rename test library to app & rename app.name to app.script

This commit is contained in:
MihailRis 2024-12-25 06:06:55 +03:00
parent deb85ba2d8
commit ad6a6666da
7 changed files with 35 additions and 35 deletions

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@ -1,8 +1,8 @@
test.set_setting("chunks.load-distance", 3)
test.set_setting("chunks.load-speed", 1)
app.set_setting("chunks.load-distance", 3)
app.set_setting("chunks.load-speed", 1)
test.reconfig_packs({"base"}, {})
test.new_world("demo", "2019", "core:default")
app.reconfig_packs({"base"}, {})
app.new_world("demo", "2019", "core:default")
local pid1 = player.create("Xerxes")
assert(player.get_name(pid1) == "Xerxes")
@ -21,7 +21,7 @@ for i=1,25 do
end
player.set_pos(pid1, math.random() * 100 - 50, 100, math.random() * 100 - 50)
player.set_pos(pid2, math.random() * 200 - 100, 100, math.random() * 200 - 100)
test.tick()
app.tick()
end
test.close_world(true)
app.close_world(true)

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@ -1,23 +1,23 @@
-- Create/close/open/close world
-- Open
test.new_world("demo", "2019", "core:default")
app.new_world("demo", "2019", "core:default")
assert(world.is_open())
assert(world.get_generator() == "core:default")
test.sleep(1)
app.sleep(1)
assert(world.get_total_time() > 0.0)
print(world.get_total_time())
-- Close
test.close_world(true)
app.close_world(true)
assert(not world.is_open())
-- Reopen
test.open_world("demo")
app.open_world("demo")
assert(world.is_open())
assert(world.get_total_time() > 0.0)
assert(world.get_seed() == 2019)
test.tick()
app.tick()
-- Close
test.close_world(true)
app.close_world(true)

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@ -22,21 +22,21 @@ function tb_frame_tostring(frame)
return s
end
if test then
test.sleep = sleep
test.name = __VC_TEST_NAME
test.new_world = core.new_world
test.open_world = core.open_world
test.close_world = core.close_world
test.reopen_world = core.reopen_world
test.delete_world = core.delete_world
test.reconfig_packs = core.reconfig_packs
test.set_setting = core.set_setting
test.tick = coroutine.yield
if app then
app.sleep = sleep
app.script = __VC_SCRIPT_NAME
app.new_world = core.new_world
app.open_world = core.open_world
app.close_world = core.close_world
app.reopen_world = core.reopen_world
app.delete_world = core.delete_world
app.reconfig_packs = core.reconfig_packs
app.set_setting = core.set_setting
app.tick = coroutine.yield
function test.quit()
function app.quit()
local tb = debug.get_traceback(1)
local s = "test.quit() traceback:"
local s = "app.quit() traceback:"
for i, frame in ipairs(tb) do
s = s .. "\n\t"..tb_frame_tostring(frame)
end
@ -45,11 +45,11 @@ if test then
coroutine.yield()
end
function test.sleep_until(predicate, max_ticks)
function app.sleep_until(predicate, max_ticks)
max_ticks = max_ticks or 1e9
local ticks = 0
while ticks < max_ticks and not predicate() do
test.tick()
app.tick()
end
if ticks == max_ticks then
error("max ticks exceed")

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@ -37,7 +37,7 @@ extern const luaL_Reg packlib[];
extern const luaL_Reg particleslib[]; // gfx.particles
extern const luaL_Reg playerlib[];
extern const luaL_Reg quatlib[];
extern const luaL_Reg testlib[];
extern const luaL_Reg applib[];
extern const luaL_Reg text3dlib[]; // gfx.text3d
extern const luaL_Reg timelib[];
extern const luaL_Reg tomllib[];

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@ -1,5 +1,5 @@
#include "api_lua.hpp"
const luaL_Reg testlib[] = {
const luaL_Reg applib[] = {
{NULL, NULL}
};

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@ -58,10 +58,10 @@ static void create_libs(State* L, StateType stateType) {
openlib(L, "vec3", vec3lib);
openlib(L, "vec4", vec4lib);
if (stateType == StateType::TEST) {
openlib(L, "test", testlib);
if (stateType == StateType::SCRIPT) {
openlib(L, "app", applib);
}
if (stateType == StateType::BASE || stateType == StateType::TEST) {
if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
openlib(L, "gui", guilib);
openlib(L, "input", inputlib);
openlib(L, "inventory", inventorylib);
@ -119,10 +119,10 @@ void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
logger.info() << LUAJIT_VERSION;
main_thread = create_state(
paths, params.headless ? StateType::TEST : StateType::BASE
paths, params.headless ? StateType::SCRIPT : StateType::BASE
);
lua::pushstring(main_thread, params.scriptFile.stem().u8string());
lua::setglobal(main_thread, "__VC_TEST_NAME");
lua::setglobal(main_thread, "__VC_SCRIPT_NAME");
}
void lua::finalize() {

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@ -13,7 +13,7 @@ struct CoreParameters;
namespace lua {
enum class StateType {
BASE,
TEST,
SCRIPT,
GENERATOR,
};