Content packs structure update
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04f06a4717
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924957ddee
28
res/content/base/content.json
Normal file
28
res/content/base/content.json
Normal file
@ -0,0 +1,28 @@
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{
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"blocks": [
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"dirt",
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"grass_block",
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"lamp",
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"glass",
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"planks",
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"wood",
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"leaves",
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"stone",
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"water",
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"sand",
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"bazalt",
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"grass",
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"flower",
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"brick",
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"metal",
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"rust",
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"red_lamp",
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"green_lamp",
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"blue_lamp",
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"pane",
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"pipe",
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"lightbulb",
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"torch",
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"wallpaper"
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]
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}
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@ -1,31 +1,6 @@
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{
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"id": "base",
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"title": "Base",
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"version": "0.15",
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"description": "basic content package",
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"blocks": [
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"dirt",
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"grass_block",
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"lamp",
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"glass",
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"planks",
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"wood",
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"leaves",
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"stone",
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"water",
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"sand",
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"bazalt",
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"grass",
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"flower",
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"brick",
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"metal",
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"rust",
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"red_lamp",
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"green_lamp",
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"blue_lamp",
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"pane",
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"pipe",
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"lightbulb",
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"torch",
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"wallpaper"
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]
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"description": "basic content package"
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}
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@ -15,6 +15,7 @@ menu.missing-content=Отсутствует Контент!
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menu.Controls=Управление
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menu.Back to Main Menu=Вернуться в Меню
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menu.Settings=Настройки
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menu.Content=Контент
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world.Seed=Зерно
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world.Name=Название
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world.Create World=Создать Мир
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@ -3,6 +3,7 @@
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#include <iostream>
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#include <string>
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#include <memory>
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#include <glm/glm.hpp>
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#include "Content.h"
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#include "../voxels/Block.h"
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@ -10,27 +11,21 @@
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#include "../coders/json.h"
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#include "../typedefs.h"
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#include <glm/glm.hpp>
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#include "ContentPack.h"
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// don't ask
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using glm::vec3;
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using std::cout;
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using std::cerr;
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using std::endl;
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using std::string;
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using std::unique_ptr;
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using std::filesystem::path;
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namespace fs = std::filesystem;
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ContentLoader::ContentLoader(path folder) : folder(folder) {}
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ContentLoader::ContentLoader(const ContentPack* pack) : pack(pack) {
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}
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// TODO: add basic validation and logging
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Block* ContentLoader::loadBlock(string name, path file) {
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unique_ptr<json::JObject> root(files::read_json(file));
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unique_ptr<Block> def(new Block(name));
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Block* ContentLoader::loadBlock(std::string name, fs::path file) {
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std::unique_ptr<json::JObject> root(files::read_json(file));
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std::unique_ptr<Block> def(new Block(name));
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// block texturing
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if (root->has("texture")) {
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string texture;
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std::string texture;
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root->str("texture", texture);
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for (uint i = 0; i < 6; i++)
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def->textureFaces[i] = texture;
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@ -42,19 +37,19 @@ Block* ContentLoader::loadBlock(string name, path file) {
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}
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// block model
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string model = "block";
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std::string model = "block";
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root->str("model", model);
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if (model == "block") def->model = BlockModel::block;
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else if (model == "aabb") def->model = BlockModel::aabb;
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else if (model == "X") def->model = BlockModel::xsprite;
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else if (model == "none") def->model = BlockModel::none;
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else {
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cerr << "unknown model " << model << endl;
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std::cerr << "unknown model " << model << std::endl;
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def->model = BlockModel::none;
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}
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// rotation profile
