Merge pull request #327 from MihailRis/open-folder
Add platform::open_folder & core.open_folder
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ab7b2cd0f0
@ -167,6 +167,14 @@ static int l_get_setting_info(lua::State* L) {
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throw std::runtime_error("unsupported setting type");
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}
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#include "util/platform.hpp"
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static int l_open_folder(lua::State* L) {
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auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
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platform::open_folder(path);
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return 0;
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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Window::setShouldClose(true);
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@ -184,5 +192,6 @@ const luaL_Reg corelib[] = {
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{"set_setting", lua::wrap<l_set_setting>},
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{"str_setting", lua::wrap<l_str_setting>},
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{"get_setting_info", lua::wrap<l_get_setting_info>},
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{"open_folder", lua::wrap<l_open_folder>},
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{"quit", lua::wrap<l_quit>},
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{NULL, NULL}};
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@ -7,12 +7,11 @@
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#include <sstream>
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#include "typedefs.hpp"
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#include "stringutil.hpp"
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#ifdef _WIN32
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#include <Windows.h>
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#include "stringutil.hpp"
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void platform::configure_encoding() {
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// set utf-8 encoding to console output
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SetConsoleOutputCP(CP_UTF8);
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@ -35,7 +34,6 @@ std::string platform::detect_locale() {
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.replace(2, 1, "_")
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.substr(0, 5);
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}
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#else
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void platform::configure_encoding() {
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@ -49,5 +47,18 @@ std::string platform::detect_locale() {
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return preferredLocaleName.substr(0, 5);
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}
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#endif
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void platform::open_folder(const std::filesystem::path& folder) {
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if (!std::filesystem::is_directory(folder)) {
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return;
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}
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#ifdef __APPLE__
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auto cmd = "open "+util::quote(folder.u8string());
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#elif defined(_WIN32)
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auto cmd = "start explorer "+util::quote(folder.u8string());
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#else
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auto cmd = "xdg-open "+util::quote(folder.u8string());
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#endif
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system(cmd.c_str());
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}
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@ -1,9 +1,13 @@
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#pragma once
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#include <string>
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#include <filesystem>
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namespace platform {
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void configure_encoding();
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// @return environment locale in ISO format ll_CC
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/// @return environment locale in ISO format ll_CC
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std::string detect_locale();
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/// @brief Open folder using system file manager asynchronously
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/// @param folder target folder
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void open_folder(const std::filesystem::path& folder);
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}
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