world.lua script
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@ -276,6 +276,12 @@ void ContentLoader::load(ContentBuilder* builder) {
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fixPackIndices();
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auto folder = pack->folder;
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fs::path scriptFile = folder/fs::path("scripts/world.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_world_script(pack->id, scriptFile);
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}
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if (!fs::is_regular_file(pack->getContentFile()))
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return;
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auto root = files::read_json(pack->getContentFile());
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@ -123,8 +123,8 @@ void Engine::mainloop() {
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}
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Engine::~Engine() {
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scripting::close();
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screen = nullptr;
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scripting::close();
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Audio::finalize();
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@ -100,8 +100,10 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
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LevelScreen::~LevelScreen() {
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std::cout << "-- writing world" << std::endl;
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controller->onWorldSave();
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auto world = level->getWorld();
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world->write(level.get());
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controller->onWorldQuit();
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}
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void LevelScreen::updateHotkeys() {
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@ -17,7 +17,6 @@ LevelController::LevelController(EngineSettings& settings, Level* level)
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}
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LevelController::~LevelController() {
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scripting::on_world_quit();
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}
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void LevelController::update(float delta, bool input, bool pause) {
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@ -26,3 +25,11 @@ void LevelController::update(float delta, bool input, bool pause) {
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chunks->update(settings.chunks.loadSpeed);
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blocks->update(delta);
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}
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void LevelController::onWorldSave() {
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scripting::on_world_save();
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}
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void LevelController::onWorldQuit() {
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scripting::on_world_quit();
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}
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@ -29,6 +29,9 @@ public:
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void update(float delta,
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bool input,
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bool pause);
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void onWorldSave();
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void onWorldQuit();
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};
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#endif // LOGIC_LEVEL_CONTROLLER_H_
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@ -4,6 +4,7 @@
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#include <stdexcept>
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#include <lua.hpp>
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#include "../../content/ContentPack.h"
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#include "../../files/engine_paths.h"
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#include "../../files/files.h"
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#include "../../util/timeutil.h"
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@ -105,9 +106,40 @@ void scripting::on_world_load(Level* level, BlocksController* blocks) {
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scripting::content = level->content;
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scripting::blocks = blocks;
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load_script("world.lua");
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for (auto& pack : scripting::engine->getContentPacks()) {
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std::string name = pack.id+".worldopen";
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lua_getglobal(L, name.c_str());
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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continue;
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}
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call_func(L, 0, name);
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}
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}
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void scripting::on_world_save() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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std::string name = pack.id+".worldsave";
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lua_getglobal(L, name.c_str());
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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continue;
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}
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call_func(L, 0, name);
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}
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}
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void scripting::on_world_quit() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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std::string name = pack.id+".worldquit";
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lua_getglobal(L, name.c_str());
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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continue;
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}
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call_func(L, 0, name);
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}
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scripting::level = nullptr;
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scripting::content = nullptr;
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}
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@ -211,6 +243,20 @@ void scripting::load_item_script(std::string prefix, fs::path file, item_funcs_s
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funcsset->on_block_break_by=rename_global(L, "on_block_break_by", (prefix+".blockbreakby").c_str());
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}
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void scripting::load_world_script(std::string prefix, fs::path file) {
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std::string src = files::read_string(file);
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std::cout << "loading script " << file.u8string() << std::endl;
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if (luaL_loadbuffer(L, src.c_str(), src.size(), file.string().c_str())) {
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handleError(L);
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return;
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}
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call_func(L, 0, "<script>");
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rename_global(L, "init", (prefix+".init").c_str());
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rename_global(L, "on_world_open", (prefix+".worldopen").c_str());
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rename_global(L, "on_world_save", (prefix+".worldsave").c_str());
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rename_global(L, "on_world_quit", (prefix+".worldquit").c_str());
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}
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void scripting::close() {
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lua_close(L);
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@ -21,6 +21,7 @@ namespace scripting {
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void initialize(Engine* engine);
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void on_world_load(Level* level, BlocksController* blocks);
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void on_world_save();
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void on_world_quit();
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void on_blocks_tick(const Block* block, int tps);
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void update_block(const Block* block, int x, int y, int z);
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@ -32,5 +33,6 @@ namespace scripting {
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
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void load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset);
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void load_world_script(std::string prefix, fs::path file);
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void close();
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}
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