add doc/*/scripting/builtins/libgfx-blockwraps.md
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- [cameras](scripting/builtins/libcameras.md)
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- [cameras](scripting/builtins/libcameras.md)
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- [entities](scripting/builtins/libentities.md)
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- [entities](scripting/builtins/libentities.md)
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- [file](scripting/builtins/libfile.md)
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- [file](scripting/builtins/libfile.md)
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- [gfx.blockwraps](scripting/builtins/libgfx-blockwraps.md)
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- [gfx.particles](particles.md#gfxparticles-library)
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- [gfx.particles](particles.md#gfxparticles-library)
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- [gfx.text3d](3d-text.md#gfxtext3d-library)
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- [gfx.text3d](3d-text.md#gfxtext3d-library)
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- [gui](scripting/builtins/libgui.md)
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- [gui](scripting/builtins/libgui.md)
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doc/en/scripting/builtins/libgfx-blockwraps.md
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# Library *gfx.blockwraps*
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Library for working with *block wrappers*.
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Block wrappers are introduced to implement block destruction animation and can be used for other purposes.
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```lua
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-- Creates a wrapper at the specified position, with the specified texture.
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-- Returns the wrapper id.
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gfx.blockwraps.wrap(position: vec3, texture: str) --> int
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-- Removes the wrapper, if it exists.
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gfx.blockwraps.unwrap(id: int)
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-- Changes the position of the wrapper, if it exists.
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gfx.blockwraps.set_pos(id: int, position: vec3)
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-- Changes the texture of the wrapper, if it exists.
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gfx.blockwraps.set_texture(id: int, texture: str)
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```
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Wrappers are not automatically removed without calling `unwrap`.
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- [cameras](scripting/builtins/libcameras.md)
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- [cameras](scripting/builtins/libcameras.md)
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- [entities](scripting/builtins/libentities.md)
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- [entities](scripting/builtins/libentities.md)
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- [file](scripting/builtins/libfile.md)
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- [file](scripting/builtins/libfile.md)
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- [gfx.blockwraps](scripting/builtins/libgfx-blockwraps.md)
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- [gfx.particles](particles.md#библиотека-gfxparticles)
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- [gfx.particles](particles.md#библиотека-gfxparticles)
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- [gfx.text3d](3d-text.md#библиотека-gfxtext3d)
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- [gfx.text3d](3d-text.md#библиотека-gfxtext3d)
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- [gui](scripting/builtins/libgui.md)
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- [gui](scripting/builtins/libgui.md)
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doc/ru/scripting/builtins/libgfx-blockwraps.md
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# Библиотека *gfx.blockwraps*
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Библиотека для работы с *обертками блоков*.
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Обёртки блоков введены для реализации анимации разрушения блоков и могут
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использоваться для иных задач.
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```lua
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-- Создаёт обертку на указанной позиции, с указанной текстурой.
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-- Возвращает id обёртки.
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gfx.blockwraps.wrap(position: vec3, texture: str) --> int
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-- Удаляет обертку, если она существует.
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gfx.blockwraps.unwrap(id: int)
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-- Меняет позицию обёртки, если она существует.
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gfx.blockwraps.set_pos(id: int, position: vec3)
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-- Меняет текстуру обёртки, если она существует.
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gfx.blockwraps.set_texture(id: int, texture: str)
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```
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Обертки не удаляются автоматически без вызова `unwrap`.
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