bug fix
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2105d56b3b
commit
aeb5312ed2
@ -278,7 +278,7 @@ void ALSpeaker::play() {
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AL_CHECK(alSourcef(
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source,
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AL_GAIN,
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volume * p_channel->getVolume() * get_channel(0)->getVolume()
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volume * p_channel->getVolume()
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));
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AL_CHECK(alSourcePlay(source));
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}
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@ -13,6 +13,7 @@ InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
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label(std::make_shared<Label>(L"")) {
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add(label);
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setScrollable(false);
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hoverColor = glm::vec4(0.05f, 0.1f, 0.2f, 0.75f);
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}
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void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) {
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@ -25,8 +26,10 @@ void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) {
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}
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void InputBindBox::clicked(GUI*, mousecode button) {
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binding.reset(button);
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defocus();
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if (isFocused()) {
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binding.reset(button);
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defocus();
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}
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}
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void InputBindBox::keyPressed(keycode key) {
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@ -7,8 +7,7 @@ namespace gui {
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class InputBindBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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glm::vec4 focusedColor {0.1f, 0.15f, 0.35f, 0.75f};
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std::shared_ptr<Label> label;
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Binding& binding;
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public:
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@ -93,22 +93,24 @@ glm::vec3 CameraControl::updateCameraShaking(
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const float ov = CAM_SHAKE_OFFSET_Y;
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const glm::vec3& vel = hitbox.velocity;
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interpVel = interpVel * (1.0f - delta * 5) + vel * delta * 0.1f;
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if (hitbox.grounded && interpVel.y < 0.0f) {
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interpVel.y *= -30.0f;
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}
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shake = shake * (1.0f - delta * k);
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float oh = CAM_SHAKE_OFFSET;
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if (hitbox.grounded) {
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float f = glm::length(glm::vec2(vel.x, vel.z));
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shakeTimer += delta * f * CAM_SHAKE_SPEED;
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shake += f * delta * k;
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oh *= glm::sqrt(f);
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}
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if (settings.shaking.get()) {
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shake = shake * (1.0f - delta * k);
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float oh = CAM_SHAKE_OFFSET;
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if (hitbox.grounded) {
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float f = glm::length(glm::vec2(vel.x, vel.z));
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shakeTimer += delta * f * CAM_SHAKE_SPEED;
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shake += f * delta * k;
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oh *= glm::sqrt(f);
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}
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offset += camera->right * glm::sin(shakeTimer) * oh * shake;
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offset += camera->up * glm::abs(glm::cos(shakeTimer)) * ov * shake;
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offset += camera->right * glm::sin(shakeTimer) * oh * shake;
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offset += camera->up * glm::abs(glm::cos(shakeTimer)) * ov * shake;
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}
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if (settings.inertia.get()) {
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interpVel = interpVel * (1.0f - delta * 5) + vel * delta * 0.1f;
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if (hitbox.grounded && interpVel.y < 0.0f) {
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interpVel.y *= -30.0f;
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}
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offset -= glm::min(interpVel * 0.05f, 1.0f);
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}
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return offset;
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@ -124,7 +126,7 @@ void CameraControl::updateFovEffects(
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if (crouch) {
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offset += glm::vec3(0.f, CROUCH_SHIFT_Y, 0.f);
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zoomValue = CROUCH_ZOOM;
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} else if (input.sprint) {
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} else if (input.sprint && (input.moveForward || input.moveBack || input.moveLeft || input.moveRight)) {
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zoomValue = RUN_ZOOM;
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}
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if (input.zoom) zoomValue *= C_ZOOM;
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@ -161,7 +163,7 @@ void CameraControl::update(
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if (auto hitbox = player.getHitbox()) {
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offset.y += hitbox->halfsize.y * (0.7f / 0.9f);
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if (settings.shaking.get() && !input.cheat) {
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if (!input.cheat) {
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offset += updateCameraShaking(*hitbox, delta);
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}
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if (settings.fovEffects.get()) {
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