minor optimize BlocksRenderer

This commit is contained in:
MihailRis 2024-11-12 20:07:45 +03:00
parent a74f5f4310
commit aadb04c41e

View File

@ -434,10 +434,27 @@ glm::vec4 BlocksRenderer::pickSoftLight(
}
void BlocksRenderer::render(const voxel* voxels) {
int begin = chunk->bottom * (CHUNK_W * CHUNK_D);
int end = chunk->top * (CHUNK_W * CHUNK_D);
int totalBegin = chunk->bottom * (CHUNK_W * CHUNK_D);
int totalEnd = chunk->top * (CHUNK_W * CHUNK_D);
int beginEnds[256][2] {};
for (int i = totalBegin; i < totalEnd; i++) {
const voxel& vox = voxels[i];
blockid_t id = vox.id;
const auto& def = *blockDefsCache[id];
if (beginEnds[def.drawGroup][0] == 0) {
beginEnds[def.drawGroup][0] = i+1;
}
beginEnds[def.drawGroup][1] = i;
}
for (const auto drawGroup : *content->drawGroups) {
for (int i = begin; i < end; i++) {
int begin = beginEnds[drawGroup][0];
if (begin == 0) {
continue;
}
int end = beginEnds[drawGroup][1];
for (int i = begin-1; i <= end; i++) {
const voxel& vox = voxels[i];
blockid_t id = vox.id;
blockstate state = vox.state;