refactor: LuaState replaced with lua_engine
This commit is contained in:
parent
0647bc6f90
commit
90bc86408b
@ -1,31 +0,0 @@
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#ifndef LOGIC_SCRIPTING_LUA_STATE_HPP_
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#define LOGIC_SCRIPTING_LUA_STATE_HPP_
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#include "lua_commons.hpp"
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#include "../scripting_functional.hpp"
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#include "../../../data/dynamic.hpp"
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#include "../../../delegates.hpp"
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#include <string>
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#include <stdexcept>
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namespace lua {
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class LuaState {
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lua_State* mainThread;
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void removeLibFuncs(lua_State*, const char* libname, const char* funcs[]);
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void createLibs(lua_State* L);
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public:
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LuaState();
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~LuaState();
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void openlib(lua_State*, const std::string& name, const luaL_Reg* libfuncs);
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void addfunc(lua_State*, const std::string& name, lua_CFunction func);
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bool emitEvent(lua_State*, const std::string& name, std::function<int(lua_State*)> args=[](auto*){return 0;});
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lua_State* getMainThread() const;
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};
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}
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#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_
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@ -7,8 +7,8 @@ inline const char* DEFAULT_CHANNEL = "regular";
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inline int extract_channel_index(lua_State* L, int idx) {
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const char* channel = DEFAULT_CHANNEL;
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if (!lua_isnoneornil(L, idx)) {
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channel = lua_tostring(L, idx);
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if (!lua::isnoneornil(L, idx)) {
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channel = lua::tostring(L, idx);
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}
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int index = audio::get_channel_index(channel);
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if (index == 0) {
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@ -92,20 +92,19 @@ inline audio::speakerid_t play_stream(
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_stream(lua_State* L) {
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lua_pushinteger(L, static_cast<lua_Integer>(
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return lua::pushinteger(L, static_cast<lua_Integer>(
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play_stream(
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lua_tostring(L, 1),
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lua::tostring(L, 1),
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false,
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lua_tonumber(L, 2),
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lua_tonumber(L, 3),
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lua_tonumber(L, 4),
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lua_tonumber(L, 5),
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lua_tonumber(L, 6),
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lua_toboolean(L, 8),
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::tonumber(L, 4),
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lua::tonumber(L, 5),
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lua::tonumber(L, 6),
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lua::toboolean(L, 8),
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extract_channel_index(L, 7)
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)
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));
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return 1;
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}
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/// @brief audio.play_stream_2d(
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@ -115,18 +114,17 @@ static int l_audio_play_stream(lua_State* L) {
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_stream_2d(lua_State* L) {
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lua_pushinteger(L, static_cast<lua_Integer>(
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return lua::pushinteger(L, static_cast<lua_Integer>(
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play_stream(
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lua_tostring(L, 1),
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lua::tostring(L, 1),
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true,
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0.0, 0.0, 0.0,
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lua_tonumber(L, 2),
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lua_tonumber(L, 3),
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lua_toboolean(L, 5),
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::toboolean(L, 5),
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extract_channel_index(L, 4)
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)
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));
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return 1;
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}
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/// @brief audio.play_sound(
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@ -139,20 +137,19 @@ static int l_audio_play_stream_2d(lua_State* L) {
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_sound(lua_State* L) {
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lua_pushinteger(L, static_cast<lua_Integer>(
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return lua::pushinteger(L, static_cast<lua_Integer>(
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play_sound(
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lua_tostring(L, 1),
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lua::tostring(L, 1),
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false,
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lua_tonumber(L, 2),
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lua_tonumber(L, 3),
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lua_tonumber(L, 4),
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lua_tonumber(L, 5),
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lua_tonumber(L, 6),
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lua_toboolean(L, 8),
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::tonumber(L, 4),
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lua::tonumber(L, 5),
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lua::tonumber(L, 6),
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lua::toboolean(L, 8),
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extract_channel_index(L, 7)
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)
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));
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return 1;
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}
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/// @brief audio.play_sound_2d(
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@ -162,23 +159,22 @@ static int l_audio_play_sound(lua_State* L) {
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_sound_2d(lua_State* L) {
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lua_pushinteger(L, static_cast<lua_Integer>(
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return lua::pushinteger(L, static_cast<lua_Integer>(
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play_sound(
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lua_tostring(L, 1),
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lua::tostring(L, 1),
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true,
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0.0, 0.0, 0.0,
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lua_tonumber(L, 2),
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lua_tonumber(L, 3),
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lua_toboolean(L, 5),
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::toboolean(L, 5),
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extract_channel_index(L, 4)
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)
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));
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return 1;
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}
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/// @brief audio.stop(speakerid: integer) -> nil
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static int l_audio_stop(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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speaker->stop();
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}
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@ -187,7 +183,7 @@ static int l_audio_stop(lua_State* L) {
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/// @brief audio.pause(speakerid: integer) -> nil
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static int l_audio_pause(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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speaker->pause();
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}
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@ -196,7 +192,7 @@ static int l_audio_pause(lua_State* L) {
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/// @brief audio.resume(speakerid: integer) -> nil
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static int l_audio_resume(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr && speaker->isPaused()) {
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speaker->play();
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}
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@ -205,48 +201,47 @@ static int l_audio_resume(lua_State* L) {
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/// @brief audio.set_loop(speakerid: integer, value: bool) -> nil
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static int l_audio_set_loop(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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bool value = lua_toboolean(L, 2);
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speaker->setLoop(value);
