blocks lighting bug fix
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9f70e14a13
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@ -285,9 +285,9 @@ void ContentLoader::loadBlock(
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// block light emission [r, g, b] where r,g,b in range [0..15]
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// block light emission [r, g, b] where r,g,b in range [0..15]
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if (auto found = root.at("emission")) {
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if (auto found = root.at("emission")) {
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const auto& emissionarr = *found;
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const auto& emissionarr = *found;
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def.emission[0] = emissionarr[0].asInteger();
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for (size_t i = 0; i < 3; i++) {
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def.emission[1] = emissionarr[1].asInteger();
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def.emission[i] = std::clamp(emissionarr[i].asInteger(), static_cast<integer_t>(0), static_cast<integer_t>(15));
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def.emission[2] = emissionarr[2].asInteger();
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}
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}
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}
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// block size
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// block size
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@ -10,7 +10,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/Block.hpp"
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LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
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LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
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: contentIds(contentIds),
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: blockDefs(contentIds->blocks.getDefs()),
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chunks(chunks),
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chunks(chunks),
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channel(channel) {
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channel(channel) {
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}
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}
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@ -18,10 +18,14 @@ LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int c
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void LightSolver::add(int x, int y, int z, int emission) {
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void LightSolver::add(int x, int y, int z, int emission) {
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if (emission <= 1)
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if (emission <= 1)
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return;
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return;
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Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr)
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return;
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ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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if (emission < light) return;
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addqueue.push(lightentry {x, y, z, ubyte(emission)});
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addqueue.push(lightentry {x, y, z, ubyte(emission)});
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Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
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chunk->flags.modified = true;
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chunk->flags.modified = true;
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chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
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chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
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}
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}
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@ -72,8 +76,17 @@ void LightSolver::solve(){
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ubyte light = chunk->lightmap.get(lx,y,lz, channel);
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ubyte light = chunk->lightmap.get(lx,y,lz, channel);
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if (light != 0 && light == entry.light-1){
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if (light != 0 && light == entry.light-1){
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voxel* vox = chunks->get(x, y, z);
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if (vox && vox->id != 0) {
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const Block* block = blockDefs[vox->id];
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if (uint8_t emission = block->emission[channel]) {
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addqueue.push(lightentry {x, y, z, emission});
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chunk->lightmap.set(lx, y, lz, channel, emission);
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}
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else chunk->lightmap.set(lx, y, lz, channel, 0);
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}
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else chunk->lightmap.set(lx, y, lz, channel, 0);
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remqueue.push(lightentry {x, y, z, light});
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remqueue.push(lightentry {x, y, z, light});
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chunk->lightmap.set(lx, y, lz, channel, 0);
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}
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}
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else if (light >= entry.light){
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else if (light >= entry.light){
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addqueue.push(lightentry {x, y, z, light});
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addqueue.push(lightentry {x, y, z, light});
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@ -82,7 +95,6 @@ void LightSolver::solve(){
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}
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}
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}
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}
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const Block* const* blockDefs = contentIds->blocks.getDefs();
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while (!addqueue.empty()){
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while (!addqueue.empty()){
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const lightentry entry = addqueue.front();
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const lightentry entry = addqueue.front();
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addqueue.pop();
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addqueue.pop();
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@ -4,6 +4,7 @@
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class Chunks;
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class Chunks;
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class ContentIndices;
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class ContentIndices;
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class Block;
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struct lightentry {
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struct lightentry {
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int x;
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int x;
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@ -15,7 +16,7 @@ struct lightentry {
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class LightSolver {
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class LightSolver {
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std::queue<lightentry> addqueue;
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std::queue<lightentry> addqueue;
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std::queue<lightentry> remqueue;
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std::queue<lightentry> remqueue;
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const ContentIndices* const contentIds;
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const Block* const* blockDefs;
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Chunks* chunks;
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Chunks* chunks;
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int channel;
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int channel;
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public:
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public:
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