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string profile = "none";
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std::string profile = "none";
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root->str("rotation", profile);
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def->rotatable = profile != "none";
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if (profile == "pipe") {
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@ -62,16 +57,16 @@ Block* ContentLoader::loadBlock(string name, path file) {
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} else if (profile == "pane") {
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def->rotations = BlockRotProfile::PANE;
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} else if (profile != "none") {
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cerr << "unknown rotation profile " << profile << endl;
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std::cerr << "unknown rotation profile " << profile << std::endl;
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def->rotatable = false;
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}
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// block hitbox AABB [x, y, z, width, height, depth]
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json::JArray* hitboxobj = root->arr("hitbox");
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if (hitboxobj) {
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json::JArray* boxobj = root->arr("hitbox");
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if (boxobj) {
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AABB& aabb = def->hitbox;
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aabb.a = vec3(hitboxobj->num(0), hitboxobj->num(1), hitboxobj->num(2));
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aabb.b = vec3(hitboxobj->num(3), hitboxobj->num(4), hitboxobj->num(5));
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aabb.a = glm::vec3(boxobj->num(0), boxobj->num(1), boxobj->num(2));
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aabb.b = glm::vec3(boxobj->num(3), boxobj->num(4), boxobj->num(5));
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aabb.b += aabb.a;
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}
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@ -96,35 +91,17 @@ Block* ContentLoader::loadBlock(string name, path file) {
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}
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void ContentLoader::load(ContentBuilder* builder) {
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cout << "-- loading content " << folder << endl;
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std::cout << "-- loading pack [" << pack->id << "]" << std::endl;
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path file = folder / path("package.json");
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string source = files::read_string(file);
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unique_ptr<json::JObject> root = nullptr;
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try {
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root.reset(json::parse(file.filename().string(), source));
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} catch (const parsing_error& error) {
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cerr << error.errorLog() << endl;
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throw std::runtime_error("could not load content package");
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}
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string id;
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string version;
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root->str("id", id);
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root->str("version", version);
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cout << " id: " << id << endl;
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cout << " version: " << version << endl;
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auto folder = pack->folder;
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auto root = files::read_json(pack->getContentFile());
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json::JArray* blocksarr = root->arr("blocks");
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if (blocksarr) {
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cout << " blocks: " << blocksarr->size() << endl;
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for (uint i = 0; i < blocksarr->size(); i++) {
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string name = blocksarr->str(i);
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cout << " loading block " << id << ":" << name << endl;
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path blockfile = folder/path("blocks/"+name+".json");
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builder->add(loadBlock(id+":"+name, blockfile));
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std::string name = blocksarr->str(i);
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fs::path blockfile = folder/fs::path("blocks/"+name+".json");
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builder->add(loadBlock(pack->id+":"+name, blockfile));
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}
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}
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}
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@ -5,12 +5,13 @@
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#include <filesystem>
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class Block;
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class ContentPack;
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class ContentBuilder;
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class ContentLoader {
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std::filesystem::path folder;
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const ContentPack* pack;
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public:
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ContentLoader(std::filesystem::path folder);
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ContentLoader(const ContentPack* pack);
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Block* loadBlock(std::string name, std::filesystem::path file);
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void load(ContentBuilder* builder);
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@ -1 +1,46 @@
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#include "ContentPack.h"
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#include <stdexcept>
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#include "../files/files.h"
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#include "../coders/json.h"
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namespace fs = std::filesystem;
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const std::string ContentPack::PACKAGE_FILENAME = "package.json";
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const std::string ContentPack::CONTENT_FILENAME = "content.json";
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std::filesystem::path ContentPack::getContentFile() const {
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return folder/fs::path(CONTENT_FILENAME);
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}
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bool ContentPack::is_pack(std::filesystem::path folder) {
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return fs::is_regular_file(folder/fs::path(PACKAGE_FILENAME));
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}
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ContentPack ContentPack::read(std::filesystem::path folder) {
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auto root = files::read_json(folder/fs::path(PACKAGE_FILENAME));
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ContentPack pack;
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root->str("id", pack.id);
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root->str("title", pack.title);
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root->str("version", pack.version);
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pack.folder = folder;
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if (pack.id == "none")
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throw std::runtime_error("content-pack id is none: "+folder.u8string());
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return pack;
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}
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void ContentPack::scan(fs::path rootfolder,
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std::vector<ContentPack>& packs) {
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if (!fs::is_directory(rootfolder)) {
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return;
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}
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for (auto entry : fs::directory_iterator(rootfolder)) {
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fs::path folder = entry.path();
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if (!fs::is_directory(folder))