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speaker->setLoop(lua::toboolean(L, 2));
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}
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return 0;
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}
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/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
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static int l_audio_set_volume(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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speaker->setVolume(static_cast<float>(lua_tonumber(L, 2)));
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speaker->setVolume(static_cast<float>(lua::tonumber(L, 2)));
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}
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return 0;
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}
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/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
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static int l_audio_set_pitch(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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speaker->setPitch(static_cast<float>(lua_tonumber(L, 2)));
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speaker->setPitch(static_cast<float>(lua::tonumber(L, 2)));
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}
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return 0;
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}
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/// @brief audio.set_time(speakerid: integer, value: number) -> nil
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static int l_audio_set_time(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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speaker->setTime(static_cast<audio::duration_t>(lua_tonumber(L, 2)));
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speaker->setTime(static_cast<audio::duration_t>(lua::tonumber(L, 2)));
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}
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return 0;
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}
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/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
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static int l_audio_set_position(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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auto x = lua_tonumber(L, 2);
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auto y = lua_tonumber(L, 3);
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auto z = lua_tonumber(L, 4);
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auto x = lua::tonumber(L, 2);
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auto y = lua::tonumber(L, 3);
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auto z = lua::tonumber(L, 4);
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speaker->setPosition(glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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@ -258,11 +253,11 @@ static int l_audio_set_position(lua_State* L) {
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/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
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static int l_audio_set_velocity(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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auto x = lua_tonumber(L, 2);
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auto y = lua_tonumber(L, 3);
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auto z = lua_tonumber(L, 4);
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auto x = lua::tonumber(L, 2);
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auto y = lua::tonumber(L, 3);
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auto z = lua::tonumber(L, 4);
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speaker->setVelocity(glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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@ -274,112 +269,93 @@ static int l_audio_set_velocity(lua_State* L) {
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/// @brief audio.is_playing(speakerid: integer) -> bool
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static int l_audio_is_playing(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushboolean(L, speaker->isPlaying());
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return 1;
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return lua::pushboolean(L, speaker->isPlaying());
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}
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lua_pushboolean(L, false);
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return 1;
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return lua::pushboolean(L, false);
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}
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/// @brief audio.is_paused(speakerid: integer) -> bool
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static int l_audio_is_paused(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushboolean(L, speaker->isPaused());
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return 1;
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return lua::pushboolean(L, speaker->isPaused());
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}
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lua_pushboolean(L, false);
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return 1;
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return lua::pushboolean(L, false);
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}
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/// @brief audio.is_loop(speakerid: integer) -> bool
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static int l_audio_is_loop(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushboolean(L, speaker->isLoop());
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return 1;
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return lua::pushboolean(L, speaker->isLoop());
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}
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lua_pushboolean(L, false);
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return 1;
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return lua::pushboolean(L, false);
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}
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/// @brief audio.get_volume(speakerid: integer) -> number
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static int l_audio_get_volume(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushnumber(L, speaker->getVolume());
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return 1;
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return lua::pushnumber(L, speaker->getVolume());
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}
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lua_pushnumber(L, 0.0);
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return 1;
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return lua::pushnumber(L, 0.0);
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}
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/// @brief audio.get_pitch(speakerid: integer) -> number
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static int l_audio_get_pitch(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushnumber(L, speaker->getPitch());
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return 1;
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return lua::pushnumber(L, speaker->getPitch());
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}
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lua_pushnumber(L, 1.0);
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return 1;
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return lua::pushnumber(L, 1.0);
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}
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/// @brief audio.get_time(speakerid: integer) -> number
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static int l_audio_get_time(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushnumber(L, speaker->getTime());
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return 1;
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return lua::pushnumber(L, speaker->getTime());
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}
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lua_pushnumber(L, 0.0);
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return 1;
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return lua::pushnumber(L, 0.0);
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}
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/// @brief audio.get_duration(speakerid: integer) -> number
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static int l_audio_get_duration(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua_pushnumber(L, speaker->getDuration());
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return 1;
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return lua::pushnumber(L, speaker->getDuration());
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}
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lua_pushnumber(L, 0.0);
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return 1;
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return lua::pushnumber(L, 0.0);
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}
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/// @brief audio.get_position(speakerid: integer) -> number, number, number
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static int l_audio_get_position(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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lua::pushvec3(L, speaker->getPosition());
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return 1;
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return lua::pushvec3(L, speaker->getPosition());
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}
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return 0;
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}
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/// @brief audio.get_velocity(speakerid: integer) -> number, number, number
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static int l_audio_get_velocity(lua_State* L) {
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auto speaker = audio::get_speaker(lua_tointeger(L, 1));
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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auto vec = speaker->getVelocity();
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lua::pushvec3(L, vec);
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return 1;
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return lua::pushvec3(L, speaker->getVelocity());
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}
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return 0;
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}
