minor refactor
This commit is contained in:
parent
3b3c5f081c
commit
a4960097f0
@ -3,69 +3,65 @@
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#include <glm/ext.hpp>
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using glm::vec3;
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using glm::vec4;
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using glm::mat4;
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Camera::Camera(vec3 position, float fov) : fov(fov), position(position), zoom(1.0f), rotation(1.0f) {
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updateVectors();
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Camera::Camera(glm::vec3 position, float fov) : fov(fov), position(position), zoom(1.0f), rotation(1.0f) {
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updateVectors();
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}
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void Camera::updateVectors(){
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front = vec3(rotation * vec4(0,0,-1,1));
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right = vec3(rotation * vec4(1,0,0,1));
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up = vec3(rotation * vec4(0,1,0,1));
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dir = vec3(rotation * vec4(0,0,-1,1));
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dir.y = 0;
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float len = length(dir);
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if (len > 0.0f){
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dir.x /= len;
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dir.z /= len;
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}
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front = glm::vec3(rotation * glm::vec4(0,0,-1,1));
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right = glm::vec3(rotation * glm::vec4(1,0,0,1));
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up = glm::vec3(rotation * glm::vec4(0,1,0,1));
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dir = glm::vec3(rotation * glm::vec4(0,0,-1,1));
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dir.y = 0;
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float len = glm::length(dir);
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if (len > 0.0f){
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dir.x /= len;
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dir.z /= len;
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}
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}
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void Camera::rotate(float x, float y, float z){
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rotation = glm::rotate(rotation, z, vec3(0,0,1));
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rotation = glm::rotate(rotation, y, vec3(0,1,0));
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rotation = glm::rotate(rotation, x, vec3(1,0,0));
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rotation = glm::rotate(rotation, z, glm::vec3(0,0,1));
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rotation = glm::rotate(rotation, y, glm::vec3(0,1,0));
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rotation = glm::rotate(rotation, x, glm::vec3(1,0,0));
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updateVectors();
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updateVectors();
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}
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mat4 Camera::getProjection(){
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float aspect = this->aspect;
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if (aspect == 0.0f){
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aspect = (float)Window::width / (float)Window::height;
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}
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if (perspective)
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return glm::perspective(fov*zoom, aspect, 0.05f, 1500.0f);
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else
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if (flipped)
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return glm::ortho(0.0f, fov*aspect, fov, 0.0f);
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else
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return glm::ortho(0.0f, fov*aspect, 0.0f, fov);
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glm::mat4 Camera::getProjection(){
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float aspect = this->aspect;
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if (aspect == 0.0f){
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aspect = (float)Window::width / (float)Window::height;
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}
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if (perspective)
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return glm::perspective(fov*zoom, aspect, 0.05f, 1500.0f);
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else
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if (flipped)
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return glm::ortho(0.0f, fov*aspect, fov, 0.0f);
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else
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return glm::ortho(0.0f, fov*aspect, 0.0f, fov);
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}
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mat4 Camera::getView(bool pos){
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vec3 position = this->position;
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if (!pos) {
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position = vec3(0.0f);
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}
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if (perspective) {
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return glm::lookAt(position, position+front, up);
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} else {
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return glm::translate(glm::mat4(1.0f), position);
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}
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glm::mat4 Camera::getView(bool pos){
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glm::vec3 position = this->position;
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if (!pos) {
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position = glm::vec3(0.0f);
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}
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if (perspective) {
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return glm::lookAt(position, position+front, up);
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} else {
