Merge pull request #122 from NigthLier/main

Поддержка vcpkg для windows
This commit is contained in:
MihailRis 2024-01-21 16:21:31 +03:00 committed by GitHub
commit 9979836ea4
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4 changed files with 82 additions and 5 deletions

4
.gitignore vendored
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@ -31,6 +31,10 @@ Debug/voxel_engine
AppDir
appimage-build/
# for vcpkg
/vcpkg/
.gitmodules
# macOS folder attributes
*.DS_Store

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@ -1,3 +1,8 @@
option(VOXELENGINE_BUILD_WINDOWS_VCPKG OFF)
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
endif()
cmake_minimum_required(VERSION 3.15)
project(VoxelEngine)
@ -28,8 +33,10 @@ if(VOXELENGINE_BUILD_APPDIR)
install(TARGETS VoxelEngine DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/AppDir/usr/bin)
endif()
if(MSVC)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
@ -45,17 +52,52 @@ else()
-Wwrite-strings -Wno-unused-parameter)
endif()
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
find_package(Git QUIET)
if(GIT_FOUND)
message(STATUS "Adding vcpkg as a git submodule...")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule add https://github.com/microsoft/vcpkg.git vcpkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
else()
message(FATAL_ERROR "Git not found, cannot add vcpkg submodule.")
endif()
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
message(STATUS "Initializing and updating vcpkg submodule...")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E chdir vcpkg ./bootstrap-vcpkg.bat WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endif()
foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
endforeach()
endif()
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenAL REQUIRED)
find_package(ZLIB REQUIRED)
# luajit has no CMakeLists.txt to use it as subdirectory, so install it
find_package(Lua REQUIRED)
if (WIN32)
set(PNGLIB spng)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
if(VOXELENGINE_BUILD_WINDOWS_VCPKG)
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/include/luajit")
find_package(glfw3 REQUIRED)
find_package(spng REQUIRED)
find_package(glm REQUIRED)
set(PNGLIB spng::spng)
else()
find_package(Lua REQUIRED)
set(PNGLIB spng)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
endif()
else()
# luajit has no CMakeLists.txt to use it as subdirectory, so install it manually
find_package(Lua REQUIRED)
find_package(PNG REQUIRED)
set(PNGLIB PNG::PNG)
endif()

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@ -100,3 +100,20 @@ docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_
```
docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
```
## Build with CMake and vcpkg for Windows
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release
```
note: you can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads``` and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows. Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```

14
vcpkg.json Normal file
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@ -0,0 +1,14 @@
{
"name": "voxelengine",
"version-string": "1.0.0",
"dependencies": [
"opengl",
"openal-soft",
"glfw3",
"glew",
"glm",
"libspng",
"zlib",
"luajit"
]
}