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// @brief audio.count_speakers() -> integer
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static int l_audio_count_speakers(lua_State* L) {
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lua_pushinteger(L, audio::count_speakers());
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return 1;
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return lua::pushinteger(L, audio::count_speakers());
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}
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// @brief audio.count_streams() -> integer
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static int l_audio_count_streams(lua_State* L) {
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lua_pushinteger(L, audio::count_streams());
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return 1;
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return lua::pushinteger(L, audio::count_streams());
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}
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const luaL_Reg audiolib [] = {
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@ -9,9 +9,11 @@
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#include "../../../content/Content.hpp"
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#include "../../../logic/BlocksController.hpp"
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using namespace scripting;
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static Block* require_block(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua_Integer id = lua_tointeger(L, 1);
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
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return nullptr;
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}
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@ -20,44 +22,38 @@ static Block* require_block(lua_State* L) {
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static int l_name(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushstring(L, def->name.c_str());
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return 1;
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return lua::pushstring(L, def->name);
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}
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return 0;
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}
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static int l_material(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushstring(L, def->material.c_str());
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return 1;
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return lua::pushstring(L, def->material);
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}
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return 0;
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}
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static int l_is_solid_at(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
|
||||
return 1;
|
||||
return lua::pushboolean(L, level->chunks->isSolidBlock(x, y, z));
|
||||
}
|
||||
|
||||
static int l_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countBlockDefs());
|
||||
return 1;
|
||||
return lua::pushinteger(L, indices->countBlockDefs());
|
||||
}
|
||||
|
||||
static int l_index(lua_State* L) {
|
||||
std::string name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
|
||||
return 1;
|
||||
auto name = lua::require_string(L, 1);
|
||||
return lua::pushinteger(L, content->requireBlock(name).rt.id);
|
||||
}
|
||||
|
||||
static int l_is_extended(lua_State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushboolean(L, def->rt.extended);
|
||||
return 1;
|
||||
return lua::pushboolean(L, def->rt.extended);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -70,65 +66,61 @@ static int l_get_size(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_is_segment(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
auto vox = scripting::level->chunks->get(x, y, z);
|
||||
|
||||
lua_pushboolean(L, vox->state.segment);
|
||||
return 1;
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
return lua::pushboolean(L, vox->state.segment);
|
||||
}
|
||||
|
||||
static int l_seek_origin(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
auto vox = scripting::level->chunks->get(x, y, z);
|
||||
auto def = scripting::indices->getBlockDef(vox->id);
|
||||
|
||||
return lua::pushivec3(L, scripting::level->chunks->seekOrigin({x, y, z}, def, vox->state));
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
auto def = indices->getBlockDef(vox->id);
|
||||
return lua::pushivec3(L, level->chunks->seekOrigin({x, y, z}, def, vox->state));
|
||||
}
|
||||
|
||||
static int l_set(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer id = lua_tointeger(L, 4);
|
||||
lua_Integer state = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
if (static_cast<size_t>(id) >= scripting::indices->countBlockDefs()) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto id = lua::tointeger(L, 4);
|
||||
auto state = lua::tointeger(L, 5);
|
||||
bool noupdate = lua::toboolean(L, 6);
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
if (!scripting::level->chunks->get(x, y, z)) {
|
||||
if (!level->chunks->get(x, y, z)) {
|
||||
return 0;
|
||||
}
|
||||
scripting::level->chunks->set(x, y, z, id, int2blockstate(state));
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
level->chunks->set(x, y, z, id, int2blockstate(state));
|
||||
level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate) {
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
blocks->updateSides(x, y, z);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
|
||||
static int l_get_x(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
@ -138,14 +130,14 @@ static int l_get_x(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_get_y(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
@ -155,14 +147,14 @@ static int l_get_y(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_get_z(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
@ -172,83 +164,79 @@ static int l_get_z(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_get_rotation(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
voxel* vox = level->chunks->get(x, y, z);
|
||||
int rotation = vox == nullptr ? 0 : vox->state.rotation;
|
||||
lua_pushinteger(L, rotation);
|
||||
return 1;
|
||||
return lua::pushinteger(L, rotation);
|
||||
}
|
||||
|
||||
static int l_set_rotation(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer value = lua_tointeger(L, 4);
|
||||
scripting::level->chunks->setRotation(x, y, z, value);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto value = lua::tointeger(L, 4);
|
||||
level->chunks->setRotation(x, y, z, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_states(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : blockstate2int(vox->state);
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
return lua::pushinteger(L, states);
|
||||
}
|
||||
|
||||
static int l_set_states(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer states = lua_tointeger(L, 4);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto states = lua::tointeger(L, 4);
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
auto chunk = level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
vox->state = int2blockstate(states);
|
||||
chunk->setModifiedAndUnsaved();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_user_bits(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua_Integer bits = lua_tointeger(L, 5);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
auto bits = lua::tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (blockstate2int(vox->state) & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
return lua::pushinteger(L, data);
|
||||
}
|
||||
|
||||
static int l_set_user_bits(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer offset = lua_tointeger(L, 4);
|
||||
lua_Integer bits = lua_tointeger(L, 5);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto offset = lua::tointeger(L, 4);
|
||||
auto bits = lua::tointeger(L, 5);
|
||||
|
||||
size_t mask = ((1 << bits) - 1) << offset;
|
||||
lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
auto value = (lua::tointeger(L, 6) << offset) & mask;
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
auto chunk = level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
@ -258,18 +246,15 @@ static int l_set_user_bits(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_is_replaceable_at(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
return lua::pushboolean(L, level->chunks->isReplaceableBlock(x, y, z));
|
||||
}
|
||||
|
||||
static int l_caption(lua_State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushstring(L, def->caption.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, def->caption);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
using namespace scripting;
|
||||
|
||||
static int l_add_command(lua_State* L) {
|
||||
if (!lua_isfunction(L, 3)) {
|
||||
if (!lua::isfunction(L, 3)) {
|
||||
throw std::runtime_error("invalid callback");
|
||||
}
|
||||
auto scheme = lua::require_string(L, 1);
|
||||
@ -45,11 +45,11 @@ static int l_get_commands_list(lua_State* L) {
|
||||
auto repo = interpreter->getRepository();
|
||||
const auto& commands = repo->getCommands();
|
||||
|
||||
lua_createtable(L, commands.size(), 0);
|
||||
lua::createtable(L, commands.size(), 0);
|
||||
size_t index = 1;
|
||||
for (const auto& entry : commands) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, index++);
|
||||
lua::pushstring(L, entry.first);
|
||||
lua::rawseti(L, index++);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -65,44 +65,44 @@ static int l_get_command_info(lua_State* L) {
|
||||
const auto& args = command->getArgs();
|
||||
const auto& kwargs = command->getKwArgs();
|
||||
|
||||
lua_createtable(L, 0, 4);
|
||||
lua::createtable(L, 0, 4);
|
||||
|
||||
lua_pushstring(L, name);
|
||||
lua_setfield(L, -2, "name");
|
||||
lua::pushstring(L, name);
|
||||
lua::setfield(L, "name");
|
||||
|
||||
lua_pushstring(L, command->getDescription().c_str());
|
||||
lua_setfield(L, -2, "description");
|
||||
lua::pushstring(L, command->getDescription());
|
||||
lua::setfield(L, "description");
|
||||
|
||||
lua_createtable(L, args.size(), 0);
|
||||
lua::createtable(L, args.size(), 0);
|
||||
for (size_t i = 0; i < args.size(); i++) {
|
||||
auto& arg = args.at(i);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua::createtable(L, 0, 2);
|
||||
|
||||
lua_pushstring(L, arg.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua::pushstring(L, arg.name);
|
||||
lua::setfield(L, "name");
|
||||
|
||||
lua_pushstring(L, cmd::argtype_name(arg.type).c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
lua::pushstring(L, cmd::argtype_name(arg.type));
|
||||
lua::setfield(L, "type");
|
||||
|
||||
if (arg.optional) {
|
||||
lua_pushboolean(L, true);
|
||||
lua_setfield(L, -2, "optional");
|
||||
lua::pushboolean(L, true);
|
||||
lua::setfield(L, "optional");
|
||||
}
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
lua_setfield(L, -2, "args");
|
||||
lua::setfield(L, "args");
