add 'display.limit-fps-iconified' setting
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63807d1daa
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@ -60,4 +60,5 @@ function on_open()
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create_checkbox("camera.shaking", "Camera Shaking")
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create_checkbox("camera.shaking", "Camera Shaking")
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create_checkbox("camera.inertia", "Camera Inertia")
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create_checkbox("camera.inertia", "Camera Inertia")
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create_checkbox("camera.fov-effects", "Camera FOV Effects")
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create_checkbox("camera.fov-effects", "Camera FOV Effects")
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create_checkbox("display.limit-fps-iconified", "Limit Background FPS")
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end
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end
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@ -76,6 +76,7 @@ settings.Regular Sounds=Обычные Звуки
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settings.UI Sounds=Звуки Интерфейса
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settings.UI Sounds=Звуки Интерфейса
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settings.V-Sync=Вертикальная Синхронизация
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settings.V-Sync=Вертикальная Синхронизация
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settings.Key=Кнопка
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settings.Key=Кнопка
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settings.Limit Background FPS=Ограничить фоновую частоту кадров
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# Управление
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# Управление
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chunks.reload=Перезагрузить Чанки
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chunks.reload=Перезагрузить Чанки
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@ -185,8 +185,11 @@ void Engine::mainloop() {
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if (!Window::isIconified()) {
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if (!Window::isIconified()) {
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renderFrame(batch);
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renderFrame(batch);
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}
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}
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Window::setFramerate(Window::isIconified() ? 20 :
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Window::setFramerate(
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settings.display.framerate.get());
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Window::isIconified() && settings.display.limitFpsIconified.get()
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? 20
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: settings.display.framerate.get()
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);
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processPostRunnables();
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processPostRunnables();
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@ -51,6 +51,7 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("samples", &settings.display.samples);
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builder.add("samples", &settings.display.samples);
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builder.add("framerate", &settings.display.framerate);
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builder.add("framerate", &settings.display.framerate);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.add("limit-fps-iconified", &settings.display.limitFpsIconified);
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builder.section("camera");
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builder.section("camera");
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builder.add("sensitivity", &settings.camera.sensitivity);
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builder.add("sensitivity", &settings.camera.sensitivity);
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@ -29,6 +29,8 @@ struct DisplaySettings {
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IntegerSetting samples {0};
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IntegerSetting samples {0};
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/// @brief Framerate limit
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/// @brief Framerate limit
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IntegerSetting framerate {-1, -1, 120};
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IntegerSetting framerate {-1, -1, 120};
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/// @brief Limit framerate when window is iconified
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FlagSetting limitFpsIconified {false};
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};
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};
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struct ChunksSettings {
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struct ChunksSettings {
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