move 'key:escape' handler to Lua
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2adfbdb192
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a45487b3c7
@ -385,6 +385,15 @@ function __vc_on_hud_open()
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hud.show_overlay("core:console", false, {"chat"})
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hud.show_overlay("core:console", false, {"chat"})
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end)
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end)
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end)
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end)
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input.add_callback("key:escape", function()
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if hud.is_paused() then
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hud.resume()
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elseif hud.is_inventory_open() then
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hud.close_inventory()
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else
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hud.pause()
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end
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end)
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end
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end
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local RULES_FILE = "world:rules.toml"
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local RULES_FILE = "world:rules.toml"
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@ -201,17 +201,6 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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"' pos='0' size='256' gravity='top-right' margin='0,20,0,0'/>"
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"' pos='0' size='256' gravity='top-right' margin='0,20,0,0'/>"
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);
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);
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add(HudElement(hud_element_mode::permanent, nullptr, debugMinimap, true));
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add(HudElement(hud_element_mode::permanent, nullptr, debugMinimap, true));
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keepAlive(Events::keyCallbacks[keycode::ESCAPE].add([this]() -> bool {
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if (pause) {
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setPause(false);
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} else if (inventoryOpen) {
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closeInventory();
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} else {
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setPause(true);
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}
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return false;
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}));
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}
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}
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Hud::~Hud() {
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Hud::~Hud() {
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