|
||||
|
||||
lua_createtable(L, 0, kwargs.size());
|
||||
lua::createtable(L, 0, kwargs.size());
|
||||
for (auto& entry : kwargs) {
|
||||
auto& arg = entry.second;
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
|
||||
lua_pushstring(L, cmd::argtype_name(arg.type).c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
lua_setfield(L, -2, arg.name.c_str());
|
||||
lua::pushstring(L, cmd::argtype_name(arg.type));
|
||||
lua::setfield(L, "type");
|
||||
|
||||
lua::setfield(L, arg.name);
|
||||
}
|
||||
lua_setfield(L, -2, "kwargs");
|
||||
lua::setfield(L, "kwargs");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@ -44,7 +44,7 @@ static int l_close_world(lua_State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
bool save_world = lua_toboolean(L, 1);
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
controller->saveWorld();
|
||||
}
|
||||
@ -63,32 +63,32 @@ static int l_delete_world(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_reconfig_packs(lua_State* L) {
|
||||
if (!lua_istable(L, 1)) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua_istable(L, 2)) {
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
if (!lua_istable(L, 1)) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("an array expected as argument 1");
|
||||
}
|
||||
int addLen = lua_objlen(L, 1);
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
addPacks.emplace_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua::rawgeti(L, i+1, 1);
|
||||
addPacks.emplace_back(lua::tostring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
std::vector<std::string> remPacks;
|
||||
if (!lua_istable(L, 2)) {
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("an array expected as argument 2");
|
||||
}
|
||||
int remLen = lua_objlen(L, 2);
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua_rawgeti(L, 2, i+1);
|
||||
remPacks.emplace_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua::rawgeti(L, i+1, 2);
|
||||
remPacks.emplace_back(lua::tostring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto engine_controller = engine->getController();
|
||||
engine_controller->reconfigPacks(controller, addPacks, remPacks);
|
||||
@ -98,8 +98,7 @@ static int l_reconfig_packs(lua_State* L) {
|
||||
static int l_get_setting(lua_State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
lua::pushvalue(L, value);
|
||||
return 1;
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
static int l_set_setting(lua_State* L) {
|
||||
@ -112,14 +111,13 @@ static int l_set_setting(lua_State* L) {
|
||||
static int l_str_setting(lua_State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
lua::pushstring(L, string);
|
||||
return 1;
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
static int l_get_setting_info(lua_State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
@ -134,7 +132,7 @@ static int l_get_setting_info(lua_State* L) {
|
||||
lua::setfield(L, "max");
|
||||
return 1;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
@ -144,18 +142,17 @@ static int l_quit(lua_State*) {
|
||||
}
|
||||
|
||||
static int l_get_default_generator(lua_State* L) {
|
||||
lua::pushstring(L, WorldGenerators::getDefaultGeneratorID().c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
|
||||
}
|
||||
|
||||
static int l_get_generators(lua_State* L) {
|
||||
const auto& generators = WorldGenerators::getGeneratorsIDs();
|
||||
lua_createtable(L, generators.size(), 0);
|
||||
lua::createtable(L, generators.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& id : generators) {
|
||||
lua::pushstring(L, id.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, id);
|
||||
lua::rawseti(L, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
|
||||
@ -26,8 +26,7 @@ static fs::path resolve_path_soft(const std::string& path) {
|
||||
static int l_file_find(lua_State* L) {
|
||||
auto path = lua::require_string(L, 1);
|
||||
try {
|
||||
lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, engine->getResPaths()->findRaw(path));
|
||||
} catch (const std::runtime_error& err) {
|
||||
return 0;
|
||||
}
|
||||
@ -35,15 +34,13 @@ static int l_file_find(lua_State* L) {
|
||||
|
||||
static int l_file_resolve(lua_State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
lua_pushstring(L, path.u8string().c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, path.u8string());
|
||||
}
|
||||
|
||||
static int l_file_read(lua_State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
lua_pushstring(L, files::read_string(path).c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, files::read_string(path));
|
||||
}
|
||||
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
|
||||
}
|
||||
@ -93,11 +90,10 @@ static int l_file_isdir(lua_State* L) {
|
||||
static int l_file_length(lua_State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::exists(path)){
|
||||
lua_pushinteger(L, fs::file_size(path));
|
||||
return lua::pushinteger(L, fs::file_size(path));
|
||||
} else {
|
||||
lua_pushinteger(L, -1);
|
||||
return lua::pushinteger(L, -1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdir(lua_State* L) {
|
||||
@ -117,12 +113,12 @@ static int l_file_read_bytes(lua_State* L) {
|
||||
|
||||
auto bytes = files::read_bytes(path, length);
|
||||
|
||||
lua_createtable(L, length, 0);
|
||||
int newTable = lua_gettop(L);
|
||||
lua::createtable(L, length, 0);
|
||||
int newTable = lua::gettop(L);
|
||||
|
||||
for(size_t i = 0; i < length; i++) {
|
||||
lua_pushinteger(L, bytes[i]);
|
||||
lua_rawseti(L, newTable, i+1);
|
||||
lua::pushinteger(L, bytes[i]);
|
||||
lua::rawseti(L, i+1, newTable);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -130,17 +126,17 @@ static int l_file_read_bytes(lua_State* L) {
|
||||
}
|
||||
|
||||
static int read_bytes_from_table(lua_State* L, int tableIndex, std::vector<ubyte>& bytes) {
|
||||
if(!lua_istable(L, tableIndex)) {
|
||||
if(!lua::istable(L, tableIndex)) {
|
||||
throw std::runtime_error("table expected");
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
lua::pushnil(L);
|
||||
while(lua_next(L, tableIndex - 1) != 0) {
|
||||
const int byte = lua_tointeger(L, -1);
|
||||
const int byte = lua::tointeger(L, -1);
|
||||
if(byte < 0 || byte > 255) {
|
||||
throw std::runtime_error("invalid byte '"+std::to_string(byte)+"'");
|
||||
}
|
||||
bytes.push_back(byte);
|
||||
lua_pop(L, 1);
|
||||
lua::pop(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -149,7 +145,7 @@ static int read_bytes_from_table(lua_State* L, int tableIndex, std::vector<ubyte
|
||||
static int l_file_write_bytes(lua_State* L) {
|
||||
int pathIndex = 1;
|
||||
|
||||
if(!lua_isstring(L, pathIndex)) {
|
||||
if(!lua::isstring(L, pathIndex)) {
|
||||
throw std::runtime_error("string expected");
|
||||
}
|
||||
|
||||
@ -168,10 +164,10 @@ static int l_file_write_bytes(lua_State* L) {
|
||||
|
||||
static int l_file_list_all_res(lua_State* L, const std::string& path) {
|
||||
auto files = engine->getResPaths()->listdirRaw(path);
|
||||
lua_createtable(L, files.size(), 0);
|
||||
lua::createtable(L, files.size(), 0);
|
||||
for (size_t i = 0; i < files.size(); i++) {
|
||||
lua_pushstring(L, files[i].c_str());
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::pushstring(L, files[i]);
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -185,13 +181,13 @@ static int l_file_list(lua_State* L) {
|
||||
if (!fs::is_directory(path)) {
|
||||
throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
|
||||
}
|
||||
lua_createtable(L, 0, 0);
|
||||
lua::createtable(L, 0, 0);
|
||||
size_t index = 1;
|
||||
for (auto& entry : fs::directory_iterator(path)) {
|
||||
auto name = entry.path().filename().u8string();
|
||||
auto file = dirname + "/" + name;
|
||||
lua_pushstring(L, file.c_str());
|
||||
lua_rawseti(L, -2, index);
|
||||
lua::pushstring(L, file);
|
||||
lua::rawseti(L, index);
|
||||
index++;
|
||||
}
|
||||
return 1;
|
||||
@ -204,8 +200,7 @@ static int l_file_gzip_compress(lua_State* L) {
|
||||
|
||||
auto compressed_bytes = gzip::compress(files::read_bytes(path, length).get(), length);
|
||||
|
||||
lua_pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
|
||||
return 1;
|
||||
return lua::pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
|
||||
}
|
||||
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
|
||||
}
|
||||
@ -217,8 +212,7 @@ static int l_file_gzip_decompress(lua_State* L) {
|
||||
|
||||
auto decompressed_bytes = gzip::decompress(files::read_bytes(path, length).get(), length);
|
||||
|
||||
lua_pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
|
||||
return 1;
|
||||
return lua::pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
|
||||
}
|
||||
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
@ -554,7 +554,7 @@ static int l_gui_get_env(lua_State* L) {
|
||||
|
||||
static int l_gui_str(lua_State* L) {
|
||||
auto text = lua::require_wstring(L, 1);
|
||||
if (!lua_isnoneornil(L, 2)) {
|
||||
if (!lua::isnoneornil(L, 2)) {
|
||||
auto context = lua::require_wstring(L, 2);
|
||||
lua::pushwstring(L, langs::get(text, context));
|
||||
} else {
|
||||
@ -576,9 +576,9 @@ static int l_gui_reindex(lua_State* L) {
|
||||
/// @brief gui.get_locales_info() -> table of tables
|
||||
static int l_gui_get_locales_info(lua_State* L) {
|
||||
auto& locales = langs::locales_info;
|
||||
lua_createtable(L, 0, locales.size());
|
||||
lua::createtable(L, 0, locales.size());
|
||||
for (auto& entry : locales) {
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
lua::pushstring(L, entry.second.name);
|
||||
lua::setfield(L, "name");
|
||||
lua::setfield(L, entry.first);
|
||||
|
||||
@ -21,65 +21,66 @@
|
||||
namespace scripting {
|
||||
extern Hud* hud;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static int l_hud_open_inventory(lua_State*) {
|
||||
if (!scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->openInventory();
|
||||
if (!hud->isInventoryOpen()) {
|
||||
hud->openInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_close_inventory(lua_State*) {
|
||||
if (scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->closeInventory();
|
||||
if (hud->isInventoryOpen()) {
|
||||
hud->closeInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_open_block(lua_State* L) {
|
||||
auto x = lua_tointeger(L, 1);
|
||||
auto y = lua_tointeger(L, 2);
|
||||
auto z = lua_tointeger(L, 3);
|
||||
bool playerInventory = !lua_toboolean(L, 4);
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
bool playerInventory = !lua::toboolean(L, 4);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
throw std::runtime_error("block does not exists at " +
|
||||
std::to_string(x) + " " + std::to_string(y) + " " + std::to_string(z)
|
||||
);
|
||||
}
|
||||
auto def = scripting::content->getIndices()->getBlockDef(vox->id);
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto def = content->getIndices()->getBlockDef(vox->id);
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(def->uiLayout);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("block '"+def->name+"' has no ui layout");
|
||||
}
|
||||
|
||||
auto id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
scripting::hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id), playerInventory
|
||||
auto id = blocks->createBlockInventory(x, y, z);
|
||||
hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, level->inventories->get(id), playerInventory
|
||||
);
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushstring(L, def->uiLayout.c_str());
|
||||
lua::pushinteger(L, id);
|
||||
lua::pushstring(L, def->uiLayout);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_hud_show_overlay(lua_State* L) {
|
||||
const char* name = lua_tostring(L, 1);
|
||||
bool playerInventory = lua_toboolean(L, 2);
|
||||
auto name = lua::tostring(L, 1);
|
||||
bool playerInventory = lua::toboolean(L, 2);
|
||||
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("there is no ui layout "+util::quote(name));
|
||||
}
|
||||
scripting::hud->showOverlay(layout, playerInventory);
|
||||
hud->showOverlay(layout, playerInventory);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
auto assets = scripting::engine->getAssets();
|
||||
static UiDocument* require_layout(const char* name) {
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("layout '"+std::string(name)+"' is not found");
|
||||
@ -88,41 +89,39 @@ static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
}
|
||||
|
||||
static int l_hud_open_permanent(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->openPermanent(layout);
|
||||
auto layout = require_layout(lua::tostring(L, 1));
|
||||
hud->openPermanent(layout);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_close(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->remove(layout->getRoot());
|
||||
auto layout = require_layout(lua::tostring(L, 1));
|
||||
hud->remove(layout->getRoot());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_pause(lua_State*) {
|
||||
scripting::hud->setPause(true);
|
||||
hud->setPause(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_resume(lua_State*) {
|
||||
scripting::hud->setPause(false);
|
||||
hud->setPause(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_get_block_inventory(lua_State* L) {
|
||||
auto inventory = scripting::hud->getBlockInventory();
|
||||
auto inventory = hud->getBlockInventory();
|
||||
if (inventory == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return lua::pushinteger(L, 0);
|
||||
} else {
|
||||
lua_pushinteger(L, inventory->getId());
|
||||
return lua::pushinteger(L, inventory->getId());
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_hud_get_player(lua_State* L) {
|
||||
auto player = scripting::hud->getPlayer();
|
||||
lua_pushinteger(L, player->getId());
|
||||
return 1;
|
||||
auto player = hud->getPlayer();
|
||||
return lua::pushinteger(L, player->getId());
|
||||
}
|
||||
|
||||
const luaL_Reg hudlib [] = {
|
||||
|
||||
@ -15,14 +15,12 @@ using namespace scripting;
|
||||
|
||||
static int l_keycode(lua_State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
lua_pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
|
||||
return 1;
|
||||
return lua::pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
|
||||
}
|
||||
|
||||
static int l_mousecode(lua_State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
lua_pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
|
||||
return 1;
|
||||
return lua::pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
|
||||
}
|
||||
|
||||
static int l_add_callback(lua_State* L) {
|
||||
@ -31,7 +29,7 @@ static int l_add_callback(lua_State* L) {
|
||||
if (bind == Events::bindings.end()) {
|
||||
throw std::runtime_error("unknown binding "+util::quote(bindname));
|
||||
}
|
||||
lua_pushvalue(L, 2);
|
||||
lua::pushvalue(L, 2);
|
||||
runnable actual_callback = lua::create_runnable(L);
|
||||
runnable callback = [=]() {
|
||||
if (!scripting::engine->getGUI()->isFocusCaught()) {
|
||||
@ -52,12 +50,12 @@ static int l_get_mouse_pos(lua_State* L) {
|
||||
|
||||
static int l_get_bindings(lua_State* L) {
|
||||
auto& bindings = Events::bindings;
|
||||
lua_createtable(L, bindings.size(), 0);
|
||||
lua::createtable(L, bindings.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& entry : bindings) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, entry.first);
|
||||
lua::rawseti(L, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
|
||||
@ -122,7 +122,7 @@ static int l_inventory_move(lua_State* L) {
|
||||
validate_slotid(slotAid, invA.get());
|
||||
|
||||
auto invBid = lua::tointeger(L, 3);
|
||||
auto slotBid = lua_isnil(L, 4) ? -1 : lua::tointeger(L, 4);
|
||||
auto slotBid = lua::isnil(L, 4) ? -1 : lua::tointeger(L, 4);
|
||||
auto invB = get_inventory(invBid, 3);
|
||||
auto& slot = invA->getSlot(slotAid);
|
||||
if (slotBid == -1) {
|
||||
|
||||
@ -9,7 +9,7 @@ static int l_json_stringify(lua_State* L) {
|
||||
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
|
||||
bool nice = lua::toboolean(L, 2);
|
||||
auto string = json::stringify(mapptr->get(), nice, " ");
|
||||
return lua::pushstring(L, string.c_str());
|
||||
return lua::pushstring(L, string);
|
||||
} else {
|
||||
throw std::runtime_error("table expected");
|
||||
}
|
||||
|
||||
@ -31,10 +31,10 @@ static int l_pack_get_folder(lua_State* L) {
|
||||
/// @brief pack.get_installed() -> array<string>
|
||||
static int l_pack_get_installed(lua_State* L) {
|
||||
auto& packs = engine->getContentPacks();
|
||||
lua_createtable(L, packs.size(), 0);
|
||||
lua::createtable(L, packs.size(), 0);
|
||||
for (size_t i = 0; i < packs.size(); i++) {
|
||||
lua::pushstring(L, packs[i].id);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -54,16 +54,16 @@ static int l_pack_get_available(lua_State* L) {
|
||||
}
|
||||
auto names = manager.getAllNames();
|
||||
|
||||
lua_createtable(L, names.size(), 0);
|
||||
lua::createtable(L, names.size(), 0);
|
||||
for (size_t i = 0; i < names.size(); i++) {
|
||||
lua::pushstring(L, names[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content* content) {
|
||||
lua_createtable(L, 0, 5);
|
||||
lua::createtable(L, 0, 5);
|
||||
|
||||
lua::pushstring(L, pack.id);
|
||||
lua::setfield(L, "id");
|
||||
@ -92,7 +92,7 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
lua::setfield(L, "icon");
|
||||
|
||||
if (!pack.dependencies.empty()) {
|
||||
lua_createtable(L, pack.dependencies.size(), 0);
|
||||
lua::createtable(L, pack.dependencies.size(), 0);
|
||||
for (size_t i = 0; i < pack.dependencies.size(); i++) {
|
||||
auto& dpack = pack.dependencies.at(i);
|
||||
std::string prefix;
|
||||
@ -102,8 +102,8 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
case DependencyLevel::weak: prefix = "~"; break;
|
||||
default: throw std::runtime_error("");
|
||||
}
|
||||
lua_pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
lua::setfield(L, "dependencies");
|
||||
}
|
||||
@ -124,20 +124,20 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
/// [optional] has_indices: bool
|
||||
/// } or nil
|
||||
static int l_pack_get_info(lua_State* L) {
|
||||
auto packid = lua_tostring(L, 1);
|
||||
auto packid = lua::tostring(L, 1);
|
||||
|
||||
auto content = scripting::engine->getContent();
|
||||
auto& packs = scripting::engine->getContentPacks();
|
||||
auto content = engine->getContent();
|
||||
auto& packs = engine->getContentPacks();
|
||||
auto found = std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
|
||||
return pack.id == packid;
|
||||
});
|
||||
if (found == packs.end()) {
|
||||
// TODO: optimize
|
||||
fs::path worldFolder("");
|
||||
if (scripting::level) {
|
||||
worldFolder = scripting::level->getWorld()->wfile->getFolder();
|
||||
if (level) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
auto manager = scripting::engine->createPacksManager(worldFolder);
|
||||
auto manager = engine->createPacksManager(worldFolder);
|
||||
manager.scan();
|
||||
auto vec = manager.getAll({packid});
|
||||
if (!vec.empty()) {
|
||||
@ -150,11 +150,11 @@ static int l_pack_get_info(lua_State* L) {
|
||||
}
|
||||
|
||||
static int l_pack_get_base_packs(lua_State* L) {
|
||||
auto& packs = scripting::engine->getBasePacks();
|
||||
lua_createtable(L, packs.size(), 0);
|
||||
auto& packs = engine->getBasePacks();
|
||||
lua::createtable(L, packs.size(), 0);
|
||||
for (size_t i = 0; i < packs.size(); i++) {
|
||||
lua_pushstring(L, packs[i].c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, packs[i]);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -69,7 +69,7 @@ static int l_player_set_rot(lua_State* L) {
|
||||
lua_Number x = lua::tonumber(L, 2);
|
||||
lua_Number y = lua::tonumber(L, 3);
|
||||
lua_Number z = cam.z;
|
||||
if (lua_isnumber(L, 4)) {
|
||||
if (lua::isnumber(L, 4)) {
|
||||
z = lua::tonumber(L, 4);
|
||||
}
|
||||
cam.x = x;
|
||||
|
||||
@ -17,9 +17,9 @@ static int l_world_get_list(lua_State* L) {
|
||||
auto paths = engine->getPaths();
|
||||
auto worlds = paths->scanForWorlds();
|
||||
|
||||
lua_createtable(L, worlds.size(), 0);
|
||||
lua::createtable(L, worlds.size(), 0);
|
||||
for (size_t i = 0; i < worlds.size(); i++) {
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
|
||||
auto name = worlds[i].filename().u8string();
|
||||
lua::pushstring(L, name);
|
||||
@ -35,8 +35,7 @@ static int l_world_get_list(lua_State* L) {
|
||||
}
|
||||
lua::pushstring(L, icon);
|
||||
lua::setfield(L, "icon");
|
||||
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
#include "LuaState.hpp"
|
||||
#include "lua_engine.hpp"
|
||||
|
||||
#include "lua_util.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "../../../debug/Logger.hpp"
|
||||
#include "../../../util/stringutil.hpp"
|
||||
@ -9,70 +8,23 @@
|
||||
#include <iostream>
|
||||
|
||||
static debug::Logger logger("lua-state");
|
||||
static lua_State* main_thread = nullptr;
|
||||
|
||||
using namespace lua;
|
||||
|
||||
luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
|
||||
}
|
||||
|
||||
void LuaState::removeLibFuncs(lua_State* L, const char* libname, const char* funcs[]) {
|
||||
static void remove_lib_funcs(lua_State* L, const char* libname, const char* funcs[]) {
|
||||
if (getglobal(L, libname)) {
|
||||
for (uint i = 0; funcs[i]; i++) {
|
||||
lua_pushnil(L);
|
||||
pushnil(L);
|
||||
setfield(L, funcs[i], -2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LuaState::LuaState() {
|
||||
logger.info() << LUA_VERSION;
|
||||
logger.info() << LUAJIT_VERSION;
|
||||
|
||||
auto L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw luaerror("could not to initialize Lua");
|
||||
}
|
||||
mainThread = L;
|
||||
// Allowed standard libraries
|
||||
luaopen_base(L);
|
||||
luaopen_math(L);
|
||||
luaopen_string(L);
|
||||
luaopen_table(L);
|
||||
luaopen_debug(L);
|
||||
luaopen_jit(L);
|
||||
luaopen_bit(L);
|
||||
|
||||
luaopen_os(L);
|
||||
const char* removed_os[] {
|
||||
"execute",
|
||||
"exit",
|
||||
"remove",
|
||||
"rename",
|
||||
"setlocale",
|
||||
"tmpname",
|
||||
nullptr
|
||||
};
|
||||
removeLibFuncs(L, "os", removed_os);
|
||||
|
||||
createLibs(L);
|
||||
|
||||
pushglobals(L);
|
||||
setglobal(L, env_name(0));
|
||||
|
||||
lua_createtable(L, 0, 0);
|
||||
setglobal(L, LAMBDAS_TABLE);
|
||||
}
|
||||
|
||||
LuaState::~LuaState() {
|
||||
lua_close(mainThread);
|
||||
}
|
||||
|
||||
void LuaState::addfunc(lua_State* L, const std::string& name, lua_CFunction func) {
|
||||
lua_pushcfunction(L, func);
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
void LuaState::createLibs(lua_State* L) {
|
||||
