refactor: move Weather instance to WorldInfo

This commit is contained in:
MihailRis 2025-02-28 18:49:44 +03:00
parent 0ea842580c
commit 9c4db8fa10
9 changed files with 116 additions and 61 deletions

View File

@ -209,11 +209,10 @@ void LevelScreen::update(float delta) {
playerController->postUpdate(delta, !inputLocked, hud->isPause());
hud->update(hudVisible);
const auto& weather = level->getWorld()->getInfo().weather;
decorator->update(
hud->isPause() ? 0.0f : delta,
*camera,
worldRenderer->weather.a,
worldRenderer->weather.b
hud->isPause() ? 0.0f : delta, *camera, weather.a, weather.b
);
}

View File

@ -111,6 +111,7 @@ void WorldRenderer::setupWorldShader(
const EngineSettings& settings,
float fogFactor
) {
const auto& weather = level.getWorld()->getInfo().weather;
shader.use();
shader.uniformMatrix("u_model", glm::mat4(1.0f));
shader.uniformMatrix("u_proj", camera.getProjection());
@ -152,7 +153,7 @@ void WorldRenderer::renderLevel(
bool pause,
bool hudVisible
) {
weather.update(delta);
const auto& weather = level.getWorld()->getInfo().weather;
texts->render(ctx, camera, settings, hudVisible, false);
@ -200,7 +201,7 @@ void WorldRenderer::renderLevel(
setupWorldShader(entityShader, camera, settings, fogFactor);
std::array<WeatherPreset*, 2> weatherInstances {&weather.a, &weather.b};
std::array<const WeatherPreset*, 2> weatherInstances {&weather.a, &weather.b};
for (const auto& weather : weatherInstances) {
float zero = weather->fall.minOpacity;
float one = weather->fall.maxOpacity;
@ -335,6 +336,7 @@ void WorldRenderer::draw(
) {
timer += delta * !pause;
auto world = level.getWorld();
const auto& weather = world->getInfo().weather;
const Viewport& vp = pctx.getViewport();
camera.aspect = vp.getWidth() / static_cast<float>(vp.getHeight());

View File

@ -11,6 +11,7 @@
#include "typedefs.hpp"
#include "presets/WeatherPreset.hpp"
#include "world/Weather.hpp"
class Level;
class Player;
@ -34,44 +35,6 @@ class ModelBatch;
class Assets;
struct EngineSettings;
struct Weather {
WeatherPreset a {};
WeatherPreset b {};
std::string nameA;
std::string nameB;
float t = 1.0f;
float speed = 0.0f;
void update(float delta) {
t += delta * speed;
t = std::min(t, 1.0f);
b.intensity = t;
a.intensity = 1.0f - t;
}
void change(WeatherPreset preset, float time, std::string name="") {
std::swap(a, b);
std::swap(nameA, nameB);
b = std::move(preset);
t = 0.0f;
speed = 1.0f / glm::max(time, 1.e-5f);
nameB = std::move(name);
update(0.0f);
}
float fogOpacity() const {
return b.fogOpacity * t + a.fogOpacity * (1.0f - t);
}
float fogDencity() const {
return b.fogDencity * t + a.fogDencity * (1.0f - t);
}
float fogCurve() const {
return b.fogCurve * t + a.fogCurve * (1.0f - t);
}
};
class WorldRenderer {
Engine& engine;
const Level& level;
@ -113,7 +76,6 @@ public:
std::unique_ptr<ParticlesRenderer> particles;
std::unique_ptr<BlockWrapsRenderer> blockWraps;
std::unique_ptr<PrecipitationRenderer> precipitation;
Weather weather {};
static bool showChunkBorders;
static bool showEntitiesDebug;

View File

@ -9,4 +9,10 @@ public:
virtual ~Serializable() {}
virtual dv::value serialize() const = 0;
virtual void deserialize(const dv::value& src) = 0;
void deserializeOpt(const dv::optionalvalue& opt) {
if (opt.ptr) {
deserialize(*opt.ptr);
}
}
};

View File

@ -69,6 +69,8 @@ LevelController::LevelController(
}
void LevelController::update(float delta, bool pause) {
level->getWorld()->getInfo().weather.update(delta);
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;