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return glm::translate(glm::mat4(1.0f), position);
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}
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}
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mat4 Camera::getProjView(bool pos){
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return getProjection()*getView(pos);
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glm::mat4 Camera::getProjView(bool pos){
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return getProjection()*getView(pos);
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}
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void Camera::setFov(float fov) {
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this->fov = fov;
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this->fov = fov;
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}
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float Camera::getFov() const {
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return fov;
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return fov;
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}
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@ -4,31 +4,31 @@
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#include <glm/glm.hpp>
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class Camera {
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void updateVectors();
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float fov;
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void updateVectors();
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float fov;
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public:
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glm::vec3 front;
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glm::vec3 up;
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glm::vec3 right;
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glm::vec3 dir;
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glm::vec3 front;
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glm::vec3 up;
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glm::vec3 right;
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glm::vec3 dir;
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glm::vec3 position;
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glm::vec3 position;
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float zoom;
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glm::mat4 rotation;
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bool perspective = true;
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bool flipped = false;
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float aspect = 0.0f;
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Camera(glm::vec3 position, float fov);
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float zoom;
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glm::mat4 rotation;
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bool perspective = true;
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bool flipped = false;
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float aspect = 0.0f;
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Camera(glm::vec3 position, float fov);
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void rotate(float x, float y, float z);
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void rotate(float x, float y, float z);
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glm::mat4 getProjection();
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glm::mat4 getView(bool position=true);
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glm::mat4 getProjView(bool position=true);
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glm::mat4 getProjection();
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glm::mat4 getView(bool position=true);
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glm::mat4 getProjView(bool position=true);
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void setFov(float fov);
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float getFov() const;
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void setFov(float fov);
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float getFov() const;
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};
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#endif /* WINDOW_CAMERA_H_ */
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@ -24,25 +24,25 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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}
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void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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Events::setKey(key, true);
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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else if (action == GLFW_RELEASE) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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else if (action == GLFW_RELEASE) {
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Events::setKey(key, false);
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}
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else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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}
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else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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}
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void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
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Events::scroll += yoffset;
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Events::scroll += yoffset;
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}
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bool Window::isMaximized() {
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return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
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return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
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}
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bool Window::isIconified() {
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@ -51,67 +51,67 @@ bool Window::isIconified() {
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bool Window::isFocused()
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{
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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}
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void window_size_callback(GLFWwindow*, int width, int height) {
