fix block wraps normals

This commit is contained in:
MihailRis 2025-07-15 07:37:00 +03:00
parent a8e521c780
commit a58ce5b7d0

View File

@ -77,9 +77,9 @@ public:
buffer[index].color[2] = static_cast<uint8_t>(light.b * 255);
buffer[index].color[3] = static_cast<uint8_t>(light.a * 255);
buffer[index].normal[0] = static_cast<uint8_t>(normal.x * 128 + 127);
buffer[index].normal[1] = static_cast<uint8_t>(normal.y * 128 + 127);
buffer[index].normal[2] = static_cast<uint8_t>(normal.z * 128 + 127);
buffer[index].normal[0] = static_cast<uint8_t>(normal.x * 127 + 128);
buffer[index].normal[1] = static_cast<uint8_t>(normal.y * 127 + 128);
buffer[index].normal[2] = static_cast<uint8_t>(normal.z * 127 + 128);
buffer[index].normal[3] = static_cast<uint8_t>(emission * 255);
index++;
}