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continue;
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if (!is_pack(folder))
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continue;
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packs.push_back(read(folder));
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}
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}
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@ -2,11 +2,23 @@
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#define CONTENT_CONTENT_PACK_H_
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#include <string>
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#include <vector>
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#include <filesystem>
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struct ContentPack {
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std::string id;
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std::string id = "none";
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std::string title = "untitled";
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std::string version = "0.0";
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std::filesystem::path folder;
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std::filesystem::path getContentFile() const;
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static const std::string PACKAGE_FILENAME;
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static const std::string CONTENT_FILENAME;
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static bool is_pack(std::filesystem::path folder);
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static ContentPack read(std::filesystem::path folder);
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static void scan(std::filesystem::path folder,
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std::vector<ContentPack>& packs);
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};
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#endif // CONTENT_CONTENT_PACK_H_
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@ -51,7 +51,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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}
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auto resdir = paths->getResources();
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contentPacks.push_back({"base", resdir/path("content/base")});
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contentPacks.push_back(ContentPack::read(resdir/path("content/base")));
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loadContent();
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Audio::initialize();
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@ -160,7 +160,7 @@ void Engine::loadContent() {
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vector<path> resRoots;
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for (auto& pack : contentPacks) {
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ContentLoader loader(pack.folder);
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ContentLoader loader(&pack);
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loader.load(&contentBuilder);
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resRoots.push_back(pack.folder);
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}
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@ -44,6 +44,7 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu);
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Panel* create_settings_panel(Engine* engine, PagesControl* menu);
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Panel* create_pause_panel(Engine* engine, PagesControl* menu);
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Panel* create_languages_panel(Engine* engine, PagesControl* menu);
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Panel* create_content_panel(Engine* engine, PagesControl* menu);
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void menus::create_menus(Engine* engine, PagesControl* menu) {
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menu->add("new-world", create_new_world_panel(engine, menu));
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@ -51,6 +52,7 @@ void menus::create_menus(Engine* engine, PagesControl* menu) {
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menu->add("controls", create_controls_panel(engine, menu));
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("languages", create_languages_panel(engine, menu));
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menu->add("content", create_content_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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@ -91,7 +93,6 @@ void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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panel->add((new Button(langs::get(L"Back to Main Menu", L"menu"), vec4(8.0f)))->listenAction([=](GUI*){
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menu->back();
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}));
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panel->refresh();
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menu->add("missing-content", panel);
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menu->set("missing-content");
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}
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@ -132,7 +133,6 @@ Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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return panel;
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}
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@ -181,10 +181,20 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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}
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panel->add(worldsPanel);
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panel->add(guiutil::gotoButton(langs::get(L"Settings", L"menu"), "settings", menu));
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panel->add(guiutil::gotoButton(langs::get(L"Content", L"menu"), "content", menu));
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panel->add((new Button(langs::get(L"Quit", L"menu"), vec4(10.f)))->listenAction([](GUI* gui) {
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Window::setShouldClose(true);
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}));
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panel->refresh();
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return panel;
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}
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Panel* create_content_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 5.0f);
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panel->color(vec4(0.0f));
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panel->add(new Label(L"work in progress"));
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panel->add(guiutil::backButton(menu));
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return panel;
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}
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@ -271,7 +281,6 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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}
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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return panel;
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}
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@ -315,9 +324,7 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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scrollPanel->add(subpanel);
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}
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panel->add(scrollPanel);
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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return panel;
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}
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@ -439,7 +446,6 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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panel->add(guiutil::gotoButton(langs::get(L"Controls", L"menu"), "controls", menu));
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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return panel;
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}
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@ -34,8 +34,8 @@ int main(int argc, char** argv) {
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toml::Reader reader(wrapper.get(), settings_file.string(), text);
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reader.read();
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}
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setup_bindings();
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Engine engine(settings, &paths);
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setup_bindings();
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if (std::filesystem::is_regular_file(controls_file)) {
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std::cout << "-- loading controls" << std::endl;
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std::string text = files::read_string(controls_file);
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