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if (width && height) {
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if (Window::isFocused()) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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}
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if (width && height) {
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if (Window::isFocused()) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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}
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if (!Window::isFullscreen() && !Window::isMaximized()) {
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Window::getSettings()->width = width;
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Window::getSettings()->height = height;
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}
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}
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Window::resetScissor();
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if (!Window::isFullscreen() && !Window::isMaximized()) {
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Window::getSettings()->width = width;
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Window::getSettings()->height = height;
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}
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}
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Window::resetScissor();
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}
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void character_callback(GLFWwindow* window, unsigned int codepoint){
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Events::codepoints.push_back(codepoint);
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Events::codepoints.push_back(codepoint);
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}
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const char* glfwErrorName(int error) {
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switch (error) {
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case GLFW_NO_ERROR: return "no error";
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case GLFW_NOT_INITIALIZED: return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT: return "no current context";
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case GLFW_INVALID_ENUM: return "invalid enum";
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case GLFW_INVALID_VALUE: return "invalid value";
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case GLFW_OUT_OF_MEMORY: return "out of memory";
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case GLFW_API_UNAVAILABLE: return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE: return "version unavailable";
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case GLFW_PLATFORM_ERROR: return "platform error";
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case GLFW_FORMAT_UNAVAILABLE: return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT: return "no window context";
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default: return "unknown error";
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}
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switch (error) {
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case GLFW_NO_ERROR: return "no error";
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case GLFW_NOT_INITIALIZED: return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT: return "no current context";
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case GLFW_INVALID_ENUM: return "invalid enum";
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case GLFW_INVALID_VALUE: return "invalid value";
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case GLFW_OUT_OF_MEMORY: return "out of memory";
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case GLFW_API_UNAVAILABLE: return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE: return "version unavailable";
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case GLFW_PLATFORM_ERROR: return "platform error";
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case GLFW_FORMAT_UNAVAILABLE: return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT: return "no window context";
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default: return "unknown error";
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}
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}
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void error_callback(int error, const char* description) {
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std::cerr << "GLFW error [0x" << std::hex << error << "]: ";
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std::cerr << glfwErrorName(error) << std::endl;
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if (description) {
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std::cerr << description << std::endl;
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}
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std::cerr << "GLFW error [0x" << std::hex << error << "]: ";
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std::cerr << glfwErrorName(error) << std::endl;
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if (description) {
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std::cerr << description << std::endl;
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}
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}
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int Window::initialize(DisplaySettings& settings){
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Window::settings = &settings;
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Window::width = settings.width;
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Window::height = settings.height;
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Window::settings = &settings;
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Window::width = settings.width;
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Window::height = settings.height;
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glfwSetErrorCallback(error_callback);
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if (glfwInit() == GLFW_FALSE) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return -1;
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}
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glfwSetErrorCallback(error_callback);
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if (glfwInit() == GLFW_FALSE) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return -1;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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@ -119,48 +119,48 @@ int Window::initialize(DisplaySettings& settings){
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#else
