add gfx.weather.get_current, get_current_data, get_fall_intencity

This commit is contained in:
MihailRis 2025-02-28 05:23:29 +03:00
parent 4d5b450145
commit a152237f26
3 changed files with 40 additions and 3 deletions

View File

@ -273,7 +273,7 @@ console.add_command(
return "weather preset not found"
end
local preset = json.parse(file.read(filename))
gfx.weather.change(preset, args[2])
gfx.weather.change(preset, args[2], args[1])
return "weather set to "..filename.." preset ("..tostring(args[2]).." s)"
end
)

View File

@ -37,6 +37,8 @@ struct EngineSettings;
struct Weather {
WeatherPreset a {};
WeatherPreset b {};
std::string nameA;
std::string nameB;
float t = 1.0f;
float speed = 0.0f;
@ -47,11 +49,13 @@ struct Weather {
a.intensity = 1.0f - t;
}
void change(WeatherPreset preset, float time) {
void change(WeatherPreset preset, float time, std::string name="") {
std::swap(a, b);
std::swap(nameA, nameB);
b = std::move(preset);
t = 0.0f;
speed = 1.0f / glm::max(time, 1.e-5f);
nameB = std::move(name);
update(0.0f);
}

View File

@ -6,11 +6,44 @@ static int l_change(lua::State* L) {
WeatherPreset weather {};
weather.deserialize(lua::tovalue(L, 1));
float time = lua::tonumber(L, 2);
renderer->weather.change(std::move(weather), time);
std::string name;
if (lua::isstring(L, 3)) {
name = lua::tostring(L, 3);
}
renderer->weather.change(std::move(weather), time, std::move(name));
return 0;
}
static int l_get_current(lua::State* L) {
if (renderer->weather.t > 0.5f) {
return lua::pushstring(L, renderer->weather.nameB);
} else {
return lua::pushstring(L, renderer->weather.nameA);
}
}
static int l_get_fall_intencity(lua::State* L) {
const auto& a = renderer->weather.a;
const auto& b = renderer->weather.b;
float t = renderer->weather.t;
return lua::pushnumber(L,
(a.fall.texture.empty() ? 0.0f : (1.0f - t)) +
(b.fall.texture.empty() ? 0.0f : t)
);
}
static int l_get_current_data(lua::State* L) {
if (renderer->weather.t > 0.5f) {
return lua::pushvalue(L, renderer->weather.b.serialize());
} else {
return lua::pushvalue(L, renderer->weather.a.serialize());
}
}
const luaL_Reg weatherlib[] = {
{"change", wrap_hud<l_change>},
{"get_current", wrap_hud<l_get_current>},
{"get_current_data", wrap_hud<l_get_current_data>},
{"get_fall_intencity", wrap_hud<l_get_fall_intencity>},
{NULL, NULL}
};