Content error messages
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@ -14,6 +14,7 @@ menu.Quit=Выход
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menu.Continue=Продолжить
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menu.Continue=Продолжить
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menu.Save and Quit to Menu=Сохранить и Выйти в Меню
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menu.Save and Quit to Menu=Сохранить и Выйти в Меню
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menu.missing-content=Отсутствует Контент!
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menu.missing-content=Отсутствует Контент!
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menu.Content Error=Ошибка Контента
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menu.Controls=Управление
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menu.Controls=Управление
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menu.Back to Main Menu=Вернуться в Меню
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menu.Back to Main Menu=Вернуться в Меню
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menu.Settings=Настройки
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menu.Settings=Настройки
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@ -309,7 +309,8 @@ void HudRenderer::draw(const GfxContext& ctx){
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batch->texture(atlas->getTexture());
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batch->texture(atlas->getTexture());
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}
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}
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}
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}
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batch->rect(width - 56, uicamera->getFov() - 56, 48, 48, 0, 0, 0, region, false, true, glm::vec4(1.0f));
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batch->rect(width - 56, uicamera->getFov() - 56, 48, 48, 0, 0, 0,
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region, false, true, glm::vec4(1.0f));
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batch->render();
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batch->render();
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}
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}
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}
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}
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@ -68,6 +68,22 @@ Button* create_button(std::wstring text,
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return btn;
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return btn;
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}
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}
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void show_content_error_page(Engine* engine, std::string message) {
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auto* gui = engine->getGUI();
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auto* menu = gui->getMenu();
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auto panel = create_page(engine, "error", 800, 0.5f, 8);
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panel->add(new Label(langs::get(L"Content Error", L"menu")));
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panel->add(new Label(util::str2wstr_utf8(message)));
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panel->add((new Button(langs::get(L"Back to Main Menu", L"menu"),
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vec4(8.0f)))
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->listenAction([=](GUI*){
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menu->back();
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}));
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menu->set("error");
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}
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void show_content_missing(Engine* engine, const Content* content, ContentLUT* lut) {
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void show_content_missing(Engine* engine, const Content* content, ContentLUT* lut) {
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auto* gui = engine->getGUI();
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auto* gui = engine->getGUI();
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auto* menu = gui->getMenu();
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auto* menu = gui->getMenu();
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@ -163,7 +179,12 @@ void open_world(std::string name, Engine* engine) {
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L": "+util::str2wstr_utf8(error.getPackId()));
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L": "+util::str2wstr_utf8(error.getPackId()));
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return;
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return;
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}
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}
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engine->loadContent();
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try {
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engine->loadContent();
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} catch (const std::runtime_error& error) {
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show_content_error_page(engine, error.what());
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return;
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}
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auto* content = engine->getContent();
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auto* content = engine->getContent();
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auto& settings = engine->getSettings();
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auto& settings = engine->getSettings();
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@ -171,13 +171,6 @@ void PlayerController::updateKeyboard() {
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input.cameraMode = Events::jactive(BIND_CAM_MODE);
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input.cameraMode = Events::jactive(BIND_CAM_MODE);
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input.noclip = Events::jactive(BIND_PLAYER_NOCLIP);
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input.noclip = Events::jactive(BIND_PLAYER_NOCLIP);
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input.flight = Events::jactive(BIND_PLAYER_FLIGHT);
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input.flight = Events::jactive(BIND_PLAYER_FLIGHT);
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// block choice
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for (int i = 1; i < 10; i++){
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if (Events::jpressed(keycode::NUM_0+i)){
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player->chosenItem = i;
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}
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}
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}
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}
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void PlayerController::updateCamera(float delta, bool movement) {
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void PlayerController::updateCamera(float delta, bool movement) {
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