View File

@ -1,31 +1,43 @@
#include "libhud.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
using namespace scripting;
static Weather& require_weather() {
if (level == nullptr) {
throw std::runtime_error("world is not open");
}
return level->getWorld()->getInfo().weather;
}
static int l_change(lua::State* L) {
WeatherPreset weather {};
weather.deserialize(lua::tovalue(L, 1));
WeatherPreset preset {};
preset.deserialize(lua::tovalue(L, 1));
float time = lua::tonumber(L, 2);
std::string name;
if (lua::isstring(L, 3)) {
name = lua::tostring(L, 3);
}
renderer->weather.change(std::move(weather), time, std::move(name));
auto& weather = require_weather();
weather.change(std::move(preset), time, std::move(name));
return 0;
}
static int l_get_current(lua::State* L) {
if (renderer->weather.t > 0.5f) {
return lua::pushstring(L, renderer->weather.nameB);
const auto& weather = require_weather();
if (weather.t > 0.5f) {
return lua::pushstring(L, weather.nameB);
} else {
return lua::pushstring(L, renderer->weather.nameA);
return lua::pushstring(L, weather.nameA);
}
}
static int l_get_fall_intencity(lua::State* L) {
const auto& a = renderer->weather.a;
const auto& b = renderer->weather.b;
float t = renderer->weather.t;
auto& weather = require_weather();
const auto& a = weather.a;
const auto& b = weather.b;
float t = weather.t;
return lua::pushnumber(L,
(a.fall.texture.empty() ? 0.0f : (1.0f - t)) +
(b.fall.texture.empty() ? 0.0f : t)
@ -33,17 +45,23 @@ static int l_get_fall_intencity(lua::State* L) {
}
static int l_get_current_data(lua::State* L) {
if (renderer->weather.t > 0.5f) {
return lua::pushvalue(L, renderer->weather.b.serialize());
auto& weather = require_weather();
if (weather.t > 0.5f) {
return lua::pushvalue(L, weather.b.serialize());
} else {
return lua::pushvalue(L, renderer->weather.a.serialize());
return lua::pushvalue(L, weather.a.serialize());
}
}
static int l_is_transition(lua::State* L) {
return lua::pushboolean(L, require_weather().t < 1.0f);
}
const luaL_Reg weatherlib[] = {
{"change", wrap_hud<l_change>},
{"get_current", wrap_hud<l_get_current>},
{"get_current_data", wrap_hud<l_get_current_data>},
{"get_fall_intencity", wrap_hud<l_get_fall_intencity>},
{"is_transition", wrap_hud<l_is_transition>},
{NULL, NULL}
};

63
src/world/Weather.hpp Normal file
View File

@ -0,0 +1,63 @@
#pragma once
#include <string>
#include "presets/WeatherPreset.hpp"
struct Weather : Serializable {
WeatherPreset a {};
WeatherPreset b {};
std::string nameA;
std::string nameB;
float t = 1.0f;
float speed = 0.0f;
void update(float delta) {
t += delta * speed;
t = std::min(t, 1.0f);
b.intensity = t;
a.intensity = 1.0f - t;
}
void change(WeatherPreset preset, float time, std::string name="") {
std::swap(a, b);
std::swap(nameA, nameB);
b = std::move(preset);
t = 0.0f;
speed = 1.0f / std::max(time, 1.e-5f);
nameB = std::move(name);
update(0.0f);
}
float fogOpacity() const {
return b.fogOpacity * t + a.fogOpacity * (1.0f - t);
}
float fogDencity() const {
return b.fogDencity * t + a.fogDencity * (1.0f - t);
}
float fogCurve() const {
return b.fogCurve * t + a.fogCurve * (1.0f - t);
}
dv::value serialize() const override {
return dv::object({
{"a", a.serialize()},
{"b", b.serialize()},
{"name-a", nameA},
{"name-b", nameB},
{"t", t},
{"speed", speed},
});
}
void deserialize(const dv::value& src) override {
a.deserializeOpt(src.at("a"));
b.deserializeOpt(src.at("b"));
src.at("name-a").get(nameA);
src.at("name-b").get(nameB);
src.at("t").get(t);
src.at("speed").get(speed);
}
};

View File

@ -208,6 +208,7 @@ void WorldInfo::deserialize(const dv::value& root) {
totalTime = timeobj["total-time"].asNumber();
}
if (root.has("weather")) {
weather.deserialize(root["weather"]);
fog = root["weather"]["fog"].asNumber();
}
nextInventoryId = root["next-inventory-id"].asInteger(2);
@ -231,8 +232,8 @@ dv::value WorldInfo::serialize() const {
timeobj["day-time-speed"] = daytimeSpeed;
timeobj["total-time"] = totalTime;
auto& weatherobj = root.object("weather");
weatherobj["fog"] = fog;
root["weather"] = weather.serialize();
root["weather"]["fog"] = fog;
root["next-inventory-id"] = nextInventoryId;
root["next-entity-id"] = nextEntityId;

View File

@ -4,9 +4,10 @@
#include <string>
#include <vector>
#include "io/fwd.hpp"
#include "content/ContentPack.hpp"
#include "interfaces/Serializable.hpp"
#include "io/fwd.hpp"
#include "Weather.hpp"
#include "typedefs.hpp"
#include "util/timeutil.hpp"
@ -33,7 +34,6 @@ struct WorldInfo : public Serializable {
/// 0.5 - is noon
float daytime = timeutil::time_value(10, 00, 00);
// looking bad
float daytimeSpeed = 1.0f;
/// @brief total time passed in the world (not depending on daytimeSpeed)
@ -46,6 +46,8 @@ struct WorldInfo : public Serializable {
int major = 0, minor = -1;
Weather weather {};
dv::value serialize() const override;
void deserialize(const dv::value& src) override;
};