shader fix
This commit is contained in:
parent
9c110b83d3
commit
ac9d0d7993
@ -16,7 +16,7 @@ void main(){
|
||||
float depth = (a_distance/256.0);
|
||||
float alpha = a_color.a * tex_color.a;
|
||||
// anyway it's any alpha-test alternative required
|
||||
if (alpha < 0.5f)
|
||||
if (alpha < 0.3f)
|
||||
discard;
|
||||
f_color = mix(a_color * tex_color, vec4(fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
|
||||
f_color.a = alpha;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user