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, settings.samples);
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, settings.samples);
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window = glfwCreateWindow(width, height, settings.title.c_str(), nullptr, nullptr);
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if (window == nullptr){
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std::cerr << "Failed to create GLFW Window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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window = glfwCreateWindow(width, height, settings.title.c_str(), nullptr, nullptr);
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if (window == nullptr){
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std::cerr << "Failed to create GLFW Window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK){
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std::cerr << "Failed to initialize GLEW: " << std::endl;
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std::cerr << glewGetErrorString(glewErr) << std::endl;
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return -1;
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}
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK){
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std::cerr << "Failed to initialize GLEW: " << std::endl;
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std::cerr << glewGetErrorString(glewErr) << std::endl;
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return -1;
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}
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glViewport(0,0, width, height);
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glClearColor(0.0f,0.0f,0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glViewport(0,0, width, height);
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glClearColor(0.0f,0.0f,0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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if (settings.fullscreen) {
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
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}
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glfwSwapInterval(settings.swapInterval);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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std::cout << "GL Vendor: " << (char*)vendor << std::endl;
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std::cout << "GL Renderer: " << (char*)renderer << std::endl;
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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if (settings.fullscreen) {
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
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}
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glfwSwapInterval(settings.swapInterval);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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std::cout << "GL Vendor: " << (char*)vendor << std::endl;
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std::cout << "GL Renderer: " << (char*)renderer << std::endl;
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std::cout << "GLFW: " << glfwGetVersionString() << std::endl;
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return 0;
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return 0;
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}
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void Window::setBlendMode(blendmode mode) {
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@ -178,140 +178,140 @@ void Window::setBlendMode(blendmode mode) {
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}
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void Window::clear() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void Window::clearDepth() {
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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void Window::setBgColor(glm::vec3 color) {
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glClearColor(color.r, color.g, color.b, 1.0f);
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glClearColor(color.r, color.g, color.b, 1.0f);
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}
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void Window::setBgColor(glm::vec4 color) {
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glClearColor(color.r, color.g, color.b, color.a);
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glClearColor(color.r, color.g, color.b, color.a);
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}
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void Window::viewport(int x, int y, int width, int height){
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glViewport(x, y, width, height);
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glViewport(x, y, width, height);
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}
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void Window::setCursorMode(int mode){
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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}
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void Window::resetScissor() {
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scissorArea = glm::vec4(0.0f, 0.0f, width, height);
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scissorStack = std::stack<glm::vec4>();
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glDisable(GL_SCISSOR_TEST);
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scissorArea = glm::vec4(0.0f, 0.0f, width, height);
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scissorStack = std::stack<glm::vec4>();
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||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void Window::pushScissor(glm::vec4 area) {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += area.x;
|
||||
area.w += area.y;
|
||||
area.z += area.x;
|
||||
area.w += area.y;
|
||||
|
||||
area.x = fmax(area.x, scissorArea.x);
|
||||
area.y = fmax(area.y, scissorArea.y);
|
||||
area.x = fmax(area.x, scissorArea.x);
|
||||
area.y = fmax(area.y, scissorArea.y);
|
||||
|
||||
area.z = fmin(area.z, scissorArea.z);
|
||||
area.w = fmin(area.w, scissorArea.w);
|
||||
area.z = fmin(area.z, scissorArea.z);
|
||||
area.w = fmin(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
}
|
||||
scissorArea = area;
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void Window::popScissor() {
|
||||
if (scissorStack.empty()) {
|
||||
std::cerr << "warning: extra Window::popScissor call" << std::endl;
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
if (scissorStack.empty()) {
|
||||
std::cerr << "warning: extra Window::popScissor call" << std::endl;
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void Window::terminate(){
|
||||
glfwTerminate();
