fix: emitter does not skip particles
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82733d3801
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@ -64,6 +64,7 @@ void Emitter::update(
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return;
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}
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}
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timer += delta;
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const float maxDistance = preset.maxDistance;
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if (glm::distance2(position, cameraPosition) > maxDistance * maxDistance) {
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if (count > 0) {
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@ -77,7 +78,6 @@ void Emitter::update(
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}
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return;
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}
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timer += delta;
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while (count && timer > spawnInterval) {
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// spawn particle
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Particle particle = prototype;
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