final overload for functions

This commit is contained in:
Cogi Asd 2024-07-08 22:10:55 +03:00
parent c8dc491e4e
commit ae62494dd2

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@ -72,50 +72,91 @@ static int l_scalar_op(lua::State* L) {
template<int n>
static int l_pow(lua::State* L) {
uint argc = lua::gettop(L);
if (argc != 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
}
const auto& a = lua::tovec<n>(L, 1); //vector
if (lua::isnumber(L, 2)) { // scalar second operand overload
const auto& b = lua::tonumber(L, 2); //scalar (pow)
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b);
if (argc == 2) {
const auto& a = lua::tovec<n>(L, 1); //vector
if (lua::isnumber(L, 2)) { // scalar second operand overload
const auto& b = lua::tonumber(L, 2); //scalar (pow)
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b);
}
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, result_vector[i]);
lua::rawseti(L, i+1);
}
return 1;
} else {
const auto& b = lua::tovec<n>(L, 2); //vector
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b[i]);
}
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, result_vector[i]);
lua::rawseti(L, i+1);
}
return 1;
}
} else if (argc == 3) {
const auto& a = lua::tovec<n>(L, 1); //vector
if (lua::isnumber(L, 2)) { // scalar second operand overload
const auto& b = lua::tonumber(L, 2); //scalar (pow)
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b);
}
return lua::setvec(L, 3, result_vector);
} else {
const auto& b = lua::tovec<n>(L, 2); //vector
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b[i]);
}
return lua::setvec(L, 3, result_vector);
}
return lua::setvec(L, 1, result_vector);
} else {
const auto& b = lua::tovec<n>(L, 2); //vector
throw std::runtime_error("invalid arguments number (2 or 3 expected)");
}
}
template<int n>
static int l_inverse(lua::State* L) {
uint argc = lua::gettop(L);
if (argc == 1) {
const auto& _vector = lua::tovec<n>(L, 1); //vector
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = pow(a[i], b[i]);
result_vector[i] = -_vector[i];
}
return lua::setvec(L, 1, result_vector);
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, result_vector[i]);
lua::rawseti(L, i+1);
}
return 1;
} else {
throw std::runtime_error("invalid arguments number (1 expected)");
}
}
template<int n>
static int l_dot(lua::State* L) {
uint argc = lua::gettop(L);
if (argc != 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
if (argc == 2) {
const auto& a = lua::tovec<n>(L, 1);
const auto& b = lua::tovec<n>(L, 2);
return lua::pushnumber(L, glm::dot(a, b));;
} else if (argc == 3) {
const auto& a = lua::tovec<n>(L, 1);
const auto& b = lua::tovec<n>(L, 2);
return lua::pushnumber(L, glm::dot(a, b));
} else {
throw std::runtime_error("invalid arguments number (2 or 3 expected)");
}
const auto& a = lua::tovec<n>(L, 1);
const auto& b = lua::tovec<n>(L, 2);
return lua::pushnumber(L, glm::dot(a, b));
}
template<int n>
static int l_inverse(lua::State* L) {
uint argc = lua::gettop(L);
if (argc != 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
}
const auto& _vector = lua::tovec<n>(L, 1); //vector
glm::vec<n, float> result_vector;
for (int i = 0; i < n; i++) {
result_vector[i] = -_vector[i];
}
return lua::setvec(L, 1, result_vector);
}
template<int n>