static void create_libs(lua_State* L) {
|
||||
openlib(L, "audio", audiolib);
|
||||
openlib(L, "block", blocklib);
|
||||
openlib(L, "console", consolelib);
|
||||
@ -92,13 +44,49 @@ void LuaState::createLibs(lua_State* L) {
|
||||
addfunc(L, "print", lua::wrap<l_print>);
|
||||
}
|
||||
|
||||
void LuaState::openlib(lua_State* L, const std::string& name, const luaL_Reg* libfuncs) {
|
||||
lua_newtable(L);
|
||||
luaL_setfuncs(L, libfuncs, 0);
|
||||
lua_setglobal(L, name.c_str());
|
||||
void lua::initialize() {
|
||||
logger.info() << LUA_VERSION;
|
||||
logger.info() << LUAJIT_VERSION;
|
||||
|
||||
auto L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw luaerror("could not to initialize Lua");
|
||||
}
|
||||
main_thread = L;
|
||||
// Allowed standard libraries
|
||||
luaopen_base(L);
|
||||
luaopen_math(L);
|
||||
luaopen_string(L);
|
||||
luaopen_table(L);
|
||||
luaopen_debug(L);
|
||||
luaopen_jit(L);
|
||||
luaopen_bit(L);
|
||||
|
||||
luaopen_os(L);
|
||||
const char* removed_os[] {
|
||||
"execute",
|
||||
"exit",
|
||||
"remove",
|
||||
"rename",
|
||||
"setlocale",
|
||||
"tmpname",
|
||||
nullptr
|
||||
};
|
||||
remove_lib_funcs(L, "os", removed_os);
|
||||
create_libs(L);
|
||||
|
||||
pushglobals(L);
|
||||
setglobal(L, env_name(0));
|
||||
|
||||
createtable(L, 0, 0);
|
||||
setglobal(L, LAMBDAS_TABLE);
|
||||
}
|
||||
|
||||
bool LuaState::emitEvent(lua_State* L, const std::string &name, std::function<int(lua_State*)> args) {
|
||||
void lua::finalize() {
|
||||
lua_close(main_thread);
|
||||
}
|
||||
|
||||
bool lua::emit_event(lua_State* L, const std::string &name, std::function<int(lua_State*)> args) {
|
||||
getglobal(L, "events");
|
||||
getfield(L, "emit");
|
||||
pushstring(L, name);
|
||||
@ -108,6 +96,6 @@ bool LuaState::emitEvent(lua_State* L, const std::string &name, std::function<in
|
||||
return result;
|
||||
}
|
||||
|
||||
lua_State* LuaState::getMainThread() const {
|
||||
return mainThread;
|
||||
lua_State* lua::get_main_thread() {
|
||||
return main_thread;
|
||||
}
|
||||
21
src/logic/scripting/lua/lua_engine.hpp
Normal file
21
src/logic/scripting/lua/lua_engine.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
#define LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include "../scripting_functional.hpp"
|
||||
#include "../../../data/dynamic.hpp"
|
||||
#include "../../../delegates.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace lua {
|
||||
void initialize();
|
||||
void finalize();
|
||||
|
||||
bool emit_event(lua_State*, const std::string& name, std::function<int(lua_State*)> args=[](auto*){return 0;});
|
||||
lua_State* get_main_thread();
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
@ -1,24 +1,23 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
/// @brief Modified version of luaB_print from lbaselib.c
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
lua::getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
lua::pushvalue(L, -1); /* function to be called */
|
||||
lua::pushvalue(L, i); /* value to print */
|
||||
lua::call(L, 1, 1);
|
||||
const char* s = lua::tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
lua::pop(L); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
|
||||
@ -17,29 +17,29 @@ int lua::pushvalue(lua_State* L, const dynamic::Value& value) {
|
||||
using namespace dynamic;
|
||||
|
||||
if (auto* flag = std::get_if<bool>(&value)) {
|
||||
lua_pushboolean(L, *flag);
|
||||
pushboolean(L, *flag);
|
||||
} else if (auto* num = std::get_if<integer_t>(&value)) {
|
||||
lua_pushinteger(L, *num);
|
||||
pushinteger(L, *num);
|
||||
} else if (auto* num = std::get_if<number_t>(&value)) {
|
||||
lua_pushnumber(L, *num);
|
||||
pushnumber(L, *num);
|
||||
} else if (auto* str = std::get_if<std::string>(&value)) {
|
||||
lua_pushstring(L, str->c_str());
|
||||
pushstring(L, *str);
|
||||
} else if (auto listptr = std::get_if<List_sptr>(&value)) {
|
||||
auto list = *listptr;
|
||||
lua_createtable(L, list->size(), 0);
|
||||
createtable(L, list->size(), 0);
|
||||
for (size_t i = 0; i < list->size(); i++) {
|
||||
pushvalue(L, list->get(i));
|
||||
lua_rawseti(L, -2, i+1);
|
||||
rawseti(L, i+1);
|
||||
}
|
||||
} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
|
||||
auto map = *mapptr;
|
||||
lua_createtable(L, 0, map->size());
|
||||
createtable(L, 0, map->size());
|
||||
for (auto& entry : map->values) {
|
||||
pushvalue(L, entry.second);
|
||||
lua_setfield(L, -2, entry.first.c_str());
|
||||
setfield(L, entry.first);
|
||||
}
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -54,47 +54,47 @@ int lua::pushwstring(lua_State* L, const std::wstring& str) {
|
||||
|
||||
dynamic::Value lua::tovalue(lua_State* L, int idx) {
|
||||
using namespace dynamic;
|
||||
auto type = lua_type(L, idx);
|
||||
auto type = lua::type(L, idx);
|
||||
switch (type) {
|
||||
case LUA_TNIL:
|
||||
case LUA_TNONE:
|
||||
return dynamic::NONE;
|
||||
case LUA_TBOOLEAN:
|
||||
return lua_toboolean(L, idx) == 1;
|
||||
return toboolean(L, idx) == 1;
|
||||
case LUA_TNUMBER: {
|
||||
auto number = lua_tonumber(L, idx);
|
||||
auto integer = lua_tointeger(L, idx);
|
||||
if (number == (lua_Number)integer) {
|
||||
auto number = tonumber(L, idx);
|
||||
auto integer = tointeger(L, idx);
|
||||
if (number == static_cast<lua_Number>(integer)) {
|
||||
return integer;
|
||||
} else {
|
||||
return number;
|
||||
}
|
||||
}
|
||||
case LUA_TSTRING:
|
||||
return std::string(lua_tostring(L, idx));
|
||||
return std::string(tostring(L, idx));
|
||||
case LUA_TTABLE: {
|
||||
int len = lua_objlen(L, idx);
|
||||
int len = lua::objlen(L, idx);
|
||||
if (len) {
|
||||
// array
|
||||
auto list = create_list();
|
||||
for (int i = 1; i <= len; i++) {
|
||||
lua_rawgeti(L, idx, i);
|
||||
rawgeti(L, i, idx);
|
||||
list->put(tovalue(L, -1));
|
||||
lua_pop(L, 1);
|
||||
pop(L);
|
||||
}
|
||||
return list;
|
||||
} else {
|
||||
// table
|
||||
auto map = create_map();
|
||||
lua_pushvalue(L, idx);
|
||||
lua_pushnil(L);
|
||||
pushvalue(L, idx);
|
||||
pushnil(L);
|
||||
while (lua_next(L, -2)) {
|
||||
lua_pushvalue(L, -2);
|
||||
auto key = lua_tostring(L, -1);
|
||||
pushvalue(L, -2);
|
||||
auto key = tostring(L, -1);
|
||||
map->put(key, tovalue(L, -2));
|
||||
lua_pop(L, 2);
|
||||
pop(L, 2);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
pop(L);
|
||||
return map;
|
||||
}
|
||||
}
|
||||
@ -107,38 +107,38 @@ dynamic::Value lua::tovalue(lua_State* L, int idx) {
|
||||
|
||||
int lua::call(lua_State* L, int argc, int nresults) {
|
||||
if (lua_pcall(L, argc, nresults, 0)) {
|
||||
throw luaerror(lua_tostring(L, -1));
|
||||
throw luaerror(tostring(L, -1));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::call_nothrow(lua_State* L, int argc) {
|
||||
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
|
||||
log_error(lua_tostring(L, -1));
|
||||
log_error(tostring(L, -1));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void lua::dump_stack(lua_State* L) {
|
||||
int top = lua_gettop(L);
|
||||
int top = gettop(L);
|
||||
for (int i = 1; i <= top; i++) {
|
||||
std::cout << std::setw(3) << i << std::setw(20) << luaL_typename(L, i) << std::setw(30);
|
||||
switch (lua_type(L, i)) {
|
||||
switch (lua::type(L, i)) {
|
||||
case LUA_TNUMBER:
|
||||
std::cout << lua_tonumber(L, i);
|
||||
std::cout << tonumber(L, i);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
std::cout << lua_tostring(L, i);
|
||||
std::cout << tostring(L, i);
|
||||
break;
|
||||
case LUA_TBOOLEAN:
|
||||
std::cout << (lua_toboolean(L, i) ? "true" : "false");
|
||||
std::cout << (toboolean(L, i) ? "true" : "false");
|
||||
break;
|
||||
case LUA_TNIL:
|
||||
std::cout << "nil";
|
||||
break;
|
||||
default:
|
||||
std::cout << lua_topointer(L, i);
|
||||
std::cout << topointer(L, i);
|
||||
break;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
@ -146,7 +146,7 @@ void lua::dump_stack(lua_State* L) {
|
||||
}
|
||||
|
||||
static std::shared_ptr<std::string> createLambdaHandler(lua_State* L) {
|
||||
auto ptr = reinterpret_cast<ptrdiff_t>(lua_topointer(L, -1));
|
||||
auto ptr = reinterpret_cast<ptrdiff_t>(topointer(L, -1));
|
||||
auto name = util::mangleid(ptr);
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
pushvalue(L, -2);
|
||||
@ -174,14 +174,14 @@ runnable lua::create_runnable(lua_State* L) {
|
||||
scripting::common_func lua::create_lambda(lua_State* L) {
|
||||
auto funcptr = createLambdaHandler(L);
|
||||
return [=](const std::vector<dynamic::Value>& args) {
|
||||
lua_getglobal(L, LAMBDAS_TABLE.c_str());
|
||||
lua_getfield(L, -1, funcptr->c_str());
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
getfield(L, *funcptr);
|
||||
for (const auto& arg : args) {
|
||||
pushvalue(L, arg);
|
||||
}
|
||||
if (call(L, args.size(), 1)) {
|
||||
auto result = tovalue(L, -1);
|
||||
lua_pop(L, 1);
|
||||
pop(L);
|
||||
return result;
|
||||
}
|
||||
return dynamic::Value(dynamic::NONE);
|
||||
@ -192,10 +192,10 @@ int lua::createEnvironment(lua_State* L, int parent) {
|
||||
int id = nextEnvironment++;
|
||||
|
||||
// local env = {}
|
||||
lua_createtable(L, 0, 1);
|
||||
createtable(L, 0, 1);
|
||||
|
||||
// setmetatable(env, {__index=_G})
|
||||
lua_createtable(L, 0, 1);
|
||||
createtable(L, 0, 1);
|
||||
if (parent == 0) {
|
||||
pushglobals(L);
|
||||
} else {
|
||||
|
||||
@ -27,6 +27,53 @@ namespace lua {
|
||||
inline void pop(lua_State* L, int n=1) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
inline int gettop(lua_State* L) {
|
||||
return lua_gettop(L);
|
||||
}
|
||||
inline size_t objlen(lua_State* L, int idx) {
|
||||
return lua_objlen(L, idx);
|
||||
}
|
||||
inline int type(lua_State* L, int idx) {
|
||||
return lua_type(L, idx);
|
||||
}
|
||||
inline const char* type_name(lua_State* L, int idx) {
|
||||
return lua_typename(L, idx);
|
||||
}
|
||||
inline int rawgeti(lua_State* L, int n, int idx=-1) {
|
||||
lua_rawgeti(L, idx, n);
|
||||
return 1;
|
||||
}
|
||||
inline void rawseti(lua_State* L, int n, int idx=-2) {
|
||||
lua_rawseti(L, idx, n);
|
||||
}
|
||||
|
||||
inline int createtable(lua_State* L, int narr, int nrec) {
|
||||
lua_createtable(L, narr, nrec);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline bool isnil(lua_State* L, int idx) {
|
||||
return lua_isnil(L, idx);
|
||||
}
|
||||
|
||||
inline bool getglobal(lua_State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool hasglobal(lua_State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
pop(L);
|
||||
return true;
|
||||
}
|
||||
|
||||
// function wrappers with number of pushed values as return value
|
||||
|
||||
@ -46,88 +93,88 @@ namespace lua {
|
||||
}
|
||||
|
||||
inline int pushivec3(lua_State* L, lua_Integer x, lua_Integer y, lua_Integer z) {
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
lua_pushinteger(L, z);
|
||||
pushinteger(L, x);
|
||||
pushinteger(L, y);
|
||||
pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushivec3(lua_State* L, glm::ivec3 vec) {
|
||||
lua_pushinteger(L, vec.x);
|
||||
lua_pushinteger(L, vec.y);
|
||||
lua_pushinteger(L, vec.z);
|
||||
pushinteger(L, vec.x);
|
||||
pushinteger(L, vec.y);
|
||||
pushinteger(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec3(lua_State* L, glm::vec3 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
