InventoryView.addGrid semantics changed
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@ -72,7 +72,7 @@ InventoryBuilder::InventoryBuilder()
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{}
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void InventoryBuilder::addGrid(
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int cols, int rows,
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int cols, int count,
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glm::vec2 coord,
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int padding,
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SlotLayout slotLayout)
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@ -80,6 +80,8 @@ void InventoryBuilder::addGrid(
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const int slotSize = InventoryView::SLOT_SIZE;
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const int interval = InventoryView::SLOT_INTERVAL;
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int rows = ceildiv(count, cols);
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uint width = cols * (slotSize + interval) - interval + padding*2;
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uint height = rows * (slotSize + interval) - interval + padding*2;
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@ -72,7 +72,7 @@ public:
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InventoryBuilder();
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void addGrid(
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int cols, int rows,
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int cols, int count,
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glm::vec2 coord,
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int padding,
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SlotLayout slotLayout);
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@ -186,12 +186,10 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
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inventory->getSlot(player->getChosenSlot()).set(item);
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});
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int columns = 8;
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int rows = ceildiv(itemsCount-1, columns);
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InventoryBuilder builder;
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builder.addGrid(columns, rows, glm::vec2(), 8, slotLayout);
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builder.addGrid(8, itemsCount-1, glm::vec2(), 8, slotLayout);
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auto layout = builder.build();
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auto contentAccess = std::make_shared<InventoryView>(
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content,
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frontend,
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@ -211,7 +209,7 @@ std::shared_ptr<InventoryView> HudRenderer::createHotbar() {
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SlotLayout slotLayout(glm::vec2(), false, false, nullptr, nullptr);
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InventoryBuilder builder;
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builder.addGrid(10, 1, glm::vec2(), 4, slotLayout);
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builder.addGrid(10, 10, glm::vec2(), 4, slotLayout);
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auto layout = builder.build();
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layout->setOrigin(glm::vec2(layout->getSize().x/2, 0));
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@ -236,13 +234,9 @@ std::shared_ptr<InventoryView> HudRenderer::createInventory() {
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SlotLayout slotLayout(glm::vec2(), true, false, [=](ItemStack& stack) {
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stack.clear();
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}, nullptr);
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int columns = 10;
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int rows = ceildiv(inventory->size(), columns);
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int padding = 4;
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InventoryBuilder builder;
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builder.addGrid(columns, rows, glm::vec2(), padding, slotLayout);
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builder.addGrid(10, inventory->size(), glm::vec2(), 4, slotLayout);
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auto layout = builder.build();
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auto view = std::make_shared<InventoryView>(
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