add mat4.scale mutating overload

This commit is contained in:
MihailRis 2024-06-17 10:56:31 +03:00
parent c7a843bc63
commit 8f046b86b9
2 changed files with 19 additions and 0 deletions

View File

@ -7,6 +7,8 @@ static int l_idt(lua::State* L) {
return lua::pushmat4(L, glm::mat4(1.0f));
}
/// @brief mat4.scale(matrix=idt: array[16], scale: array[3]) -> array[16]
/// Modifies matrix
static int l_scale(lua::State* L) {
uint argc = lua::gettop(L);
switch (argc) {
@ -19,6 +21,11 @@ static int l_scale(lua::State* L) {
auto scale = lua::tovec3(L, 2);
return lua::pushmat4(L, glm::scale(matrix, scale));
}
case 3: {
auto matrix = lua::tomat4(L, 1);
auto scale = lua::tovec3(L, 2);
return lua::setmat4(L, 3, glm::scale(matrix, scale));
}
default: {
throw std::runtime_error("invalid number of arguments (1 or 2 expected)");
}

View File

@ -206,6 +206,18 @@ namespace lua {
}
return 1;
}
/// @brief pushes matrix table to the stack and updates it with glm matrix
inline int setmat4(lua::State* L, int idx, glm::mat4 matrix) {
pushvalue(L, idx);
for (uint y = 0; y < 4; y++) {
for (uint x = 0; x < 4; x++) {
uint i = y * 4 + x;
pushnumber(L, matrix[y][x]);
rawseti(L, i+1);
}
}
return 1;
}
inline int pushcfunction(lua::State* L, lua_CFunction func) {
lua_pushcfunction(L, func);
return 1;