pushnumber(L, vec.x);
|
||||
pushnumber(L, vec.y);
|
||||
pushnumber(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec4(lua_State* L, glm::vec4 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_pushnumber(L, vec.w);
|
||||
pushnumber(L, vec.x);
|
||||
pushnumber(L, vec.y);
|
||||
pushnumber(L, vec.z);
|
||||
pushnumber(L, vec.w);
|
||||
return 4;
|
||||
}
|
||||
|
||||
inline int pushvec2_arr(lua_State* L, glm::vec2 vec) {
|
||||
lua_createtable(L, 2, 0);
|
||||
lua_getglobal(L, "vec2_mt");
|
||||
createtable(L, 2, 0);
|
||||
getglobal(L, "vec2_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec3_arr(lua_State* L, glm::vec3 vec) {
|
||||
lua_createtable(L, 3, 0);
|
||||
lua_getglobal(L, "vec3_mt");
|
||||
createtable(L, 3, 0);
|
||||
getglobal(L, "vec3_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
pushnumber(L, vec.z);
|
||||
rawseti(L, 3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec4_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "vec4_mt");
|
||||
createtable(L, 4, 0);
|
||||
getglobal(L, "vec4_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, vec.w);
|
||||
lua_rawseti(L, -2, 4);
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
pushnumber(L, vec.z);
|
||||
rawseti(L, 3);
|
||||
pushnumber(L, vec.w);
|
||||
rawseti(L, 4);
|
||||
return 1;
|
||||
}
|
||||
inline int pushcolor_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "color_mt");
|
||||
createtable(L, 4, 0);
|
||||
getglobal(L, "color_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushinteger(L, vec.x*255);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushinteger(L, vec.y*255);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushinteger(L, vec.z*255);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushinteger(L, vec.w*255);
|
||||
lua_rawseti(L, -2, 4);
|
||||
pushinteger(L, vec.x*255);
|
||||
rawseti(L, 1);
|
||||
pushinteger(L, vec.y*255);
|
||||
rawseti(L, 2);
|
||||
pushinteger(L, vec.z*255);
|
||||
rawseti(L, 3);
|
||||
pushinteger(L, vec.w*255);
|
||||
rawseti(L, 4);
|
||||
return 1;
|
||||
}
|
||||
inline int pushcfunction(lua_State* L, lua_CFunction func) {
|
||||
@ -139,63 +186,84 @@ namespace lua {
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
inline int pushfstring(lua_State *L, const char * fmt, Args... args) {
|
||||
lua_pushfstring(L, fmt, args...);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int pushwstring(lua_State* L, const std::wstring& str);
|
||||
|
||||
inline int pushboolean(lua_State* L, bool value) {
|
||||
lua_pushboolean(L, value);
|
||||
return 1;
|
||||
}
|
||||
inline int pushglobals(lua_State* L) {
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
return 1;
|
||||
}
|
||||
inline int pushvalue(lua_State* L, int idx) {
|
||||
lua_pushvalue(L, idx);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushglobals(lua_State* L) {
|
||||
return pushvalue(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
inline bool isnoneornil(lua_State* L, int idx) {
|
||||
return lua_isnoneornil(L, idx);
|
||||
}
|
||||
inline bool isboolean(lua_State* L, int idx) {
|
||||
return lua_isboolean(L, idx);
|
||||
}
|
||||
inline bool isnumber(lua_State* L, int idx) {
|
||||
return lua_isnumber(L, idx);
|
||||
}
|
||||
inline bool isstring(lua_State* L, int idx) {
|
||||
return lua_isstring(L, idx);
|
||||
}
|
||||
inline bool istable(lua_State* L, int idx) {
|
||||
return lua_istable(L, idx);
|
||||
}
|
||||
inline bool isfunction(lua_State* L, int idx) {
|
||||
return lua_isfunction(L, idx);
|
||||
}
|
||||
inline bool toboolean(lua_State* L, int idx) {
|
||||
return lua_toboolean(L, idx);
|
||||
}
|
||||
|
||||
inline lua_Integer tointeger(lua_State* L, int idx) {
|
||||
return lua_tointeger(L, idx);
|
||||
}
|
||||
|
||||
inline lua_Number tonumber(lua_State* L, int idx) {
|
||||
return lua_tonumber(L, idx);
|
||||
}
|
||||
|
||||
inline const char* tostring(lua_State* L, int idx) {
|
||||
return lua_tostring(L, idx);
|
||||
}
|
||||
|
||||
inline const void* topointer(lua_State* L, int idx) {
|
||||
return lua_topointer(L, idx);
|
||||
}
|
||||
inline glm::vec2 tovec2(lua_State* L, int idx) {
|
||||
lua_pushvalue(L, idx);
|
||||
if (!lua_istable(L, idx) || lua_objlen(L, idx) < 2) {
|
||||
pushvalue(L, idx);
|
||||
if (!istable(L, idx) || objlen(L, idx) < 2) {
|
||||
throw std::runtime_error("value must be an array of two numbers");
|
||||
}
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_Number x = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
lua_Number y = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
rawgeti(L, 1);
|
||||
auto x = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 2);
|
||||
auto y = tonumber(L, -1); pop(L);
|
||||
pop(L);
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
|
||||
inline glm::vec4 tocolor(lua_State* L, int idx) {
|
||||
pushvalue(L, idx);
|
||||
if (!lua_istable(L, -1) || lua_objlen(L, idx) < 4) {
|
||||
if (!istable(L, -1) || objlen(L, idx) < 4) {
|
||||
throw std::runtime_error("RGBA array required");
|
||||
}
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_Number r = tonumber(L, -1); pop(L);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
lua_Number g = tonumber(L, -1); pop(L);
|
||||
lua_rawgeti(L, -1, 3);
|
||||
lua_Number b = tonumber(L, -1); pop(L);
|
||||
lua_rawgeti(L, -1, 4);
|
||||
lua_Number a = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 1);
|
||||
auto r = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 2);
|
||||
auto g = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 3);
|
||||
auto b = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 4);
|
||||
auto a = tonumber(L, -1); pop(L);
|
||||
pop(L);
|
||||
return glm::vec4(r/255, g/255, b/255, a/255);
|
||||
}
|
||||
@ -205,8 +273,8 @@ namespace lua {
|
||||
|
||||
inline bool getfield(lua_State* L, const std::string& name, int idx=-1) {
|
||||
lua_getfield(L, idx, name.c_str());
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, -1);
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -216,31 +284,12 @@ namespace lua {
|
||||
lua_setfield(L, idx, name.c_str());
|
||||
}
|
||||
|
||||
inline bool getglobal(lua_State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool hasglobal(lua_State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, -1);
|
||||
return false;
|
||||
}
|
||||
pop(L);
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void setglobal(lua_State* L, const std::string& name) {
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
inline const char* require_string(lua_State* L, int idx) {
|
||||
if (!lua_isstring(L, idx)) {
|
||||
if (!isstring(L, idx)) {
|
||||
throw luaerror("string expected at "+std::to_string(idx));
|
||||
}
|
||||
return tostring(L, idx);
|
||||
@ -249,28 +298,27 @@ namespace lua {
|
||||
std::wstring require_wstring(lua_State*, int idx);
|
||||
|
||||
inline bool rename(lua_State* L, const std::string& from, const std::string& to) {
|
||||
const char* src = from.c_str();
|
||||
lua_getglobal(L, src);
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
getglobal(L, from);
|
||||
if (lua_isnil(L, -1)) {
|
||||
pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
lua_setglobal(L, to.c_str());
|
||||
setglobal(L, to);
|
||||
|
||||
// remove previous
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, src);
|
||||
pushnil(L);
|
||||
setglobal(L, from);
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void remove(lua_State* L, const std::string& name) {
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, name.c_str());
|
||||
pushnil(L);
|
||||
setglobal(L, name);
|
||||
}
|
||||
|
||||
inline void loadbuffer(lua_State* L, int env, const std::string& src, const std::string& file) {
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
|
||||
throw luaerror(lua_tostring(L, -1));
|
||||
throw luaerror(tostring(L, -1));
|
||||
}
|
||||
if (env && getglobal(L, env_name(env))) {
|
||||
lua_setfenv(L, -2);
|
||||
@ -303,6 +351,17 @@ namespace lua {
|
||||
int createEnvironment(lua_State*, int parent);
|
||||
void removeEnvironment(lua_State*, int id);
|
||||
void dump_stack(lua_State*);
|
||||
|
||||
inline void addfunc(lua_State* L, const std::string& name, lua_CFunction func) {
|
||||
pushcfunction(L, func);
|
||||
setglobal(L, name);
|
||||
}
|
||||
|
||||
inline void openlib(lua_State* L, const std::string& name, const luaL_Reg* libfuncs) {
|
||||
createtable(L, 0, 0);
|
||||
luaL_setfuncs(L, libfuncs, 0);
|
||||
setglobal(L, name);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_UTIL_HPP_
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "lua/lua_engine.hpp"
|
||||
|
||||
#include "../../content/ContentPack.hpp"
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../engine.hpp"
|
||||
@ -16,22 +18,15 @@
|
||||
#include "../../util/timeutil.hpp"
|
||||
#include "../../voxels/Block.hpp"
|
||||
#include "../../world/Level.hpp"
|
||||
#include "lua/LuaState.hpp"
|
||||
#include "lua/lua_util.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
static debug::Logger logger("scripting");
|
||||
|
||||
Engine* scripting::engine = nullptr;
|
||||
lua::LuaState* scripting::state = nullptr;
|
||||
Level* scripting::level = nullptr;
|
||||
const Content* scripting::content = nullptr;
|
||||
const ContentIndices* scripting::indices = nullptr;
|
||||
@ -43,13 +38,12 @@ static void load_script(const fs::path& name) {
|
||||
fs::path file = paths->getResources()/fs::path("scripts")/name;
|
||||
|
||||
std::string src = files::read_string(file);
|
||||
lua::execute(state->getMainThread(), 0, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), 0, src, file.u8string());
|
||||
}
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
|
||||
state = new lua::LuaState();
|
||||
lua::initialize();
|
||||
|
||||
load_script(fs::path("stdlib.lua"));
|
||||
load_script(fs::path("stdcmd.lua"));
|
||||
@ -60,7 +54,7 @@ scriptenv scripting::get_root_environment() {
|
||||
}
|
||||
|
||||
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
int id = lua::createEnvironment(L, 0);
|
||||
lua::pushenv(L, id);
|
||||
lua::pushvalue(L, -1);
|
||||
@ -75,7 +69,7 @@ scriptenv scripting::create_pack_environment(const ContentPack& pack) {
|
||||
}
|
||||
|
||||
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
int id = lua::createEnvironment(L, *parent);
|
||||
lua::pushenv(L, id);
|
||||
lua::pushvalue(L, -1);
|
||||
@ -100,7 +94,7 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
|
||||
}
|
||||
|
||||
void scripting::process_post_runnables() {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
if (lua::getglobal(L, "__process_post_runnables")) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
@ -114,30 +108,30 @@ void scripting::on_world_load(LevelController* controller) {
|
||||
scripting::controller = controller;
|
||||
load_script("world.lua");
|
||||
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emitEvent(L, pack.id + ".worldopen");
|
||||
lua::emit_event(L, pack.id + ".worldopen");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_tick() {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emitEvent(L, pack.id + ".worldtick");
|
||||
lua::emit_event(L, pack.id + ".worldtick");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_save() {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emitEvent(L, pack.id + ".worldsave");
