTime = 1.0f;
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// looking bad
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float daytimeSpeed = 0.000694444444444f; //1.0f/60.0f/24.0f;
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float daytimeSpeed = 1.0f/1440.0f; //1.0f/60.0f/24.0f;
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/// @brief total time passed in the world (not depending on daytimeSpeed)
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double totalTime = 0.0;
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