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
bool Window::isShouldClose(){
|
||||
return glfwWindowShouldClose(window);
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void Window::setShouldClose(bool flag){
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
}
|
||||
|
||||
void Window::swapInterval(int interval){
|
||||
glfwSwapInterval(interval);
|
||||
glfwSwapInterval(interval);
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen(){
|
||||
settings->fullscreen = !settings->fullscreen;
|
||||
settings->fullscreen = !settings->fullscreen;
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
if (Events::_cursor_locked) Events::toggleCursor();
|
||||
if (Events::_cursor_locked) Events::toggleCursor();
|
||||
|
||||
if (settings->fullscreen) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
else {
|
||||
glfwSetWindowMonitor(window, nullptr, posX, posY, settings->width, settings->height, GLFW_DONT_CARE);
|
||||
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
|
||||
}
|
||||
if (settings->fullscreen) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
else {
|
||||
glfwSetWindowMonitor(window, nullptr, posX, posY, settings->width, settings->height, GLFW_DONT_CARE);
|
||||
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
|
||||
}
|
||||
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
Events::setPosition(xPos, yPos);
|
||||
}
|
||||
|
||||
bool Window::isFullscreen() {
|
||||
return settings->fullscreen;
|
||||
return settings->fullscreen;
|
||||
}
|
||||
|
||||
void Window::swapBuffers(){
|
||||
glfwSwapBuffers(window);
|
||||
Window::resetScissor();
|
||||
glfwSwapBuffers(window);
|
||||
Window::resetScissor();
|
||||
}
|
||||
|
||||
double Window::time() {
|
||||
return glfwGetTime();
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
DisplaySettings* Window::getSettings() {
|
||||
return settings;
|
||||
return settings;
|
||||
}
|
||||
|
||||
ImageData* Window::takeScreenshot() {
|
||||
ubyte* data = new ubyte[width * height * 3];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
return new ImageData(ImageFormat::rgb888, width, height, data);
|
||||
ubyte* data = new ubyte[width * height * 3];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
return new ImageData(ImageFormat::rgb888, width, height, data);
|
||||
}
|
||||
|
||||
const char* Window::getClipboardText() {
|
||||
@ -323,19 +323,19 @@ void Window::setClipboardText(const char* text) {
|
||||
}
|
||||
|
||||
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
|
||||
glm::ivec4 windowFrame(0);
|
||||
glm::ivec4 workArea(0);
|
||||
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
|
||||
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
|
||||
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
|
||||
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
|
||||
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
|
||||
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
glfwMaximizeWindow(window);
|
||||
return true;
|
||||
}
|
||||
glfwSetWindowSize(window, Window::width, Window::height);
|
||||
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
|
||||
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
|
||||
return false;
|
||||
glm::ivec4 windowFrame(0);
|
||||
glm::ivec4 workArea(0);
|
||||
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
|
||||
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
|
||||
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
|
||||
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
|
||||
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
|
||||
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
glfwMaximizeWindow(window);
|
||||
return true;
|
||||
}
|
||||
glfwSetWindowSize(window, Window::width, Window::height);
|
||||
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
|
||||
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -19,52 +19,52 @@ enum class blendmode {
|
||||
};
|
||||
|
||||
class Window {
|
||||
static GLFWwindow* window;
|
||||
static DisplaySettings* settings;
|
||||
static std::stack<glm::vec4> scissorStack;
|
||||
static glm::vec4 scissorArea;
|
||||
static GLFWwindow* window;
|
||||
static DisplaySettings* settings;
|
||||
static std::stack<glm::vec4> scissorStack;
|
||||
static glm::vec4 scissorArea;
|
||||
|
||||
static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
|
||||
static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
|
||||
public:
|
||||
static int posX;
|
||||
static int posY;
|
||||
static uint width;
|
||||
static uint height;
|
||||
static int initialize(DisplaySettings& settings);
|
||||
static void terminate();
|
||||
static int posX;
|
||||
static int posY;
|
||||
static uint width;
|
||||
static uint height;
|
||||
static int initialize(DisplaySettings& settings);
|
||||
static void terminate();
|
||||
|
||||
static void viewport(int x, int y, int width, int height);
|
||||
static void setCursorMode(int mode);
|
||||
static bool isShouldClose();
|
||||
static void setShouldClose(bool flag);
|
||||
static void swapBuffers();
|
||||
static void swapInterval(int interval);
|
||||
static void toggleFullscreen();
|
||||
static bool isFullscreen();
|
||||
static bool isMaximized();
|
||||
static bool isFocused();
|
||||
static void viewport(int x, int y, int width, int height);
|
||||
static void setCursorMode(int mode);
|
||||
static bool isShouldClose();
|
||||
static void setShouldClose(bool flag);
|
||||
static void swapBuffers();
|
||||
static void swapInterval(int interval);
|
||||
static void toggleFullscreen();
|
||||
static bool isFullscreen();
|
||||
static bool isMaximized();
|
||||
static bool isFocused();
|
||||
static bool isIconified();
|
||||
|
||||
static void pushScissor(glm::vec4 area);
|
||||
static void popScissor();
|
||||
static void resetScissor();
|
||||
static void pushScissor(glm::vec4 area);
|
||||
static void popScissor();
|
||||
static void resetScissor();
|
||||
|
||||
static void clear();
|
||||
static void clearDepth();
|
||||
static void setBgColor(glm::vec3 color);
|
||||
static void clear();
|
||||
static void clearDepth();
|
||||
static void setBgColor(glm::vec3 color);
|
||||
static void setBgColor(glm::vec4 color);
|
||||
static double time();
|
||||
static double time();
|
||||
static const char* getClipboardText();
|
||||
static void setClipboardText(const char* text);
|
||||
static DisplaySettings* getSettings();
|
||||
static DisplaySettings* getSettings();
|
||||
|
||||
static void setBlendMode(blendmode mode);
|
||||
|
||||
static glm::vec2 size() {
|
||||
return glm::vec2(width, height);
|
||||
}
|
||||
static glm::vec2 size() {
|
||||
return glm::vec2(width, height);
|
||||
}
|
||||
|
||||
static ImageData* takeScreenshot();
|
||||
static ImageData* takeScreenshot();
|
||||
};
|
||||
|
||||
#endif /* WINDOW_WINDOW_H_ */
|
||||
|
||||
@ -5,84 +5,84 @@
|
||||
|
||||
/// @brief Represents glfw3 keycode values.
