From 91513c71a4d1848bd13c0d9db823300a8c28d607 Mon Sep 17 00:00:00 2001 From: "@clasher113" Date: Thu, 16 Nov 2023 17:22:54 +0200 Subject: [PATCH] fix --- src/frontend/world_render.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/frontend/world_render.cpp b/src/frontend/world_render.cpp index 5a85446e..d7d4d337 100644 --- a/src/frontend/world_render.cpp +++ b/src/frontend/world_render.cpp @@ -52,8 +52,8 @@ bool WorldRenderer::drawChunk(size_t index, Camera* camera, Shader* shader, bool // Simple frustum culling if (occlusion){ - glm::vec3 min = glm::vec3(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D); - glm::vec3 max = glm::vec3(chunk->x * CHUNK_W + CHUNK_W, chunk->top, chunk->z * CHUNK_D + CHUNK_D); + glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D); + glm::vec3 max(chunk->x * CHUNK_W + CHUNK_W, chunk->top, chunk->z * CHUNK_D + CHUNK_D); if (!frustumCulling->IsBoxVisible(min, max)) return false; } @@ -145,8 +145,7 @@ void WorldRenderer::draw(Camera* camera, bool occlusion, float fogFactor, float float lenght = 40.f; linesShader->use(); - glm::mat4 model(1.0f); - model = glm::translate(model, glm::vec3(Window::width >> 1, -static_cast(Window::height) >> 1, 0.f)); + glm::mat4 model(glm::translate(glm::mat4(1.f), glm::vec3(Window::width >> 1, -static_cast(Window::height) >> 1, 0.f))); linesShader->uniformMatrix("u_projview", glm::ortho(0.f, static_cast(Window::width), -static_cast(Window::height), 0.f, -lenght, lenght) * model * glm::inverse(camera->rotation)); glDisable(GL_DEPTH_TEST);