extend stdmin.lua & add module base:generation/ores
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@ -1,31 +1,10 @@
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local _, dir = parse_path(__DIR__)
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ores = file.read_combined_list(dir.."/ores.json")
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local function place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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local BLOCKS_PER_CHUNK = w * d * chunk_height
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for _, ore in ipairs(ores) do
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local count = BLOCKS_PER_CHUNK / ore.rarity
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-- average count is less than 1
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local addchance = math.fmod(count, 1.0)
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if math.random() < addchance then
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count = count + 1
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end
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for i=1,count do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {ore.struct, {sx, sy, sz}, math.random()*4, -1})
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end
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end
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end
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end
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local ores = require "base:generation/ores"
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ores.load(dir)
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function place_structures(x, z, w, d, seed, hmap, chunk_height)
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local placements = {}
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place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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ores.place(placements, x, z, w, d, seed, hmap, chunk_height)
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return placements
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end
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29
res/content/base/modules/generation/ores.lua
Normal file
29
res/content/base/modules/generation/ores.lua
Normal file
@ -0,0 +1,29 @@
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local ores = {}
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function ores.load(directory)
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ores.ores = file.read_combined_list(directory.."/ores.json")
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end
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function ores.place(placements, x, z, w, d, seed, hmap, chunk_height)
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local BLOCKS_PER_CHUNK = w * d * chunk_height
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for _, ore in ipairs(ores.ores) do
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local count = BLOCKS_PER_CHUNK / ore.rarity
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-- average count is less than 1
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local addchance = math.fmod(count, 1.0)
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if math.random() < addchance then
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count = count + 1
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end
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for i=1,count do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {ore.struct, {sx, sy, sz}, math.random()*4, -1})
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end
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end
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end
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end
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return ores
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@ -2,71 +2,6 @@
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------ Extended kit of standard functions ------
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------------------------------------------------
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package = {
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loaded={}
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}
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local __cached_scripts = {}
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local __warnings_hidden = {}
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function on_deprecated_call(name, alternatives)
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if __warnings_hidden[name] then
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return
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end
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__warnings_hidden[name] = true
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if alternatives then
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debug.warning("deprecated function called ("..name.."), use "..
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alternatives.." instead\n"..debug.traceback())
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else
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debug.warning("deprecated function called ("..name..")\n"..debug.traceback())
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end
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end
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-- Load script with caching
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--
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-- path - script path `contentpack:filename`.
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-- Example `base:scripts/tests.lua`
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--
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-- nocache - ignore cached script, load anyway
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local function __load_script(path, nocache)
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local packname, filename = parse_path(path)
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-- __cached_scripts used in condition because cached result may be nil
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if not nocache and __cached_scripts[path] ~= nil then
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return package.loaded[path]
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end
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if not file.isfile(path) then
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error("script '"..filename.."' not found in '"..packname.."'")
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end
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local script, err = load(file.read(path), path)
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if script == nil then
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error(err)
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end
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local result = script()
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if not nocache then
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__cached_scripts[path] = script
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package.loaded[path] = result
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end
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return result
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end
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function __scripts_cleanup()
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print("cleaning scripts cache")
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for k, v in pairs(__cached_scripts) do
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local packname, _ = parse_path(k)
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if packname ~= "core" then
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print("unloaded "..k)
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__cached_scripts[k] = nil
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package.loaded[k] = nil
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end
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end
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end
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function require(path)
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local prefix, file = parse_path(path)
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return __load_script(prefix..":modules/"..file..".lua")
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end
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function sleep(timesec)
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local start = time.uptime()
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while time.uptime() - start < timesec do
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@ -222,3 +222,68 @@ function file.readlines(path)
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end
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return lines
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end
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package = {
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loaded={}
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}
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local __cached_scripts = {}
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local __warnings_hidden = {}
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function on_deprecated_call(name, alternatives)
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if __warnings_hidden[name] then
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return
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end
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__warnings_hidden[name] = true
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if alternatives then
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debug.warning("deprecated function called ("..name.."), use "..
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alternatives.." instead\n"..debug.traceback())
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else
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debug.warning("deprecated function called ("..name..")\n"..debug.traceback())
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end
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end
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-- Load script with caching
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--
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-- path - script path `contentpack:filename`.
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-- Example `base:scripts/tests.lua`
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--
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-- nocache - ignore cached script, load anyway
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local function __load_script(path, nocache)
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local packname, filename = parse_path(path)
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-- __cached_scripts used in condition because cached result may be nil
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if not nocache and __cached_scripts[path] ~= nil then
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return package.loaded[path]
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end
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if not file.isfile(path) then
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error("script '"..filename.."' not found in '"..packname.."'")
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end
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local script, err = load(file.read(path), path)
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if script == nil then
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error(err)
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end
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local result = script()
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if not nocache then
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__cached_scripts[path] = script
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package.loaded[path] = result
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end
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return result
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end
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function require(path)
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local prefix, file = parse_path(path)
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return __load_script(prefix..":modules/"..file..".lua")
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end
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function __scripts_cleanup()
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print("cleaning scripts cache")
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for k, v in pairs(__cached_scripts) do
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local packname, _ = parse_path(k)
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if packname ~= "core" then
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print("unloaded "..k)
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__cached_scripts[k] = nil
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package.loaded[k] = nil
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end
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end
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end
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