|
||||
enum class keycode : int {
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
SPACE = 32,
|
||||
BACKSPACE = 259,
|
||||
LEFT_SHIFT = 340,
|
||||
LEFT_CONTROL = 341,
|
||||
LEFT_ALT = 342,
|
||||
RIGHT_SHIFT = 344,
|
||||
RIGHT_CONTROL = 345,
|
||||
RIGHT_ALT = 346,
|
||||
ESCAPE = 256,
|
||||
CAPS_LOCK = 280,
|
||||
LEFT = 263,
|
||||
RIGHT = 262,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
NUM_0 = 48,
|
||||
NUM_1 = 49,
|
||||
NUM_2 = 50,
|
||||
NUM_3 = 51,
|
||||
NUM_4 = 52,
|
||||
NUM_5 = 53,
|
||||
NUM_6 = 54,
|
||||
NUM_7 = 55,
|
||||
NUM_8 = 56,
|
||||
NUM_9 = 57,
|
||||
MENU = 348,
|
||||
PAUSE = 284,
|
||||
INSERT = 260,
|
||||
LEFT_SUPER = 343,
|
||||
RIGHT_SUPER = 347,
|
||||
DELETE = 261,
|
||||
PAGE_UP = 266,
|
||||
PAGE_DOWN = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
PRINT_SCREEN = 283,
|
||||
NUM_LOCK = 282,
|
||||
LEFT_BRACKET = 91,
|
||||
RIGHT_BRACKET = 93,
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
SPACE = 32,
|
||||
BACKSPACE = 259,
|
||||
LEFT_SHIFT = 340,
|
||||
LEFT_CONTROL = 341,
|
||||
LEFT_ALT = 342,
|
||||
RIGHT_SHIFT = 344,
|
||||
RIGHT_CONTROL = 345,
|
||||
RIGHT_ALT = 346,
|
||||
ESCAPE = 256,
|
||||
CAPS_LOCK = 280,
|
||||
LEFT = 263,
|
||||
RIGHT = 262,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
NUM_0 = 48,
|
||||
NUM_1 = 49,
|
||||
NUM_2 = 50,
|
||||
NUM_3 = 51,
|
||||
NUM_4 = 52,
|
||||
NUM_5 = 53,
|
||||
NUM_6 = 54,
|
||||
NUM_7 = 55,
|
||||
NUM_8 = 56,
|
||||
NUM_9 = 57,
|
||||
MENU = 348,
|
||||
PAUSE = 284,
|
||||
INSERT = 260,
|
||||
LEFT_SUPER = 343,
|
||||
RIGHT_SUPER = 347,
|
||||
DELETE = 261,
|
||||
PAGE_UP = 266,
|
||||
PAGE_DOWN = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
PRINT_SCREEN = 283,
|
||||
NUM_LOCK = 282,
|
||||
LEFT_BRACKET = 91,
|
||||
RIGHT_BRACKET = 93,
|
||||
};
|
||||
|
||||
|
||||
@ -90,58 +90,58 @@ enum class keycode : int {
|
||||
/// @brief Represents glfw3 mouse button IDs.
|
||||
/// @details There is a subset of glfw3 mouse button IDs.
|
||||
enum class mousecode : int {
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
};
|
||||
|
||||
inline mousecode MOUSECODES_ALL[] {
|
||||
mousecode::BUTTON_1,
|
||||
mousecode::BUTTON_2,
|
||||
mousecode::BUTTON_3
|
||||
mousecode::BUTTON_1,
|
||||
mousecode::BUTTON_2,
|
||||
mousecode::BUTTON_3
|
||||
};
|
||||
|
||||
namespace input_util {
|
||||
/// @return Key label by keycode
|
||||
std::string to_string(keycode code);
|
||||
/// @return Mouse button label by keycode
|
||||
std::string to_string(mousecode code);
|
||||
/// @return Key label by keycode
|
||||
std::string to_string(keycode code);
|
||||
/// @return Mouse button label by keycode
|
||||
std::string to_string(mousecode code);
|
||||
}
|
||||
|
||||
enum class inputtype {
|
||||
keyboard,
|
||||
mouse,
|
||||
keyboard,
|
||||
mouse,
|
||||
};
|
||||
|
||||
struct Binding {
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
void reset(inputtype, int);
|
||||
void reset(keycode);
|
||||
void reset(mousecode);
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
void reset(inputtype, int);
|
||||
void reset(keycode);
|
||||
void reset(mousecode);
|
||||
|
||||
inline const std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
}
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
inline const std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
}
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user