blocks lighting bug fix

This commit is contained in:
@clasher113 2024-11-04 22:15:14 +02:00
parent 9f70e14a13
commit 9d3e872f88
3 changed files with 21 additions and 8 deletions

View File

@ -285,9 +285,9 @@ void ContentLoader::loadBlock(
// block light emission [r, g, b] where r,g,b in range [0..15] // block light emission [r, g, b] where r,g,b in range [0..15]
if (auto found = root.at("emission")) { if (auto found = root.at("emission")) {
const auto& emissionarr = *found; const auto& emissionarr = *found;
def.emission[0] = emissionarr[0].asInteger(); for (size_t i = 0; i < 3; i++) {
def.emission[1] = emissionarr[1].asInteger(); def.emission[i] = std::clamp(emissionarr[i].asInteger(), static_cast<integer_t>(0), static_cast<integer_t>(15));
def.emission[2] = emissionarr[2].asInteger(); }
} }
// block size // block size

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@ -10,7 +10,7 @@
#include "voxels/Block.hpp" #include "voxels/Block.hpp"
LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel) LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
: contentIds(contentIds), : blockDefs(contentIds->blocks.getDefs()),
chunks(chunks), chunks(chunks),
channel(channel) { channel(channel) {
} }
@ -18,10 +18,14 @@ LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int c
void LightSolver::add(int x, int y, int z, int emission) { void LightSolver::add(int x, int y, int z, int emission) {
if (emission <= 1) if (emission <= 1)
return; return;
Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr)
return;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (emission < light) return;
addqueue.push(lightentry {x, y, z, ubyte(emission)}); addqueue.push(lightentry {x, y, z, ubyte(emission)});
Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
chunk->flags.modified = true; chunk->flags.modified = true;
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission); chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
} }
@ -72,8 +76,17 @@ void LightSolver::solve(){
ubyte light = chunk->lightmap.get(lx,y,lz, channel); ubyte light = chunk->lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){ if (light != 0 && light == entry.light-1){
voxel* vox = chunks->get(x, y, z);
if (vox && vox->id != 0) {
const Block* block = blockDefs[vox->id];
if (uint8_t emission = block->emission[channel]) {
addqueue.push(lightentry {x, y, z, emission});
chunk->lightmap.set(lx, y, lz, channel, emission);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
remqueue.push(lightentry {x, y, z, light}); remqueue.push(lightentry {x, y, z, light});
chunk->lightmap.set(lx, y, lz, channel, 0);
} }
else if (light >= entry.light){ else if (light >= entry.light){
addqueue.push(lightentry {x, y, z, light}); addqueue.push(lightentry {x, y, z, light});
@ -82,7 +95,6 @@ void LightSolver::solve(){
} }
} }
const Block* const* blockDefs = contentIds->blocks.getDefs();
while (!addqueue.empty()){ while (!addqueue.empty()){
const lightentry entry = addqueue.front(); const lightentry entry = addqueue.front();
addqueue.pop(); addqueue.pop();

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@ -4,6 +4,7 @@
class Chunks; class Chunks;
class ContentIndices; class ContentIndices;
class Block;
struct lightentry { struct lightentry {
int x; int x;
@ -15,7 +16,7 @@ struct lightentry {
class LightSolver { class LightSolver {
std::queue<lightentry> addqueue; std::queue<lightentry> addqueue;
std::queue<lightentry> remqueue; std::queue<lightentry> remqueue;
const ContentIndices* const contentIds; const Block* const* blockDefs;
Chunks* chunks; Chunks* chunks;
int channel; int channel;
public: public: