refactor assets library
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@ -523,9 +523,6 @@ function time.post_runnable(runnable)
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table.insert(__post_runnables, runnable)
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end
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assets = {}
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assets.load_texture = core.__load_texture
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-- --------- Deprecated functions ------ --
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local function wrap_deprecated(func, name, alternatives)
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return function (...)
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@ -15,6 +15,7 @@
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// Libraries
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extern const luaL_Reg applib[];
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extern const luaL_Reg assetslib[];
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extern const luaL_Reg audiolib[];
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extern const luaL_Reg base64lib[];
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extern const luaL_Reg bjsonlib[];
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50
src/logic/scripting/lua/libs/libassets.cpp
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50
src/logic/scripting/lua/libs/libassets.cpp
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@ -0,0 +1,50 @@
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#include "api_lua.hpp"
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#include "assets/Assets.hpp"
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#include "coders/png.hpp"
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#include "debug/Logger.hpp"
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#include "engine/Engine.hpp"
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#include "graphics/core/Texture.hpp"
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#include "util/Buffer.hpp"
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using namespace scripting;
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static void load_texture(
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const ubyte* bytes, size_t size, const std::string& destname
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) {
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try {
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engine->getAssets()->store(png::load_texture(bytes, size), destname);
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} catch (const std::runtime_error& err) {
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debug::Logger logger("lua.assetslib");
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logger.error() << err.what();
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}
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}
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static int l_load_texture(lua::State* L) {
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if (lua::istable(L, 1)) {
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lua::pushvalue(L, 1);
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size_t size = lua::objlen(L, 1);
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util::Buffer<ubyte> buffer(size);
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for (size_t i = 0; i < size; i++) {
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lua::rawgeti(L, i + 1);
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buffer[i] = lua::tointeger(L, -1);
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lua::pop(L);
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}
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lua::pop(L);
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load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
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} else {
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auto string = lua::bytearray_as_string(L, 1);
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load_texture(
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reinterpret_cast<const ubyte*>(string.data()),
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string.size(),
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lua::require_string(L, 2)
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);
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lua::pop(L);
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}
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return 0;
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}
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const luaL_Reg assetslib[] = {
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{"load_texture", lua::wrap<l_load_texture>},
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{NULL, NULL}
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};
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@ -2,12 +2,10 @@
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#include <vector>
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#include "api_lua.hpp"
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#include "coders/png.hpp"
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#include "constants.hpp"
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "debug/Logger.hpp"
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#include "engine/Engine.hpp"
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#include "io/engine_paths.hpp"
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#include "io/io.hpp"
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@ -225,41 +223,6 @@ static int l_get_setting_info(lua::State* L) {
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throw std::runtime_error("unsupported setting type");
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}
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static void load_texture(
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const ubyte* bytes, size_t size, const std::string& destname
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) {
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try {
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engine->getAssets()->store(png::load_texture(bytes, size), destname);
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} catch (const std::runtime_error& err) {
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debug::Logger logger("lua.corelib");
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logger.error() << err.what();
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}
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}
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static int l_load_texture(lua::State* L) {
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if (lua::istable(L, 1)) {
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lua::pushvalue(L, 1);
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size_t size = lua::objlen(L, 1);
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util::Buffer<ubyte> buffer(size);
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for (size_t i = 0; i < size; i++) {
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lua::rawgeti(L, i + 1);
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buffer[i] = lua::tointeger(L, -1);
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lua::pop(L);
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}
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lua::pop(L);
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load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
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} else {
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auto string = lua::bytearray_as_string(L, 1);
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load_texture(
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reinterpret_cast<const ubyte*>(string.data()),
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string.size(),
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lua::require_string(L, 2)
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);
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lua::pop(L);
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}
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return 0;
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}
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static int l_open_folder(lua::State* L) {
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platform::open_folder(io::resolve(lua::require_string(L, 1)));
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return 0;
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@ -322,6 +285,5 @@ const luaL_Reg corelib[] = {
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{"open_folder", lua::wrap<l_open_folder>},
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{"quit", lua::wrap<l_quit>},
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{"capture_output", lua::wrap<l_capture_output>},
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{"__load_texture", lua::wrap<l_load_texture>},
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{NULL, NULL}
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};
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@ -64,6 +64,7 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "__vc_app", applib);
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}
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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openlib(L, "assets", assetslib);
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openlib(L, "audio", audiolib);
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openlib(L, "console", consolelib);
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openlib(L, "core", corelib);
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