world/
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@ -36,7 +36,7 @@
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "world/WorldGenerators.hpp"
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#include <world/WorldGenerators.hpp>
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#include <settings.hpp>
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#include <iostream>
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@ -29,7 +29,7 @@
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#include <voxels/Chunk.hpp>
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#include <voxels/voxel.hpp>
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#include "../window/Camera.hpp"
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#include "../world/World.hpp"
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#include <world/World.hpp>
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#define WORLD_FORMAT_MAGIC ".VOXWLD"
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@ -11,7 +11,7 @@
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#include <logic/PlayerController.hpp>
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#include <objects/Player.hpp>
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#include <voxels/Block.hpp>
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#include "../world/Level.hpp"
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#include <world/Level.hpp>
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LevelFrontend::LevelFrontend(
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Player* currentPlayer, LevelController* controller, Assets* assets
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@ -18,8 +18,8 @@
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include <string>
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#include <memory>
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@ -41,8 +41,8 @@
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#include "../window/Events.hpp"
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#include "../window/input.hpp"
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#include "../window/Window.hpp"
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include <assert.h>
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#include <memory>
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@ -24,8 +24,8 @@
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#include "../../window/Camera.hpp"
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#include "../../window/Events.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.hpp"
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#include "../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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static debug::Logger logger("level-screen");
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@ -3,7 +3,7 @@
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#include <debug/Logger.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <voxels/Chunk.hpp>
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#include "../../world/Level.hpp"
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#include <world/Level.hpp>
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#include <settings.hpp>
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#include <iostream>
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@ -27,9 +27,9 @@
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#include <voxels/Chunks.hpp>
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.hpp"
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#include "../../world/LevelEvents.hpp"
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#include "../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/LevelEvents.hpp>
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#include <world/World.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/DrawContext.hpp>
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@ -15,7 +15,7 @@
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#include <voxels/Block.hpp>
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch2D.hpp>
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#include <graphics/core/Font.hpp>
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@ -2,8 +2,8 @@
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#include <algorithm>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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Inventories::Inventories(Level& level) : level(level) {
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}
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@ -10,8 +10,8 @@
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "scripting/scripting.hpp"
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BlocksController::BlocksController(Level* level, uint padding)
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@ -16,9 +16,9 @@
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <voxels/WorldGenerator.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include "../world/WorldGenerators.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include <world/WorldGenerators.hpp>
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const uint MAX_WORK_PER_FRAME = 128;
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const uint MIN_SURROUNDING = 9;
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@ -18,8 +18,8 @@
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#include <graphics/ui/gui_util.hpp>
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#include "../interfaces/Task.hpp"
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#include <util/stringutil.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "LevelController.hpp"
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namespace fs = std::filesystem;
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@ -8,8 +8,8 @@
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#include <objects/Entities.hpp>
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#include "../physics/Hitbox.hpp"
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#include <settings.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "scripting/scripting.hpp"
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static debug::Logger logger("level-control");
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@ -22,7 +22,7 @@
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#include "../window/Events.hpp"
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#include "../window/Window.hpp"
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#include "../window/input.hpp"
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#include "../world/Level.hpp"
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#include <world/Level.hpp>
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#include "BlocksController.hpp"
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#include "scripting/scripting.hpp"
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@ -6,7 +6,7 @@
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -2,7 +2,7 @@
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#include <content/Content.hpp>
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -11,8 +11,8 @@
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#include <logic/LevelController.hpp>
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#include "../../../window/Events.hpp"
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#include "../../../window/Window.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../world/WorldGenerators.hpp"
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#include <world/Level.hpp>
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#include <world/WorldGenerators.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -5,7 +5,7 @@
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#include "../../../frontend/hud.hpp"
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#include <objects/Entities.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include <logic/LevelController.hpp>
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#include "api_lua.hpp"
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@ -14,7 +14,7 @@
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#include <graphics/ui/gui_util.hpp>
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#include <items/Inventories.hpp>
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#include <util/stringutil.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace gui;
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@ -14,7 +14,7 @@
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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namespace scripting {
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@ -2,7 +2,7 @@
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#include <items/Inventories.hpp>
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#include <items/ItemStack.hpp>
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#include <logic/BlocksController.hpp>
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -8,8 +8,8 @@
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#include <engine.hpp>
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#include <files/WorldFiles.hpp>
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#include <files/engine_paths.hpp>
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#include "../../../world/Level.hpp"
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#include "../../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -6,7 +6,7 @@
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#include <objects/Player.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "libentity.hpp"
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using namespace scripting;
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@ -5,8 +5,8 @@
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#include <assets/AssetsLoader.hpp>
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#include <engine.hpp>
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#include <files/engine_paths.hpp>
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#include "../../../world/Level.hpp"
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#include "../../../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@ -20,7 +20,7 @@
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#include <util/stringutil.hpp>
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#include <util/timeutil.hpp>
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#include <voxels/Block.hpp>
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#include "../../world/Level.hpp"
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#include <world/Level.hpp>
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#include "lua/lua_engine.hpp"
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using namespace scripting;
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@ -19,7 +19,7 @@
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#include "rigging.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include "../world/Level.hpp"
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#include <world/Level.hpp>
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static debug::Logger logger("entities");
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@ -13,7 +13,7 @@
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#include <voxels/Chunks.hpp>
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#include "../window/Camera.hpp"
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#include "../window/Events.hpp"
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#include "../world/Level.hpp"
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#include <world/Level.hpp>
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const float CROUCH_SPEED_MUL = 0.35f;
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const float RUN_SPEED_MUL = 1.5f;
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@ -16,8 +16,8 @@
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#include "../maths/rays.hpp"
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#include "../maths/voxmaths.hpp"
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#include <objects/Entities.hpp>
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#include "../world/Level.hpp"
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#include "../world/LevelEvents.hpp"
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#include <world/Level.hpp>
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#include <world/LevelEvents.hpp>
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "WorldGenerator.hpp"
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@ -8,8 +8,8 @@
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#include "../maths/voxmaths.hpp"
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#include <objects/Entities.hpp>
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#include <typedefs.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <world/Level.hpp>
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#include <world/World.hpp>
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "VoxelsVolume.hpp"
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@ -15,7 +15,7 @@
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include "../world/WorldGenerators.hpp"
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#include "WorldGenerators.hpp"
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#include "Level.hpp"
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static debug::Logger logger("world");
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