shader fix

This commit is contained in:
MihailRis 2024-01-18 23:27:33 +03:00
parent 9c110b83d3
commit ac9d0d7993

View File

@ -16,7 +16,7 @@ void main(){
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < 0.5f)
if (alpha < 0.3f)
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
f_color.a = alpha;