minor reformat
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030c9ca085
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9fce00ae45
@ -14,19 +14,17 @@ class Level;
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class VoxelsVolume;
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class ChunksStorage {
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
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public:
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ChunksStorage(Level* level);
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~ChunksStorage() = default;
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ChunksStorage(Level* level);
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~ChunksStorage() = default;
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std::shared_ptr<Chunk> get(int x, int z) const;
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void store(std::shared_ptr<Chunk> chunk);
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void remove(int x, int y);
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void getVoxels(VoxelsVolume* volume, bool backlight=false) const;
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std::shared_ptr<Chunk> create(int x, int z);
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light_t getLight(int x, int y, int z, ubyte channel) const;
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std::shared_ptr<Chunk> get(int x, int z) const;
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void store(std::shared_ptr<Chunk> chunk);
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void remove(int x, int y);
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void getVoxels(VoxelsVolume* volume, bool backlight=false) const;
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std::shared_ptr<Chunk> create(int x, int z);
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};
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@ -10,9 +10,9 @@ class Content;
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class DefaultWorldGenerator : WorldGenerator {
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public:
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DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {}
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DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {}
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void generate(voxel* voxels, int x, int z, int seed);
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void generate(voxel* voxels, int x, int z, int seed);
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};
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#endif /* VOXELS_DEFAULTWORLDGENERATOR_HPP_ */
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#endif // VOXELS_DEFAULTWORLDGENERATOR_HPP_
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@ -10,9 +10,9 @@ class Content;
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class FlatWorldGenerator : WorldGenerator {
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public:
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FlatWorldGenerator(const Content* content) : WorldGenerator(content) {}
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FlatWorldGenerator(const Content* content) : WorldGenerator(content) {}
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void generate(voxel* voxels, int x, int z, int seed);
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void generate(voxel* voxels, int x, int z, int seed);
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};
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#endif /* VOXELS_FLATWORLDGENERATOR_HPP_ */
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#endif // VOXELS_FLATWORLDGENERATOR_HPP_
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@ -26,4 +26,4 @@ public:
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virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
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};
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#endif /* VOXELS_WORLDGENERATOR_HPP_ */
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#endif // VOXELS_WORLDGENERATOR_HPP_
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