|
||||
lua::emit_event(L, pack.id + ".worldsave");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emitEvent(L, pack.id + ".worldquit");
|
||||
lua::emit_event(L, pack.id + ".worldquit");
|
||||
}
|
||||
|
||||
lua::getglobal(L, "pack");
|
||||
@ -160,28 +154,28 @@ void scripting::on_world_quit() {
|
||||
|
||||
void scripting::on_blocks_tick(const Block* block, int tps) {
|
||||
std::string name = block->name + ".blockstick";
|
||||
state->emitEvent(state->getMainThread(), name, [tps] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [tps] (lua_State* L) {
|
||||
return lua::pushinteger(L, tps);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".update";
|
||||
state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
|
||||
return lua::pushivec3(L, x, y, z);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::random_update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".randupdate";
|
||||
state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
|
||||
return lua::pushivec3(L, x, y, z);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".placed";
|
||||
state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
@ -190,7 +184,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
|
||||
|
||||
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".broken";
|
||||
state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
@ -199,7 +193,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
|
||||
|
||||
bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
|
||||
std::string name = block->name + ".interact";
|
||||
return state->emitEvent(state->getMainThread(), name, [pos, player] (lua_State* L) {
|
||||
return lua::emit_event(lua::get_main_thread(), name, [pos, player] (lua_State* L) {
|
||||
lua::pushivec3(L, pos.x, pos.y, pos.z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
@ -208,14 +202,14 @@ bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3
|
||||
|
||||
bool scripting::on_item_use(Player* player, const ItemDef* item) {
|
||||
std::string name = item->name + ".use";
|
||||
return state->emitEvent(state->getMainThread(), name, [player] (lua_State* L) {
|
||||
return lua::emit_event(lua::get_main_thread(), name, [player] (lua_State* L) {
|
||||
return lua::pushinteger(L, player->getId());
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name + ".useon";
|
||||
return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
|
||||
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
@ -224,7 +218,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
|
||||
|
||||
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name + ".blockbreakby";
|
||||
return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
|
||||
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
@ -237,7 +231,7 @@ void scripting::on_ui_open(
|
||||
) {
|
||||
auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
|
||||
std::string name = layout->getId() + ".open";
|
||||
state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
|
||||
for (const auto& value : *argsptr) {
|
||||
lua::pushvalue(L, value);
|
||||
}
|
||||
@ -247,7 +241,7 @@ void scripting::on_ui_open(
|
||||
|
||||
void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
|
||||
std::string name = layout->getId() + ".progress";
|
||||
state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
|
||||
lua::pushinteger(L, workDone);
|
||||
lua::pushinteger(L, workTotal);
|
||||
return 2;
|
||||
@ -256,13 +250,13 @@ void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal)
|
||||
|
||||
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
||||
std::string name = layout->getId() + ".close";
|
||||
state->emitEvent(state->getMainThread(), name, [inventory] (lua_State* L) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [inventory] (lua_State* L) {
|
||||
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
if (lua::pushenv(L, env) == 0) {
|
||||
lua::pushglobals(L);
|
||||
}
|
||||
@ -287,7 +281,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
|
||||
int env = *senv;
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "script (block) " << file.u8string();
|
||||
lua::execute(state->getMainThread(), env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.update = register_event(env, "on_update", prefix+".update");
|
||||
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
|
||||
@ -301,7 +295,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
|
||||
int env = *senv;
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "script (item) " << file.u8string();
|
||||
lua::execute(state->getMainThread(), env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.on_use = register_event(env, "on_use", prefix+".use");
|
||||
@ -314,7 +308,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
|
||||
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading world script for " << prefix;
|
||||
lua::execute(state->getMainThread(), env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
register_event(env, "init", prefix+".init");
|
||||
register_event(env, "on_world_open", prefix+".worldopen");
|
||||
@ -329,16 +323,14 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading script " << file.u8string();
|
||||
|
||||
lua::execute(state->getMainThread(), env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
script.onopen = register_event(env, "on_open", prefix+".open");
|
||||
script.onprogress = register_event(env, "on_progress", prefix+".progress");
|
||||
script.onclose = register_event(env, "on_close", prefix+".close");
|
||||
}
|
||||
|
||||
void scripting::close() {
|
||||
delete state;
|
||||
|
||||
state = nullptr;
|
||||
lua::finalize();
|
||||
content = nullptr;
|
||||
indices = nullptr;
|
||||
level = nullptr;
|
||||
|
||||
@ -1,13 +1,9 @@
|
||||
#include "scripting_functional.hpp"
|
||||
|
||||
#include "lua/lua_util.hpp"
|
||||
#include "lua/LuaState.hpp"
|
||||
#include "lua/lua_engine.hpp"
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../util/stringutil.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static debug::Logger logger("scripting_func");
|
||||
@ -17,7 +13,7 @@ runnable scripting::create_runnable(
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
try {
|
||||
lua::loadbuffer(L, *env, src, file);
|
||||
return lua::create_runnable(L);
|
||||
@ -27,12 +23,12 @@ runnable scripting::create_runnable(
|
||||
}
|
||||
}
|
||||
|
||||
static lua_State* processCallback(
|
||||
static lua_State* process_callback(
|
||||
const scriptenv& env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
auto L = state->getMainThread();
|
||||
auto L = lua::get_main_thread();
|
||||
try {
|
||||
if (lua::eval(L, *env, src, file) != 0) {
|
||||
return L;
|
||||
@ -49,7 +45,7 @@ wstringconsumer scripting::create_wstring_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushwstring(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
@ -62,11 +58,11 @@ wstringsupplier scripting::create_wstring_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (lua_isfunction(L, -1)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto str = lua::require_wstring(L, -1); lua_pop(L, 1);
|
||||
auto str = lua::require_wstring(L, -1); lua::pop(L);
|
||||
return str;
|
||||
}
|
||||
return std::wstring(L"");
|
||||
@ -79,7 +75,7 @@ wstringchecker scripting::create_wstring_validator(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushwstring(L, x);
|
||||
if (lua::call_nothrow(L, 1))
|
||||
return lua::toboolean(L, -1);
|
||||
@ -94,7 +90,7 @@ boolconsumer scripting::create_bool_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](bool x){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushboolean(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
@ -107,11 +103,11 @@ boolsupplier scripting::create_bool_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (lua_isfunction(L, -1)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
bool x = lua::toboolean(L,-1); lua_pop(L, 1);
|
||||
bool x = lua::toboolean(L,-1); lua::pop(L);
|
||||
return x;
|
||||
}
|
||||
return false;
|
||||
@ -124,7 +120,7 @@ doubleconsumer scripting::create_number_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushnumber(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
@ -137,11 +133,11 @@ doublesupplier scripting::create_number_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (lua_isfunction(L, -1)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto x = lua_tonumber(L, -1);
|
||||
auto x = lua::tonumber(L, -1);
|
||||
lua::pop(L);
|
||||
return x;
|
||||
}
|
||||
@ -155,7 +151,7 @@ int_array_consumer scripting::create_int_array_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len) {
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
lua::pushinteger(L, arr[i]);
|
||||
}
|
||||
@ -170,12 +166,12 @@ vec2supplier scripting::create_vec2_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=]() {
|
||||
if (auto L = processCallback(env, src, file)) {
|
||||
if (lua_isfunction(L, -1)) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto y = lua_tonumber(L, -1); lua::pop(L);
|
||||
auto x = lua_tonumber(L, -1); lua::pop(L);
|
||||
auto y = lua::tonumber(L, -1); lua::pop(L);
|
||||
auto x = lua::tonumber(L, -1); lua::pop(L);
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
return glm::vec2(0, 0);
|
||||
|
||||
@ -1,9 +1,8 @@
|
||||
#include "scripting_hud.hpp"
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "lua/lua_util.hpp"
|
||||
#include "lua/api_lua.hpp"
|
||||
#include "lua/LuaState.hpp"
|
||||
#include "lua/lua_engine.hpp"
|
||||
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../frontend/hud.hpp"
|
||||
@ -11,9 +10,6 @@
|
||||
#include "../../files/files.hpp"
|
||||
#include "../../engine.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static debug::Logger logger("scripting-hud");
|
||||
@ -22,10 +18,10 @@ Hud* scripting::hud = nullptr;
|
||||
|
||||
void scripting::on_frontend_init(Hud* hud) {
|
||||
scripting::hud = hud;
|
||||
state->openlib(state->getMainThread(), "hud", hudlib);
|
||||
lua::openlib(lua::get_main_thread(), "hud", hudlib);
|
||||
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
state->emitEvent(state->getMainThread(), pack.id + ".hudopen",
|
||||
lua::emit_event(lua::get_main_thread(), pack.id + ".hudopen",
|
||||
[&] (lua_State* L) {
|
||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||
});
|
||||
@ -34,7 +30,7 @@ void scripting::on_frontend_init(Hud* hud) {
|
||||
|
||||
void scripting::on_frontend_close() {
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
state->emitEvent(state->getMainThread(), pack.id + ".hudclose",
|
||||
lua::emit_event(lua::get_main_thread(), pack.id + ".hudclose",
|
||||
[&] (lua_State* L) {
|
||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||
});
|
||||
@ -47,7 +43,7 @@ void scripting::load_hud_script(const scriptenv& senv, const std::string& packid
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading script " << file.u8string();
|
||||
|
||||
lua::execute(state->getMainThread(), env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
register_event(env, "init", packid+".init");
|
||||
register_event(env, "on_hud_open", packid+".hudopen");
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user